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MAME

6,328 bytes added, 21:34, 25 September 2019
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Negatron
{{Infoboxemulator|title = Multiple Arcade Machine Emulator|image logo = MAME.jpg|first logowidth = 135|version = {{MAMEVer}}|second active = Yes|third platform = Multi-platform|fourth target = Thousands of electronics|developer = Nicola Salmoria, [https://github.com/mamedev/mame/graphs/contributors MAME Team]|prog-lang = C++ (C & Python for some drivers)|fifth website = [http://mamedev.org/ MAMEDev.org]|sixth source = [https://github.com/mamedev/mame GitHub]}}'''[[wikipedia:MAME|MAME]]''' (an acronym for '''<u>M</u>ultiple <u>A</u>rcade <u>M</u>achine <u>E</u>mulator''') is a cross multi-platform , open-source, [[Multi-System Emulatorssystem emulators|multi-system emulator]]written in C++. The philosophy behind the project is to recreate the workings of machines through emulation, and thus the ability to actually play the games is "a nice side effect". MAME is incredibly large, [[MAME compatibility list|supporting thousands of machines and ROM sets]], though what is supported is not what's playable; your mileage may vary. In the event you don't like MAME's own interface, there are many alternative front-ends available.
Much like the name says, MAME was supposed to be for arcade machines like Pac-Man back when it was released in 1997. A similar project called [[MESS]] was made to do essentially the same thing for home consoles and other esoteric devices that never got emulated, but it has since been merged into MAMEby the end of May 2015 in version 0.162, and now it supports ''a whole lot more'' than arcade machines.
==Downloads==
===Windows===*[http://www.mamedev.org/release.html MAME'''Official release''']* [http://ashura.mameworld.info/nightlybuilds/builds.html Nightly builds](compiled by Ashura-X)*[http://www.emucr.com/search/label/MAME-SVN SVN BuildsNightly builds](up to November 27, 2015)*[http://www.t2e.pl/pl/466/134/466/Automatyczne-edycje?tsearch=mame,svn,not|plus,not|mameui,not|mewui T2E SVN BUILDSbuilds] (Polish, up to March 2015) ===macOS===* [http://sdlmame.lngn.net/ SDLMAME port] (64-bit, provided by lngn.net)* [http://ashura.mameworld.info/nightlybuilds/sdl_builds.html Nightly builds](compiled by Ashura-X)
==Overview==
MAME was first put out in on February 5, 1997 by Nicola Salmoria as a Pac-Man emulator,<ref name="worldofstuart">[http://worldofstuart.excellentcontent.com/mameover.htmMAME OVER] (0.99)</ref><ref name="History">{{cite web|url=https://www.youtube.com/watch?v=VgJF18Pm7MA|title=A Brief History of Emulation: MAME|publisher=Youtube|accessdate=2018-09-14|date=2017-12-02}}</ref> but before he could do any more work on the project, he handed it over to Mirko Buffoni in April 1997 after requiring to do National Service in the Italian army.<ref name="worldofstuart"/> Since then, even as early as 2003, the emulator has become very extensive, with the majority of arcade system boards from the 1970's, 1980's and early 1990's supported. On February 2016 in version 0.171, a new GUI was integrated into MAME which allowed users to launch games in it without the need for a third-party GUI application.
However... don't expect support for more recent boards like atomiswaveAtomiswave; the project and its team focuses on [[Emulation Accuracy|accuracy]] (preferably cycle-accuracy) and preservation, which often puts usability at a much lower priority for end users. The program is also '''very strict''' about what components of a ROM dump it needs to even function, and it may tell you if something is wrong with the files (i.e. a failed checksum); once developers know more about a system, they'll often have to dump more components like ROMs and BIOSes if necessary, and obtaining newer dumps from the boards isn't exactly the easiest thing in the world for users who only have traditional desktops, and the same goes for anyone with the actual arcade boards. Something as popular as Pac-Man will probably never need newer dumps beyond the current ones because it's been continually researched, and the dumps have been pretty widespread, but other machines you've probably only seen once at an arcade will probably need new dumps for a reason. Only ROM dumps with all the newest information will work in new versions of MAME. Even then, programmers may not have everything implemented. The native interface will tell you about the emulation status of the chosen romset, and whether the one you're using is even emulated at the current time. Also see the incomplete [[MAME compatibility list]] internally here. And the latest in-progress [http://mameinfo.mameworld.info/ changelog update].
