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{{Infobox emulator
|title = Multiple Arcade Machine EmulatorMAME|logo = MAMELogo-mame.jpgpng|logowidth = 135254|screenshot = MAME screenshot.jpg|version = {{MAMEVerVersion|MAME}}
|active = Yes
|platform = Multi-platform[[Emulators on Windows|Windows]]<br/>[[Emulators on Linux|Linux]]<br/>[[Emulators on macOS|macOS]]<br/>BSD<br>[[Emulators on DOS|DOS (Up until 0.37b14/0.50)]]</br>
|target = Thousands of electronics
|developer = [https://github.com/mamedev/mame/graphs/contributors MAME Team]
|source = [https://github.com/mamedev/mame GitHub]
}}
'''[[wikipedia:MAME|MAME]]''' (an acronym for '''<u>M</u>ultiple <u>A</u>rcade <u>M</u>achine <u>E</u>mulator''') is a multi-platform, open-source, [[Multi-system emulators|multi-system emulator]] written in C++. The philosophy behind the project is to recreate the workings of machines through emulation, and thus the ability to actually play the games is "a nice side effect". MAME is incredibly large, [[MAME compatibility list|supporting thousands of machines and ROM sets]], though what is supported is not what's playable; your mileage may vary. In the event you don't like MAME's own interface, there are many alternative front-ends available.
'''[[wikipedia:MAME|MAME]]''' (originally an acronym for '''<u>M</u>ultiple <u>A</u>rcade <u>M</u>achine <u>E</u>mulator''') is a multi-platform, open-source, [[Multi-system emulators|multi-system emulator]] written in C++. The philosophy behind the project is to focus on recreating the workings of various machines through emulation, with the software's ability to actually play console games being described as "a nice side effect". MAME is incredibly large, [[MAME compatibility list|supporting thousands of machines and ROM sets]], though what is supported is not what's playable; your mileage may vary. In the event you don't like MAME's own interface, there are [[Frontends#MAME|many alternative frontends]] available. Much like the name says, MAME was supposed to be for arcade machines like Pac-Man back when it was released in 1997. A Over time, MAME has incorporated similar projects out of a necessity to keep development active and prevent duplication of work (as some arcade machines often shared hardware with consoles to ease development of games); the first project called to be merged was [[MESS]] was made to do essentially at the same thing end of May 2015 starting with version 0.162 and it functioned almost exactly like MAME but for home consoles and other esoteric devices that never got emulatedelsewhere. MAME also had a policy against emulating gambling machines, but it that decision has since been reversed and the project that aimed to get them working, <abbr title="Arcade Gambling Extensions for MAME">AGEMAME</abbr>, has also been merged into MAME by the end of May 2015 in version 0.162Gaelco Futbol 3 hardware (their rides had nothing to do with soccer), Falgas M89 and now it supports ''a whole lot more'' than arcade machinesHappy Video are only "very small" motion simulators added to the MAME.
