Difference between revisions of "Hypseus Singe"

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[https://www.youtube.com/watch?v=QCp2Uu7Pudw&lc=UgzuBl0hD7127n-vgx54AaABAg.9XlY_rSf2ZY9XmmEiJ1hrg Hypseus is essentially the Daphne codebase, so will run original ROM sets to give authentic emulation of Daphne supported games]. There are features added to Daphne that allow display enhancements, in SDL2,  over the original version. These allow it to support enhanced 4k MPEG-2 video in all games and support multiple screens to mimic the original hardware scoreboard for instance. Support for integrated bezels, hot-pluggable GameControllers, better lightgun integration and, with the 32bit upgrade on the VLDP, support for the full range on Singe 2 games (previously Singe 2 video length could cause issues). Hypseus now also runs a full 32bit overlay on all Singe games, this can be reverted (as per original Daphne Singe 1) to an 8-bit overlay via command line arguments. The diversity of overlays allows Hypseus to run Singe games which are far less resource intensive on SBCs, such as the Raspberry Pi and its kin. This also, in certain users eyes, provides a more authentic Retro look to the games over the modern 32bit versions. Singe 2 and Hypseus Singe are aimed at different audiences both in hardware and aesthetics... Gameplay, in both, is identical.
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[https://www.youtube.com/watch?v=4JZPyoFf_JE&lc=UgzuBl0hD7127n-vgx54AaABAg.9XlY_rSf2ZY9XmmEiJ1hrg Hypseus] is an SDL2 update to the DAPHNE emulator engine. It supports one game that neither Daphne nor MAME support; Goal to Go and also includes support for SINGE simulation. There are features added to Daphne that allow display enhancements, in SDL2,  over the original version. These allow it to support enhanced 4k MPEG-2 video in all games and support multiple screens to mimic the original hardware scoreboard for instance. Support for integrated bezels, hot-pluggable GameControllers, better lightgun integration and, with the 32bit upgrade on the VLDP, support for the full range on Singe 2 games. Hypseus now also runs a full 32bit overlay on all Singe games, this can be reverted (as per original Daphne Singe 1) to an 8-bit overlay via command line arguments. The diversity of overlays allows Hypseus to run Singe games which are far less resource intensive on SBCs, such as the Raspberry Pi and its kin.
  
 
==Download==
 
==Download==

Revision as of 21:42, 15 August 2023

Hypseus Singe
Hypseus-logo.png
Developer(s) DirtBagXon, contributors
Latest version 2.11.2 [+]
Active Yes
Platform(s) Windows, macOS, Raspberry Pi
Emulates LaserDisc-based Arcade Systems
License GNU GPLv3
Source code GitHub

Hypseus Singe is a fork and SDL2 version of Daphne. It includes support for SINGE simulation.

Hypseus is a sibling of Daphne.


Hypseus is an SDL2 update to the DAPHNE emulator engine. It supports one game that neither Daphne nor MAME support; Goal to Go and also includes support for SINGE simulation. There are features added to Daphne that allow display enhancements, in SDL2, over the original version. These allow it to support enhanced 4k MPEG-2 video in all games and support multiple screens to mimic the original hardware scoreboard for instance. Support for integrated bezels, hot-pluggable GameControllers, better lightgun integration and, with the 32bit upgrade on the VLDP, support for the full range on Singe 2 games. Hypseus now also runs a full 32bit overlay on all Singe games, this can be reverted (as per original Daphne Singe 1) to an 8-bit overlay via command line arguments. The diversity of overlays allows Hypseus to run Singe games which are far less resource intensive on SBCs, such as the Raspberry Pi and its kin.

Download

Windows Linux macOS Official releases

Features

  • SDL2 support
  • Updated MPEG2 decoder
  • Integrated bezels
  • Daphne and Singe 4k M2V support
  • Singe libretro path integration
  • Singe joystick, lightgun EV_ABS [mouse] support
  • Singe 2 support with full 32bit overlays
  • Sinden borders for Singe games
  • Daphne alternate overlay choices
  • SDL_GameController (hotplug) support
  • Advanced configuration and multi-joystick support
  • Software 'lair/ace' original scoreboard
  • Arduino LED original 'lair/ace' hardware scoreboard
  • Simulated scan lines
  • Windows and macOS ports