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Modding consoles/flashcarts

8,106 bytes added, 10:42, 27 March 2023
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''In regards of modding'' - You are at risk of rendering you console unusable, aka a "brick", when attempting to mod it. Each system is different in terms of difficulty, so use you judgement when deciding if you want to mod it or not and to follow each step carefully during the process. Any form of modding will void your warranty, though this is normally only a problem for newer systems, and may be difficult to resell if there's no way to "un-mod" it. Generally, it is <b>NOT</b> recommended to use video guides when modding, there reason being is they can become outdated and often don't follow all the steps or uses their own pre-configured "tools" for downloading which may not be the latest version. If you do decided to use one, make sure to check the date and see if there's also a some kind of written guide to compare it with and follow to make sure it's still accurate.
''In regards of flashcarts'' - Flashcarts can only be purchased online and there are normally no official "reseller" for them, so take caution and avoid scammers. Another thing to avoid is cheap clones which are common for EverDrives. EverDrive firmware has DRM in them to verify real EverDrive hardware being used and will brick clone EverDrives. You should only try to buy directly from KRIKzz, or from one of their an official reseller; however between parts shortages and the difficulty of getting anything in or out of an occupied territory you may be forced to buy from a scalper or a local seller on Craigslist etc. as current shipping times from KRIKzz are measured in months. Clone EverDrives will generally require you to use an older firmware with crippled functionality. If the price seems too good to be true, then it's probably a fake. If you're buying from eBay or a local seller, look at the item photos carefully to make sure you aren't overpaying for a clone. Note that SD2SNES/FXPak is an open source design (KRIKzz is just the largest seller) and "clones" of it aren't worse than buying any other cheap hardware from China.
=Consoles=
[http://www.psxdev.net/forum/viewtopic.php?t=722 UniROM] Requires parallel port and cheat device.
 
[https://shop.terraonion.com/en/home/17-Terraonion_MODE_Dreamcast_Saturn_ODE.html MODE] Requires [https://mobiusstriptechnologies.com/product/mode-ps1-install-kit/ adapter kit] and a separate internal mod. Only works with PU18 (SCPH-500x and SCPH-550x) motherboards.
==PS2==
[[PS3 Modding]] <sup>(HM/SM)</sup>
[http://www.3k3y.com/buy-it/ <strike>3K3y ODDE] </strike> <sup>(HM)</sup> ($90, only recommended for unhackable consoles. Soldering required.)
==NES/Famicom==
[httphttps://krikzz.com/storeour-products/homecartridges/31-everdrive-n8-nespro-72pin.html EverDrive N8 NESPRO] <sup>(FC)</sup> (~$109200) Uses SD The "don't ask questions just consume product" option. Takes microSD cards and receives support, including fan-made mapperssupports oversized ROMs (up to 8MB each PRG & CHR), such as a dedicated coprocessor for running the Sunsoft 5Bfirmware, an RTC and proper bus conflicts emulation. Some mappers support save states. These mappers can cause issues on very early That last one means it will run pretty much every NES systems manufactured before 1987game known to man that isn't a pirate mapper. Supports Game Genie codesMassively overpriced and overkill, but if you want to waste the money to never worry about compatibility it's there.
[httphttps://krikzz.com/storeour-products/homecartridges/32-everdriven8-n8pro-famicomfami.html EverDrive N8 FamicomPRO Fami] <sup>(FC)</sup> (~$109200) Uses MicroSD cards and is the exact The same product as the above, but 60-pin.
[https://www.retrousb.com/product_info.php?products_id=34 PowerPak] <sup>(FC)</sup> ($135) Uses CF cards to play games. Supports Game Genie codes. Does not receive any updates anymore, but is still a good option if you need to use Compact Flash cards instead of SD cards, or if you're not willing to pay the extra $70+ for an Everdrive. Also has a built-in NSF player. Fan-made mappers are available, including ones that support save states, but these are unofficial.
Look at the [http://www.dbwbpkrikzz.com/miscpub/support/everdrive-n8/pro-series/Everdrive_N8_Compatibility_List_(OS_V13)mappers.pdf png compatibility chart] to see if the games you want to play are supported, and which cart supports them.
Expansion audio is supported by both carts, but a [http://www.retrofixes.com/2014/05/open-hidden-sound-channels-in-nes.html modification] to the NES is necessary to support it. The Famicom does not require this modification.