==Downloads==
{| cellpadding="4"|-|align==Windows===center|{{Icon|Win-big}}* |[httphttps://www.mamedev.org/release.html php '''Official release''']<br/><small>Stable</small>* |-|colspan="3"|<hr/>|-|align=center|{{Icon|Lin|Mac|BSD|RiscOS|AmigaOS}}|[httphttps://ashurawiki.mameworldmamedev.infoorg/nightlybuildsindex.php/builds.html Nightly buildsSDL_Supported_Platforms SDL Supported Platforms] (compiled by Ashura|-X)* |align=center|{{Icon|Win|Lin|Mac}}|<abbr title="Latest development version">git artifacts</abbr>: [httphttps://wwwnightly.emucrlink/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.comlink/searchmamedev/labelmame/MAMEworkflows/ci-SVN Nightly buildslinux/master CI-Linux] (up to November 27, 2015)* [httphttps://www.t2enightly.pllink/plmamedev/466mame/134workflows/466ci-macos/Automatycznemaster CI-edycje?tsearchMacos]</br>|-|align=mame,svn,notcenter|plus,not{{Icon|mameui,notWin-big}}|mewui T2E [http://ashura.mameworld.info/nightlybuilds/builds.html Nightly builds] (Polish, up to March 2015)<br><small>Compiled by Ashura-X</small>|}
===macOS=Overview==* MAME is the prime example of a jack of all trades; it can technically emulate consoles like the [http://sdlmame.lngn.net/ SDLMAME port[PlayStation emulators|PlayStation]] (and [[Nintendo 64-bitemulators|Nintendo 64]], provided by lngn.net)* but for those consoles you're better off going with our [[http://ashura.mameworld.info/nightlybuilds/sdl_buildsRecommended Emulators|recommended emulators]] as they may be more performant or more compatible than MAME's own drivers.html Nightly builds] (compiled by Ashura-X)
==Overview==MAME was first put out The project and its team focuses on February 5[[Emulation Accuracy|accuracy]] (preferably cycle-accuracy) and preservation, 1997 by Nicola Salmoria as which often puts usability at a Pac-Man emulatormuch lower priority for end users, so don't expect support for more recent boards like Atomiswave. For some systems, the developers may not have everything implemented. The native interface will tell you about the emulation status of the chosen driver,<ref name="worldofstuart">and what components are considered lacking. Read this official [httphttps://worldofstuartwiki.excellentcontentmamedev.comorg/mameoverindex.htm php/FAQ:Performance FAQ page] for the reasons on why it is so hard to run many emulated systems usably on an user's computer or device that supports MAME OVER] , its derivatives and/or cores inside frontends or certain kinds of software (0eg.99[[RetroArch]])</ref><ref name="History">{{cite web|url=https://www.youtubeIt also has helpful tips to try to get better performance from some systems.com/watch?v=VgJF18Pm7MA|title=A Brief History of Emulation:  The MAME developers do not recommend using MAME|publisher=Youtube|accessdate=2018-09-14|date=2017-12-02}}<through libretro/ref> but before he could do any more work RetroArch unless it is the only option (such as on the projectAndroid), he handed as it over is an unofficial port with poor UI integration and additional bugs compared to Mirko Buffoni in April 1997 after requiring mainline MAME. Those who still wish to do National Service in use the Italian armylibretro core should ensure they are using a recent core instead of one based on a very old version (MAME 2003 etc.<ref name), unless older versions are necessary for performance reasons.  ===Compatibility==="worldofstuart"/> Since thenWe have an outdated compatibility list [[MAME compatibility list|here]]. Although, it focuses on arcade machines, even as early as 2003and popular computer & console platforms, it is worth updating. It is highly recommended to instead check the emulator has become very extensivehome page on this wiki for any listed computer, with console or other gaming device that may have emulation in MAME. You can see the majority upcoming version's changelog [http://mameinfo.mameworld.info/ here]. Other compatibility lists: * [http://unmamed.mameworld.info/ List of arcade system boards from the 1970games that DON's, 1980T work] Last updated February 2014. Don's t expect the most recent games (like [[Sega NAOMI and early 1990's supportedvariants|Sega NAOMI]] ones) to run at full speed, MAME is very resource intensive.* [http://nonmame.retrogames.com/ NonMAME] ([http://web.archive.org/web/20150306213522/http://consume. On February 2016 in version 0retrogames.171, com/ 2015 Mirror]) This is a new GUI was integrated into list of arcade systems that currently are not emulated by MAME which allowed users to launch games in it without the need or are emulated better by other emulators. This list has been criticized by MAMEDevs for a thirdbeing overly biased towards RetroArch.* [https://wiki.mamedev.org/index.php/Non-Working_Drivers Non-party GUI applicationWorking Drivers] under the MAMEDev Wiki.* [http://adb.arcadeitalia.net/mame.php ArcadeItalia: MAME Database] MAME can currently [https://docs.mamedev.org/initialsetup/mameintro.html# emulate over 32000 individual systems from the last 5 decades].
