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Sega Dreamcast emulators

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{{Infoboxconsole|image title = Newlogo-1-.pngSega Dreamcast|first logo = 0DreamcastConsole.9.32-WIPpng|second developer = Yes[[:Sega]]|third type = Multiplatform[[:Category:Home consoles|fourth = Ryphecha, Mednafen TeamHome video game console]]|fifth generation = [http[:Category://mednafen.sourceforge.net SouceForgeSixth-generation video game consoles|Sixth generation]]|sixth release = 1998|discontinued = [http://sourceforge.net/projects/mednafen/files/latest/download?source2001|predecessor =files SourceForge]}}'''Mednafen''' is a [[multi-system emulatorSega_Saturn_emulators|Sega Saturn]], driven from the command-line. Many of its cores are ports of other emulators, but many of them are also original. Its [[Playstation]] and [[PC Engine]] original cores are notable for their high quality, compatibility and accuracy.|emulated = {{✓}}}}
Mednafen The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for {{Inflation|USD|199.99|1999}}. It had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. It had a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. There is a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system.. Sega also released the '''[[Sega NAOMI and variants|Naomi]]''', an acronym for "My Emulator Doesnarcade system board with similar components to the Dreamcast. Sammy's ''t Need A Frickin' Excellent Name"[https://segaretro.<br org/>Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and Naomi.
==Download==Sega collaborated with Microsoft on the Dreamcast's development, and this partnership would continue later with the [http://mednafen[Xbox emulators|Xbox]]. What came out of this was the possibility for games to be developed for an optimized version of '''Windows CE''' (with DirectX) on each disc.sourceforgeHowever, Windows CE wasn't mandatory to use and most developers opted for Sega's development tools instead out of convenience. Even in major emulators, this aspect isn't implemented (or implemented well).net/releases/ Mednafen]
==Supported systemsEmulators=={| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selectedwikitable" style="widthtext-align: 500pxcenter;"
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! scope="col"|SystemName! scope="col"|Based on code from:Platform(s)! scope="col"|Latest Version! scope="col"|[[libretro|Libretro Core]]! scope="col"|Naomi! scope="col"|Atomiswave! scope="col"|Windows CE! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]
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!colspan="10"|[[Atari Lynx]]|HandyPC / x86
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|[[Game Boy AdvanceDEmul]]|align=left|{{Icon|Windows}}|[[VisualBoyAdvance]http://demul.emulation64.com/downloads/ {{DEmulVer}}]|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}
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|[[Neo Geo Pocket|Neo Geo Pocket Colorredream]]|align=left|{{Icon|Windows|Linux|macOS}}|[httphttps://wwwredream.emuxhaven.netio/ Neopopdownload {{RedreamVer}}]|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
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|[[Nintendo Entertainment SystemFlycast|Flycast]]|align=left|{{Icon|Windows|Linux|macOS}}|[httphttps://freecodeflyinghead.comgithub.io/projectsflycast-builds/fceultra FCE UltraCI Builds]|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
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|[[Super Nintendo Emulatorsreicast]]|align=left|{{Icon|Windows|Linux}}|Super Nintendo Entertainment System[http://builds.reicast.com/ CI Builds]<small> (Not Working)</small><br/>[https://snapcraft.io/reicast r8.1] <small> (only available in WIPSnap Store)</small>|[[bsnes]]{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} ||{{✗}}
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|[[Virtual Boy|Nintendo Virtual BoynullDC]] (only available in WIP)|Original. NEC V810 CPU core based on align=left|{{Icon|Windows}}|[http://www.goliathindustriesemucr.com/vb2013/ Reality Boy03/nulldc-svn-r150.html 1.0.4 r150].|{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
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|[[PC EngineMakaron]]|Original. CD-ROM interface based on align=left|{{Icon|Windows}}|[httphttps://www.geocities.cozophar.jp/SiliconValley-Baynet/9975dreamcast/PC2E/englishmakaron.html PC2eT12/5].|{{✗}} ||{{✗}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}}
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|[[PC-FX]http://washemu.org/ WashingtonDC]|Original. NEC V810 CPU core based on align=left|{{Icon|Linux}}|[httphttps://www.goliathindustriesgithub.com/vbwashingtondc-emu/ Reality Boywashingtondc git].|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
