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{{Infobox emulator
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{{Infobox Software<br />| name = MAME<br />| logo=[[Image:MAME.jpg|300px|MAME Logo]]<br />| developer = [[Nicola Salmoria]] and the MAME Team<br />| released = {{Release date and age|mf=yes|1997|02|05}}<br />| frequently_updated = yes <!-- New version ? Don't edit this page, just click on the version number located in the infobox. --><br />| programming language = [[C++]]<ref name="C++">{{cite web|url=http://mamedev.org/devwiki/index.php/MAME_0.136u1 |title=MAME 0.136u1 – DevWiki |publisher=Mamedev.org |date=2010-01-15 |accessdate=2012-12-20}}</ref><br />| operating_system = [[Cross-platform]]<br />| genre = [[Emulator]]<br />| license = [http://www.mamedev.org/legal.html MAME License]<br />| website = http://mamedev.org/<br />}}
|title = MAME
 
|logo = Logo-mame.png
 
|logowidth = 254
 
|screenshot = MAME screenshot.jpg
 
|version = {{Version|MAME}}
 
|active = Yes
 
|platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on Linux|Linux]]<br/>[[Emulators on macOS|macOS]]<br/>BSD<br>[[Emulators on DOS|DOS (Up until 0.37b14/0.50)]]</br>
 
|target = Thousands of electronics
 
|developer = [https://github.com/mamedev/mame/graphs/contributors MAME Team]
 
|prog-lang = C++ (C & Python for some drivers)
 
|website = [http://mamedev.org/ MAMEDev.org]
 
|source = [https://github.com/mamedev/mame GitHub]
 
}}
 
  
'''[[wikipedia:MAME|MAME]]''' (originally an acronym for '''<u>M</u>ultiple <u>A</u>rcade <u>M</u>achine <u>E</u>mulator''') is a multi-platform, open-source, [[Multi-system emulators|multi-system emulator]] written in C++. The philosophy behind the project is to focus on recreating the workings of various machines through emulation, with the software's ability to actually play console games being described as "a nice side effect". MAME is incredibly large, [[MAME compatibility list|supporting thousands of machines and ROM sets]], though what is supported is not what's playable; your mileage may vary. In the event you don't like MAME's own interface, there are [[Frontends#MAME|many alternative frontends]] available.
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'''MAME''' (an [[acronym]] of '''Multiple Arcade Machine Emulator''') is an [[emulator]] application designed to recreate the hardware of [[arcade game]] systems in [[software]] on modern personal computers and other platforms. The intention is to preserve gaming history by preventing vintage games from being lost or forgotten.  The aim of MAME is to be a reference to the inner workings of the emulated arcade machines; the ability to actually play the games is considered "a nice side effect".<ref>{{cite web|url=http://mamedev.org/about.html |title=MAME &#124; About MAME |publisher=Mamedev.org |date= |accessdate=2011-04-11}}</ref>
  
Much like the name says, MAME was supposed to be for arcade machines like Pac-Man back when it was released in 1997. Over time, MAME has incorporated similar projects out of a necessity to keep development active and prevent duplication of work (as some arcade machines often shared hardware with consoles to ease development of games); the first project to be merged was [[MESS]] at the end of May 2015 starting with version 0.162 and it functioned almost exactly like MAME but for home consoles and other esoteric devices that never got emulated elsewhere. MAME also had a policy against emulating gambling machines, but that decision has since been reversed and the project that aimed to get them working, <abbr title="Arcade Gambling Extensions for MAME">AGEMAME</abbr>, has also been merged. Gaelco Futbol 3 hardware (their rides had nothing to do with soccer), Falgas M89 and Happy Video are only "very small" motion simulators added to the MAME.
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The first public MAME release (0.1) was on February 5, 1997, by [[Nicola Salmoria]]. The emulator now supports over seven thousand unique games and ten thousand actual [[ROM image]] sets, though not all of the supported games are playable. The project is currently maintained by [[MESS]] project leader, Miodrag Milanovic.<ref name="angelo">{{cite web|url=http://mamedev.org/?p=362 |title=Passing the torch; Multiple Arcade Machine Emulator |publisher=Mamedev.org |date=2012-04-26 |accessdate=2012-04-26}}</ref>
  
==Downloads==
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== History and overview ==<br />[[File:Mame1.png|thumb|MAME's main menu]]<br />The project was started by the Italian programmer Nicola Salmoria. MAME traces its roots to an earlier emulator project called Multi-Pac, but the name was changed as more and more games started to be emulated within the MAME framework. In April 1997 Salmoria stepped down due to his [[military service#Italy|national service]] commitments, handing stewardship of the project to fellow Italian Mirko Buffoni for a period of half a year.<ref name="mamehistory">{{cite web|url=http://mamedev.org/history.html|title=MAME Project History|accessdate=2011-04-23}}</ref> In May 2003, David Haywood took over the job of the coordinator. From April 2005 the project was coordinated by Aaron Giles, who stepped down in April 2011 with Angelo Salese stepping in as the new coordinator.<ref name="angelo" /> The project is supported by hundreds of developers around the world and thousands of outside contributors.
{| cellpadding="4"
 
|-
 
|align=center|{{Icon|Win-big}}
 
|[https://www.mamedev.org/release.php '''Official release''']<br/><small>Stable</small>
 
|-
 
|colspan="3"|<hr/>
 
|-
 
|align=center|{{Icon|Lin|Mac|BSD|RiscOS|AmigaOS}}
 
|[https://wiki.mamedev.org/index.php/SDL_Supported_Platforms SDL Supported Platforms]
 
|-
 
|align=center|{{Icon|Win|Lin|Mac}}
 
|<abbr title="Latest development version">git artifacts</abbr>: [https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</br>
 
|-
 
|align=center|{{Icon|Win-big}}
 
|[http://ashura.mameworld.info/nightlybuilds/builds.html Nightly builds]<br><small>Compiled by Ashura-X</small>
 
|}
 
  
==Overview==
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At first, MAME was developed exclusively for MS-DOS, but it was soon ported to [[Unix-like]] systems (X/MAME), Macintosh (MacMAME and later MAME OS X) and Windows (MAME32). Currently, the main development occurs on the [[Microsoft Windows|Windows]] platform, and most other platforms are supported through the [[Simple Directmedia Layer|SDLMAME]] project, which has recently been integrated into the main development source tree.<ref>{{cite web|url=http://rbelmont.mameworld.info/?page_id=163 |title=Arbee’s WIP Emporium » SDLHome x.y.z – the SDLMAME Homepage |publisher=Rbelmont.mameworld.info |date= |accessdate=2011-04-11}}</ref> In addition, different versions of MAME have been ported to other computers, game consoles, mobile phones and PDAs, and at one point even to digital cameras.<ref>{{cite web|url=http://www.videogameobsession.com/videogame/kodak.html |title=Kodak DC-260 running MAME! @ Video Game Obsession (c) Matthew Henzel |accessdate=2011-04-23}}</ref>
MAME is the prime example of a jack of all trades; it can technically emulate consoles like the [[PlayStation emulators|PlayStation]] and [[Nintendo 64 emulators|Nintendo 64]], but for those consoles you're better off going with our [[Recommended Emulators|recommended emulators]] as they may be more performant or more compatible than MAME's own drivers.
 