However===Categories===The MAME emulator covers a wide assortment of different types of emulated systems including, but not necessarily limited to:<div class="wikitable mw-collapsible mw-collapsed">{|width="100%"|- valign="top"|- '''Arcade''' ''(See Main page, & Compatibility list above)'':Where it all started, and by far the most popular and widely utilized purpose of MAME.:These arcade cabinets usually contain video & audio outputs.:{Info needed) Perhaps Redemption Games, aka Medal games, should be in a separate category (They are usually arcade-style cabinets with electro-mechanical parts. Some may even use the same PCBs as normal arcade cabs.)- '''Board Game (Electronic)''':This sort of game in real life is typically played on a tabletop.:This category especially covers chess game systems from the 20th century.- '''Calculator''':Is not a pocket computer.:Does not have additional functions as portable organizer, etc.- '''Casino''':A casino games is an arcade-type game, but primary purpose is for gambling.:A typical casino game likely does not have electromechanical parts.:Fruit machines can be included in this category, probably. don- ''t expect support 'Compilation''':Example: Original game was an Arcade game. Game was released as a port or part of a game compilation for more recent boards like Atomiswave; PC or a Game Console.:It is unclear if files of such games from these compilations (That may have a self-contained MAME build) can be ported to a PC/console and booted with the project and its team focuses on user's own MAME build (Info needed).- '''Computer''' ''(See Main page, [[List of computers]], & [[Emulation AccuracyDesk-Size_Computers_/_Supercomputers_/_Mainframes|accuracyHuge Computers]] )'':Typically requires loading external software (preferably cycle-accuracygames or applications) and preservation, which often puts usability at from a MAME Software List.:Hardware in real life typically requires external AC power.:Not a handheld computer.:Not a much lower priority for end usersgame console. The program - '''EM Reels''':An EM Reels game is an arcade-type game, but primary purpose is also gambling.:Game includes electromechanical external artwork required to properly emulate the game.- '''very strictGame Console''' about what components of ''(See Main page)'':Typically requires loading external software for games from a ROM dump it needs MAME Software List.:Hardware in real life is required to be attached to even function, and it may tell you if something is wrong with an external display.:Hardware in real life requires an external AC power.:Hardware in real life requires an external controller plugged into the files main console.:Not a computer.|- '''Handheld Computer''' ''(See [[Portable Computers (iMiscellaneous)|Portable Computers]])'':Primary purpose of hardware is a portable computer.e:Can run multiple software applications, compared to a typical calculator. :Not a failed checksumlaptop computer.- '''Handheld Console''' ''(See Main page); once developers know more about '':Primary purpose of hardware is a game console.:Typically requires loading external software for games from a MAME Software List.:Hardware in real life completely portable, with a systemself-contained display, they'll often have to dump more components like ROMs and BIOSes if necessarybattery, and obtaining newer dumps from the boards isncontrols.- '''Handheld Game'''t exactly :Primary purpose of hardware is a single portable game.:All game software is self-contained within the easiest thing physical unit.:Does not utilize MAME Software Lists.:Hardware in the world for users who only have traditional desktopsreal life is completely portable, with a self-contained display, battery, and the same goes for anyone with the actual arcade boardscontrols. Something as popular as Pac-Man will probably never need newer dumps beyond the current ones because it's been continually researched, and the dumps have been pretty widespread, but other machines you've probably only seen once at an arcade will probably need new dumps for '[[HBMAME]]''':Game is a reasonhomebrew or hack variant of another Arcade or Handheld Console game. Only ROM dumps with all the newest information will work :Game is not emulated in regular MAME; only found in new versions of HB MAME. Even then, programmers - '''[[Pinball]]''':Game includes electromechanical external artwork required to properly emulate the game.:Game may not have everything implementedinclude digital elements for scoring or other gameplay features. The native interface will tell you about the emulation status - '''Plug and Play''':Primary purpose of hardware is to play games. Best examples are the chosen romset, Plug and whether Play TV game devices.:Game software is self-contained within the one you're using physical unit.:May utilize MAME Software Lists for adding additional games.:Hardware in real life is even emulated at the current timerequired to be attached to an external display.:Hardware in real life has self-contained controls.|}
Also see '''Note:''' Some of the incomplete [[MAME aforementioned categories may have their own pages with compatibility list]] internally here. And the latest in-progress [http://mameinfo.mameworldand other information as desired.info</ changelog update].div>
===ROM dumps===
MAME either has lots of standardization on how When developers know more about a system, they often have to organize the ROM dumps, or it has very little, dump more components like ROMs and sometimes the given information can be vague and confusingBIOSes if necessary. A single game may need lots of files for the dump It's highly recommended to even register, and separate folders for the BIOS files of consolesuse a ROM management tool such as RomCenter or ClrMamePro. For machines that use stuff like hard drives and optical disks to store its dataWithout these programs, MAME has a special format called Compressed Hunks of Data (CHD) which uses it'll take you a number of compression methods lot longer to reduce find the size of necessary files for a raw image filegame.