==SNES==
[https://krikzz.com/our-products/cartridges/fxpak-pro.html FXPAK PRO] <sup>(FC)</sup> (USD $225+) Has an [[FPGA]] to support most special chips, along with MSU-1 support (exceptions being SPC7110 chips, Sufami Turbo games, and the Hayazashi Nidan Morita Shougi series). Will play large ROMs such as Star Ocean and Tales of Phantasia. Firmware updates can be downloaded [https://sd2snes.de/blog/downloads here].
==SNES==[https://krikzz.com/our-products/cartridges/spedx5.html Super EverDrive X5] <sup>(FC)</sup> ($60+) No special chip support. A good option if you do not care about special chips. [https://krikzz.com/storeour-products/homecartridges/54super-sd2sneseverdrive-prox6.html SD2SNES PROSuper EverDrive X6] <sup>(FC)</sup> (USD $197100+) Has an [[a small FPGA]] to support some special emulate DSP chips. A relatively inexpensive step up from the X5 if you only want to play Pilotwings or Mario Kart and don't want to pay more than double for the FXPAK/SD2SNES. SD2SNES Rev. X: Hybrid of the original SD2SNES and SD2SNES Pro designs, along with MSU-1 support (exceptions being SPC7110 chipsthis is the predominant chinese cart seen on aliexpress, Sufami Turbo gamesAmazon, and random "retro" stores. Same great compatibility as "genuine" (ie. built to the Hayazashi Nidan Morita Shougi seriesopen-source specs by Ikari or KRiKzz). Will play large ROMs such as Star Ocean flashcarts, but may have random minor issues from earlier hardware revisions like bad MSU-1 volume balance, and Tales of Phantasia. Firmware updates can be downloaded [https://sd2snes.de/blog/downloads here]don't expect any help if something goes wrong.
==NeoGeo AES==[https://krikzzterraonion.com/storeen/homeproducto/53neosd-super-everdrive-x5.html Super EverDrive X5aes/ NeoSD AES] <sup>(FC)</sup> ($89367+) No special chip supportThe very first Neo Geo AES flash cartridge with an outrageous price tag to match. A good option The ebay prices for in-demand Neo-Geo games make it look downright affordable though, so it's worth considering if you do not care about special chipsalready have an AES and want to play more than one game on it without a traditional pirate multicart.
==N64==
[http://64drive.retroactive.be/ 64Drive] <sup>(FC)</sup> ($199 including CIC chip) Supports ROMs up to 256MB (2Gb) in size, includes RTC, possible future 64DD support with no need for ROM conversions. Much better option for developers than the EverDrive due to USB and WiFi support, along with a debugging button on the back, but is also a great choice for casual users along with the cheaper EverDrives. Also supports the separate UltraSave, which can dump/write saves from real carts to the 64Drive. 100% compatibility with all released games.
<strike>[http://krikzz.com/store/home/30-everdrive-64-v25.html EverDrive 64 v2.5] <sup>(FC)</sup> ($106 including CIC chip) Supports ROMs up to 64MB (512Mb) in size, although the SRAM is stored at the end of the ROM, which corrupts 64MB games that use the entire ROM and also saves (Pokemon Stadium 2 is the only known example), no RTC, 99.9% compatibility (no Animal Forest due to lack of RTC, and Pokemon Stadium 2 due to the previously mentioned SRAM</ROM sharing). Must reset before powering off to save. Also includes support for 64DD cart conversions.strike>
<strike>[http://krikzz.com/store/home/28-everdrive-64-v3.html EverDrive 64 v3.0] <sup>(FC)</sup> ($174 including CIC chip) Supports ROMs up to 64MB (512Mb) in size, includes RTC, 100% compatibility with all released games, no need to reset before powering off to save.</strike>
[https://krikzz.com/our-products/cartridges/ed64x5.html EverDrive 64 X5] <sup>(FC)</sup> ($120+ including CIC chip) Supports ROMs up to 64MB (512Mb) in size, although the SRAM is stored at the end of the ROM, which corrupts 64MB games that use the entire ROM and also saves (Pokemon Stadium 2 is the only known example), no RTC, 99.9% compatibility (no Animal Forest due to lack of RTC, and Pokemon Stadium 2 due to the previously mentioned SRAM/ROM sharing). Must reset before powering off to save. Also includes support for 64DD cart conversions. [https://krikzz.com/our-products/cartridges/ed64x7.html EverDrive 64 X7] <sup>(FC)</sup> ($200+ including CIC chip) Supports ROMs up to 64MB (512Mb) in size, includes RTC, 100% compatibility with all released games, no need to reset before powering off to save. With all three options, the UltraCIC II /III supports multiple CIC types. This is useful for Rareware games such as Banjo Tooie and Donkey Kong 64, removing the need for hacks. ED64+/Super64: These are clones of the Everdrive 64 v1 or v2 cart. Earlier revisions of the ED64+ don't have UltraCIC and piggyback on a retail cart to boot, but revisions currently on sale include an UltraCIC III. [https://github.com/ariahiro64/altra64 Altra64] is an open-source Everdrive firmware replacement that doesn't brick clone carts.