  
The project and its team focuses on [[Emulation Accuracy|accuracy]] (preferably cycle-accuracy) and preservation, which often puts usability at a much lower priority for end users, so don't expect support for more recent boards like Atomiswave. For some systems, the developers may not have everything implemented. The native interface will tell you about the emulation status of the chosen driver, and what components are considered lacking.
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Major releases of MAME occur approximately once a month. Windows executables in both 32-bit and 64-bit fashion are released on the official web site of the development team, along with the complete source code.<ref>{{cite web|url=http://mamedev.org/release.html |title=MAME Latest MAME Release |accessdate=2011-04-23}}</ref> Smaller, incremental "u" (for update) releases are released weekly as source [[diff]]s against the most recent major version, to keep code in synchronization among developers.<ref>{{cite web|url=http://mamedev.org/updates.html |title=MAME Source Updates |accessdate=2011-04-23}}</ref> The up-to-date MAME source code is kept on the public mess.org [[Subversion (software)|Subversion]] server for those who wish to access it. This is intended only for those who have access to [[compiler]] tools and feel comfortable building software from source code.
  
Read this official [https://wiki.mamedev.org/index.php/FAQ:Performance FAQ page] for the reasons on why it is so hard to run many emulated systems usably on an user's computer or device that supports MAME, its derivatives and/or cores inside frontends or certain kinds of software (eg. [[RetroArch]]). It also has helpful tips to try to get better performance from some systems.
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The architecture of MAME has been extensively improved over the years. Support for both [[Raster graphics|raster]] and [[vector display]]s, as well as multiple CPUs and sound chips, found its way into MAME in the first six months of the project. A flexible timer system to coordinate the synchronization between multiple emulated CPU cores was implemented, and ROM images started to be loaded according to their [[CRC32]] hash in the [[ZIP (file format)|ZIP files]] they were stored in.<ref name="mamehistory" />
  
The MAME developers do not recommend using MAME through libretro/RetroArch unless it is the only option (such as on Android), as it is an unofficial port with poor UI integration and additional bugs compared to mainline MAME. Those who still wish to use the libretro core should ensure they are using a recent core instead of one based on a very old version (MAME 2003 etc.), unless older versions are necessary for performance reasons.  
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MAME has pioneered the reverse engineering of many undocumented system architectures, various CPUs (such as the [[M6809]]-derivative custom [[Konami]] CPU with new instructions) and sound chips (for example the [[List of Yamaha products#Sound chips|Yamaha FM sound chips]]), and MAME developers have been instrumental in the reverse engineering of many proprietary encryption algorithms utilized in arcade games. Examples of these include the [[Neo Geo]], [[CP System II]], [[CP System III]] and many others.
  
===Compatibility===
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The popularity of MAME has well since broken through to the mainstream, with enthusiasts building their own [[Video game arcade cabinet|arcade game cabinets]] to relive the old games, and with companies producing illegal derivative works of MAME to be installed in [[Video arcade|arcades]]. Cabinets can be built either from scratch or taking apart and modifying a genuine arcade game cabinet that was once used with the real hardware inside.<ref>J Wiley, Project Arcade, Build Your Own Arcade Machine, 2004 – ISBN 0-7645-5616-9</ref>
We have an outdated compatibility list [[MAME compatibility list|here]]. Although, it focuses on arcade machines, and popular computer & console platforms, it is worth updating. It is highly recommended to instead check the home page on this wiki for any listed computer, console or other gaming device that may have emulation in MAME. You can see the upcoming version's changelog [http://mameinfo.mameworld.info/ here]. Other compatibility lists:
 
  
* [http://unmamed.mameworld.info/ List of arcade games that DON'T work] Last updated February 2014. Don't expect the most recent games (like [[Sega NAOMI and variants|Sega NAOMI]] ones) to run at full speed, MAME is very resource intensive.
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Although MAME contains a rudimentary user interface, the use of MAME in arcade game cabinets and [[home theater PC]]s necessitates special launcher applications called ''front ends'' with more advanced user interfaces. Front ends provide varying degrees of customization – allowing one to see images of the cabinets, history of the games and tips on how to play, and even video of the game play or ''attract mode'' of the game.
* [http://nonmame.retrogames.com/ NonMAME] ([http://web.archive.org/web/20150306213522/http://consume.retrogames.com/ 2015 Mirror]) This is a list of arcade systems that currently are not emulated by MAME or are emulated better by other emulators. This list has been criticized by MAMEDevs for being overly biased towards RetroArch.
 
* [https://wiki.mamedev.org/index.php/Non-Working_Drivers Non-Working Drivers] under the MAMEDev Wiki.
 