It is highly recommended to use a ROM management tool such Something as popular as RomCenter or ClrMamePro. Without all Pac-Man will probably never need newer dumps beyond the current ones because it's been continually researched from the beginning, and the ROMs have been pretty widespread, but for very rare machines, MAME will see continuous changes in the required files and file versionsit needs as more information is discovered about the system. You can expect these ROMs to surface online in some form, but you may as well never get them directly from the game simply will not workdevelopers themselves.
MAME is '''very strict''' about what components of a ROM dump it needs to even function, and it may tell you if something is wrong with the files (i.e. a failed checksum); only a ROMset with all the newest information will work in recent versions of MAME. For machines that use stuff like hard drives and optical disks to store its data, MAME has its own format called Compressed Hunks of Data (CHD) which uses a number of compression methods to reduce the size of a raw image file. This format also allows MAME to use 7-Zip archives for ROMsets in place of Zip files. ===Frontends===MAME used to be a command line application that was launched by a separately licensed frontend. However, with MAME relicensing as open source in 2016, the developers have since incorporated MEWUI as its built-in interface. However, it still accepts command-line parameters, allowing most frontends to keep working. You can see a list of them '''[[Frontends#MAME|here]]'''. ===History===MAME was first released on February 5, 1997 by Nicola Salmoria as a Pac-Man emulator,<ref name="worldofstuart">[http://worldofstuart.excellentcontent.com/mameover.htm MAME OVER] (0.99)</ref><ref name="History">{{cite web|url=https://www.youtube.com/watch?v=VgJF18Pm7MA|title=A Brief History of Emulation: MAME|publisher=Youtube|accessdate=2018-09-14|date=2017-12-02}}</ref> but before he could do any more work on the project he handed it over to Mirko Buffoni in April 1997 after being required to do National Service in the Italian army.<ref name="worldofstuart"/> Since then, even as early as 2003, the emulator has become very extensive, with the majority of arcade system boards from the 1970s, 1980s and early 1990s supported. MAME originally used a custom BSD license that prohibited commercial use in a few ways. This was mainly used to deter arcade operators from monetizing an emulated version of a widely available commercial title like Pac-Man. However, the MAME team didn't have the funds to afford prosecutors, so this was never effectively enforced. Through an extensive relicensing process in 2016, the project completely changed to a combination of GPL/BSD where applicable. This allowed them to merge the codebase for the MEWUI frontend into the main application starting with version 0.171 (February 2016). ===Support===You can support the efforts of MAME developers, dumpers and other stakeholders with donations or resources to procure PCBs (Printed Circuit Boards) of arcade games, and all other computing or electronic devices that have digital screen output and in most cases, audio support; upload materials such as artwork of arcade cabinets, special handheld units and pinball tables, among other hardware examples.* [https://smitdogg.mameworld.info/du/donate.html The Dumping Union] (Based in the USA. Monthly donations start from $10 US.):[https://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=311481 The Dumping Union Info Page] (Info and an alternative PayPal link to send custom one-off donations with option to make it monthly.)* [https://web.archive.org/web/20230711205725/http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/thanks.html Guru] (Top-quality [https://web.archive.org/web/20230522164442/http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/forsale/index.html dumper and repairer of arcade PCBs from Western Australia]. He also repairs many other electronic equipments. Better reliability than The Dumping Union. Important pages: [https://web.archive.org/web/20160331200139/http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/faq.html FAQ], [https://web.archive.org/web/20160331200505/http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/decap/index.html Decapping Status Page], [https://web.archive.org/web/20160331200203/http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/DumpingProject/wantedlist/wanted.html Wanted Dumps List], all links under 'Guru Status' drop-down menu. For custom one-off PayPal donations with option to make it monthly.)