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Sega Dreamcast emulators

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{{Infoboxconsole|image title = Newlogo-1-Sega Dreamcast|logo = DreamcastConsole.png|first developer = [[:Sega]]|type = [[:Category:Home consoles|Home video game console]]|generation = 0.9.29[[:Category:Sixth-WIPgeneration video game consoles|Sixth generation]]|second release = Yes1998|third discontinued = Multiplatform2001|fifth predecessor = http://mednafen.sourceforge.net[[Sega_Saturn_emulators|Sega Saturn]]|fourth emulated = Ryphecha, Mednafen Team{{✓}}}}
The '''Mednafen[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[multi-system emulatorwikipedia:Sega|Sega]]on November 27, 1998 in Japan and later on September 9, driven from the command1999 in NA. It retailed for {{Inflation|USD|199.99|1999}}. It had a Hitachi SH-line. Many 4 RISC CPU at 200 MHz with 16 MB of its cores are ports RAM and 8 MB of other emulatorsVRAM. It had a PowerVR2 GPU at 100 MHz, but many which theoretically was capable of them are also originalpushing 3 million polygons/second on-screen. There is a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. Its The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[PlaystationSega Saturn emulators|Saturn's]] and sound system.. Sega also released the '''[[PC EngineSega NAOMI and variants|Naomi]] original cores are notable for their high quality''', compatibility an arcade system board with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and accuracyNaomi.
Mednafen is Sega collaborated with Microsoft on the Dreamcast's development, and this partnership would continue later with the [[Xbox emulators|Xbox]]. What came out of this was the possibility for games to be developed for an acronym optimized version of '''Windows CE''' (with DirectX) on each disc. However, Windows CE wasn't mandatory to use and most developers opted for "My Emulator DoesnSega's development tools instead out of convenience. Even in major emulators, this aspect isn't Need A Frickin' Excellent Name"implemented (or implemented well).<br />
==DownloadEmulators=={| class="wikitable" style="text-align: center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Latest Version! scope="col"|[[libretro|Libretro Core]]! scope="col"|Naomi! scope="col"|Atomiswave! scope="col"|Windows CE! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="10"|PC / x86|-|[[DEmul]]|align=left|{{Icon|Windows}}|[http://mednafendemul.sourceforgeemulation64.netcom/releasesdownloads/ Mednafen{{DEmulVer}}]|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}|-|[[redream]]|align==Review==left|{{Icon|Windows|Linux|macOS}}It is command line only, so its interface might be hard to use to new users|[https://redream.io/download {{RedreamVer}}]|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}The most useful cores are those that are original. These are the PS1, PCE, PC|-FX and Virtual Boy cores. The PCE core is one of the best emulators for that system, with a Fast and Accurate versions. The PS1 core is native resolution only, and features high degree of accuracy and compatibility. The Virtual boy core is one of the best, although it does not attempt to reproduce the 3D.|[[Flycast|Flycast]]Other cores improve upon emulators that have been long abandoned and rarely updated. These include the Neo Geo Pocket, WonderSwan Color and Atari Lynx cores.|align=left|{{Icon|Windows|Linux|macOS}} Other cores are less useful, as there are better options in stand-alone emulators|[https://flyinghead. NES, Genesis, Master System and SNES. These cores might even be based on out dated versions. For instance, the SNES core is based on an old outdated version of bSNESgithub. This is before the performanceio/accuracyflycast-builds/balanced cores - 0.50x territory - with a couple of changes by Ryphecha.CI Builds]|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}It is unknown at this time whether Mednafen's GBA core is better than VBA|-M. |[[RetroArchreicast]] uses the PS1, PCE, Neo-Geo Pocket, Virtual Boy, and WonderSwan cores of Mednafen so it might make sense to use that instead. |align==Using Mednafen==left|{{Icon|Windows|Linux}} Use Notepad++ to change the config file|[http://builds. Drag and drop the rom on the reicast.exe to playcom/ CI Builds]<small> (Not Working)</small><br/>[https://snapcraft. For CD games, you need to drag and drop the cueseetio/reicast r8.1]<small> (Snap Store)</small>|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} ||{{✗}}==Host systems==|- Linux, Windows, ISC OS|[[nullDC]]|align==Supported systems==left|{{Icon|Windows}}{| border="0" cellpadding="1" cellspacing="1" class="article[http://www.emucr.com/2013/03/nulldc-table articlesvn-table-selected" style="width: 500px;"r150.html 1.0.4 r150]|{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