* [http://adb.arcadeitalia.net/mame.php ArcadeItalia: MAME Database]
 
  
MAME can currently [https://docs.mamedev.org/initialsetup/mameintro.html# emulate over 32000 individual systems from the last 5 decades].
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The information contained within MAME is free for re-use, and companies have been known to utilize MAME when recreating their old classics on modern systems. Some have gone as far as to hire MAME developers to create emulators for their old properties. An example of this is the ''[[Taito Legends]]'' pack.<ref name="taitolegendsmanual">{{cite web|url=http://www2.sega.com/support/manuals/taitolegends_pc_manual.pdf |title=Taito Legends manual |publisher=Sega |date= |accessdate=2011-04-23}}</ref>
  
===Categories===
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== Design ==<br />The MAME core coordinates the emulation of several elements at the same time. These elements replicate the behavior of the hardware present in the original [[arcade cabinet|arcade machines]]. MAME can emulate many different [[central processing unit]]s (CPUs), both in number or types, including processors, audio and video specific chips, [[integrated circuit]]s, microcontrollers, etc., including the needed elements for them to communicate together such as memory regions, RAM, data buses, peripherals, storage devices, etc. These elements are virtualized so MAME acts as a software layer between the original program of the game, and the platform MAME runs on.
The MAME emulator covers a wide assortment of different types of emulated systems including, but not necessarily limited to:
 
<div class="wikitable mw-collapsible mw-collapsed">
 
{|width="100%"
 
|- valign="top"
 
|
 
- '''Arcade''' ''(See Main page, & Compatibility list above)''
 
:Where it all started, and by far the most popular and widely utilized purpose of MAME.
 
:These arcade cabinets usually contain video & audio outputs.
 
:{Info needed) Perhaps Redemption Games, aka Medal games, should be in a separate category (They are usually arcade-style cabinets with electro-mechanical parts. Some may even use the same PCBs as normal arcade cabs.)
 
- '''Board Game (Electronic)'''
 
:This sort of game in real life is typically played on a tabletop.
 
:This category especially covers chess game systems from the 20th century.
 
- '''Calculator'''
 
:Is not a pocket computer.
 
:Does not have additional functions as portable organizer, etc.
 
- '''Casino'''
 
:A casino games is an arcade-type game, but primary purpose is for gambling.
 
:A typical casino game likely does not have electromechanical parts.
 
:Fruit machines can be included in this category, probably.
 
- '''Compilation'''
 
:Example: Original game was an Arcade game. Game was released as a port or part of a game compilation for PC or a Game Console.
 
:It is unclear if files of such games from these compilations (That may have a self-contained MAME build) can be ported to a PC/console and booted with the user's own MAME build (Info needed).
 
- '''Computer''' ''(See Main page, [[List of computers]], & [[Desk-Size_Computers_/_Supercomputers_/_Mainframes|Huge Computers]])''
 
:Typically requires loading external software (games or applications) from a MAME Software List.
 
:Hardware in real life typically requires external AC power.
 
:Not a handheld computer.
 
:Not a game console.
 
- '''EM Reels'''
 
:An EM Reels game is an arcade-type game, but primary purpose is gambling.
 
:Game includes electromechanical external artwork required to properly emulate the game.
 
- '''Game Console''' ''(See Main page)''
 
:Typically requires loading external software for games from a MAME Software List.
 
:Hardware in real life is required to be attached to an external display.
 
:Hardware in real life requires an external AC power.
 
:Hardware in real life requires an external controller plugged into the main console.
 
:Not a computer.
 
|
 
- '''Handheld Computer''' ''(See [[Portable Computers (Miscellaneous)|Portable Computers]])''
 
:Primary purpose of hardware is a portable computer.
 
:Can run multiple software applications, compared to a typical calculator.
 
:Not a laptop computer.
 
- '''Handheld Console''' ''(See Main page)''
 
:Primary purpose of hardware is a game console.
 
:Typically requires loading external software for games from a MAME Software List.
 
:Hardware in real life completely portable, with a self-contained display, battery, and controls.
 
- '''Handheld Game'''
 
:Primary purpose of hardware is a single portable game.
 
:All game software is self-contained within the physical unit.
 
:Does not utilize MAME Software Lists.
 
:Hardware in real life is completely portable, with a self-contained display, battery, and controls.
 
- '''[[HBMAME]]'''
 
:Game is a homebrew or hack variant of another Arcade or Handheld Console game.
 
:Game is not emulated in regular MAME; only found in HB MAME.
 
- '''[[Pinball]]'''
 
:Game includes electromechanical external artwork required to properly emulate the game.
 
:Game may include digital elements for scoring or other gameplay features.
 
- '''Plug and Play'''
 
:Primary purpose of hardware is to play games. Best examples are the Plug and Play TV game devices.
 
:Game software is self-contained within the physical unit.
 
:May utilize MAME Software Lists for adding additional games.
 
:Hardware in real life is required to be attached to an external display.
 
:Hardware in real life has self-contained controls.
 
|}
 
  
'''Note:''' Some of the aforementioned categories may have their own pages with compatibility and other information as desired.
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MAME supports arbitrary screen resolutions, refresh rates and display configurations. Multiple emulated monitors, as required by for example [[Darius (video game)|Darius]], are supported as well.
</div>
 
  
===ROM dumps===
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Individual arcade systems are specified by ''drivers'' which take the form of [[Macro (computer science)|C macros]]. These drivers specify the individual components to be emulated and how they communicate with each other. While MAME was originally written in [[C (programming language)|C]], the need for object oriented programming caused the development team to begin to compile all code as [[C++]] for MAME 0.136, taking advantage of additional features of that language in the process.<ref name="C++" />
When developers know more about a system, they often have to dump more components like ROMs and BIOSes if necessary. It's highly recommended to use a ROM management tool such as RomCenter or ClrMamePro. Without these programs, it'll take you a lot longer to find the necessary files for a game.
 
  
Something as popular as Pac-Man will probably never need newer dumps beyond the current ones because it's been continually researched from the beginning, and the ROMs have been pretty widespread, but for very rare machines, MAME will see continuous changes in the files it needs as more information is discovered about the system. You can expect these ROMs to surface online in some form, but you may as well never get them directly from the developers themselves.
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Although a great majority of the CPU emulation cores are [[Interpreter (computing)|interpretive]], MAME also supports [[dynamic recompilation]] through an intermediate language called the Universal Machine Language (UML) to increase the emulation speed. Back-end targets supported are x86 and x64. A C backend is also available to further aid verification of the correctness. CPUs emulated in this manner are SH-2, MIPS R3000 and PowerPC.
  
