Difference between revisions of "Game engines"

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==De-compilations==
 
==De-compilations==
 
{{Main|Game engine recreations and source ports}}
 
{{Main|Game engine recreations and source ports}}
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[[Category:Content‏]]

Revision as of 22:09, 21 May 2023

Game engines WIP page...

Different types

  • Game engines - These are original game engines that can be used to play different games. Examples are Mugen, OpenBOR and AGS.
  • Game engine recreations - These are re-implementations of game engines, able to run games created for a different engine, examples are OpenMW for Morrowind.
  • Source ports - Examples are GZDoom, vkQuake, Kex Engine
  • De-compilations - aka reverse engineering.
  • Collections - These collect different engine types, an example being ScummVM that contains many recreations and source ports.

Collections

Game engines

Game engine recreations

Main article: Game engine recreations and source ports

Source ports

Main article: Game engine recreations and source ports

De-compilations

Main article: Game engine recreations and source ports