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Sega Dreamcast emulators

5,273 bytes added, 16:56, 21 September 2021
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'''Mednafen''' is an OpenGL and SDL multi{{Infobox console|title = Sega Dreamcast|logo = DreamcastConsole.png|developer = [[:Sega]]|type = [[:Category:Home consoles|Home video game console]]|generation = [[:Category:Sixth-system emulator, driven from the command-line.generation video game consoles|Sixth generation]]|release = 1998|discontinued = 2001|predecessor = [[Sega_Saturn_emulators|Sega Saturn]]|emulated = {{✓}}}}
Mednafen The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for {{Inflation|USD|199.99|1999}}. It had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. It had a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. There is a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system.. Sega also released the '''[[Sega NAOMI and variants|Naomi]]''', an acronym for "My Emulator Doesnarcade system board with similar components to the Dreamcast. Sammy's ''t Need A Frickin' Excellent Name"[https://segaretro.<br org/>Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and Naomi.
==Download==Sega collaborated with Microsoft on the Dreamcast's development, and this partnership would continue later with the [[Xbox emulators|Xbox]]. What came out of this was the possibility for games to be developed for an optimized version of '''Windows CE''' (with DirectX) on each disc. However, Windows CE wasn't mandatory to use and most developers opted for Sega's development tools instead out of convenience. Even in major emulators, this aspect isn't implemented (or implemented well).
*http==Emulators=={| class="wikitable" style="text-align://mednafen.sourceforge.net/releases/center;"|-! scope="col"|Name! scope=Review"col"|Platform(s)! scope="col"|Latest Version! scopeIt is command line only, so it's interface might be hard to use. "col"|[[Retroarchlibretro|Libretro Core]] uses the most interesting three cores for the system, so it might be a more useful option.! scope="col"|Naomi! scope="col"|Atomiswave! scope=Host systems== The emulator runs under Microsoft "col"|Windows, Linux, PlayStation 3, and RISC OS. A port for Wii is currently in the works.CE! scope="col"|<abbr title=Supported systems=="Free/Libre and Open-Source Software">FLOSS</abbr>{| border! scope="0col" cellpadding|Active! scope="1col" cellspacing|[[Recommended Emulators|Recommended]]|-!colspan="110" class|PC / x86|-|[[DEmul]]|align=left|{{Icon|Windows}}|[http://demul.emulation64.com/downloads/ {{DEmulVer}}]|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}|-|[[redream]]|align="articleleft|{{Icon|Windows|Linux|macOS}}|[https://redream.io/download {{RedreamVer}}]|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}|-table article|[[Flycast|Flycast]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://flyinghead.github.io/flycast-tablebuilds/ CI Builds]|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}|-selected" style|[[reicast]]|align="widthleft|{{Icon|Windows|Linux}}|[http://builds.reicast.com/ CI Builds]<small> (Not Working)</small><br/>[https: 500px;"//snapcraft.io/reicast r8.1]<small> (Snap Store)</small>|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} ||{{✗}}
|-
! scope|[[nullDC]]|align="col"left|{{Icon|Windows}}|System[http://www.emucr.com/2013/03/nulldc-svn-r150.html 1.0.4 r150]! scope="col"|Based on code{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
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|[http://en.wikipedia.org/wiki/Atari_Lynx Atari Lynx[Makaron]]|align=left|{{Icon|Windows}}|[httphttps://enwww.wikipediazophar.orgnet/wikidreamcast/Handy_%28emulator%29 Handymakaron.html T12/5]|{{✗}} ||{{✗}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}}
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|[http://en.wikipediawashemu.org/wiki/Game_Boy_Advance Game Boy AdvanceWashingtonDC]<sup class|align="reference" id="cite_ref-makeuseof_pot_2010_3-2">left|{{Icon|Linux}}|[httphttps://engithub.wikipedia.orgcom/wiki/Mednafen#cite_notewashingtondc-makeuseof_pot_2010-3 [3]]</sup><sup class="reference" id="cite_ref-pcadvisor_garnett_2011_8-0">[http://en.wikipedia.org/wikiemu/Mednafen#cite_note-pcadvisor_garnett_2011-8 [8]washingtondc git]</sup>|[http://en.wikipedia.org/wiki/VisualBoyAdvance VisualBoyAdvance]{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
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|[http://enwww.wikipedialxdream.org/wiki/Neo_Geo_Pocket_Color Neo Geo Pocket ColorLxdream]|align=left|{{Icon|Linux|macOS}}|[http://enwww.wikipedialxdream.org/w/indexdownload.php?title=Neopop&action=edit&redlink=0.9.1 Neopop]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
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|[httphttps://en.wikipediasegaretro.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment SystemChankast Chankast]|align=left|{{Icon|Windows}}|[http://enchanka.wikipediaemulatronia.orgcom/wiki/FCE_Ultra FCE UltraFrameSetDC_Down.htm 0.25]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
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|[http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System Super Nintendo Entertainment System[MAME]] (only available in WIP)|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://enwww.wikipediamamedev.org/wiki/Bsnes bsnesrelease.html {{MAMEVer}}]|{{✓}} ||{{~}} ||{{~}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