MAME is '''very strict''' about what components of a ROM dump it needs to even function, and it may tell you if something is wrong with the files (i.e. a failed checksum); only a ROMset with all the newest information will work in recent versions of MAME. For machines that use stuff like hard drives and optical disks to store its data, MAME has its own format called Compressed Hunks of Data (CHD) which uses a number of compression methods to reduce the size of a raw image file. This format also allows MAME to use 7-Zip archives for ROMsets in place of Zip files.
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=== Game data ===<br />The original program code and graphics and sound data need to be present so that the game can be emulated. In most arcade machines, the data is stored in read-only memory chips (ROMs), although other devices such as [[cassette tape]]s, [[floppy disk]]s, [[hard disk]]s, [[laserdisc]]s, and [[compact disc]]s are also used. The contents of most of these devices can be copied to computer files, in a process called "dumping". The resulting files are often generically called [[ROM image]]s or ROMs regardless of the kind of storage they came from. A game usually consists of multiple ROM and [[Programmable Array Logic|PAL]] images; these are collectively stored inside a single [[ZIP (file format)|ZIP file]], constituting a ROM set. In addition to the "parent" ROM set (usually chosen as the most recent "World" version of the game), games may have "clone" ROM sets with different program code, different language text intended for different markets etc. For example, ''[[Street Fighter II|Street Fighter II Turbo]]'' is considered a variant of ''Street Fighter II Champion Edition''. System boards like the [[Neo Geo (console)|Neo Geo]] that have ROMs shared between multiple games require the ROMs to be stored in "BIOS" ROM sets and named appropriately.
  
===Frontends===
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Individual ROM files are often named after labels found on the ROM chips and the position they are located on the board in the format "label.position". [[Sega]] for example use a standard labeling scheme for all the ROMs found on their arcade boards giving each unique ROM chip a unique label. "mpr12380.b2" is a ROM from the Golden Axe romset. This implies that the ROM was labeled "mpr12380" and located in position "b2" on the [[Printed circuit board|PCB]]. By using such a naming scheme it makes it easy to use MAME to identify, and often help repair, non-working [[Printed circuit board|PCBs]].
MAME used to be a command line application that was launched by a separately licensed frontend. However, with MAME relicensing as open source in 2016, the developers have since incorporated MEWUI as its built-in interface. However, it still accepts command-line parameters, allowing most frontends to keep working. You can see a list of them '''[[Frontends#MAME|here]]'''.
 
  
===History===
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Hard disks, CDs and laserdiscs are stored in a MAME-specific but documented format called the CHD (Compressed Hunks of Data).<ref>{{cite web|url=http://mamedev.org/source/src/lib/util/chd.h.html |title=MAME &#124; src/lib/util/chd.h |publisher=Mamedev.org |date= |accessdate=2012-12-20}}</ref> Some arcade machines use analog hardware, such as laserdiscs, to store and play back audio/video data such as soundtracks and cinematics. This data must be [[Video capture|capture]]d and [[codec|encoded]] into digital files that can be read by MAME. Although MAME supports [[lossless compression]] of laserdisc data, it can be argued that the digital copy is not a perfect reproduction of the analog source.
MAME was first released on February 5, 1997 by Nicola Salmoria as a Pac-Man emulator,<ref name="worldofstuart">[http://worldofstuart.excellentcontent.com/mameover.htm MAME OVER] (0.99)</ref><ref name="History">{{cite web|url=https://www.youtube.com/watch?v=VgJF18Pm7MA|title=A Brief History of Emulation: MAME|publisher=Youtube|accessdate=2018-09-14|date=2017-12-02}}</ref> but before he could do any more work on the project he handed it over to Mirko Buffoni in April 1997 after being required to do National Service in the Italian army.<ref name="worldofstuart"/> Since then, even as early as 2003, the emulator has become very extensive, with the majority of arcade system boards from the 1970s, 1980s and early 1990s supported.
 
  
MAME originally used a custom BSD license that prohibited commercial use in a few ways. This was mainly used to deter arcade operators from monetizing an emulated version of a widely available commercial title like Pac-Man. However, the MAME team didn't have the funds to afford prosecutors, so this was never effectively enforced. Through an extensive relicensing process in 2016, the project completely changed to a combination of GPL/BSD where applicable. This allowed them to merge the codebase for the MEWUI frontend into the main application starting with version 0.171 (February 2016).
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A number of games use sound chips that have not yet been emulated successfully. These games require sound samples in WAV file format for sound emulation.
  
===Support===
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MAME additionally supports artwork files in [[Portable Network Graphics|PNG format]] for bezel and overlay graphics.
You can support the efforts of MAME developers, dumpers and other stakeholders with donations or resources to procure PCBs (Printed Circuit Boards) of arcade games, and all other computing or electronic devices that have digital screen output and in most cases, audio support; upload materials such as artwork of arcade cabinets, special handheld units and pinball tables, among other hardware examples.
 
* [https://smitdogg.mameworld.info/du/donate.html The Dumping Union] (Based in the USA. Monthly donations start from $10 US.)
 
:[https://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=311481 The Dumping Union Info Page] (Info and an alternative PayPal link to send custom one-off donations with option to make it monthly.)
 
* [https://web.archive.org/web/20230711205725/http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/thanks.html Guru] (Top-quality [https://web.archive.org/web/20230522164442/http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/forsale/index.html dumper and repairer of arcade PCBs from Western Australia]. He also repairs many other electronic equipments. Better reliability than The Dumping Union. Important pages: [https://web.archive.org/web/20160331200139/http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/faq.html FAQ], [https://web.archive.org/web/20160331200505/http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/decap/index.html Decapping Status Page], [https://web.archive.org/web/20160331200203/http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/DumpingProject/wantedlist/wanted.html Wanted Dumps List], all links under 'Guru Status' drop-down menu. For custom one-off PayPal donations with option to make it monthly.)
 
* [https://www.patreon.com/user?u=4805718 CAPS0ff] (High quality chip decapping specialist. [https://twitter.com/Caps0xff He] and other people get rare, security protected arcade boards, shave the tops off the security chips, and do stuff like point lasers at them to get them to spit out the keys. Sometimes they use microscopes to read the keys off the die. 6 Patreon tiers from $1 US to $300 US, or custom amount monthly.)
 
* [https://team-europe.blogspot.com/ TeamEurope] (High quality decappers on same level as the 'Guru' guy. Probably based in Austria, also cooperates regularly with dumper Sean Riddle from the UK. Does a lot of dumping of non-arcade stuff (especially cartridges for weird / obscure systems) as well as stuff specific to European regions. Occasional [https://www.reddit.com/r/emulation/comments/9txdsz/mame_team_europe_would_like_help_funding_some/ fundraisers] occur with them. Contact by writing an email to te@crazy#2001#.33mail#.com (remove all # from the address) with the words "[Contact TE]" in the message-header.)
 