==GameCube==
[http://128bit.me/index.php?topic=26113.0 POT Tweak] <sup>(HM)</sup> is needed to run burned DVDs in combination with another mod. Ritek G04 mini DVDs are recommended for this purpose, as other brands can wear out the laser. Note that mini DVDs aren't made anymore and all remaining stock is in the hands of scalpers. The GameCube can read full-size DVDs if the top lid is removed/modified/replaced, but this reduces the life of the spindle motor due to the increased weight.
[http://www.gc-linux.org/wiki/SDload SDload] <sup>(HM)</sup> (Requires Action Replay, no soldering required)
[https://gc-loader.com/product/gc-loader-pnp/ GCLoader] <sup>(HM)</sup> (~$80) The only GameCube ODE. Compatible with Swiss and with GCVideo mods. [http://www.gc-forever.com/forums/viewforum.php?f=39 Numerous game exploits] <sup>(SM)</sup> Most need a softmodded Wii or another homebrew capable GameCube to write the exploited save to an SD card. Homebrew and games are generally launched from a memory card to SD adapter in slot B or Serial Port 2, sometimes called an SD Geckoor SD2SP2. The SD Gecko does not have access to DMA like the DVD drive has, so many games will lag/freeze, especially when using streaming audio or during FMVs; the SD2SP2 is slightly more compatible. This can be bypassed by burning DVDs (lol) or by getting a Wii an ODE , such as a GCLoader or an (out-of-print) WASP Fusion along with a GameCube an adapterboard. [http://www.gc-forever.com/wiki/index.php?title=XenoGC XenoGC] <sup>(HM)</sup> (Quick Solder Board, ~$10) Simple drivechip, although no Wii ODE is being produced anymorerequires a burned Swiss disc to be useful.
[httphttps://www.gc-forevergithub.com/wikiwebhdx/index.php?title=XenoGC XenoGCPicoBoot PicoBoot] <sup>(HM)</sup> (Quick Solder Board, ~$105) Simple modchip"IPL replacement" mod built on a Raspberry Pi Pico instead of a custom chip. Unlike Xeno it can boot directly to Swiss (or any other homebrew you want) without a burned DVD.
[http://www.gc-forever.com/forums/viewtopic.php?f=25&t=1375 Swiss] is a homebrew utility that can launch burned games, homebrew and games from an SD Gecko (supporting SDHC) or ODE, and can force options per game. Highly recommended.
==Wii==
[https://sites.googlewii.com/site/completesg/hacking-guide/ Complete Softmod Guide] <sup>(SM)</sup>: Probably one of the safest and easiest console consoles to mod (provided you follow everything correctly). <br>Some notable applications that can be used are:*[https://siteswii.googleguide/usbloadergx.com/site/completesg/backup-launchers/usb/gx html USB Loader GX] - Useful for running Wii games off a USB drive and can also rip disc images to a HDD. *[https://sites.googlegithub.com/siteFledge68/WiiFlow_Lite WiiFlow] - An alternative to USB Loader GX which can run games off of the SD card, and is updated more frequently. Can also run GameCube games if Nintendont is installed.*[https:/completesg/backup-launchersgithub.com/gamecubeFIX94/nintendont Nintendont Nintendont] - Used to play Gamecube GameCube games off a USB and even allows for official hardware to be used, provided your Wii has these ports, such as memory cards, GCN Microphone, GBA-link cable, etc.<i>(<b>Note</b>: these programs require [https://sites.google.com/site/completesg/backup-launchers/installation additional installation setup] before they can be use)</i> [https://wii.guide/ wii.guide] <sup>(SM)</sup>: an updated guide in the style of Plailect's [https://hacks.guide hacks.guide], it's easier to follow than the previously mentioned guide.
===Wii Mini===
*[https://wii.guide/bluebomb BlueBomb] <sup>(SM)</sup>: BlueBomb is an exploit that takes advantage of a flaw in the Wii and Wii mini’s Bluetooth libraries. Although it is the only exploit that works for the Wii mini, BlueBomb can run on the original Wii as well. This exploit also enables recovery from certain bricks, such as a banner brick.
