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Modding consoles/flashcarts

1,863 bytes added, 18:17, 12 July 2020
Combined HiyaCFW and Memory Pit sections
==PS2==
[https://github.com/CTurt/FreeDVDBoot FreeDVDBoot] - A recently discovered exploit that takes advantage of the CD/DVD optical drive. With it, you're able to launch homebrew and even backups without needing any kind of special hardware or external modification. Only certain models are exploitable, however it should hopefully support more in the future.
 
[http://web.archive.org/web/20130512233049/http://freemcboot.info/ Free McBoot] Requires any one of the following:
* [http://www.mediafire.com/download.php?k1mrjl7814ree4k PS3 Memory Card Adaptor]
[http://www.gc-forever.com/forums/viewtopic.php?f=25&t=1375 Swiss] is a homebrew utility that can launch burned games, homebrew and games from an SD Gecko (supporting SDHC) or ODE, and can force options per game. Highly recommended.
 
==Wii==
[https://wii.guide/ wii.guide] <sup>(SM)</sup>: an updated guide in the style of Plailect's [https://hacks.guide hacks.guide], it's easier to follow than the previously mentioned guide.
===Wii Mini===
*[https://wii.guide/bluebomb BlueBomb] <sup>(SM)</sup>: BlueBomb is an exploit that takes advantage of a flaw in the Wii and Wii mini’s Bluetooth libraries. Although it is the only exploit that works for the Wii mini, BlueBomb can run on the original Wii as well. This exploit also enables recovery from certain bricks, such as a banner brick.
==Wii U==
vWii ([http://wiiubrew.org/wiki/WiiMode Wii mode]) <sup>(SM)</sup> is hackable. [http://www.wiihacks.com/wii-u-guides-tutorials/107959-guide-virtual-wii-wii-mode-softmod-wii-u.html vWii Soft Mod Guide]. Only install IOS modules if they state they are compatible with vWii as otherwise, you WILL brick your Wii U. Note that there isn't a way to unbrick vWii currently.
[http://forums.xbox-scene.com/index.php?act=ST&f=169&t=513412&st=0#entry3416031 DVD Flashing] <sup>(HM)</sup> (No homebrew, only useful for pirating games)
[http://www.eurasia.nu/wiki/index.php/Xbox_360_Reset_Glitch_Hack Reset Glitch Hack] (Advanced users only) (Dead Link)
[http://www.assemblergames.com/forums/showthread.php?32719-How-to-Jtag-an-Xbox-360 JTAG] (Better tut needed)
==NES/SNES/PSX /MD (GEN) Classic==[https://modmyclassic.com/ ModMyClassic] <sup>(HM/SM)</sup>: a group dedicated to modding "Classics/Minis" of popular consoles. So far they only support the NES/SNES Classic and , the Playstation Classic, and the Sega Mega Drive/Genesis Mini, but seems to be planning on expanding to other systems like the C64 Mini and the NeoGeo Mini at some point.
=Handhelds=
[http://krikzz.com/store/home/8-everdrive-gb.html EverDrive GB] <sup>(FC)</sup> ($88) No RTC, supports the use of MicroSD cards, mappers MBC1, MBC2, MBC3, MBC5, Game Genie cheats, individual ROM sizes up to 8MB (64Mb), and saves for each game.
 
==Pokémon mini==
[http://dittomini.com/ DITTO mini] <sup>(FC)</sup> ($90–$145) works with a bundled USB flasher. The cheapest version is a bare PCB with no case; you are supposed to unscrew an official cartridge to use its shell. It has 2 MB of capacity, but it can only handle one ROM at a time. It is able to hold saves for games that have this feature, but it can’t send the savegame back to the computer. The flasher only works with Windows. Multi-game, save backup and macOS support are planned to the future.
 
PokeCard512 <sup>(FC)</sup> <strike>(90€)</strike> was the first publicly available Pokémon mini flashcart. It was handmade on demand by an enthusiast. The flashcart had 512 kB of capacity and was able to handle multiple ROMs. It worked with a bundled USB flasher, which was made of gutted Pokémon mini cartridge connectors in the earliest revisions.
==Game Boy Advance==
[https://krikzz.com/store/home/42-everdrive-gba-x5.html EverDrive GBA x5] <sup>(FC)</sup> (~$110100) has a Real-Time Clock and supports any standard GBA ROM file (no patching required). Recently received an updated model called the "EverDrive GBA X5 Mini" that has the same form-factor as a standard GBA cartridge (the older model would stick out of the system and look clunky, especially on the DS Lite).
[https://www.ezflash.cn/dealers/ EZ-Flash Omega] <sup>(FC)</sup> ($60) has a Real-Time Clock and supports any standard GBA ROM file (no patching required). Users report that you must wait 3-5 seconds after saving in-game before turning the console off to avoid corrupting the save data, this is because of how the cart saves to the SD card.
==Nintendo DSi==
[https://gbatemp.net/threads/memory-pit-a-new-dsi-exploit-for-dsi-camera.539432/ MemoryPit] <sup>(SM)</sup>: A DSi exploit in the DSi camera, can be used to install [https://dsi.cfw.guide/ HiyaCFW].
[https://dsi.cfw.guide/ HiyaCFW] <sup>(SM)</sup>: The easiest way to homebrew your DSi is really easy to homebrew, all by using an exploit called [https://gbatemp.net/threads/memory-pit-a-new-dsi-exploit-for-dsi-camera.539432/ Memory Pit] which takes advantage of a flaw in how the DSi Camera handles data. All you need is an SD card. Once modded, you can install [[Emulators_on_3DS#Nintendo_DS|TWiLight Menu++]] which can play NDS ROMs or DSiWare off your SD card and also includes various console emulators that work to some degree. The only issue is if the SD card is bigger than 2GB you won't be able to boot into the original menu and the developer of Unlaunch, one of the programs used to hack the DSi, disabled the sound of the original menu because he thought it was "annoying", which makes it feel less ''nostalgic''.
==3DS==
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