* [https://www.patreon.com/moogly Patreon] account of MAMEDev Ryan 'MooglyGuy' Holtz (It's to support the expenses of acquiring computers and other electronic hardware for MAME work.)
 
  
'''Non-monetary:'''
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== Philosophy and accuracy ==<br />The stated aim of the project is to document hardware, and so MAME takes a somewhat purist view of emulation, prohibiting programming [[hack (technology slang)|hacks]] that might make a game run improperly or run faster at the expense of emulation accuracy. Components such as CPUs are emulated at a low level (meaning individual instructions are emulated) whenever possible, and [[high-level emulation]] (HLE) is only used when a chip is completely undocumented and cannot be reverse-engineered in detail. Signal level emulation is used to emulate audio circuitry that consists of analog components.
* [https://mrdo.mameworld.info/mame_artwork.php Mr. Do!'s MAME Artwork] (Artwork uploads submitted by many archivists and device owners for use within the MAME Artwork System. The site's navigation requires a small-ish learning curve. The [https://mrdo.mameworld.info/links.php Links] page is nice. He can be contacted on [https://www.mameworld.info/ubbthreads/showprofile.php?Cat=&User=54&Number=387561&Board=news&what=showthreaded&page=&view=&sb=5&o=&fpart=&vc=1 MAMEWorld].)
 
  
==How to==
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{{Quotation|We want to document the hardware. Now a lot of people will say; "Where's your document? You just write a bunch of source code." And yes, that's true. One thing I've learned is that keeping documentation synced with source code is nearly impossible. The best proof that your documentation is right is "does this code work".|Aaron Giles|California Extreme 2008<ref>{{cite web|author=Log nu in om een reactie te plaatsen. |url=http://www.youtube.com/watch?v=Ek2ZGYv__IA |title=Aaron Giles at California Extreme 2008 – Part 2 |publisher=YouTube |date=2009-07-17 |accessdate=2012-12-20}}</ref>}}
===Convert Bin/Cue files to CHD===
 
Many emulators other than MAME are beginning to support Compressed Hunks of Data, mainly because compared to the alternatives, it offers compression (or ''better'' compression) on all fronts. [[Libretro]] is making an initiative to support them thanks to a successful bounties initiative, and in many cores such as their [[Mednafen|Beetle]] fork, they've begun rolling it out for certain platforms like Saturn and PlayStation, so people can test it.
 
  
If you're interested in trying it out for yourself, this guide will show you how to convert to the format using MAME's command-line tool called <code>chdman</code>. We'll warn you now that you will need to know how to use either a Unix shell or the command prompt in order to use it. The developers of MAME seemingly don't have plans to give <code>chdman</code> an interface, so if the thought of going back to the DOS days scares you too much, you may have to wait.
+
MAME emulates well over a thousand different [[arcade system board]]s, a majority of which are completely undocumented and custom designed to run either a single game or a very small number of them. The approach MAME takes with regards to accuracy is an incremental one; systems are emulated as accurately as they reasonably can be. Bootleg copies of games are often the first to be emulated, with proper (and copy protected) versions emulated later. Besides encryption, arcade games were usually protected with custom [[microcontroller unit]]s (MCUs) that implemented a part of the game logic or some other important functions. Emulation of these chips is preferred even when they have little or no immediately visible effect on the game itself. For example, the monster behavior in [[Bubble Bobble]] was not perfected until the code and data contained with the custom MCU was dumped through the [[decapping]] of the chip.<ref>{{cite web|url=http://mamelife.blogspot.com/2006_08_01_archive.html |title=Nicola's MAME Ramblings}}</ref> This results in the ROM set requirements changing as the games are emulated to a more and more accurate degree.
  
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
+
Portability and genericity are also important to MAME. Combined with the uncompromising stance on accuracy, this often results in high system requirements. Although a 2&nbsp;GHz processor is enough to run almost all 2D games, more recent systems and particularly systems with 3D graphics can be unplayably slow even on the fastest computers. MAME does not currently take advantage of hardware acceleration to speed up the rendering of 3D graphics, in part because of the lack of a stable cross-platform 3D API,{{Citation needed|reason=This claim needs a reliable source; OpenGL is a stable cross-platform 3D API since 1997|date=August 2012}} and in part because software rendering can in theory be an exact reproduction of the various custom 3D rendering approaches that were used in the arcade games.
|+How to <small>(terminal)</small>
 
|
 
|-
 
|
 
:''Note: Unless explicitly stated, don't type the commands word for word because you'll need to replace some values with your own.''
 
:''Also: Make sure the cue sheet points to the relative location of the binary and that it works.''
 
  
On Windows, download MAME from the official website (linked above). The Linux guides on emugen will usually provide these locations. <!-- todo: macOS instructions -->
+
== Legal status ==
  
On Windows, there should be an executable in the main directory called <code>chdman</code>. If you don't intend to keep MAME on your drive, you should type out the full path of the folder. If you intend to keep MAME, [https://www.howtogeek.com/118594/how-to-edit-your-system-path-for-easy-command-line-access/ add its directory to your path]. Because Linux packages insert shortcuts into folders assigned to the environment path, we can call it from any folder.
+
Owning and distributing MAME itself is legal in most countries, as it is merely an emulator. Companies such as [[Sony Computer Entertainment|Sony]] have attempted in court to prevent emulators from being sold, but they have been ultimately unsuccessful.<ref>{{cite web |url= http://www.wired.com/news/business/0,1367,34281,00.html |title= Court Upholds PlayStation Rival |publisher= ''[[Wired (magazine)|Wired]]'' |first= Joanna |last= Glasner |date= 10 February 2000 |accessdate= 24 September 2006}}</ref> MAME itself has thus far not been the subject of any court cases.
  
Open up the terminal and navigate to the folder containing the BIN/CUE files.
+
However, most arcade games are still covered by copyright. While it is arguably legal to transfer the data contained in ROM chips from a board you own to a personal computer, both downloading from and distributing ROMs on the Internet without permission from copyright holders is a violation of copyright laws.
  
$ cd "''path/to/folder''"
+
Some copyright holders have been indecisive regarding making licensed arcade game ROMs available to the public. For example, in 2003 Atari made MAME-compatible ROMs for 27 of its arcade games available through the internet site ''Star ROMs''. However, by 2006 that decision had been reversed, and the ROMs are no longer being sold there. At one point, various [[Capcom]] games were sold with the HotRod arcade joystick manufactured by [[Hanaho]], but this arrangement was discontinued as well.
  