|-
! scope|[[Makaron]]|align="col"left|System{{Icon|Windows}}! scope="col"|Based on code from[https://www.zophar.net/dreamcast/makaron.html T12/5]|{{✗}} ||{{✗}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[http://washemu.org/ WashingtonDC]|align=left|{{Icon|Linux}}|[Atari Lynx]https://github.com/washingtondc-emu/washingtondc git]|Handy{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
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|[[Game Boy Advance]http://www.lxdream.org Lxdream]|align=left|{{Icon|Linux|macOS}}|[[VisualBoyAdvance]http://www.lxdream.org/download.php 0.9.1]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
|-
|[[Neo Geo Pockethttps://segaretro.org/Chankast Chankast]|align=left|{{Icon|Neo Geo Pocket Color]]Windows}}|[http://wwwchanka.emuxhavenemulatronia.netcom/ NeopopFrameSetDC_Down.htm 0.25]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[[Nintendo Entertainment SystemMAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://freecodewww.commamedev.org/projects/fceultra FCE Ultrarelease.html {{MAMEVer}}]|{{✓}} ||{{~}} ||{{~}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
|-
!colspan="10"|[[Super Nintendo Emulators|Super Nintendo Entertainment System]] (only available in WIP)|[[bsnes]]Mobile / ARM
|-
|[[Virtual Boy|Nintendo Virtual Boyredream]] (only available in WIP)|Original. NEC V810 CPU core based on align=left|{{Icon|Android|LinuxARM}}|[httphttps://wwwplay.goliathindustriesgoogle.com/vbstore/ Reality Boyapps/details?id=io.recompiled.redream 1.1.98]<small> (Android)</small><br/>[https://redream.io/download 1.5.0]<small> (Raspberry Pi)</small>|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
|[[PC EngineFlycast]]|Original. CD-ROM interface based on align=left|{{Icon|Android|iOS}}|[httphttps://www.geocitiesflyinghead.cogithub.jpio/SiliconValleyflycast-Bay/9975/PC2E/english.html PC2ebuilds CI Builds].|{{✓}} ||{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[PC-FXreicast]]|Original. NEC V810 CPU core based on align=left|{{Icon|Android|Pyra}}|[httphttps://wwwplay.goliathindustriesgoogle.com/vbstore/ Reality Boyapps/details?id=com.reicast.emulator r20.04]<small> (Android)</small></br>[https://pyra-handheld.com/repo/apps/122 Pyra Build]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} ||{{✓}}
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!colspan="10"|[[PlayStation Emulators|PlayStation]] (only available in WIP)|Original.Console
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|[[WonderSwanFlycast]]|align=left|{{Icon|Switch}}|WonderSwan Color][https://flyinghead.github.io/flycast-builds CI Builds]|Cygne{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[Sega GenesisnullDC PSP]] (only available in WIP)|align=left|{{Icon|PSP}}|[https://github.com/PSP-Archive/nulldce-psp git] [Genesis Plus]https://archive.org/details/nullDC-PSP 1.2.1]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}
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|[[Master Systemnulldc-360|align=left|{{Icon|Sega Master System]] and [[Game Gear]]Xbox360}}|[httphttps://cgfm2.emuviewsgithub.com/smsplus.php SMS Plusgligli/nulldc-360 git]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{~}}
|}
==NetPlay==
Cores that work with NetPlay:
*TG-16/PC Engine/PC-CD/SuperGrafx (option for both accuracy and fast cores)
*PC-FX
*NES
*Genesis (experimental but mostly functional; 2 Players only)
*Master System
*SNES
*Playstation 1
{| class="mw==Comparisons===;[[DEmul]]: Has the highest compatibility and accuracy, but it' Windows-collapsible mwonly and closed-collapsed wikitable"source. It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators.! colspan=1 width="250"|How ;[[redream]]: Multi-platform and easy to|use, but it's closed-|source. Compatible with [httphttps://sourceforgeredream.netio/projectscompatibility 90+% of the Dreamcast library] (Windows CE now supported), has a good user interface, is easy to set up, and can run without a BIOS. Runs on [https:/medgui/ Download a frontendyoutu.be/rywLHa1i9yk?t=529 low-end machines]#Run MedGuiprovided that they support OpenGL 3.1.exe#YouThere'll get s a small windowpayware premium version that provides high-definition rendering. On your left ;[[nullDC]]: Can run a lot of games at great speed on mid-end PC and it's open-source, youhowever, it'll see two arrow buttons with a console/handheld icon in between. Choose your desired platforms no longer developed and the more recent forks have improved upon it.