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Emulators on Wii

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{{Infobox console|title = Nintendo Wii|logo = Wii-Console.png|developer = Nintendo|type = [[:Category:Emulators on home consoles|Home video game console]]|generation = [[:Category:Emulators on seventh-generation consoles]]|release = 2006|discontinued = 2013|predecessor = GameCube|successor = Wii U|emulated = {{✓}}}} For information on how to make them run, please see the following: https://sites.google.com/site/completesg/hacking-guide ==Multi-system==*[[Virtual Console]]*[https://github.com/raz0red/wii-mednafen WiiMednafen] - Emulates the following: GameBoy/GameBoy Color GameBoy Advance Game Gear Lynx MegaDrive/Genesis Nintendo Entertainment System (NES) Neo Geo Pocket PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx (Fast version) PC-FX Sega Master System Virtual Boy WonderSwan*[[RetroArch]]WiiMednafen has not been programmed to work in PAL sets and it will run but with black bars on top and bottom of the screen.==Arcade=====[[MAME]]===*[https://code.google.com/p/sdl-mame-wii/downloads/list SDLMAME Wii]*[http://prototeam.org/downloads/release-wii-sdlmame-full.zip SDLMAME] ==Consoles=====NES/Famicom===*[https://github.com/dborth/fceugx FCE Ultra GX]*[https://github.com/raz0red/wii-mednafen WiiMednafen] ===SNES/Super Famicom===*[https://github.com/dborth/snes9xgx Snes9x GX] ===Nintendo 64==={| class="wikitablesortable"|+Archives!Emu Name!Dolphin!Wii U
|-
! scope="col"|Filetype[https://github.com/Extrems/Not64 Not64]! scope="col"|Name{{✓}}! scope="col"|System! scope="col"|Notes{{✓}}
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|[https://code.rar|Compressed Archivegoogle.com/archive/p/mupen64gc/downloads Wii64]|{{✗}}<small> (Low Compatibility)</small>|Use WinRAR or 7-Zip to open and extract.{{~}}<small> (Low Compatibility)</small>
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|[https://github.7zcom/.7zip|Compressed Archive||Use WinRAR or 7-Zip to open and extract.|-|.zip|Compressed Archive||Use WinRAR or 7-Zip to open and extract.|-|.tar.gz|Compressed Archive||Use WinRAR or 7-Zip to open and extract.|-|.001emukidid/.part1Wii64/.r01releases Wii64 Rice]|Split Archive{{✓}}||Use WinRAR or 7-Zip to open and extract.{{✓}}
|}
There's frequent hiccups and graphical glitches in most N64 games on either emulators. Tinkering with settings might help in some cases. [https://youtu.be/I_REoKdrlfo?t=1496 (Source)]
 
===Nintendo GameCube===
*[https://github.com/FIX94/nintendont Nintendont] This requires a bit of explaining.
 
When the Nintendo Wii was launched, it introduced native backward compatibility with the GameCube, allowing memory cards and GameCube controllers to be used with GameCube games. This is widely known and it allowed [[Dolphin]] to support the Wii early in its open-source era. However, this compatibility was lost when Nintendo released newer models called the Wii: Family Edition (although the ports were merely stripped from the casing; the circuit board still contains the areas where the connectors would go, see Wikipedia's section on it) and the Wii Mini (which also lacks an SD card slot as well.) Also on the Wii U, the GameCube ports don't exist at all, only being offered afterward as a USB peripheral in order to play Super Smash Bros. for Wii U.
 
However, homebrew developer FIX94 has developed an interpreter that allows all versions of the Wii (and the Wii U) that can run homebrew to read and run GameCube games, not only from a disc, but from SD cards and USB devices too. This comes with the added benefit that more controllers are supported past the normal GameCube ones, which makes it possible to play on consoles that don't have GCN controller ports.