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|[http://www.lxdream.org Lxdream]|align=left|{{Icon|Linux|macOS}}|[PlayStation Emulators|PlayStation]http://www.lxdream.org/download.php 0.9.1] (only available in WIP)|Original.{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
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|[https://segaretro.org/Chankast Chankast]|align=left|{{Icon|Windows}}|[WonderSwan|WonderSwan Color]http://chanka.emulatronia.com/FrameSetDC_Down.htm 0.25]|Cygne{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
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|[[Sega GenesisMAME]] (only available in WIP)|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[[Genesis Plus]http://www.mamedev.org/release.html {{MAMEVer}}]|{{✓}} ||{{~}} ||{{~}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
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!colspan="10"|[[Master SystemMobile / ARM|-|Sega Master System]] and [[Game Gearredream]]|align=left|{{Icon|Android|LinuxARM}}|[httphttps://cgfm2play.emuviewsgoogle.com/smsplus.php SMS Plus]|} store/apps/details?id==Review==Mednafen only has a command line interface, so its interface might be hard to use to new usersioThe best cores in Mednafen are those that are original - which are the PS1, PCE, PC-FX and Virtual Boy coresrecompiled. The PCE core is one of the best emulators for that system, with a Fast and Accurate versionredream 1. The PS1 core is native resolution only, and features high degree of accuracy and compatibility1. The Virtual Boy core is one of the best for the system, although it does not attempt to reproduce the 3D98]<small> (Android)</small><br/>[https://redreamOther cores improve upon emulators that have been long abandoned and rarely updatedio/download 1. These include the Neo Geo Pocket, WonderSwan Color and Atari Lynx cores5Other cores are less useful, as there are better options in stand-alone emulators 0]<small> (NES, Genesis, Master System and SNESRaspberry Pi). These cores might even be based on out-dated versions. For instance, the SNES core is based on an old outdated version of bSNES. This is before the performance/accuracy</balanced cores - 0.50x territory - with a couple of changes by Ryphecha.small>|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}It is unknown at this time whether Mednafen's GBA core is better than VBA|-M. |[[RetroArchFlycast]] uses the PS1, PCE, Neo-Geo Pocket, Virtual Boy, and WonderSwan cores of Mednafen, so it might make sense to use that instead. |align==Using Mednafen==left|{{Icon|Android|iOS}}Mednafen is pretty easy to get up and running. You can use a frontend like medgui. However, a good text editor like |[httphttps://www.notepad-plus-plus.org/ Notepad++] is all you need if you need to change settingsflyinghead.===BIOS=== Most cores do not require any BIOS except for the PS1, PCE-CD and PC-FX coresgithub. BIOS files need to be placed into a folder called "firmware" in your Mednafen directory. Mednafen is very picky about which BIOS to use. The ones that you might need are: PS1: *scph5500.bin  Required for Japan-region games.*scph5501.bin  Required for North Americaio/USflycast-region games.builds CI Builds]*scph5502.bin  Required for Europe-region games.|{{✓}} ||{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} PCE|-CD: *syscard3.pcePC-FX: *pcfx.rom ===CUE===For most systems, Mednafen only needs the rom file; but to load PS1 games, Mednafen requires CUE sheets to know where the music data is. Ensure that the CUE sheet is properly set up in order for the game to run. See the |[[Cue sheet (.cue)reicast]] page for more info.|align===Loading a game===left|{{Icon|Android|Pyra}}To load a game in Mednafen, simply drag and drop your rom or CUE file onto mednafen.exe, or if you prefer, you can use the command line. Mednafen requires no special commands, such as the desired system. For example, in Windows, the command would look like C|[https:/Emulators/Mednafen/mednafenplay.google.exe C:com/Romsstore/Nintendoapps/battletoads.nes details?id===Dual Analog Controllers with PS1===To enable analog sticks and rumble on DualShock controllers, open the mednafen-09xcom.cfg file, search for "psxreicast.inputemulator r20.port1" and change gamepad to DualShock. Do this for port2 if you wish to play multiplayer games with the features of Dualshock controllers.