<code>chdman</code> has a command called <code>createcd</code> that we'll use to create a CD-type CHD.<ref>http://manpages.ubuntu.com/manpages/trusty/man1/chdman.1.html, see createcd.</ref> Note that in the example below, "test (!)" is a placeholder and should be renamed to the name of the file.
+
Other copyright holders have released games which are no longer commercially viable free of charge to the public. ''Alien Arena'', ''[[Gridlee]]'', ''Looping'', ''[[Robby Roto]]'', ''Super Tank'' and a number of early games by [[Exidy]] (''Car Polo'', ''[[Circus (video game)|Circus]]'', ''Crash'', ''Fax'', ''Fire One'', ''Hard Hat'', ''Rip Cord'', ''Robot Bowl'', ''Side Trak'', ''[[Spectar]]'', ''[[Star Fire]]'', ''[[Targ (video game)|Targ]]'', ''[[Teeter Torture]]'', ''Top Gunner'' and ''Victory'') have been released by their copyright holders under non-commercial licenses. These games may be downloaded legally from the official MAME web site.<ref>{{cite web|title=MAME ROMs for Free Download|url=http://mamedev.org/roms/}}</ref> The Spanish arcade game developer [[Gaelco]] has also released ''World Rally'' for non-commercial use on their website.<ref>{{cite web | title = Gaelco games at home! | url = http://www.gaelco.com/english/pages/hablando/frhablan.htm }}</ref>
  
>''C:\path\to\''chdman createcd -o "test (!).chd" -i "test (!).cue"
+
== License ==
$ chdman createcd -o "test (!).chd" -i "test (!).cue"
 
  
<code>chdman</code> will now compress the cue file, and it should complete with just one CHD for you to use, either in MAME or an emulator that supports it.
+
MAME is available at no cost, including its [[source code]]. Its [[software license]] is a BSD-derivative [[copyleft]] license in that redistributions of modified versions (derivative works) must include the complete corresponding source code. However, the license states that "redistributions may not be sold, nor may they be used in a commercial product or activity". The main goal of this is to prevent arcade operators from installing MAME cabinets and profiting from the works of the original manufacturers of the game.<ref>{{cite web |url= http://mamedev.org/legal.html |title= MAME Legal Information |publisher= The MAME Development Team |first= Nicola |last= Salmoria |accessdate= 22 March 2009}}</ref> Due to the prohibition on commercial distribution MAME does not fulfill the criteria of [[free software]] as defined by the [[Free Software Foundation]]; nor does it meet the conditions of the [[Open Source Definition]].
|}
 
  
===Recompressing ZIPs to 7-Zip===
+
The MAME development team encourages people to submit their work back to the main source tree; however changes that are viewed as detracting from emulation accuracy (hacks) are not accepted. Experimental features such as [[netplay]] are also not accepted yet. Derivative builds such as MAMEUIFX<ref>{{cite web|author=Mamesick |url=http://mame32fx.altervista.org/ |title=Mameuifx |publisher=Mame32fx.altervista.org |date= |accessdate=2012-12-20}}</ref> and MAMEHub/ClientServerMAME<ref>{{cite web|url=http://www.mamehub.info/ |title=MAMEHub Homepage |publisher=Mamehub.info |date= |accessdate=2012-12-20}}</ref><ref>{{cite web|author=Jason Gauci |url=http://10ghost.blogspot.com/ |title=DigitalGhost's Blog |publisher=10ghost.blogspot.com |date= |accessdate=2012-12-20}}</ref> have been developed to cater for users desiring such features.
:''Note: If you're confident, you can delete files immediately instead of sending them to the recycle bin or trash bin using the keyboard shortcut <code>Shift</code> + <code>Delete</code>. Always back up the files if you're worried you might do it wrong.''
 
  
MAME keeps a database of romsets including what each file should be named. If the ROM dump is obtained through a ZIP file, you can uncompress the files inside and transfer them to a 7-Zip file for better compression. The 7-Zip archive HAS to have the exact same name (not the same file extension, obviously).
+
== See also ==<br />{{portal|Video games}}<br />* [[Arcade emulator]]<br />* [[MESS]]<br />* [[List of video game console emulators]]
  
In case you're wondering why 7-Zip is supported in MAME and not RAR, it's because the LZMA development kit that's developed alongside 7-Zip is in the public domain, and the MAME team uses it for CHDs along with FLAC for audio and data compression; RAR is a proprietary format that can only be decompressed by 7-Zip, not compressed to, as per an agreement with both development teams.
+
== References ==
  
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
+
{{Reflist}}
|+How to
 
| colspan=2 |
 
|-
 
! Graphical
 
|Take the zip file:
 
  
roms/
+
== External links ==<br />{{wikibooks|transwiki:MAME arcade cabinet}}
  (romset).zip/
 
    (game).(rom)
 
    (lle1).(rom)
 
    (lle2).(rom)
 
  
And uncompress it to a folder of the same name.
+
<!-- please do not add links to ROMs/bios repositories, as these most likely contain copyright violations and linking to them in Wikipedia is therefore not allowed; see [[WP:EL]] for details --><br />* {{Official website|http://mamedev.org/}}<br />* [http://www.mameworld.info/ MAMEworld] MAME resource and news site
  
roms/
+
{{DEFAULTSORT:Mame}}<br />[[Category:1997 software]]<br />[[Category:Arcade emulators]]<br />[[Category:Multi-emulators]]<br />[[Category:GP2X emulation software]]<br />[[Category:Linux emulation software]]<br />[[Category:Amiga emulation software]]<br />[[Category:Mac OS emulation software]]<br />[[Category:OS X emulation software]]<br />[[Category:Windows emulation software]]<br />[[Category:AmigaOS 4 software]]<br />[[Category:Retrocomputing]]<br />[[Category:Cross-platform software]]
  (romset).zip/
 
    (game).(rom)
 
    (lle1).(rom)
 
    (lle2).(rom)
 
  (romset)/
 
    (game).(rom)
 
    (lle1).(rom)
 
    (lle2).(rom)
 
 
 
At this point, you can safely delete the zip file.
 