* [https://www.patreon.com/user?u=4805718 CAPS0ff] (High quality chip decapping specialist. [https://twitter.com/Caps0xff He] and other people get rare, security protected arcade boards, shave the tops off the security chips, and do stuff like point lasers at them to get them to spit out the keys. Sometimes they use microscopes to read the keys off the die. 6 Patreon tiers from $1 US to $300 US, or custom amount monthly.)* [https://team-europe.blogspot.com/ TeamEurope] (High quality decappers on same level as the 'Guru' guy. Probably based in Austria, also cooperates regularly with dumper Sean Riddle from the UK. Does a lot of dumping of non-arcade stuff (especially cartridges for weird / obscure systems) as well as stuff specific to European regions. Occasional [https://www.reddit.com/r/emulation/comments/9txdsz/mame_team_europe_would_like_help_funding_some/ fundraisers] occur with them. Contact by writing an email to te@crazy#2001#.33mail#.com (remove all # from the address) with the words "[Contact TE]" in the message-header.)* [https://www.patreon.com/moogly Patreon] account of MAMEDev Ryan 'MooglyGuy' Holtz (It's to support the expenses of acquiring computers and other electronic hardware for MAME work.) '''Non-monetary:'''* [https://mrdo.mameworld.info/mame_artwork.php Mr. Do!'s MAME Artwork] (Artwork uploads submitted by many archivists and device owners for use within the MAME Artwork System. The site's navigation requires a small-ish learning curve. The [https://mrdo.mameworld.info/links.php Links] page is nice. He can be contacted on [https://www.mameworld.info/ubbthreads/showprofile.php?Cat=&User=54&Number=387561&Board=news&what=showthreaded&page=&view=&sb=5&o=&fpart=&vc=1 MAMEWorld].) ==How Toto==
===Convert Bin/Cue files to CHD===
Many emulators other than MAME are beginning to support Compressed Hunks of Data, mainly because compared to the alternatives, it offers compression (or ''better'' compression) on all fronts. [[Libretro]] is making an initiative to support them thanks to a successful bounties initiative, and in many cores such as their [[Mednafen|Beetle]] fork, they've begun rolling it out for certain platforms like Saturn and PlayStation , so people can test it.
If you're interested in trying it out for yourself, this guide will show you how to convert to the format using MAME's command-line tool called <code>chdman</code>. We'll warn you now that you will need to know how to use either a Unix shell or the command prompt in order to use it. The developers of MAME seemingly don't have plans to give <code>chdman</code> an interface , so if the thought of going back to the DOS days scares you too much, you may have to wait.
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
|+How To to <small>(Terminalterminal)</small>
|
|-
:''Note: If you're confident, you can delete files immediately instead of sending them to the recycle bin or trash bin using the keyboard shortcut <code>Shift</code> + <code>Delete</code>. Always back up the files if you're worried you might do it wrong.''
MAME keeps a database of romsets including what each file should be named. If the ROM dump is obtained through a ZIP file, you can uncompress the files inside and transfer them to a 7-Zip file for better compression. The 7-Zip archive HAS to have the exact same name (not the same file extension , obviously).
In case you're wondering why 7-Zip is supported in MAME and not RAR, it's because the LZMA development kit that's developed alongside 7-Zip is in the public domain, and the MAME team uses it for CHDs along with FLAC for audio and data compression; RAR is a proprietary format that can only be decompressed by 7-Zip, not compressed to, as per an agreement with both development teams.
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
|+How Toto
| colspan=2 |
|-
|-
! Terminal
|Something like this should work in theoryThe following is a non-destructive one-liner to decompress and recompress your files from zip to 7z. '''It has not been testedPlease account for at least a 3:1 space requirement, and about 3 seconds time per file (give or take). Keep in mind, proceed with cautionif you have any other folders present in the working directory it'll snag those too during the second step.'''