#Click the button :;[[reicast]]: Eventually, nullDC's author forked his own project into reicast, with the blue lightning icon main objective to widen platform availability to smartphones and look for the folder that contains your game(s)tablets. The emulator looks for compressed archives by defaultWhile wider availability is generally a good thing, but you can still load uncompressed files by clicking this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the drop down menu#Pick your game#Click the button with a checkered red ball removal of such "hacks"; however lack of developer resources and joystick interest led to start the game#You'll then (very likely) get a message an update prompt. Click Yeslong delays in Reicast development, and wait#Start the game. If codebase remained virtually untouched for years before the RetroArch team began working with it asks you to update againas part of a "Reicast core", ignore it and restart the emulatorlater named Flycast.:;[[reicast#While the game is loadedLibretro_core|Flycast]]: Fork of reicast available as a standalone emulator and as a [[libretro]] core. Libretro collaborators, press ALT + SHIFT + 1 to map your controllerprimarily [https://github. You'll get several options per button (for examplecom/flyinghead/reicast-emulator flyinghead], UP 1dramatically improved Reicast in areas such as graphics, UP 2input, UP 3system clock, etcand Dreamcast VMU.)Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare<ref name="flycastnaomi">https://github.com/libretro/flycast/issues/136</ref>, along with support for MAME's popular CHD format. Just map the first one Even full MMU support, which is needed to your controllerrun WinCE-based games such as "Armada", "Half-Life" and "SEGA Rally Championship 2", has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the rest years understands what a tough nut this is to a key you'll never presscrack). You will have to repeat Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this step for every is a highly compatible and accurate emulator core.  ;[[Makaron]]: One of the only two closed-source Dreamcast emulators that can properly play Windows CE games. ==Emulation issues==#Close For the emulatoremulators that are either mature or maturing, a very large percentage of games work well, but some games still have problems and glitches. ==VMU emulators==#Click While some Dreamcast emulators can leverage the screen of the arrow button on VMU while the right side game is running, none of them allow you to play the minigames developed for it. See the windowmain page on VMU emulation [[Sega VMU emulators|here]]. It should expand it#Click Advanced Mode==Downloads==* [[Emulator_Files#Click the tab called Media/Network/UtilityDreamcast|BIOS]]
'''For Hosting:'''==References==#In the Netplay-Server section, you have the following options:#*"Max Clients", as in, the number of people that can connect to your server (not necessarily players; theoretically you can use this as a makeshift stream)#*"Conn. Timeout" which is the number of seconds you'll allow for your clients to attempt establishing a connection#*"Port" where you'll choose one an open TCP<references /UDP one#*"Password" which you can establish or leave blank#When you're done fiddling with your settings, click Create standard.conf#Click Create Server. A cmd window will appear#Click My IP to obtain your external IP address, and share it along with your port to your friend(s)#Launch the game#Press T, and type /server localhost#Wait for your friend(s) to connect>
'''If you're Connecting:'''#In the Netplay-Client section, you have the following options:#*"Host", which is the server's IP you'll connect to#*"Port, which is the one used by the server (which you should also have open on your end)#*"Password", blank if there is none#*"Nickname" where you type whatever you want#*"Localplayer" is the number of players that will also be playing from one computer#*"Small font" which makes the chat font smaller#When you're done fiddling with your settings, launch the game.#Press T, and type /server IP_goes_here{{Sega}}
You can chat in-game by pressing T. Also, remember that you can drop in and out of the game at any time, so you don't need to reset the game if someone accidentally disconnects.There are way too many settings, commands and features to list, so take a look at the emulator's documentation.|}==External links==[http://sourceforge.net/projects/mednafen/files/Mednafen/ Source code][[Category:Game Boy emulatorsConsoles]][[Category:Game Boy Advance emulatorsHome consoles]][[Category:Nintendo Entertainment System emulatorsSega consoles]][[Category:TurboGrafx-16 Sega Dreamcast emulators|*]][[Category:MultiSixth-emulators]][[Category:OS X emulation software]][[Category:Linux emulation software]][[Category:Emulatorsgeneration video game consoles]]
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