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Sega Dreamcast emulators

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{{Infoboxconsole|image title = Newlogo-1-.pngSega Dreamcast|first logo = 0DreamcastConsole.9.32-WIPpng|second developer = Yes[[:Sega]]|third type = Multiplatform[[:Category:Home consoles|fourth = Ryphecha, Mednafen TeamHome video game console]]|fifth generation = [http[:Category://mednafen.sourceforge.net SouceForgeSixth-generation video game consoles|Sixth generation]]|sixth release = 1998|discontinued = [http://sourceforge.net/projects/mednafen/files/latest/download?source2001|predecessor =files SourceForge]}}'''Mednafen''' is a [[multi-system emulatorSega_Saturn_emulators|Sega Saturn]], driven from the command-line. Many of its cores are ports of other emulators, but many of them are also original. Its [[Playstation]] and [[PC Engine]] original cores are notable for their high quality, compatibility and accuracy.|emulated = {{✓}}}}
Mednafen The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for {{Inflation|USD|199.99|1999}}. It had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. It had a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. There is a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system.. Sega also released the '''[[Sega NAOMI and variants|Naomi]]''', an acronym for "My Emulator Doesnarcade system board with similar components to the Dreamcast. Sammy's ''t Need A Frickin' Excellent Name"[https://segaretro.<br org/>Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and Naomi.
==Download==Sega collaborated with Microsoft on the Dreamcast's development, and this partnership would continue later with the [http://mednafen[Xbox emulators|Xbox]]. What came out of this was the possibility for games to be developed for an optimized version of '''Windows CE''' (with DirectX) on each disc.sourceforgeHowever, Windows CE wasn't mandatory to use and most developers opted for Sega's development tools instead out of convenience. Even in major emulators, this aspect isn't implemented (or implemented well).net/releases/ Mednafen]
==Supported systemsEmulators=={| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selectedwikitable" style="widthtext-align: 500pxcenter;"
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! scope="col"|SystemName! scope="col"|Based on code from:Platform(s)! scope="col"|Latest Version! scope="col"|[[libretro|Libretro Core]]! scope="col"|Naomi! scope="col"|Atomiswave! scope="col"|Windows CE! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]
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!colspan="10"|[[Atari Lynx]]|HandyPC / x86
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|[[Game Boy AdvanceDEmul]]|align=left|{{Icon|Windows}}|[[VisualBoyAdvance]http://demul.emulation64.com/downloads/ {{DEmulVer}}]|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}
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|[[Neo Geo Pocket|Neo Geo Pocket Colorredream]]|align=left|{{Icon|Windows|Linux|macOS}}|[httphttps://wwwredream.emuxhaven.netio/ Neopopdownload {{RedreamVer}}]|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
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|[[Nintendo Entertainment SystemFlycast|Flycast]]|align=left|{{Icon|Windows|Linux|macOS}}|[httphttps://freecodeflyinghead.comgithub.io/projectsflycast-builds/fceultra FCE UltraCI Builds]|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
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|[[Super Nintendo Emulatorsreicast]]|align=left|{{Icon|Windows|Linux}}|Super Nintendo Entertainment System[http://builds.reicast.com/ CI Builds]<small> (Not Working)</small><br/>[https://snapcraft.io/reicast r8.1] <small> (only available in WIPSnap Store)</small>|[[bsnes]]{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} ||{{✗}}
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|[[Virtual Boy|Nintendo Virtual BoynullDC]] (only available in WIP)|Original. NEC V810 CPU core based on align=left|{{Icon|Windows}}|[http://www.goliathindustriesemucr.com/vb2013/ Reality Boy03/nulldc-svn-r150.html 1.0.4 r150].|{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
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|[[PC EngineMakaron]]|Original. CD-ROM interface based on align=left|{{Icon|Windows}}|[httphttps://www.geocities.cozophar.jp/SiliconValley-Baynet/9975dreamcast/PC2E/englishmakaron.html PC2eT12/5].|{{✗}} ||{{✗}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}}