{| class="wikitable"|Some notable features are the ability to use other controllers like the Classic Controller, Wiimote+Disc Images|-! scope="col"|Filetype! scope="col"|Name! scope="col"|System! scope="col"|Notes|-|.iso/.img|Disk Image|Multiple||-|.ccd|CloneCD Control File|Multiple|Usually comes with .img files.|-|.bin|Binary File|Multiple|Usually accompanied withNunchuck, and used bysome HID USB controllers, a [[Cue sheet memory card emulation, playing TRIFORCE arcade games (after converted to an .cueiso)|cue sheet]], and recently Broadband Adapter emulation using the Wii's wireless communications.|===SG-1000/Master System/Genesis/Sega CD/Game Gear===|*[[Cue sheet (.cue)|.cueGenesis Plus GX]]|Cue Sheet|Multiple===Saturn===|Metadata file for .bin*[http:/.iso/www.img tracksmediafire.|-|com/download.chd|Compressed Hard Disk|[[MAME]]/[[MESS]php?gzz3n5cd0plcca9 Yabause Wii](Extremely poor performance)||-===PlayStation==={|.mdfclass="wikitable sortable"|Media Descriptor File!Emu Name|Multiple!Accurate|Disc image made from Alcohol 120%!Dolphin|-|.mds|Media Descriptor Sheet|Multiple|Similar to .cue or .ccd, but for .mdf files.|-|.ecm|Error Code Modeler|[[PlayStation Emulators|PlayStation]]|Compressed PS1 disc image, use UnECM to decompress it.!Wii U
|-
|.csoWiiSX|Compressed ISOLow|[[PlayStation Portable emulators|PlayStation Portable]]{{✗}}<small> (Low Compatibility)|Compressed PSP disc image, use UMDGen to convert to and from .iso{{✗}}<small> (Low Compatibility)
|-
|[https://github.cdicom/niuus/WiiSXRX/.gdi|CD Image|releases WiiSXRX] (Wii port of [[Sega Dreamcast emulatorsPCSX-Reloaded|DreamcastPCSXR]])|?|?|Typically used with Dreamcast, CDI is a compressed GDI?
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|[https://github.sbIcom/Mystro256/wiisxr WiiSXR] (Wii port of [[PCSX-Reloaded|PCSXR]])|CD Image?|?|Sub-channel data. Generally used in the case of PS1 for Digital Restriction Management?
|}
===PC Engine (TurboGrafx-16)===*[https://github.com/raz0red/wii-mednafen WiiMednafen] ===PC-FX==={| class="wikitablesortable"|+Tape Files!Emu Name!Dolphin!Wii U
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! scope="col"|Filetype! scope="col"|Name! scope="col"|System! scope="col"|Notes|-|[https://github.wav|Waveform Audio File Format|Tape Based Systems|Raw data in audio format†|com/raz0red/wii-mednafen WiiMednafen]|.tap|Tape File|Tape Based Systems|Raw tape data usable by appropriate emulators|-|.tzx|ZX Spectrum Tape File{{~}}<small> (Slow)</small>|Compatible Tape Based Systems {{~}}<small> ([[ZX Spectrum|ZXS]], [[Amstrad CPC|CPC]], [[Commodore 64 emulators|C64]], etc.Slow)|Prefered file type for all emulators, perfect representation|-|.cdc|CPC Digital Tape|[[Amstrad CPC|Amstrad CPC]]|Identical to the .tzx file but useable only by Amstrad CPC emulators</small>
|}