7z e (romset)for y in *.zip ; do 7z x "${y%}" -o (romset)/ *; done && for i in */; do 7z a (romset)"${i%/}".7z (romset)"./${i%}*"; done
Just After it's done, be sure to check and make sure that you've installed 7-the 7z and zip and it registers to the environment path, that youfiles're in contents match before deleting both the folder, zips and that you substitute (romset) for the name of the romset in the commandtheir extracted folders.
|}
==List of Arcade systems emulatedForks=====MAMEUI64===* [http://unmamedMAMEUI64 is the current name of MAME32, the original MAME GUI for Windows.mameworldAs it traces its lineage to MAME32 0.info/ List 27 from 1997, it has additional bugs compared to mainline MAME, lacks several features of arcade games that DON'T work] Last updated February 2014. Don't expect the most recent games (like [[Sega NAOMI modern MAME or makes it difficult to use them via GUI, and variants|Sega Naomi]] ones) does not scale properly to run at full speedhigh resolutions. The MAME developers do not recommend using any derivative of MAME32 for these reasons, instead suggesting mainline MAME with an external frontend if the internal MEWUI is very resource intensive.* [http://nonmame.retrogames.com/ NonMAME] ([http://web.archive.org/web/20150306213522/http://consume.retrogames.com/ 2015 Mirror]) This is a list of arcade systems that currently are not emulated by MAME or are emulated better by other emulatorssufficient.
==Frontends==:Collection of [http://www.progettosnaps.net/mameui_en.html all versions].MAME has many third:UNOFFICIAL BUILDS − [http://www.t2e.pl/pl/466/134/466/Automatyczne-party front ends. Please help expand this sectionedycje?tsearch=mameui,not|plus,not|mewui,not|mameuifx MAMEUI x86/x64 unofficial builds].
===ARCADE[[GroovyMAME]]===[http:/GroovyMAME (or GroovyUME) is a fork of MAME/UME made primarily to support arcadeCRT monitors for AMD cards.mameworldIt also includes input lag reductions that can be taken advantage of on CRTs or LCDs.info/ ARCADE]ARCADE However, now that modern MAME versions support variable refresh rate monitors and the "-lowlatency" flag, there is less of a continuation of the MAMEUIFX projectneed for GrooveMAME or for other lag-reducing builds such as Shmupmame.
Arcade games only*NO mechanical games (pinballhttp://forum.arcadecontrols.com/index.php/board, crane games, etc)*NO poker, fruit, slot or gambling games*NO computers, consoles, terminals, appliances, etc*NO games that display a black screen (skeleton drivers etc)52.0.html
===M+GUIPinMAME===[httphttps://www.emucrgithub.com/searchvpinball/labelpinmame/MAMEPGUI?&max-results=12 M+ GUIPinMAME]is a fork of MAME32 0.76 that exclusively runs ROMs for pinball machines. It can be used to launch these ROMs standalone, like with MAME. However, unlike MAME, it also has a COM module called VPinMAME that can be used with the pinball simulator Visual Pinball, or to drive real hardware.
No longer maintained. ===MAME32 (now MAMEUI)ARCADE===[http://www.mameui.info/ MAMEUI] [http://www.progettosnaps.net/mameui_en.html all versions] UNOFFICIAL BUILDS[http://www.t2e.pl/pl/466/134/466/Automatyczne-edycje?tsearch=mameui,not|plus,not|mewui,not|mameuifx MAMEUI x86/x64 unofficial builds] ===Emu Loader===[http://emuloaderarcade.mameworld.info/ Emu LoaderARCADE===MEWUI===[http://sourceforge.net/projects/mewui/ MEWUI] 0.171 MEWUI merges with MAME replacing default MAME UI for most platforms. MEWUI is an extension a maintenance-only continuation of the internal interface of the MAME MAMEUIFX project, which was in turn forked from MAMEUI/ MESS with additional featuresMAME32.====Features====*Display full list of MAMEUIFX included unique drivers and games*Display snapshotcompared to mainline MAME, cabinets, etc... in game selection menu*Display history, mameinfo in in-game menu*Options to filter the list of games ===Attract-Mode===but these are now integrated into [[http://attractmode.org/ Attract-ModeHBMAME===QMC2===[http://qmc2.batcom-it.net QMC2 – M.A.M.E./M.E.S.S./U.M.E. Catalog / Launcher IIQMC2 is a multi-platform MAME/MESS/UME frontendinstead===gnome-arcade===
A minimal MAME frontend using GTK+ 3 : [https://github.com/strippato/gnome-arcade GitHub].*Arcade games only*No mechanical games (pinball, crane games, etc)*No poker, fruit, slot or gambling games*No computers, consoles, terminals, appliances, etc*No games that display a black screen (skeleton drivers etc)
On some Linux distros, you have '''gnome-video-arcade''' package: Simple ===[[HBMAME]]===HBMAME (HomeBrew MAME) is a derivative of MAME frontend0. Available on Ubuntu 16.04+ on official repo245, and contains various hacks and homebrews.