 
==Wii U==
vWii ([http://wiiubrew.org/wiki/WiiMode Wii mode]) is hackable. [https://wiiu.hacks.guide/#/vwii-modding vWii Soft Mod Guide] <sup>(SM)</sup> is hackable. Installing any IOS (including TED IOSes) or wads made for the original Wii on your vWii will brick it.<ref>Direct quote from the [httphttps://wwwwiiu.wiihackshacks.comguide/wii-u-guides-tutorials#/107959-guide-virtualvwii-wiimodding?id=patching-wiiios-mode-softmod-wii-u.html 80 vWii Soft Mod Modding Guide]. Only install IOS modules if they state they are compatible with vWii as otherwise, you WILL brick your Wii U. Note that there isn't a way to unbrick vWii currently.</ref>
[https://github.com/fix94/nintendont/ Nintendont] is a launcher for GameCube games in Wii mode. Works for the Wii and vWii, and supports any HID-compliant controller.<br />Most Wii homebrew, including the apps mentioned in the [[#Wii|Wii section]], will function on vWii
[https://gbatempwww.netwiiubrew.org/threadswiki/loadiine-gx2.413823/ LoadiineWUP_Installer_GX2 WUP Installer GX2] is a backup loader for installs backups to the Wii U firmware 3.0.0 - 5.5.1, and supports loading games from SD. As it loads games via the Mii Maker app, which doesn't use online features, it cannot play online at the moment. It only supports DLC if you bought the DLC first. It doesn't support Wii VC injection (i.e. Xenoblade and friends for Gamepad controls)Menu.
The [https://gbatemp.net/threads/loadiine-gx2.413823/ Loadiine] is a backup loader for Wii U firmware 3.0.0 - 5.5.1, and is easily hackable even on the latest firmware and does not even require permanent software mods only way to install or boot installed load gamesfrom SD. Simply accessing the homebrew launcher As it loads games via the browser exploit is enough to get to installing and playing (but requires a wifi connection and can be unreliable. More permanent CFW hacks can be done by installing HaxchiMii Maker app, which doesn't use online features, though this requires it cannot play online at the legitimate purchase of a DS VC game)moment. Through It only supports DLC if you bought the use of injectors, you can install Wii and Gamecube games directly to your Wii U home menuDLC first. Injection of It doesn't support Wii homebrew apps is also possible, allowing you to install Nintendont to your Wii U home menu directly and therefore play GameCube games via Nintendont without any vWii modding VC injection (though launching Nintendont requires CFW to be running, and therefore Haxchi is recommended but not technically necessary)i. See [https://wiiu.hackse.guide/ the guide] for more details on accessing homebrew, Xenoblade and [https://gbatemp.net/threads/release-wiivc-injector-script-gc-wii-homebrew-support.483577/ this thread] friends for details on injectionGamepad controls).
The Wii U is easily hackable even on the latest firmware. Through the use of injectors, you can install Wii and Gamecube games directly to your Wii U home menu. Follow [https://wiiu.hacks.guide/ this guide] <sup>(SM)</sup> to install custom firmware, and see [https://gbatemp.net/threads/release-wiivc-injector-script-gc-wii-homebrew-support.483577/ this thread] for details on injection. ([https://gbatemp.net/threads/release-uwuvci-injectiine.486781/ alternative injector that can also inject retro games]) ==Switch== <!--This could be better written as I don't have any experiences experience hacking the Switch-->
An exploit was found early in the Switch's launch which not only made it vulnerable but [https://www.ktemkin.com/faq-fusee-gelee/ multiple NVIDIA Tegra devices] also. Since then Nintendo has released patched versions of the Switch which are currently "unhackable" at the moment. You can find out if it's been patched by [https://gbatemp.net/threads/switch-informations-by-serial-number-read-the-first-post-before-asking-questions.481215/ the serial number]. Be warned that you will be at risk of being permanently banned, especially if you try and pirate games, after hacking your Switch.