===ROM dumps===
MAME either has lots of standardization on how to organize the ROM dumps, or it has very little, and sometimes the given information can be vague and confusing. A single game may need lots of files for the dump to even register, and separate folders for the BIOS files of consoles. For machines that use stuff like hard drives and optical disks to store its data, MAME has a special format called Compressed Hunks of Data (CHD) which uses a number of compression methods to reduce the size of a raw image file.
It is highly recommended to use a ROM management tool such as RomCenter or clrmameproClrMamePro. Without all the required files and file versions, the game simply will not work.
==How To==
Many emulators other than MAME are beginning to support Compressed Hunks of Data, mainly because compared to the alternatives, it offers compression (or ''better'' compression) on all fronts. [[Libretro]] is making an initiative to support them thanks to a successful bounties initiative, and in many cores such as their [[Mednafen|Beetle]] fork, they've begun rolling it out for certain platforms like Saturn and PlayStation so people can test it.
If you're interested in trying this it out toofor yourself, a this guide has been provided on will show you how to convert to the format using MAME's very own command-line tool called <code>chdman</code>. A small warning though; it requires just a small bit of knowledge on We'll warn you now that you will need to know how to use either a Unix shell or the terminal; the command prompt in order to use it. The developers of MAME seemingly don't have plans to give <code>chdman</code> an interface so if it the thought of going back to the DOS days scares you too much, you may have to wait. <!-- Maybe we can work around this with a batch/shell script that people can use? -->
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
|-
|
:''Note: All Unless explicitly stated, don't type the commands here work on Windows except <code>man</code>, word for word because Windows doesnyou'll need to replace some values with your own.'':''t have a system for manualsAlso: Make sure the cue sheet points to the relative location of the binary and that it works.''
Install On Windows, download MAME from the latest version of MAMEofficial website (linked above). The Linux guides on emugen will usually provide these locations. There should be an executable in the main directory called <code>chdman</code!-- todo: macOS instructions -->. We're going to run it. Open up the terminal and navigate to the folder containing the BIN/CUE files.
$ cd (location On Windows, there should be an executable in the main directory called <code>chdman</code>. If you don't intend to keep MAME on your drive, you should type out the full path of the folder). If you intend to keep MAME, [https://www.howtogeek.com/118594/how-to-edit-your-system-path-for-easy-command-line-access/ add its directory to your path]. Because Linux packages insert shortcuts into folders assigned to the environment path, we can call it from any folder.
This is optional, but pulling Open up the manual will give us this information:terminal and navigate to the folder containing the BIN/CUE files.
$ man chdman (...) createcd -o filename (...) Create a new compressed CD image from a raw file.cd "''path/to/folder''"
Using this, <code>chdman</code> has a command called <code>createcd</code> that we can 'll use to create a CD-type this command CHD.<ref>http://manpages.ubuntu.com/manpages/trusty/man1/chdman.1.html, see createcd.</ref> Note that in and substitute the example below, "test (!)" is a placeholder with and should be renamed to the name of your ROMthe file.
$ >''C:\path\to\''chdman createcd <abbr title=-o "test (!).chd" -i "Notice how we're placing the output file before the input filetest (!).cue"> $ chdman createcd -o</abbr> "test (!).chd" -i "test (!).cue"
<code>chdman</code> will now compress the cue file, and it should complete with just one CHD for you to use, either in MAME or an emulator that supports it.
|-
! Terminal
|Something like this should work in theory. '''It has not been tested, so proceed with caution.'''
