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Mednafen

290 bytes added, 22:15, 13 January 2017
Update links.
|third = Multi-platform
|fourth = Ryphecha, Mednafen Team
|fifth = [httphttps://mednafen.fobbygithub.net io/ mednafen.fobbygithub.netio]
|sixth = [http://sourceforge.net/projects/mednafen/files/latest/download?source=files SourceForge]}}
==Downloads==
* [httphttps://mednafen.fobbygithub.netio/releases/ Mednafen] Official releases.
==Supported systems==
This is a feature on older systems, due to hardware limitations, that makes it only display so many sprites could be on screen at the same time. Most systems got around this limitation by alternating which sprites were on screen each refresh, causing the sprite to flicker. Mednafen's default settings are true to the original system limits,  but this can be disabled in the cfg file. Here is the list of options from the cfg file to change from 0 to 1 if you don't wish to have the limit.
* [https://mednafen.github.io/documentation/nes.html#nes.no8lim nes.no8lim]* [https://mednafen.github.io/documentation/pce.html#pce.nospritelimit pce.nospritelimit]* [https://mednafen.github.io/documentation/pce_fast.html#pce_fast.nospritelimit pce_fast.nospritelimit]* [https://mednafen.github.io/documentation/pcfx.html#pcfx.nospritelimit pcfx.nospritelimit]
===Cheats===
===Further reading===
* httphttps://mednafen.fobbygithub.netio/documentation/
==Memory cards==
Create '''psx.cfg''', and add the line: '''filesys.fname_sav %s.%X'''<br>
Here's the full documentation: httphttps://mednafen.fobbygithub.netio/documentation/fname_format.txt
Emulation bugs, crashes and save states can corrupt your memory card data.
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