[https://sx.xecuter.com SX Pro by Team Xecuter] <sup>(HM)</sup> (~$60) - A dongle that launches its own custom firmware and attaches to the charging port of the Switch. Useful for launching backups and homebrew applications. It works on any Switch that hasn't been patched or was released before June 2018. Ironically the product itself contains an anti-piracy measure that "bricks" the system if you try to reverse-engineer the dongle <ref name="SX OS DRM">https://torrentfreak.com/team-xecutor-piracy-code-has-drm-can-brick-your-nintendo-switch-180628/</ref>. That and the fact that it contains stolen code from other open-sourced projects have left Team Xecuter with a bad image in the homebrew community. Even better is the fact that two of the people leading Team Xecuter were [https://www.justice.gov/opa/pr/two-members-notorious-videogame-piracy-group-team-xecuter-custody arrested by the U.S. Federal Government], so it may become harder to order their stuff online. [http://web.archive.org/web/20201028024756/https://team-xecuter.com/sx-core-sx-lite-review-and-test-samples-are-underway/ Xecuter SX Core/Lite] <sup>(HM)</sup> ($?) - A modchip that solders onto the SoC of the Nintendo Switch, which works on Switch units that have been patched from software (RCM) exploits, including Switch Lite. Discontinued as the manufacturer, Team Xecuter, has been dismissed due to legal issues. [https://wololo.net/2022/02/17/how-to-hack-your-nintendo-switch-2022-edition-hwfly-and-sx-clones-rcm-oled-unpatched-vs-patched-trying-to-clear-it-up-for-you/ Hwfly] <sup>(HM)</sup> (~$100+) - The clone of the Xecuter SX Core/Lite chip. This chip even supports the Nintendo Switch OLED model, but could only launch Atmosphère rather than Xecuter SXOS, and the quality control is a bit problematic. [https://wololo.net/2023/03/21/picofly-the-3-nintendo-switch-hacking-modchip-is-real-and-its-now-available/ PicoFly] <sup>(HM)</sup> (~$3) - A DIY modchip project based on Raspberry Pi RP2040 microcontroller.
[https://www.xkit.xyz/rcmloader/ RCMloader ONE] <sup>(HM)</sup> (~$20) - It's a dongle similar to the SX Pro, it can load three different payloads: Atmosphere, ReiNX, and SXOS. It will only work if your Switch hasn't been patched (aka purchased before June 2018).
[http://krikzz.com/store/home/33-mega-everdrive-v2.html Mega EverDrive X7] <sup>(FC)</sup> ($166) The premium option complete with an FPGA, save state support, supports up to 15MB (120Mb) ROMs, Sega CD memory card functionality, saves without reset, and has near instant load times, includes a pause button for Master System games, along with some other possibly useful features.
[http://krikzz.com/store/home/34-everdrive-md-v3.html Mega EverDrive X5] <sup>(FC)</sup> ($89) Supports Sega CD memory card functionality, supports up to 7MB (56Mb) ROMs, has near -instant load times, saves without resetresetting, and includes a pause button for Master System games. [http://krikzz.com/store/home/45-mega-everdrive-v2.html Mega EverDrive X3] <sup>(FC)</sup> ($45) A no-frills flash cart for those on a budget. Has near-instant load times, supports up to 7MB (56Mb) ROMs, and must reset the console to save games before powering off. Uses the exact same PCB as the Mega EverDrive X5, so it may be possible to mod it to be an X5 if you are skilled at soldering and can find out what the necessary parts are.
[httphttps://krikzzshop.terraonion.com/storeshop/homeproduct/45-mega-everdrive-v2.html Mega EverDrive X3megasd/view MegaSD] <sup>(FC)</sup> ($45244.10) A no frills flash cart for those on a budget. Has near instant load times, supports up with built-in FPGA to 7MB (56Mb) ROMs, simulate both the Sega/Mega CD addon and must reset the console to save games before powering offSVP for Virtua Racing. Uses the exact same PCB as the Mega EverDrive X5, so it may be possible to mod it The price tag is really something to be an X5 if you are skilled at soldering and can find out what the necessary parts areconsider though.
All 3 4 carts can play Master System games.
==Saturn==
<strike>[http://www.segastyle.com/store/index.php?route=product/product&product_id=73 SSIC8B] <sup>(HM)</sup> ($37, For Saturn models: Model 2 32pin IC and Model 2 Sanyo)</strike> (Dead link)
[https://gdemu.wordpress.com/ordering/ordering-rhea/ <strike>Rhea] <sup>(HM)</sup> From the creator of the GDEmu. Works with 20-pin Saturn models.</strike>
<strike>Phoebe <sup>(HM)</sup> From the creator of the GDEmu. Works with 21-pin Saturn models.</strike> [https://satiator.net/ Satiator] <sup>(HM)</sup> ($259) Expensive, but works on any Saturn without invasive mods, doesn't replace the optical drive and has high compatibility. Fits in the MPEG decoder card slot, so it doesn't work with VCDs or the few games that require the decoder. [https://gdemushop.fenrir-ode.fr/ Fenrir ODE] <sup>(HM)</sup> (~$120+) Available for both 20-pin and 21-pin Saturn models.wordpress [https://terraonion.com/orderingen/producto/orderingterraonion-phoebemode/ PhoebeMODE] <sup>(HM)</sup> From the creator of the GDEmu. ($200) Works with both 20-pin and 21-pin Saturn modelsas well as the Dreamcast, supports SATA, microSD and USB. An optional wire harness adds an IGR button, support for automatic 50Hz/60Hz mode switching and disc swapping.