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!colspan="10"|[http://en.wikipedia.org/wiki/Nintendo_Virtual_Boy Nintendo Virtual Boy] (only available in WIP)|Original. NEC V810 CPU core based on [http://en.wikipedia.org/wMobile /index.php?title=Reality_Boy&action=edit&redlink=1 Reality Boy].ARM
|-
|[http[redream]]|align=left|{{Icon|Android|LinuxARM}}|[https://enplay.wikipediagoogle.orgcom/store/wikiapps/TurboGrafx-16 PC Enginedetails?id=io.recompiled.redream 1.1.98]|Original. CD-ROM interface based on <small> (Android)</small><br/>[httphttps://enredream.wikipediaio/download 1.org/w/index5.php?title=PC2e&action=edit&redlink=1 PC2e0].<small> (Raspberry Pi)</small>|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
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|[http://en.wikipedia.org/wiki/PC-FX PC-FX[Flycast]]|Original. NEC V810 CPU core based on align=left|{{Icon|Android|iOS}}|[httphttps://enflyinghead.wikipediagithub.orgio/w/index.php?title=Reality_Boy&action=edit&redlink=1 Reality Boyflycast-builds CI Builds].|{{✓}} ||{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
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|[http[reicast]]|align=left|{{Icon|Android|Pyra}}|[https://enplay.wikipediagoogle.orgcom/store/wikiapps/PlayStation PlayStationdetails?id=com.reicast.emulator r20.04] <small> (only available in WIPAndroid)</small></br>[https://pyra-handheld.com/repo/apps/122 Pyra Build]|Original.{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} ||{{✓}}
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!colspan="10"|[http://en.wikipedia.org/wiki/WonderSwan_Color WonderSwan Color]|CygneConsole
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|[http://en.wikipedia.org/wiki/Sega_Genesis Sega Genesis[Flycast]] (only available in WIP)|align=left|{{Icon|Switch}}|[httphttps://enflyinghead.wikipediagithub.org/wikiio/Genesis_Plus Genesis Plusflycast-builds CI Builds]|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
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|[http://en.wikipedia.org/wiki/Sega_Master_System Sega Master System[nullDC PSP]] and |align=left|{{Icon|PSP}}|[httphttps://engithub.wikipedia.orgcom/wikiPSP-Archive/Game_Gear Game Gearnulldce-psp git]|[httphttps://en.wikipediaarchive.org/wdetails/indexnullDC-PSP 1.2.php?title=SMS_Plus&action=edit&redlink=1 SMS Plus]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}
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|nulldc-360|align=left|{{Icon|Xbox360}}|[https://github.com/gligli/nulldc-360 git]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{~}}
|}
 ===Comparisons===;[[CategoryDEmul]]:Game Boy Has the highest compatibility and accuracy, but it' Windows-only and closed-source. It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators]].;[[Category:Game Boy Advance emulatorsredream]]: Multi-platform and easy to use, but it's closed-source. Compatible with [https://redream.io/compatibility 90+% of the Dreamcast library] (Windows CE now supported), has a good user interface, is easy to set up, and can run without a BIOS. Runs on [Categoryhttps:Nintendo Entertainment System emulators]//youtu.be/rywLHa1i9yk?t=529 low-end machines]provided that they support OpenGL 3.1. There's a payware premium version that provides high-definition rendering. ;[[CategorynullDC]]:TurboGrafx Can run a lot of games at great speed on mid-16 emulators]]end PC and it's open-source, however, it's no longer developed and the more recent forks have improved upon it.:;[[Category:Multi-emulatorsreicast]]: Eventually, nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.:;[[Category:OS X emulation softwarereicast#Libretro_core|Flycast]]: Fork of reicast available as a standalone emulator and as a [[Category:Linux emulation softwarelibretro]]core. Libretro collaborators, primarily [[Categoryhttps:Emulators]//github.com/flyinghead/reicast-emulator flyinghead], dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare<ref name="flycastnaomi">https://github.com/libretro/flycast/issues/136</ref>, along with support for MAME's popular CHD format. Even full MMU support, which is needed to run WinCE-based games such as "Armada", "Half-Life" and "SEGA Rally Championship 2", has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator.  ;[[CategoryMakaron]]:Game Boy One of the only two closed-source Dreamcast emulators that can properly play Windows CE games. ==Emulation issues==For the emulators that are either mature or maturing, a very large percentage of games work well, but some games still have problems and glitches. ==VMU emulators]]==While some Dreamcast emulators can leverage the screen of the VMU while the game is running, none of them allow you to play the minigames developed for it. See the main page on VMU emulation [[Category:Game Boy Advance Sega VMU emulators|here]]. ==Downloads==* [[Category:Nintendo Entertainment System emulatorsEmulator_Files#Dreamcast|BIOS]] ==References==<references /> {{Sega}} [[Category:TurboGrafx-16 emulatorsConsoles]][[Category:Multi-emulatorsHome consoles]][[Category:OS X emulation softwareSega consoles]][[Category:Linux emulation softwareSega Dreamcast emulators|*]][[Category:EmulatorsSixth-generation video game consoles]]
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