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|[[PC-FX]http://washemu.org/ WashingtonDC]|Original. NEC V810 CPU core based on align=left|{{Icon|Linux}}|[httphttps://www.goliathindustriesgithub.com/vbwashingtondc-emu/ Reality Boywashingtondc git].|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
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|[http://www.lxdream.org Lxdream]|align=left|{{Icon|Linux|macOS}}|[PlayStation Emulators|PlayStation]http://www.lxdream.org/download.php 0.9.1] (only available in WIP)|Original.{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
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|[https://segaretro.org/Chankast Chankast]|align=left|{{Icon|Windows}}|[WonderSwan|WonderSwan Color]http://chanka.emulatronia.com/FrameSetDC_Down.htm 0.25]|Cygne{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
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|[[Sega GenesisMAME]] (only available in WIP)|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[[Genesis Plus]http://www.mamedev.org/release.html {{MAMEVer}}]|{{✓}} ||{{~}} ||{{~}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
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!colspan="10"|[[Master SystemMobile / ARM|-|Sega Master System]] and [[Game Gearredream]]|align=left|{{Icon|Android|LinuxARM}}|[httphttps://cgfm2play.emuviewsgoogle.com/smsplus.php SMS Plus]|} ==Review==It is command line only, so its interface might be hard to use to new users. The most useful cores are those that are original. These are the PS1, PCE, PC-FX and Virtual Boy cores. The PCE core is one of the best emulators for that system, with a Fast and Accurate versions. The PS1 core is native resolution only, and features high degree of accuracy and compatibility. The Virtual boy core is one of the best, although it does not attempt to reproduce the 3D. Other cores improve upon emulators that have been long abandoned and rarely updated. These include the Neo Geo Pocket, WonderSwan Color and Atari Lynx cores. Other cores are less useful, as there are better options in stand-alone emulators. NES, Genesis, Master System and SNES. These cores might even be based on out dated versions. For instance, the SNES core is based on an old outdated version of bSNES. This is before the performancestore/accuracyapps/balanced cores - 0.50x territory - with a couple of changes by Ryphecha. It is unknown at this time whether Mednafen's GBA core is better than VBA-M. [[RetroArch]] uses the PS1, PCE, Neo-Geo Pocket, Virtual Boy, and WonderSwan cores of Mednafen so it might make sense to use that instead. ==Using Mednafendetails?id==Its pretty easy to get up and runningio. You can use a frontend like medguirecompiled. However, a good text editor like [http://wwwredream 1.notepad-plus-plus1.org/ Notepad++98] is all you need if you need to change settings.===Bios=== Most systems do not require any bios except for PS1 and PC-FX that need to be placed into a folder called "firmware" in your mednafen directory. Mednafen is very picky about which BIOS to use. The ones that you might need are: For PS1 <ulsmall>(Android)<li class="de2"/small>scph5500.bin  Required for Japan-region games.<br/li><li class="de2">scph5501.bin  Required for North America[https://US-region gamesredream.<io/li><li class="de2">scph5502download 1.bin  Required for Europe-region games5.0]</lismall>(Raspberry Pi)</ulsmall>|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}For PC|-FX*pcfx.rom===CUE===For most systems Mednafen only needs the rom file but to load PS1 games Mednafen requires CUE sheets to know where the music data is. Ensure that the CUE sheet is properly set up in order for the game to run. See the |[[Cue sheet (.cue)Flycast]] for more.|align===Loading a game===left|{{Icon|Android|iOS}}In mednafen to load a game, simply drag and drop your rom or cue file onto the mednafen.exe or if you prefer you can use the command line. Mednafen requires no special commands such as the desired system. For example in windows the command would look like C|[https:/Emulators/Mednafen/mednafenflyinghead.github.exe C:/Romsio/Nintendo/battletoads.nes ===Dual Analog Controllers with PS1===To use analog sticks and the rumble feature of Dualshock controllers open the mednafenflycast-09x.cfg file search for "psx.input.port1" and change gamepad to dualshock. Do this for port2 if you wish to play multiplayer games with the features of dualshock controllers.