7z e (romset).zip -o (romset)/ && 7z a (romset).7z (romset)/*
==List of Arcade systems emulated==
* [http://unmamed.mameworld.info/ List of arcade games that DON'T work] Last updated February 2014. Don't expect the most recent games (like [[Sega NAOMI and variants|Sega Naomi ]] ones) to run at full speed, MAME is very resource intensive.
* [http://nonmame.retrogames.com/ NonMAME] ([http://web.archive.org/web/20150306213522/http://consume.retrogames.com/ 2015 Mirror]) This is a list of arcade systems that currently are not emulated by MAME or are emulated better by other emulators.
==Frontends==
MAME uses has many third-party front ends. Please help expand this section. ===ARCADE===[http://arcade.mameworld.info/ ARCADE]ARCADE is a continuation of the MAMEUIFX project. Arcade games only*NO mechanical games (pinball, crane games, etc)*NO poker, fruit, slot or gambling games*NO computers, consoles, terminals, appliances, etc*NO games that display a black screen (skeleton drivers etc)
===M+GUI===
[http://www.emucr.com/search/label/MAMEPGUI?&max-results=12 M+ GUI]
No longer maintained. ===MAME UI 32MAME32 (now MAMEUI)===[http://www.progettosnapsmameui.netinfo/mameui_en.html MAMEUI32MAMEUI]
===MAME UI===[http://www.mameuiprogettosnaps.infonet/ MAME UImameui_en.html all versions]No longer maintained.
UNOFFICIAL BUILDS
[http://www.t2e.pl/pl/466/134/466/Automatyczne-edycje?tsearch=mameui,not|plus,not|mewui,not|mameuifx MAMEUI x86/x64 unoffical unofficial builds]
===Emu Loader===
[http://emuloader.mameworld.info/ Emu Loader]
 
===MEWUI===
[http://sourceforge.net/projects/mewui/ MEWUI]
 
0.171 MEWUI merges with MAME replacing default MAME UI for most platforms.
MEWUI is an extension of the internal interface of the MAME / MESS with additional features.
[http://qmc2.batcom-it.net QMC2 – M.A.M.E./M.E.S.S./U.M.E. Catalog / Launcher II]
QMC2 is a multi-platform MAME/MESS /UME frontend.
===gnome-arcade===
A minimal MAME frontend using GTK+ 3 : [https://github.com/strippato/gnome-arcade GitHub].
On some Linux distros , you have '''gnome-video-arcade''' package: Simple MAME frontend. Available on Ubuntu 16.04+ on official repo.
===Negatron===
[http://www.babelsoft.net/products/negatron.htm Negatron's download page on official site of BabelSoft]. An [https://github.com/xinyingho/Negatron intuitive and info-oriented front-end] for MAME; & a prettier derivative of ageing MAME32/MAMEUI.
:<u>Prequisites:</u>
:- Java runtime environment (JRE); at least Java version 8 update 60, or newer.
:- [http://www.babelsoft.net/products/negamame.htm NegaMAME] strongly recommended if using MAME v0.186 (May 2017) or newer, as normal MAME builds block some info access on systems to 3rd-party frontends.
:- While not mandatory, Negatron also needs VLC media player 2.2.0 or newer on your computer in order to play video previews. VLC & JRE's bitness must match (eg. 32-bit or 64-bit).
