Difference between revisions of "Game engines"

From Emulation General Wiki
Jump to navigation Jump to search
Line 1: Line 1:
 
Game engines WIP page...
 
Game engines WIP page...
  
== Different types ==
+
==Different types==
 
* Game engines - These are original game engines that can be used to play different games. Examples are Mugen, OpenBOR and AGS.
 
* Game engines - These are original game engines that can be used to play different games. Examples are Mugen, OpenBOR and AGS.
 
* Game engine recreations - These are re-implementations of game engines, able to run games created for a different engine, examples are OpenMW for Morrowind.
 
* Game engine recreations - These are re-implementations of game engines, able to run games created for a different engine, examples are OpenMW for Morrowind.
 
* Source ports - Examples are GZDoom, vkQuake, Kex Engine
 
* Source ports - Examples are GZDoom, vkQuake, Kex Engine
* De-compilations - aka reverse engineering. Mario 64 PC port.
+
* De-compilations - aka reverse engineering.
 
* Collections - These collect different engine types, an example being ScummVM that contains many recreations and source ports.
 
* Collections - These collect different engine types, an example being ScummVM that contains many recreations and source ports.
  
== Collections ==
+
==Collections==
* ScummVM
+
* [[ScummVM]]
  
== Game engines ==
+
==Game engines==
* Mugen
+
* [[Mugen]]
* OpenBOR
+
* [[OpenBOR]]
 
* Adventure Game Studio
 
* Adventure Game Studio
 
* Godot
 
* Godot
 
* more...
 
* more...
  
== Game engine recreations ==
+
==Game engine recreations==
 
{{Main|Game engine recreations and source ports}}
 
{{Main|Game engine recreations and source ports}}
 +
* [[EasyRPG]]
 +
* [[Neko RPGXP Player]]
 +
* [[ResidualVM]] <small>(now merged into ScummVM)</small>
  
== Source ports ==
+
==Source ports==
 
{{Main|Game engine recreations and source ports}}
 
{{Main|Game engine recreations and source ports}}
 +
* [[Super Mario 64 Port]]
  
== De-compilations ==
+
==De-compilations==
 
{{Main|Game engine recreations and source ports}}
 
{{Main|Game engine recreations and source ports}}

Revision as of 20:16, 15 December 2021

Game engines WIP page...

Different types

  • Game engines - These are original game engines that can be used to play different games. Examples are Mugen, OpenBOR and AGS.
  • Game engine recreations - These are re-implementations of game engines, able to run games created for a different engine, examples are OpenMW for Morrowind.
  • Source ports - Examples are GZDoom, vkQuake, Kex Engine
  • De-compilations - aka reverse engineering.
  • Collections - These collect different engine types, an example being ScummVM that contains many recreations and source ports.

Collections

Game engines

Game engine recreations

Main article: Game engine recreations and source ports

Source ports

Main article: Game engine recreations and source ports

De-compilations

Main article: Game engine recreations and source ports