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Modding consoles/flashcarts

428 bytes added, 00:23, 6 March 2016
m
Link changes, GDEMU, PSIO update
[http://www.eurasia.nu/shop/product_info.php?cPath=52&products_id=276 Modchip]
[http://ps-io.com/store/psio-cartridge/ PSIO] (Not released yet~$112)Requires internal modification and an available parallel port.
Disc Swap Method (youtube YouTube it) (can damage optical drive with excessive use) [[File:007AgentUnderFireCoverF.png|thumb|230px|Cheapest ModChip Ever]]
==PS2==
[http://web.archive.org/web/20130512233049/http://freemcboot.info/ Free McBoot] Requires any one of the following:
* [http://www.mediafire.com/download.php?k1mrjl7814ree4k PS3 Memory Card Adaptor]
* [http://web.archive.org/web/20121219080442/http://freemcboot.info/ps2%20ohje/indexe.html Agent Under Fire] [[File:007AgentUnderFireCoverF.png|thumb|230px|Cheapest ModChip Ever]]
* [http://web.archive.org/web/20130530182624/http://freemcboot.info/armax2.html AR Max]/[http://web.archive.org/web/20130530073929/http://freemcboot.info/armax.html AR Max EVO]
* [http://web.archive.org/web/20130530023041/http://freemcboot.info/codebreaker.html CodeBreaker]
==NES/Famicom==
[http://shop.krikzz.com/EverDrivestore/home/31-N8everdrive-NESn8-EDN8NESnes.htm html EverDrive N8 NES] ($109) Uses SD cards, and receives support, including fan-made mappers, such as the Sunsoft 5B. Some mappers support save states. These mappers can cause issues on very early NES systems manufactured before 1987. Supports Game Genie codes.
[http://shop.krikzz.com/EverDrivestore/home/32-N8everdrive-Famicomn8-EDN8FAMfamicom.htm html EverDrive N8 Famicom] ($109) Uses MicroSD cards, and is the exact same product as the above.
[https://www.retrousb.com/product_info.php?products_id=34 PowerPak] ($135) Uses CF cards to play games. Supports Game Genie codes. Does not receive any updates anymore, but is still a good option if you need to use Compact Flash cards instead of SD cards. Also has a built-in NSF player. Fan-made mappers are available, including ones that support save states, but these are unofficial.
[http://store.kitsch-bent.com/product/usb-64m-smart-card usb 64m smart card] ($42) No RTC, only one .sav stored at a time (alpha hack available, but deletes saves on occasion), issues when having GBC and GB games in the same bank, and not the easiest to use. Only uses an MBC5 mapper, and tries to fake other mappers. There are game-specific hacks to fix any issues caused by this. [http://thegaminguniverse.org/ninjagaiden4/mottzilla/ Multisave menu, hacks]
[http://shop.krikzz.com/EverDrivestore/home/8-GBeverdrive-EDGBgb.htm html EverDrive GB] ($88) No RTC, supports the use of MicroSD cards, mappers MBC1, MBC2, MBC3, MBC5, Game Genie cheats, individual ROM sizes up to 8MB (128Mb), and saves for each game.
==SNES==
[http://shop.krikzz.com/SD2SNES-Rev-Fstore/home/27-SD2SNSsd2snes.htm html SD2SNES] ($190) Has an FPGA to support some special chips, along with MSU-1 support (notable exceptions being SuperFX and SA-1). Can also play large ROMs such as Star Ocean. Can theoretically be firmware upgraded to support more chips, but that has not happened yet.
[http://shop.krikzz.com/Superstore/home/13-EverDrivesuper-everdrive-v2-SPEDV2.htm html Super EverDrive] ($79) Optional support for DSP1-4 chips, but otherwise, no special chip support. Is a good option if you do not care about special chips.
==N64==
[http://shop.krikzz.com/EverDrivestore/home/30-everdrive-64-v25-ED64V25.htm html EverDrive 64 v2.5] ($106 including a CIC chip) No RTC, 99.9% comptibility (no Animal Forest, and Pokemon Stadium 2 either does not save, or has graphical glitches). Must reset before powering off to save. Also includes support for 64DD cart conversions.
[http://shop.krikzz.com/EverDrivestore/home/28-everdrive-64-v3-ED64V30.htm html EverDrive 64 v3.0] ($174 including CIC chip) Includes RTC, 100% compatibility, no need to reset before powering off to save.
With both options, the UltraCIC II supports multiple CIC types. This is useful for Rareware games such as Banjo Tooie and Donkey Kong 64, removing the need for hacks.
==Master System==
[http://shop.krikzz.com/Masterstore/home/36-EverDrivemaster-EDSMSed.htm html Master EverDrive] ($77) Can also play SG-1000 games.
==Megadrive/Genesis==
[http://shop.krikzz.com/Megastore/home/33-mega-EverDriveeverdrive-v2-MEGAV2.htm html Mega EverDrive] ($143) The premium option complete with an FPGA, save state support, larger ROM support, Sega CD memory card functionality, and near instant load times, along with some other possibly useful features.
[http://shop.krikzz.com/EverDrivestore/home/34-MDeverdrive-md-v3-EDMDV3.htm html EverDrive MD] ($78) The first Everdrive to be released. Long loading times, but it does its job well.
Both carts can play Master System games.
==Game Gear==
[http://shop.krikzz.com/EverDrivestore/home/37-GGeverdrive-EDGGgg.htm html EverDrive GG] ($77)
==PC Engine/Turbografx 16==
[http://shop.krikzz.com/Turbostore/home/35-turbo-EverDriveeverdrive-v24-TBEDV2.htm html Turbo EverDrive] ($8679)
==Saturn==
All PAL models, all 3020 models, and all dreamcasts that came in a white and orange box can play burnt CDs without modding. Some 3030 models can, but not all, and dreamcasts that came in a black and blue box can't.
[http://dc-sd.com/ DC-SD] ($18) Cheap, kinda shitty compatibiltybut compatibility is not great. Also requires the use of a loader. [https://gdemu.wordpress.com/ordering/ordering-gdemu/ GDEMU] (~$122)Also uses SD card. Emulates the disk drive itself, so compatibility is great. Will only work with certain model Dreamcasts, so be sure to check which one you have before ordering.
==Xbox==
[http://www.xbmchub.com/forums/xbox-media-center/269-%5Bvideo-guide%5D-1-softmod-xbox-part-1-a.html Game Exploit] (Requires: Original MechAssault, Splinter Cell or 007 Agent Under Fire)
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