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Mednafen

798 bytes added, 05:39, 10 January 2020
Downloads: added pkgs.org
|website = [https://mednafen.github.io/ mednafen.github.io]
|source = [http://sourceforge.net/projects/mednafen/files/latest/download?source=files SourceForge]
|license = GNU GPLv2
}}
'''Mednafen''' (an acronym for '''My Emulator Doesn't Need A Frickin' Excellent Name''', formerly '''Nintencer''') is an open-source, [[Multi-system emulators|multi-system emulator]], driven from the command-line. Many of its cores are ports of other emulators, but many of them are also original. Its [[PlayStation emulators|Sony PlayStation]], [[Sega Saturn emulators|Sega Saturn]], [[Virtual Boy emulators|Nintendo Virtual Boy]], and [[PC Engine (TurboGrafx-16) emulators|NEC PC Engine (TurboGrafx-16)]] original cores are notable for their high quality, compatibility and accuracy.
==Downloads==
* {| cellpadding="4"|-|align=center|{{Icon|Win-big}}|'''[{{MednafenURL|releases/}} MednafenOfficial release]'''<br/><small>Includes [[source code]]</small>|-|colspan="2"|<hr/>|-|align=center|{{Icon|Lin|BSD}}|[https://pkgs.org/download/mednafen <code>mednafen</code> Package Listing] Official releases<br/><small>at pkgs.org</small>|}
==Supported systems==
====Width size corrections====
Some cores have a wrong width resolution, doubt if this is a bug and even less a problem, but if you want some pixel perfect (to see better horizontal scrolling for example) here you must disable Correct aspect ratio in these cores: * md.correct_aspect 0* nes.correct_aspect 0* pce_fast.correct_aspect 0* snes.correct_aspect 0* snes_faust.correct_aspect 0* ss.correct_aspect 0 Here is also a little list of the cores with without an correct_aspect setting but its width is still wrong, so changing it's xscale values which would will give pixel perfect.all These cores (except PC-FX) also have a boolean setting called h_overscan which if it's enabled (1) some overscan (which is most known as black bars) on both sides will appear, but width size is still inaccurate.All values are replaced from 1X scale, if you want 2X or 3X scale, multiply it with a calculator.
* PCE / PCE_FAST / PC-FX: 0.8888888888888888888888888888888888* PC Engine (h_overscan 1): 0.875Saturn* PlayStation (h_overscan 0): 1.092715231788079* PlayStation(h_overscan 1): 1.09375SNES_FAUST: 0.8767123287671233
Example: PSX [https://i.postimg.cc/6QFrs4dR/mednafenpsxbefore.png 2.0X scale] -> [https://i.postimg.cc/TwmrT29s/mednafenpsxafter.png 2.1875X scale]
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