===Neo Geo CD===*[http://dommagemais.free.fr/progs/wii/NeoGeoCD/NeoCD-Wii-0.5.zip NeoCD-Wii] ===Neo Geo===*[http://www.wiibrew.org/wiki/GxGeo GxGeo] ===ColecoVision===*[http://www.twitchasylum.com/wiicolem/wiicolem-0_2.zip WiiColEm or ColEmWii] ===Intellivision===*[http://www.wiibrew.org/w/images/a/a9/JzintvWii.zip JzIntvWii] ===Magnavox Odyssey²/Videopac===*[http://www.wiibrew.org/w/images/5/5c/O2em.zip O2EM] ===Atari 2600===*[http://www.twitchasylum.com/wii2600/wii2600-0_2.zip Wii2600] ===Atari 7800===*[http://www.twitchasylum.com/wii7800/wii7800-0_3.zip Wii7800] ===Vectrex===*[http://www.wiibrew.org/w/images/2/2c/Vecxwii.zip VecxWii] ==Handhelds=====Game Boy/Color/Advance==={| class="wikitablesortable"†When listened to, the file will play white noise. If this noise is perfectly recorded on to a tape, that tape should theoretically be able to be used on a system. In practice how ever, this is more difficult to do, as any interference can potentially ruin the tape and some copy protection systems may render the re-recording unusable!Emu Name!GB/GBC!GBA!Dolphin|+ROMs!Wii U
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! scope="col"|Filetype[[mGBA]] ([https://s3.amazonaws.com/mgba/mGBA-build-latest-wii.7z Nightly Builds]) ! scope="col"|Name{{✓}}! scope="col"|System{{✓}}! scope="col"|Notes{{✓}}|{{✓}}
|-
|[https://www.nesgc-forever.com/wiki/index.php?title=Enhanced_mGBA Enhanced mGBA]|NES ROM{{✓}}|[[NES Emulators{{✓}}|NES]]{{✓}}|{{✓}}
|-
|.fds[[VisualBoy Advance#VBA-GX|Visual Boy Advance GX]]|Famicom Disk System{{✓}}|[[NES Emulators{{✓}}|NES]]{{✓}}|{{✓}}
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|.smcRIN Wii|Super Magicom{{✓}}|[[SNES emulators{{✗}}|SNES]]{{✓}}|Headered ROMs dumped from a Super Magicom copier.{{✗}}<small> (Black Screen)</small>
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|.sfc
|Super Famicom ROM
|[[SNES emulators|SNES]]
|Headerless SNES ROM
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|[https://github.mdcom/raz0red/wii-mednafen WiiMednafen]|Multi Game Doctor{{✓}}|[[Sega Genesis emulators{{✓}}|Genesis]]{{✓}}|ROMs dumped from a Multi Game Doctor{{✓}}
|-
|.smd|Super Magic Drive===Virtual Boy===|*[[Sega Genesis emulators|Genesis]]|Headered ROMs dumped from a Super Magic Drive|-|https://github.gen|Genesis ROM|[[Sega Genesis emulators|Genesis]]|Headerless Genesis ROM|-|.gg|Game Gear ROM|[[Game Gear]]||com/raz0red/wii-|.z64|Zip Diskette N64 ROM|[[Nintendo 64 emulators|Nintendo 64mednafen WiiMednafen]]|Headered N64 ROMS dumped with a Mr. Backup Z64|-|.v64|Doctor V64|[[===Nintendo 64 emulators|Nintendo 64]]DS==={|Headered N64 ROMS dumped with a Doctor V64class="wikitable sortable"|-!Emu Name|.n64!Version|N64 ROM!DSi|[[Nintendo 64 emulators|Nintendo 64]]||-|.gb|GameBoy ROM|[[Game Boy/Game Boy Color emulators|GameBoy]]||-|.gbc|GBC ROM|[[Game Boy/Game Boy Color emulators|GameBoy Color]]||-|.gba|!GBA ROM|[[Game Boy Advance emulators|GameBoy Advance]]||-|.gcm|GameCube Master Image|[[GameCube emulators|GameCube]]!Dolphin|GC disc dumped the way it's read!Wii U
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|[https://code.gczgoogle.com/p/desmumewii/downloads/list DeSmuME Wii]|r253|Compressed GameCube Disc Image{{✗}}|[[GameCube emulators{{✗}}|GameCube]]{{✗}}<small> (Very Slow/Low Compatibility)</small>|Can be either a compressed .gcm or .iso{{✗}}<small> (Very Slow/Low Compatibility)</small>
|-
|.ndsOpenDeSmuME|NDS ROM|[[Nintendo DS emulators|Nintendo DS]]||-|.wbfs|Wii Backup File System|[[Wii emulators|Wii]]|Use WBFS Manager to convert to and from .iso|-|.wad|Game Data File|[[Wii emulators|Wii]]{{✗}}<small> (WIP)</Doom|Use for Wii channels and old FPS games|-|.ngp/.ngc|NGP/C ROM|[[Neo Geo Pocket]]/[[Neo Geo Pocket|Color]]||-small>|.pce?|PC Engine ROM?|[[PC Engine]]?|?