 
 
Go into the folder, select all the files, and add them to a .7z archive using 7-Zip. Assuming you've installed 7-Zip with the default settings on Windows, the option to do this should come up when you right-click the files. The name of the archive must be the romset's name. The config screen may show an option to "delete files after compression". You can safely select this and, assume you do, the archive will now appear in the folder (unless you've specified a different location):
 
 
 
roms/
 
  (romset)/
 
    (romset).7z
 
 
 
Take the 7-Zip archive, move it into the roms folder, and you can safely delete the romset's folder. It should look like this.
 
 
 
roms/
 
  (romset).7z
 
 
 
Rinse and repeat for any other romsets you want to do. MAME should be able to read it.
 
|-
 
! Terminal
 
|The following is a non-destructive one-liner to decompress and recompress your files from zip to 7z. '''Please account for at least a 3:1 space requirement, and about 3 seconds time per file (give or take). Keep in mind, if you have any other folders present in the working directory it'll snag those too during the second step.'''
 
 
 
for y in *.zip; do 7z x "${y%}" -o*; done && for i in */; do 7z a "${i%/}".7z "./${i%}*"; done
 
 
 
After it's done, be sure to check and make sure the 7z and zip files' contents match before deleting both the zips and their extracted folders.
 
|}
 
 
 
==Forks==
 
===MAMEUI64===
 
MAMEUI64 is the current name of MAME32, the original MAME GUI for Windows. As it traces its lineage to MAME32 0.27 from 1997, it has additional bugs compared to mainline MAME, lacks several features of modern MAME or makes it difficult to use them via GUI, and does not scale properly to high resolutions. The MAME developers do not recommend using any derivative of MAME32 for these reasons, instead suggesting mainline MAME with an external frontend if the internal MEWUI is not sufficient.
 
 
 
:Collection of [http://www.progettosnaps.net/mameui_en.html all versions].
 
:UNOFFICIAL BUILDS − [http://www.t2e.pl/pl/466/134/466/Automatyczne-edycje?tsearch=mameui,not|plus,not|mewui,not|mameuifx MAMEUI x86/x64 unofficial builds].
 
 
 
===[[GroovyMAME]]===
 
GroovyMAME (or GroovyUME) is a fork of MAME/UME made primarily to support arcade CRT monitors for AMD cards. It also includes input lag reductions that can be taken advantage of on CRTs or LCDs. However, now that modern MAME versions support variable refresh rate monitors and the "-lowlatency" flag, there is less of a need for GrooveMAME or for other lag-reducing builds such as Shmupmame.
 
 
 
http://forum.arcadecontrols.com/index.php/board,52.0.html
 
 
 
===PinMAME===
 
[https://github.com/vpinball/pinmame/ PinMAME] is a fork of MAME32 0.76 that exclusively runs ROMs for pinball machines. It can be used to launch these ROMs standalone, like with MAME. However, unlike MAME, it also has a COM module called VPinMAME that can be used with the pinball simulator Visual Pinball, or to drive real hardware.
 
 
 
===ARCADE===
 
[http://arcade.mameworld.info/ ARCADE] is a maintenance-only continuation of the MAMEUIFX project, which was in turn forked from MAMEUI/MAME32. MAMEUIFX included unique drivers and games compared to mainline MAME, but these are now integrated into [[HBMAME]] instead.
 
 
 
*Arcade games only
 
*No mechanical games (pinball, crane games, etc)
 
*No poker, fruit, slot or gambling games
 
*No computers, consoles, terminals, appliances, etc
 
*No games that display a black screen (skeleton drivers etc)
 
 
 
===[[HBMAME]]===
 
HBMAME (HomeBrew MAME) is a derivative of MAME 0.245, and contains various hacks and homebrews.
 
 
 
*Homebrew games meant for arcade hardware, or emulators of arcade hardware
 
*Hacks of arcade games
 
*Test roms and similar that do not generate revenue
 
*Selected bootlegs that are not in MAME
 
*Games that are enhanced or improved but not suitable for MAME
 
 
 
===NegaMAME===
 
[https://babelsoft.net/products/negatron.htm#download NegaMAME] adds a command to interact with Negatron, a frontend that lets you unlock all the possibilities of machine configurations available in MAME when used with frontends (otherwise broken since 0.186). It's irrelevant for arcades emulation, but useful for emulating consoles and computers.
 
 
 
==Netplay==
 
===Downloads===
 
*[http://www.kaillera.com/files/mameppk_bin_gcc-0.119-20070914.zip MAME32 Plus Plus]
 
*[http://www.kaillera.com/download.php Kaillera]
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"|Review
 
|-
 
| '''PROS''' ||
 
*Support for up to 4 simultaneous people playing
 
*No fiddling with router settings and port forwarding
 
*Despite being old, many consider it being able to handle Kaillera the best
 
*Netplay traffic is handled by a central dedicated server that helps keep things synched
 
*Robust library of games
 
*Extremely configurable
 
*Private game chat support and public chat to speak people outside your game room
 
*Being able to drop out of a game at any time without disrupting (much) your teammate(s).
 
*Kicking/banning/muting people from your room
 
*It's a matchmaking service where you can join other people's rooms, too
 
|-
 
| '''CONS''' ||
 
*It's slightly (significantly still) prone to freezing
 
*Mapping controllers and binding keys can only be done in-game, which might be confusing to first-timers
 
*Incorrectly emulates many games, while outright not being able to emulate others, due to being based on a very old MAME version. Even MAME Kaillera builds labeled with recent MAME versions are actually very old and inaccurate versions with only the game list updated.
 
*Random, inconsistent FPS drops due to the server trying to keep everyone synched, sometimes stuttering. It's annoying, but rarely does it make it unplayable
 
*Everyone needs to have the exact same ROM version or Netplay won't work (if it somehow does, it'll desynch rather quickly)
 
*Everyone needs to have the exact same save file, or no save file at all. Else, it desynchs
 
*You need to constantly switch focus back and forth between chat and emulator window in order to chat.
 
*You will hear no sound while the window is unfocused.
 
|}
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=1 |How to
 
|-
 
|
 
#Replace the kailleraclient.dll inside the "kaillera" folder in the emulator directory
 
#Place your game(s) ZIPPED inside the "roms" folder in the emulator directory
 
#Run the emulator, then press F5 to refresh your ROM list
 
#Go to file, click Kaillera Netplay...
 
In order to configure your controllers, you need to press TAB once the game is running. Clear every key for Player 1 using "Esc", and only map the directional buttons, and buttons number 1 through 8, which should cover most standard games.
 