==Dreamcast==
<strike>[http://dc-sd.com/ DC-SD] ($18) Cheap, but compatibility is not great. Also requires the use of a loader.</strike> (Dead link)
[https://gdemu.wordpress.com/ordering/ordering-gdemu/ <strike>GDEMU] <sup>(HM)</sup> (~$122) Also uses SD cards. Emulates the disk drive itself, so compatibility is great. Will only work with certain model Dreamcasts, so be sure to check which one you have before ordering. The creator makes them in batches and you have to pay attention to get on the pre-order.</strike>
[http://3do-renovation.ru/USB-GDROM_Controller.htm USB-GDROM] <sup>(HM)</sup> (~$175-230) Uses any USB 2 media to load images from. Region Free, compatible with GDI, ISO, and CDI images. Works with all VA0 & VA1 models. Requires cannibalizing a working GD-ROM and can't be shipped outside of Russia due to IMF embargoes. [https://terraonion.com/en/producto/terraonion-mode/ MODE] <sup>(HM)</sup> ($200) Works with VA0 and VA1 models, uses SATA, microSD and USB. Compatible with CDI, GDI, CCD, MDF, and bin/cue images
==PC Engine/Turbografx 16==
[http://krikzz.com/store/home/35-turbo-everdrive-v24.html Turbo EverDrive V2] <sup>(FC)</sup> ($86)
 
[https://shop.terraonion.com/shop/product/super-sd-system-3/view Super SD System 3] <sup>(FC)</sup> (~$200) Drop-in replacement for the CD-ROM<sup>2</sup> family of expansions with support for HuCard images as well as bin/cue. Includes a Mega Drive 2 compatible multi-out connector with RGB, composite and stereo sound available.
 
[https://shop.terraonion.com/shop/product/super-hd-system3-pro/view Super HD System 3 PRO] <sup>(FC)</sup> (~$250) Upgraded Super SD System 3 with a built-in HDMI scaler, SuperGrafx emulation, an upgraded analog circuit, and support for third-party FPGA-based emulators.
==3DO==
 
[http://3do-renovation.ru/How_to_buy.htm USB for 3DO] <sup>(HM)</sup> (~$165-295) Uses any USB 2 media to load images from. Various boards for the various 3DO models.
==Xbox 360==
[http://forums.xbox-scene.com/index.php?act=ST&f=169&t=513412&st=0#entry3416031 DVD Flashing] <sup>(HM)</sup> (No homebrew, only useful for pirating gamesDead Link)
[http://www.eurasia.nu/wiki/index.php/Xbox_360_Reset_Glitch_Hack Reset Glitch Hack] (Advanced users only) (Dead Link)
[http://www.assemblergames.com/forums/showthread.php?32719-How-to-Jtag-an-Xbox-360 JTAG] (Better tut neededDead Link)
==NES/SNES/PSX/MD (GEN) Classic==
[http://wololo.net/cfw4dummies/ CFW4Dummies]
Don't use PRO-C2 listed there, use a version found [httphttps://wwwwololo.mediafirenet/talk/viewtopic.com/php?las5x8qfv2kfblk PRO-Cfix3f=17&t=41249 here] instead. The version of PRO-C2 listed on CFW4Dummies is outdated and has a bug that breaks PSN PS1 EBOOTs.
Alternatively, you could try [http://wololo.net/talk/viewtopic.php?f=17&t=38203 LME] instead.
 
==PS Vita==
*'''3.65:''' Enso can be installed to have a permanent henkaku installation.
|-
| 3.69 - 3.7370| [https://github.com/TheOfficialFloW/Trinity Trinity]| ~70%| PSN Account, Computer|*'''Attention:''' Not available for PCH-2009 (mainland China) units as these units are unable to download PSP game from store.*'''Recommanded:''' Downgrade to 3.60/3.65 using [https://github.com/SKGleba/modoru modoru] 2.1|-| 3.69 - 3.74
| [https://github.com/soarqin/finalhe/releases h-encore²]
| ~25%
*h-encore² isn't stable.