|}
{| class="wikitable"|+Saves|-! scope="col"|Filetype! scope="col"|Name! scopeNeo Geo Pocket=="col"|System! scope="col"|Notes|*[https://github.com/raz0red/wii-|.dsv|DeSmuMe Save|mednafen WiiMednafen] (Includes a more recent fork of [[Nintendo DS emulators|NDSNeoPop]])||-|.ds1 to .ds9|DeSmuMe Save State===WonderSwan===|*[[Nintendo DS emulators|NDS]]||-|https://github.sav|Save file|Multiple||com/raz0red/wii-|.ps2|PCSX2 Memory Card|[[PlayStation 2 emulators|PS2]mednafen WiiMednafen]||-===Atari Lynx==={|.mcrclass="wikitable sortable"|Memory Card Reader!Emu Name|[[PlayStation emulators|PS1]]!Version|PS1 emulator memory card!Dolphin|-|.mpk|Memory Pack|[[Nintendo 64 emulators|Nintendo 64]]|N64 saves|-|.eep|EEPROM|[[Nintendo 64 emulators|Nintendo 64]]|N64 saves!Wii U
|-
|.st0/.sta/WiiHandy|Savestate?|Multiple{{✓}}|{{✓}}
|-
|[https://github.srmcom/raz0red/wii-mednafen WiiMednafen]|Save RAM?|[[SNES emulators|SNES]]{{✓}}<small> (same as WiiHandy)</[[Genesis]]small>|Save RAM dump, used with emulators and flashcarts{{✓}}<small> (same as WiiHandy)</small>
|}
{| class="wikitable"==Trojan LCD Game===*[https://web.archive.org/web/20090105161546/http://theconradbros.com/wp-content/uploads/2008/09/trojanwii-copy-the-contents-of-this-folder-at-the-root-of-the-sd.rar TrojanWii] (Archived, Auto-Downloads) ==Computers==|+===[[Shaders and FiltersDOSBox]]===|*[https://code.google.com/p/dosbox-wii/downloads DOSBox Wii]! scope==="col"|Filetype! scopeSinclair ZX Spectrum="col"|Name! scope="col"|System! scope="col"|Notes|*[http://fbzx-wii.googlecode.com/files/fbzx-wii-v10-bin.tar.gz FBZX Wii]|===Commodore 64===*[httpshttp://enfrodo-wii.wikipediagooglecode.orgcom/wikifiles/Cg_%28programming_language%29 c64-network.org-wii-2.4.1.bin.tar.cggz Frodo]|C for Graphics|===Commodore 65==={{no known emulators}}|Nvidia's shader format based on C's syntax.|-===MSX===|*[httpshttp://enwww.wikipediawiimsx.orgcom/wiki/GLSL index.glslphp?view=weblink&catid=35%3Acatagory-download-links&id=16%3Abluemsx-wii-v103&option=com_weblinks&Itemid=58 blueMSX-Wii===Apple I==={|OpenGL Shading Language / GLslangclass="wikitable sortable"!Emu Name!Version!Active!Accurate|!Dolphin|OpenGL only shader format based on C's syntax.!Wii U
|-
|[https:/MESS Wii|{{✗}}<small> (WIP)</en.wikipedia.org/wiki/HLSL .hlsl]small>|High-level shader language?|Windows, [[Xbox emulators|Xbox]], [[Xbox 360 emulators?|360]]?|Microsoft's proprietary DirectX only shader language, based on C's syntax.?