===Configuring Controls===Once in game to configure your controller at any time press press alt+shift+1 and it will guide you through the setup. Press alt+shift+2 and so on for each additional controller for multiplayer. ===Graphical Enhancements=======Sprite Limit====On older systems due to hardware limitations only so many sprites could be on screen at the same time. Most systems got around this limitation but alternating which sprites were on screen each refresh causing the sprite to appear to flicker. Mednafens default settings are true to the original system limits but in the cfg file this limitation can be removed. Here is the list of options from the cfg file to change from 0 to 1 if you don't wish to have the limit.*nes.no8lim*pce.nospritelimit*pce_fast.nospritelimit*pcfx.nospritelimit Expanded documentation can be found here http://mednafen.sourceforge.net/documentation/09x/mednafen.html[[Category:Game Boy emulators]builds CI Builds][[Category:Game Boy Advance emulators]]|{{✓}} ||{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}[[Category:Nintendo Entertainment System emulators]][[Category:TurboGrafx|-16 emulators]]|[[Category:Multi-emulatorsreicast]][[Category:OS X emulation software]]|align=left|{{Icon|Android|Pyra}}|[[Category:Linux emulation software]][[Category:Emulators]] ==Frontends=====Medgui===httphttps://sourceforgeplay.netgoogle.com/projectsstore/medguiapps/details?id===MedGui Reborn===[http://forumcom.fobbyreicast.net/indexemulator r20.php?t=msg&th=924&start=0& http:04]<small> (Android)</small></forum.fobby.net/index.php?t=msg&th=924&start=0&]===Mednaffe===br>[https://code.googlepyra-handheld.com/prepo/mednaffeapps/[[Category:Game Boy emulators]122 Pyra Build][[Category:Game Boy Advance emulators]]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} ||{{✓}}[[Category:Nintendo Entertainment System emulators]]|-[[Category:TurboGrafx-16 emulators]]!colspan="10"|Console[[Category:Multi|-emulators]]|[[Category:OS X emulation softwareFlycast]][[Category:Linux emulation software]]|align=left|{{Icon|Switch}}|[[Category:Emulators]] ==NetPlay==Cores that work with NetPlayhttps:*TG-16/PC Engine/PC-CDflyinghead.github.io/SuperGrafx (option for both accuracy and fast cores)*PCflycast-FX*NES*Genesis (experimental but mostly functional; 2 Players only)*Master System*SNES*Playstation 1builds CI Builds]|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} | class="mw-collapsible mw-collapsed wikitable"! colspan=2 width="250"|Review{{✓}}
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| '''PROS''' [[nullDC PSP]]|align=left|{{Icon|PSP}}*You can make and load savestates*Netcode allows for people to join a game that's already in session*In|[https://github.com/PSP-Archive/nulldce-psp git] [https://archive.org/details/nullDC-game chatPSP 1.2.1]*Playing it fullscreen works (sometimes)|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}
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| '''CONS''' nulldc-360|align=left|{{Icon|Xbox360}}*Command|[https://github.com/gligli/nulldc-line only (you can use a frontend, though)360 git]*Weird, convoluted settings (or lack thereof)*SNES emulation will be slow to you if you're on a low-end computer (uses BSNES core)*Playstation is inexplicably slow (haven't checked to see what core it uses, but probably has one that's focused on accuracy)*Only supports 2 Players on Genesis.*Frontend doesn't always save settings correctly.*Frontend defaults to detecting compressed ROM archives instead of the actual ROMs (you can still load uncompressed ROMs by selecting "All files *.*" from the dropdown menu).|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{~}}
|}
{| class="mw-collapsible mw-collapsed wikitable"! colspan=1 |How to=Comparisons===|-|It's recommended that you ;[[httpDEmul]]://sourceforge.net/projects/medgui/ download a frontend]#Run MedGui.exe#YouHas the highest compatibility and accuracy, but it'll get a small windowWindows-only and closed-source. On your leftIt supports Windows CE games, you'll see two arrow buttons with a console/handheld icon but in betweengeneral, they run worse than standard Dreamcast titles. Choose your desired platformIt's also more resource-intensive than other emulators.