==Versions==*Homebrew games meant for arcade hardware, or emulators of arcade hardware===GroovyMAME===*Hacks of arcade games{{Main|GroovyMAME}}*Test roms and similar that do not generate revenueAlso known as '''GroovyUME'''. It's a fork of *Selected bootlegs that are not in MAME/UME made to support arcade CRT monitors *Games that are enhanced or improved but not suitable for AMD cards.MAME
http===NegaMAME===[https://forumbabelsoft.arcadecontrols.comnet/products/indexnegatron.php/topichtm#download NegaMAME] adds a command to interact with Negatron,128879a frontend that lets you unlock all the possibilities of machine configurations available in MAME when used with frontends (otherwise broken since 0.0186). It's irrelevant for arcades emulation, but useful for emulating consoles and computers.html?PHPSESSID=domm2c4q77esu0j9uohc5vrqn5
==Netplay==
*It's slightly (significantly still) prone to freezing
*Mapping controllers and binding keys can only be done in-game, which might be confusing to first-timers
*Incorrectly emulates many games, while outright not being able to emulate others, due to being based on a very old MAME version. Even MAME Kaillera builds labeled with recent MAME versions are actually very old and inaccurate versions with only the game list updated.
*Random, inconsistent FPS drops due to the server trying to keep everyone synched, sometimes stuttering. It's annoying, but rarely does it make it unplayable
*Everyone needs to have the exact same ROM version or Netplay won't work (if it somehow does, it'll desynch rather quickly)
<references/>
==External Linkslinks==
* [https://wiki.mamedev.org/index.php/Developer_WIPs Developer WIPs] (Official MAMEDEV.org page showcasing lists pointing to profiles and links of many MAME developers)
* [https://mamedev.emulab.it/haze/ Developer coverage] from [https://wiki.mamedev.org/index.php/David_Haywood David 'Haze' Haywood]. (A media-heavy blog with few articles per month on average. Goes more in-depth than MAME's changelogs and can be fun to read. Also see his [https://www.youtube.com/channeluser/UCcd55nv9pTcFNlXOIax7fiQ ShootBoomBoom YouTube channel] & [https://twitter.com/MameHaze Twitter feed]. Former project coordinator, 2003-2005.)* [https://mamedev.emulab.it/kale/ Developer coverage] from [https://wiki.mamedev.org/index.php/Angelo_Salese Angelo 'Kale' Salese]. (Former project coordinator, 2011-2012. He mainly developed the ST-V arcade core. Also see his more regularly updated [https://www.youtube.com/user/LordKale4 YouTube channel].)
* [http://www.bryanmcphail.com/wp/?cat=25 Dev coverage] from Bryan 'Mish' McPhail
* [https://redump.net/ Dev coverage] from [http://mess.redump.net/people/duke Dirk 'Duke' Best]
* [https://mamedev.emulab.it/etabeta/ Dev coverage] from Fabio 'etabeta' Priuli
* [http://avoidspikes.blogspot.com/ Dev coverage] from Frank 'Knarfian' Palazzolo
* [https://web.archive.org/web/20230710083327/http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/ Dev coverage] from Guru (Mainly repairs/decaps arcade boards and provides dumps of them for MAME. [https://web.archive.org/web/20230711205654/http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/decap/index.html Decapping status page], [https://web.archive.org/web/20230522164427/http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/DumpingProject/wantedlist/wanted.html Wanted dumps list].)