|}
{| class="wikitable"==Apple IIe===|+Other*[http://tinyhack.com/wii/wiiapple/wiiapple.zip WiiApple]|-! scope="col"|Filetype! scope="col"|Name! scope="col"|System! scopeCommodore Amiga==="col"|Notes|*[http://uae-wii.googlecode.com/files/uae-wii-v9.1-bin.tar.gz UAE Wii or WiiUAE]|.elf|Executable and Linkable Format===Atari 800/XL/XE/XEGS/5200===|*[[PlayStation 2 emulators|PS2]]http://[[Playstation 3 emulators|PS3]]www.twitchasylum.com/[[GameCube emulators|GC]]wiixl/[[Wii emulators|Wii]wiixl-0_1.zip WiiXL]|Typically a homebrew/small application file|===CHIP-8===|*[http://www.zophar.net/download_file/12501 Chippy] (version 2 pre-release, version 1 [http://www.pbpzophar.net/download_file/12500 here])|Perl Builder File|===Atari ST===*[[PlayStation Portable emulators|PlayStation PortableHatari]]|Game and homebrew eboot file|===NEC-PC 98 series===|*[http://www.dol|Dolphin File|[[GameCube emulators|GameCube]]mediafire.com/[[Wii emulators|?y3sasstir4tw4hq Neko Project II Wii]]|Executable|===NEC-PC 88 series===|*[http://www.zophar.cfgnet/.inidownload_file/21416 QUASI88]|Configuration File|Multiple===Amstrad CPC===|Use a text editor such as notepad/*[http://notepad-plus-plusdavid.dantoine.org/downloaddescargas/ Notepad++25 Wiikuta] to edit|-|.dll===VG 5000===|Dynamic Link Library|Multiple|Typically used for plugins*[http://emulation cores in emulators|-|dcvg5k.free.so|Shared Library|Multiple|Typically used for pluginsfr/download/emulation cores in emulatorsdcvg5k_wii_binaire.zip Dcvg5k]|-|.xml==Miscellaneous==|Extensible Markup Language|===[[MAMEScummVM]]===*[http://buildbot.scummvm.org/snapshots/[[MESS]master/wii-master-latest.tar.xz ScummVM]|Contains various information about emulated systems and ROMs.|-===KOF Flames Of Courage===|*[https://sites.hsi|XMLgoogle.com/site/egstudiogamesen/kof-flames-of-courage-like|[[MESS]v5 KOF Flames Of Courage V5]|Contains various information about ROMs.|-===Super Mario War===|*[https://github.laycom/jpzm/smwwii Super Mario War]|Layout|===Grim Fandango===*[[MAME]]https:/[[MESS]]|XML-like file used to describe the visual layout of artwork overlays and placement of emulation input/outputgbatemp.|net/threads/residualvm-wii-grim-fandango-interpreter.342214 Grim Fandango interpreter]|.nv|Non Volatile RAM===Road Fighter Remake===|*[[MAME]]http://wiibrew.org/wiki/[[MESS]RoadFighterWii Road Fighter Remake]|Created by default to store ===Wolfenstein 3D===*[httpshttp://en.wikipediawiibrew.org/wiki/Non-volatile_random-access_memory nvramWolfenstein_3D_Wii Wolfenstein_3D_Wii] of emulated systems or software in the nvram folder.|}==See also==* [[Wii emulators]]
[[Category:FAQsEmulators on consoles]][[Category:Emulators on home consoles]][[Category:Emulators on seventh-generation consoles]]
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