===Configuring Controls===Once in-game, to configure your controller at any time, press Alt+Shift+1 and it will guide you through the setup. Press Alt+Shift+2 and so on for each additional controller for multiplayer. ===Graphical Enhancements=======Sprite Limit====This is a feature on older systems, due to hardware limitations, that makes it only display so many sprites could be on screen at the same time. Most systems got around this limitation by alternating which sprites were on screen each refresh, causing the sprite to flicker. Mednafen's default settings are true to the original system limits,  but this can be disabled in the cfg file. Here is the list of options from the cfg file to change from 0 to 1 if you don't wish to have the limit. *pcfx.rom*nes.no8lim*pce.nospritelimit*pce_fast.nospritelimit*pcfx.nospritelimit===Cheats===Mednafen supports the usual cheats such as GameShark, Code Breaker, and Action Replay. The cheats menu can be accessed with ALT+C. ===Further Reading=== http04]<small> (Android)</small></br>[https://mednafenpyra-handheld.sourceforge.netcom/documentationrepo/09xapps/mednafen.html122 Pyra Build]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} ||{{✓}}==Frontends==|-!colspan===Medgui==="10"|Consolehttp://sourceforge.net/projects/medgui/===MedGui Reborn===|-|[[http://forum.fobby.net/index.php?t=msg&th=924&start=0& http://forum.fobby.net/index.php?t=msg&th=924&start=0&Flycast]]|align===Mednaffe===left|{{Icon|Switch}}|[https://codeflyinghead.googlegithub.com/p/mednaffe/ ==NetPlay==Cores that work with NetPlay:*TG-16io/PC Engine/PCflycast-CD/SuperGrafx (option for both accuracy and fast cores)*PC-FX*NES*Genesis (experimental but mostly functional; 2 Players only)*Master System*SNES*Playstation 1builds CI Builds]|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} | class="mw-collapsible mw-collapsed wikitable"! colspan=2 width="250"|Review{{✓}}
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| '''PROS''' [[nullDC PSP]]|align=left|{{Icon|PSP}}*You can make and load savestates*Netcode allows for people to join a game that's already in session*In|[https://github.com/PSP-Archive/nulldce-psp git] [https://archive.org/details/nullDC-game chatPSP 1.2.1]*Playing it fullscreen works (sometimes)|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}
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| '''CONS''' nulldc-360|align=left|{{Icon|Xbox360}}*Command|[https://github.com/gligli/nulldc-line only (you can use a frontend, though)360 git]*Weird, convoluted settings (or lack thereof)*SNES emulation will be slow to you if you're on a low-end computer (uses BSNES core)*Playstation is inexplicably slow (haven't checked to see what core it uses, but probably has one that's focused on accuracy)*Only supports 2 Players on Genesis.*Frontend doesn't always save settings correctly.*Frontend defaults to detecting compressed ROM archives instead of the actual ROMs (you can still load uncompressed ROMs by selecting "All files *.*" from the dropdown menu).|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{~}}
|}
{| class="mw-collapsible mw-collapsed wikitable"! colspan=1 |How to=Comparisons===|-|It's recommended that you ;[[httpDEmul]]://sourceforge.net/projects/medgui/ download a frontend]#Run MedGui.exe#YouHas the highest compatibility and accuracy, but it'll get a small windowWindows-only and closed-source. On your leftIt supports Windows CE games, you'll see two arrow buttons with a console/handheld icon but in betweengeneral, they run worse than standard Dreamcast titles. Choose your desired platformIt's also more resource-intensive than other emulators.#Click the button with the blue lightning icon ;[[redream]]: Multi-platform and look for the folder that contains your game(s). The emulator looks for compressed archives by defaulteasy to use, but you can still load uncompressed files by clicking on the drop down menuit's closed-source.#Pick your gameCompatible with [https://redream.#Click io/compatibility 90+% of the button with a checkered red ball and joystick to start the game.#You'll then Dreamcast library] (very likelyWindows CE now supported) get , has a message an update prompt. Click Yes, and wait.#Start the game. If it asks you to update againgood user interface, ignore it and restart the emulator.#While the game is loaded, press ALT + SHIFT + 1 to map your controller. You'll get several options per button (for example, UP 1, UP 2, UP 3, etc.). Just map the first one easy to your controllerset up, and the rest to can run without a key you'll never pressBIOS. You will have to repeat this step for every emulator core.#Close the emulator.#Click the arrow button Runs on the right side of the window[https://youtu. It should expand itbe/rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3.#Click Advanced Mode1.#Click the tab called Media/Network/UtilityThere's a payware premium version that provides high-definition rendering.   