*Homebrew/Plugin support on 3.69+ isn't good.
*'''Recommanded:''' Downgrade to 3.60/3.65 using [https://github.com/SKGleba/modoru modoru] 2.13
|}
[http://krikzz.com/store/home/8-everdrive-gb.html EverDrive GB] <sup>(FC)</sup> ($88) No RTC, supports the use of MicroSD cards, mappers MBC1, MBC2, MBC3, MBC5, Game Genie cheats, individual ROM sizes up to 8MB (64Mb), and saves for each game.
 
[https://www.ezflash.cn/product/ezflash-junior/ EZFlash Junior] <sup>(FC)</sup> ($60) Supports RTC, MicroSD cards, mappers MBC1/2/3/5/1M/30, individual ROM sizes up to 8MB (64Mb), and saves for each game. Saves are only temporarily stored in the SRAM, then moved to the SD card on startup, so dying of RTC battery won't affect saves.
==Pokémon mini==
[https://krikzz.com/store/home/42-everdrive-gba-x5.html EverDrive GBA x5] <sup>(FC)</sup> (~$100) has a Real-Time Clock and supports any standard GBA ROM file (no patching required). Recently received an updated model called the "EverDrive GBA X5 Mini" that has the same form-factor as a standard GBA cartridge (the older model would stick out of the system and look clunky, especially on the DS Lite).
[https://www.ezflash.cn/dealers/ EZ-Flash Omega] <sup>(FC)</sup> ($6040-50) has a Real-Time Clock and supports any standard GBA ROM file (no patching required). Users report that you must wait 3-5 seconds after saving in-game before turning the console off to avoid corrupting the save data, this is because of how the cart saves to the SD card. [https://www.ezflash.cn/dealers/ EZ-Flash Omega Definitive Edition] <sup>(FC)</sup> ($80-100) premium version of the EZ-Flash Omega with better battery life and some niche features including rumble and compatibility with Slot-2 linking in DS games. Fixes the regular version's save issue. Doesn't come with a smaller DS Lite sized case as it has a bigger PCB.
==Nintendo DS==
[httphttps://nds-cardimgur.com/ProShow.asp?ProID=135 DSTWO+ FlashcardK5zrSyD Ace3DS Plus clone] <sup>(FC)</sup> (~$53.995-10) Only : Generally the best Nintendo DS flash cart that has decent to good GBA flashcart at the moment, these very common on AliExpress and eBay. They're compatibility isn't perfect, but they run a version of Wood and Super Nintendo emulation depending work on unmodded DSi and 3DS consoles. Be warned that there is a [https://cdn.discordapp.com/attachments/286686210225864725/921177429073092688/s-l225.png timebomb clone] that looks very similar. Use the game due to the DSTWO[https://flashcard-archive.ds-homebrew.com/Ace3DS+_R4iLS/Ace3DS+ having its own processor, but also drains your battery when using them_R4iLS_Wood_R4_1.62.7z Ace3DS Plus kernel]. Works on Supports the DSi's latest firmware and supports MicroSDHC. [https://imgur.com/a/3oL1LwK DSONE SDHC clone] <sup>(FC)</sup> (~$5-10): Also very common on AliExpress and eBay at the moment, these cards have very good compatibility using Supercard's [https://flashcard-archive.ds-homebrew.com/SuperCard/DSONE_SDHC_DSONEi/SuperCard_DSONE_SDHC_EOS_sp6_20121206.zip EOS kernel], however they do not work on unmodded DSi or 3DS consoles. They also have an extremely high dead-on-arrival rate so it's recommended to purchase 2 or 3 cards to ensure you get a working one. Supports MicroSDHC.
[http://www.nds-card.com/ProShow.asp?ProID=149 R4i GOLD135 DSTWO+ Flashcard] <sup>(FC)</sup> ($17.99no longer sold) One of : Only Nintendo DS flash cart that has decent to good Super Nintendo emulation depending on the game due to the various R4 clonesDSTWO+ having its own processor, but unlike also drains your battery when using them. Used to be the majority of themonly Nintendo DS flashcard with GBA emulation, these aren't that badhowever now all cards can use [[GBARunner2]]. Make sure the URL displayed Works on the flashcart are http://r4ids.cn/ or http://r4idsn.cn/ or else you'll be getting a shitty counterfeit card. Supports DSi's latest firmware and support supports MicroSDHC. Be sure to update Wood Firmware as soon as you get it.