 
 
You may also chat in-game by pressing Home twice.
 
 
 
Also, you have to restart the emulator EVERY TIME you load a new game, or attempt to restart the current one. Else, you'll get a black screen.
 
|}
 
 
 
==References==
 
<references/>
 
 
 
==External links==
 
* [https://wiki.mamedev.org/index.php/Developer_WIPs Developer WIPs] (Official MAMEDEV.org page showcasing lists pointing to profiles and links of many MAME developers)
 
* [https://mamedev.emulab.it/haze/ Developer coverage] from [https://wiki.mamedev.org/index.php/David_Haywood David 'Haze' Haywood]. (A media-heavy blog with few articles per month on average. Goes more in-depth than MAME's changelogs and can be fun to read. Also see his [https://www.youtube.com/user/ShootBoomBoom YouTube channel] & [https://twitter.com/MameHaze Twitter feed]. Former project coordinator, 2003-2005.)
 
* [https://mamedev.emulab.it/kale/ Developer coverage] from [https://wiki.mamedev.org/index.php/Angelo_Salese Angelo 'Kale' Salese]. (Former project coordinator, 2011-2012. He mainly developed the ST-V arcade core. Also see his more regularly updated [https://www.youtube.com/user/LordKale4 YouTube channel].)
 
* [http://www.bryanmcphail.com/wp/?cat=25 Dev coverage] from Bryan 'Mish' McPhail
 
* [https://redump.net/ Dev coverage] from [http://mess.redump.net/people/duke Dirk 'Duke' Best]
 
* [https://mamedev.emulab.it/etabeta/ Dev coverage] from Fabio 'etabeta' Priuli
 
* [http://avoidspikes.blogspot.com/ Dev coverage] from Frank 'Knarfian' Palazzolo
 
* [https://web.archive.org/web/20230710083327/http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/ Dev coverage] from Guru (Mainly repairs/decaps arcade boards and provides dumps of them for MAME. [https://web.archive.org/web/20230711205654/http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/decap/index.html Decapping status page], [https://web.archive.org/web/20230522164427/http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/DumpingProject/wantedlist/wanted.html Wanted dumps list].)
 
* [http://www.lucaelia.com/mame.php Dev coverage] from Luca Elia
 
* [http://rbelmont.mameworld.info/ Dev coverage] from R. 'Arbee' Belmont (Worked often on Apple ][, /// and early Mac's emulation)
 
* [http://robbie.mameworld.info/ Dev coverage] from Roberto 'Robbie' Fresco (He usually reverse-engineers boards of old gambling games (casino/cards and pokies-style) and some arcade games, especially in foreign languages. He often works with other programmers like Grull Osgo, and occasionally with Andreas Naive, ElSemi, Tomasz Slanina, etc.)
 
* [https://mamedev.emulab.it/robiza/ Dev coverage] from Roberto 'Robiza' Zandonà (Italian blog)
 
* [http://slanina.pl/mame.html Dev coverage] from Tomasz 'Dox' Slanina
 
* [http://rants.vastheman.com/category/technology/mame/ Dev coverage] from Vas 'cuavas' Crabb (Few posts)
 
* [https://www.youtube.com/user/LambShanks YouTube channel] from [https://wiki.mamedev.org/index.php/Phil_B%27s_To-Do_List Philip Bennett] (His [http://philwip.mameworld.info/ website] is not updated anymore, but his [https://twitter.com/PhilBennett3D Twitter feed] is active. He tends to research early 3D arcade systems from the mid-1980's to 1990's, and uploads some dumps of machines and clones to MAME.)
 
* [https://m.youtube.com/channel/UCVnS-HQL-pzFku5ZVCGnvBA/videos YouTube channel] from [https://wiki.mamedev.org/index.php/MooglyGuy%27s_To-Do_List Ryan 'TheMogMiner' Holtz], [https://minecraft.gamepedia.com/Ryan_Holtz former Minecraft developer] (Note: His Twitter feed has lots of fillers unrelated to his MAME work)
 
* [https://www.youtube.com/Sterophonick YouTube channel] from [https://web.archive.org/web/20210606211134/https://sterophonick.github.io/sites Sterophonick] (Began working on 2018 Gigatron TTL Microcomputer for MAME on [https://twitter.com/sterophonick/status/1290524729825062913 Aug 4, 2020].)
 
* [https://twitter.com/aaronsgiles Twitter feed] from [https://aarongiles.com/ Aaron Giles] (His older [https://aarongiles.com/old/ Aaron's Almanac] website for MAME work was last updated in 2012. However, he "came back from the dead" to work on MAME again on [https://twitter.com/aaronsgiles/status/1286054480056786944 July 23, 2020]! Former project lead, 2005-2011. Wrote drivers for 11 CPUs, 7 sound chips, and 100+ arcade games.)
 
* [https://twitter.com/algestam Twitter feed] from Henrik 'algestam' Algestam (He is well noted for dumping and emulating those Nintendo [[Game & Watch]] LCD handheld titles to MAME)
 
* [https://forums.launchbox-app.com/topic/54987-autoboot-command-script-for-mame-swl-computer-systems Autoboot commands for both libretro core and standalone MAME]
 
 
 
'''Third-Party:'''
 
* [https://www.youtube.com/channel/UCuCqiFa48-8uJF2zvXR9nig YouTube channel] of Bob Zed (It shows many news and demonstration videos of MAME'S major updates, working hardware & software, audio & music playbacks, tutorials, among other misc topics. Many videos are grouped into playlists divided by MAME's major releases. First video on MAME coverage started in Nov 2020.)
 
* [https://www.youtube.com/channel/UC-bPUTexHdVt57iY_pnPCjA YouTube channel] of MAME Favorite Playlists (It shows simple videos on MAME's major updates, working hardware & software, artwork, control guides, and other misc topics. First video on a major MAME update started in Jul 2021.)
 
 
 
[[Category:Emulators]]
 
[[Category:Multi-emulators]]
 
[[Category:Arcade emulators]]
 
[[Category:Computer emulators]]
 
[[Category:Console emulators]]
 
[[Category:Handheld console emulators]]
 
[[Category:Home console emulators]]
 
[[Category:Windows emulation software]]
 
[[Category:Linux emulation software]]
 
[[Category:macOS emulation software]]
 
[[Category:BSD emulation software]]
 
[[Category:Netplay]]
 

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