* [http://www.lucaelia.com/mame.php Dev coverage] from Luca Elia
* [http://rbelmont.mameworld.info/ Dev coverage] from R. 'Arbee' Belmont (Worked often on Apple ][, /// and early Mac's emulation)
* [http://robbie.mameworld.info/ Dev coverage] from Roberto 'Robbie' Fresco (He usually reverse-engineers boards of old gambling games (casino/cards and pokies-style) and some arcade games, especially in foreign languages. He often works with other programmers like Grull Osgo, and occasionally with Andreas Naive, ElSemi, Tomasz Slanina, etc.)
* [https://mamedev.emulab.it/robiza/ Dev coverage] from Roberto 'Robiza' Zandonà (Italian blog)
* [http://slanina.pl/mame.html Dev coverage] from Tomasz 'Dox' Slanina
* [http://rants.vastheman.com/category/technology/mame/ Dev coverage] from Vas 'cuavas' Crabb (Few posts)
* [https://www.youtube.com/user/LambShanks YouTube channel] from [https://wiki.mamedev.org/index.php/Phil_B%27s_To-Do_List Philip Bennett] (His [http://philwip.mameworld.info/ website] is not updated anymore, but his [https://twitter.com/PhilBennett3D Twitter feed] is active. He tends to research early 3D arcade systems from the mid-1980's to 1990's, and uploads some dumps of machines and clones to MAME.)* [https://m.youtube.com/channel/UCVnS-HQL-pzFku5ZVCGnvBA/videos YouTube channel] by from [https://wiki.mamedev.org/index.php/MooglyGuy%27s_To-Do_List Ryan 'MooglyGuyTheMogMiner' Holtz], [https://minecraft.gamepedia.com/Ryan_Holtz former MineCraft Minecraft developer] (Note: His Twitter feed has lots of fillers unrelated to his MAME work)* [https://www.youtube.com/Sterophonick YouTube channel] from [https://web.archive.org/web/20210606211134/https://sterophonick.github.io/sites Sterophonick] (Began working on 2018 Gigatron TTL Microcomputer for MAME on [https://twitter.com/sterophonick/status/1290524729825062913 Aug 4, 2020].)* [https://twitter.com/aaronsgiles Twitter feed] from [https://aarongiles.com/ Aaron Giles] (His older [https://aarongiles.com/old/ Aaron's Almanac] website for MAME work was last updated in 2012. However, he "came back from the dead" to work on MAME again on [https://twitter.com/aaronsgiles/status/1286054480056786944 July 23, 2020]! Former project lead, 2005-2011. Wrote drivers for 11 CPUs, 7 sound chips, and 100+ arcade games.)* [https://twitter.com/algestam Twitter feed] from Henrik 'algestam' Algestam (He is well noted for dumping and emulating those Nintendo [[Game & Watch]] LCD handheld titles to MAME)* [https://forums.launchbox-app.com/topic/54987-autoboot-command-script-for-mame-swl-computer-systems Autoboot commands for both libretro core and standalone MAME] '''Third-Party:'''* [https://www.youtube.com/channel/UCuCqiFa48-8uJF2zvXR9nig YouTube channel] of Bob Zed (It shows many news and demonstration videos of MAME'S major updates, working hardware & software, audio & music playbacks, tutorials, among other misc topics. Many videos are grouped into playlists divided by MAME's major releases. First video on MAME coverage started in Nov 2020.)* [https://www.youtube.com/channel/UC-bPUTexHdVt57iY_pnPCjA YouTube channel] of MAME Favorite Playlists (It shows simple videos on MAME's major updates, working hardware & software, artwork, control guides, and other misc topics. First video on a major MAME update started in Jul 2021.)
[[Category:Emulators]]
[[Category:Multi-emulators]]
[[Category:Arcade emulators]]
[[Category:Multi-Computer emulators]][[Category:Console emulators]][[Category:Handheld console emulators]][[Category:Home console emulators]]
[[Category:Windows emulation software]]
[[Category:Linux emulation software]]
[[Category:macOS emulation software]]
[[Category:EmulatorsBSD emulation software]]
[[Category:Netplay]]
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