R4 [https://nds-card.com/ProShow.asp?ProID=575 R4i Gold 3DS Plus (r4ids.cn)] <sup>(FC)</sup>(no longer sold): If you don't have a Nintendo DSi and are okay with One of the 2GB MicroSD limit you might as well go with various R4 clones, but unlike the original R4majority of them, although youthese weren're most likely going t that bad. No longer recommended due to get a clone because the original R4 team disbanded shortly after the R4's releaselast batch being defective and unable to run DS games and now being out of production. The clone cards (although not Make sure the greatest) get URL displayed on the job done, just be sure to get an R4 flashcart and not an R4 SDHC, R4 dual core, etcis http://r4ids. Usually found for around $5-$7, does not support DSi cn/ or MicroSDHChttp://r4idsn. The R4s usually come with Wood Firmware but if they do not cn/ or else you'll be sure to install it for getting a much better-recommended experiencetimebomb clone. Has recently gotten a new lease on life thanks to Boot9Strap (see below) making it possible to use ancient flashcards like the R4 on the 3DSSupports DSi's latest firmware and support MicroSDHC.
R4 <sup>(FC)</sup>: If you don't have a Nintendo DSi and are okay with the 2GB MicroSD limit the original R4 can be alright, although you're most likely going to get a clone because the original R4 team disbanded shortly after the R4's release. The clone cards (although not the greatest) get the job done, just be sure to get an R4 flashcart and not an R4 SDHC, R4 dual core, etc. Usually found for around $5-$7, does not support DSi or MicroSDHC. The R4s usually come with Wood Firmware but if they do not be sure to install it for a much better-recommended experience. Has recently gotten a new lease on life thanks to Boot9Strap (see below) making it possible to use ancient flashcards like the R4 on the 3DS.
If using an older or clone flashcart, it is still possible to get firmware updates, albeit third-party, to work with newer games. To see the (very) expansive list of supported carts plus download links, go here: [https://gbatemp.net/threads/retrogamefan-updates-releases.267243/ RetroGameFan firmware]
===Nintendo DSi===Most DS flashcards work on an unmodded DSi and all work on a softmodded DSi with Unlaunch installed. Softmodding is generally easier and free, however flashcards have slightly higher compatibility with DS games. [https://dsi.cfw.guide/ TWiLight Menu++] <sup>(SM)</sup>: The easiest way to homebrew your DSi is by using an exploit called [https://gbatemp.net/threads/memory-pit-a-new-dsi-exploit-for-dsi-camera.539432/ Memory Pit] which takes advantage of a flaw in how the DSi Camera handles data. All you need is an SD card. Once modded, you can play NDS ROMs or DSiWare off your SD card and also includes various console emulators that work to some degree.
[https://dsiwiki.cfwds-homebrew.guidecom/ HiyaCFWhiyacfw/ hiyaCFW] <sup>(SM)</sup>: The easiest way to homebrew your DSi is by using an exploit called [https://gbatemp.net/threads/memory-pit-a-new-dsi-exploit-for-dsi-camera.539432/ Memory Pit] which takes advantage of a flaw in how Custom firmware that allows running the DSi Camera handles data. All you need is an Menu from SD card, called ''SDNAND'', which allows for safely installing homebrew and DSiWare. Once moddedFormerly required for TWiLight Menu++, you can install [[Emulators_on_3DS#Nintendo_DS|however no longer recommended for general users as TWiLight Menu++]] which can play NDS ROMs or DSiWare off your SD card has more functionality and also includes various console emulators that work to some degree. The only issue is if the SD card is bigger than 2GB you won't be able to boot into the original menu and the developer of Unlaunch, one of the programs used easier to hack the DSi, disabled the sound of the original menu because he thought it was "annoying", which makes it feel less ''nostalgic''use.
==3DS==
 
<abbr title ="Custom Firmware">'''CFW'''</abbr> <sup>(SM)</sup> ($0): Boot9Strap (formerly known as Sighax) gives full control over the 3DS, and CFWs such as Luma3DS run on top of it. This is the best method if it is available, as it is free. See [https://3ds.guide Plailect's guide] for up to date information on the required firmware and the methods used to install Boot9Strap. There have been reports of people using CFW being banned, so take proper precautions and try avoiding online functionality.
==Game Gear==
[http://krikzz.com/store/home/37-everdrive-gg.html EverDrive GG] <sup>(FC)</sup> ($77140)
=Resources=
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