==Versions==
===GroovyMAME===
{{Main|GroovyMAME}}
Also known as '''GroovyUME'''. It's a fork of MAME /UME made to support arcade CRT monitorsfor AMD cards.
http://forum.arcadecontrols.com/index.php/topic,128879.0.html?PHPSESSID=domm2c4q77esu0j9uohc5vrqn5
==References==
<references/>
 
==External Links==
* [https://wiki.mamedev.org/index.php/Developer_WIPs Developer WIPs] (Official MAMEDEV.org page showcasing lists pointing to profiles and links of many MAME developers)
* [https://mamedev.emulab.it/haze/ Developer coverage] from [https://wiki.mamedev.org/index.php/David_Haywood David 'Haze' Haywood]. (A media-heavy blog with few articles per month on average. Goes more in-depth than MAME's changelogs and can be fun to read. Also see his [https://www.youtube.com/user/ShootBoomBoom YouTube channel] & [https://twitter.com/MameHaze Twitter feed]. Former project coordinator, 2003-2005.)
* [https://mamedev.emulab.it/kale/ Developer coverage] from [https://wiki.mamedev.org/index.php/Angelo_Salese Angelo 'Kale' Salese]. (Former project coordinator, 2011-2012. He mainly developed the ST-V arcade core. Also see his more regularly updated [https://www.youtube.com/user/LordKale4 YouTube channel].)
* [http://www.bryanmcphail.com/wp/?cat=25 Dev coverage] from Bryan 'Mish' McPhail
* [https://redump.net/ Dev coverage] from [http://mess.redump.net/people/duke Dirk 'Duke' Best]
* [https://mamedev.emulab.it/etabeta/ Dev coverage] from Fabio 'etabeta' Priuli
* [http://avoidspikes.blogspot.com/ Dev coverage] from Frank 'Knarfian' Palazzolo
* [http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/ Dev coverage] from Guru (Mainly repairs/decaps arcade boards and provides dumps of them for MAME. [http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/decap/index.html Decapping status page], [http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/DumpingProject/wantedlist/wanted.html Wanted dumps list].)
* [http://www.lucaelia.com/mame.php Dev coverage] from Luca Elia
* [http://rbelmont.mameworld.info/ Dev coverage] from R. 'Arbee' Belmont (Worked often on Apple ][, /// and early Mac's emulation)
* [http://robbie.mameworld.info/ Dev coverage] from Roberto 'Robbie' Fresco (He usually reverse-engineers boards of old gambling games (casino/cards and pokies-style) and some arcade games, especially in foreign languages. He often works with other programmers like Grull Osgo, and occasionally with Andreas Naive, ElSemi, Tomasz Slanina, etc.)
* [https://mamedev.emulab.it/robiza/ Dev coverage] from Roberto 'Robiza' Zandonà (Italian blog)
* [http://slanina.pl/mame.html Dev coverage] from Tomasz 'Dox' Slanina
* [http://rants.vastheman.com/category/technology/mame/ Dev coverage] from Vas 'cuavas' Crabb (Few posts)
* [https://www.youtube.com/user/LambShanks YouTube channel] from [https://wiki.mamedev.org/index.php/Phil_B%27s_To-Do_List Philip Bennett] (His [http://philwip.mameworld.info/ website] is not updated anymore. He tends to research early 3D arcade systems from the mid-1980's to 1990's, and uploads some dumps of machines and clones to MAME.)
* [https://m.youtube.com/channel/UCVnS-HQL-pzFku5ZVCGnvBA/videos YouTube channel] from [https://wiki.mamedev.org/index.php/MooglyGuy%27s_To-Do_List Ryan 'MooglyGuy' Holtz], [https://minecraft.gamepedia.com/Ryan_Holtz former Minecraft developer] (Note: His Twitter feed has lots of fillers unrelated to his MAME work)
* [https://twitter.com/algestam Twitter feed] from Henrik 'algestam' Algestam (He is well noted for dumping and emulating those Nintendo [[Game & Watch]] LCD handheld titles to MAME)
[[Category:Arcade emulators]]
[[Category:Multi-emulators]]
[[Category:Windows emulation software]]
[[Category:Linux emulation software]]
[[Category:OS X emulation software]][[Category:Windows macOS emulation software]]
[[Category:Emulators]]
[[Category:Netplay]]
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