;[[nullDC]]: Can run a lot of games at great speed on mid-end PC and it's open-source, however, it''For Hostings no longer developed and the more recent forks have improved upon it.:;[[reicast]]:Eventually, nullDC'''#In s author forked his own project into reicast, with the Netplay-Server sectionmain objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, you this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the following options:#*removal of such "Max Clientshacks", as ; however lack of developer resources and interest led to long delays inReicast development, and the codebase remained virtually untouched for years before the number of people that can connect to your server (not necessarily players; theoretically you can use this RetroArch team began working with it as a makeshift stream)#*"Conn. Timeout" which is the number part of seconds you'll allow for your clients to attempt establishing a connection#*"PortReicast core" where you'll choose one an open TCP/UDP one#*"Password" which you can establish or leave blank#When you're done fiddling with your settings, click Create standardlater named Flycast.conf:;[[reicast#Click Create ServerLibretro_core|Flycast]]: Fork of reicast available as a standalone emulator and as a [[libretro]] core. A cmd window will appearLibretro collaborators, primarily [https://github.#Click My IP com/flyinghead/reicast-emulator flyinghead], dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-4-based arcade systems have also been added to obtain your external IP addressgreat fanfare<ref name="flycastnaomi">https://github.com/libretro/flycast/issues/136</ref>, and share it along with your port support for MAME's popular CHD format. Even full MMU support, which is needed to your friendrun WinCE-based games such as "Armada", "Half-Life" and "SEGA Rally Championship 2", has recently been tackled through an experimental branch (sanyone following Dreamcast emulation over the years understands what a tough nut this is to crack).#Launch the game.#Press TAside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and type /server localhost.#Wait for other people to connectaccurate emulator.
;[[Makaron]]: One of the only two closed-source Dreamcast emulators that can properly play Windows CE games.
==Emulation issues==
For the emulators that are either mature or maturing, a very large percentage of games work well, but some games still have problems and glitches.
'''If you're Connecting:'''==VMU emulators==#In While some Dreamcast emulators can leverage the Netplay-Client section, you have screen of the following options:#*"Host", which is VMU while the server's IP you'll connect to#*"Port, which game is the one used by the server (which you should also have open on your end).#*"Password"running, blank if there is none.#*"Nickname" where of them allow you type whatever you want.#*"Localplayer" is to play the number of players that will also be playing from one computerminigames developed for it.#*"Small font" which makes See the chat font smaller.#When you're done fiddling with your settings, launch the game.#Press T, and type /server IP_goes_heremain page on VMU emulation [[Sega VMU emulators|here]].
==Downloads==
* [[Emulator_Files#Dreamcast|BIOS]]
==References==
<references />
{{Sega}}
You can chat in-game by pressing T. Also, remember that you can drop in and out of the game at any time, so you don't need to reset the game if someone accidentally disconnects.There are way too many settings, commands and features to list, so take a look at the emulator's documentation.|}[[Category:Game Boy emulatorsConsoles]][[Category:Game Boy Advance emulatorsHome consoles]][[Category:Nintendo Entertainment System emulatorsSega consoles]][[Category:TurboGrafx-16 Sega Dreamcast emulators|*]][[Category:MultiSixth-emulators]][[Category:OS X emulation software]][[Category:Linux emulation software]][[Category:Emulatorsgeneration video game consoles]]
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