#Click the button with the blue lightning icon ;[[redream]]: Multi-platform and look for the folder that contains your game(easy to use, but it's)closed-source. The emulator looks for compressed archives by default, but you can still load uncompressed files by clicking on the drop down menu#Pick your game#Click the button Compatible with a checkered red ball and joystick to start [https://redream.io/compatibility 90+% of the game#You'll then Dreamcast library] (very likelyWindows CE now supported) get , has a message an update prompt. Click Yesgood user interface, and wait#Start the game. If it asks you is easy to update againset up, ignore it and restart the emulatorcan run without a BIOS.#While the game is loaded, press ALT + SHIFT + 1 to map your controllerRuns on [https://youtu. You'll get several options per button (for example, UP 1, UP 2, UP be/rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3, etc.)1. Just map the first one to your controller, and the rest to There's a key you'll never press. You will have to repeat this step for every emulator core#Close the emulator#Click the arrow button on the right side of the windowpayware premium version that provides high-definition rendering. It should expand it#Click Advanced Mode#Click the tab called Media/Network/Utility  
;[[nullDC]]: Can run a lot of games at great speed on mid-end PC and it's open-source, however, it's no longer developed and the more recent forks have improved upon it.
:;[[reicast]]: Eventually, nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.
:;[[reicast#Libretro_core|Flycast]]: Fork of reicast available as a standalone emulator and as a [[libretro]] core. Libretro collaborators, primarily [https://github.com/flyinghead/reicast-emulator flyinghead], dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare<ref name="flycastnaomi">https://github.com/libretro/flycast/issues/136</ref>, along with support for MAME's popular CHD format. Even full MMU support, which is needed to run WinCE-based games such as "Armada", "Half-Life" and "SEGA Rally Championship 2", has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator.
;[[Makaron]]: One of the only two closed-source Dreamcast emulators that can properly play Windows CE games.
==Emulation issues==
For the emulators that are either mature or maturing, a very large percentage of games work well, but some games still have problems and glitches.
'''For Hosting:'''==VMU emulators==#In While some Dreamcast emulators can leverage the Netplay-Server section, you have screen of the following options:#*"Max Clients", as in, VMU while the number of people that can connect to your server (not necessarily players; theoretically you can use this as a makeshift stream)#*"Conn. Timeout" which game is the number running, none of seconds you'll them allow for your clients to attempt establishing a connection#*"Port" where you'll choose one an open TCP/UDP one#*"Password" which you can establish or leave blank#When you're done fiddling with your settings, click Create standard.conf#Click Create Server. A cmd window will appear#Click My IP to obtain your external IP address, and share play the minigames developed for it along with your port to your friend(s)#Launch . See the game#Press T, and type /server localhost#Wait for your friend(s) to connectmain page on VMU emulation [[Sega VMU emulators|here]].
==Downloads==
* [[Emulator_Files#Dreamcast|BIOS]]
==References==
<references />
{{Sega}}
  '''If you're Connecting:'''#In the Netplay-Client section, you have the following options:#*"Host", which is the server's IP you'll connect to#*"Port, which is the one used by the server (which you should also have open on your end)#*"Password", blank if there is none#*"Nickname" where you type whatever you want#*"Localplayer" is the number of players that will also be playing from one computer#*"Small font" which makes the chat font smaller#When you're done fiddling with your settings, launch the game.#Press T, and type /server IP_goes_here      You can chat in-game by pressing T. Also, remember that you can drop in and out of the game at any time, so you don't need to reset the game if someone accidentally disconnects.There are way too many settings, commands and features to list, so take a look at the emulator's documentation.|}[[Category:Game Boy emulatorsConsoles]][[Category:Game Boy Advance emulatorsHome consoles]][[Category:Nintendo Entertainment System emulatorsSega consoles]][[Category:TurboGrafx-16 Sega Dreamcast emulators|*]][[Category:MultiSixth-emulators]][[Category:OS X emulation software]][[Category:Linux emulation software]][[Category:Emulatorsgeneration video game consoles]]
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