Difference between revisions of "Game engines"
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− | == Different types == | + | Game engine page... |
+ | |||
+ | ==Different types== | ||
* Game engines - These are original game engines that can be used to play different games. Examples are Mugen, OpenBOR and AGS. | * Game engines - These are original game engines that can be used to play different games. Examples are Mugen, OpenBOR and AGS. | ||
* Game engine recreations - These are re-implementations of game engines, able to run games created for a different engine, examples are OpenMW for Morrowind. | * Game engine recreations - These are re-implementations of game engines, able to run games created for a different engine, examples are OpenMW for Morrowind. | ||
* Source ports - Examples are GZDoom, vkQuake, Kex Engine | * Source ports - Examples are GZDoom, vkQuake, Kex Engine | ||
− | * De-compilations - aka reverse engineering | + | * De-compilations - aka reverse engineering. |
* Collections - These collect different engine types, an example being ScummVM that contains many recreations and source ports. | * Collections - These collect different engine types, an example being ScummVM that contains many recreations and source ports. | ||
− | == Collections == | + | ==Collections== |
− | * ScummVM | + | * [[ScummVM]] |
− | == Game engines == | + | ==Game engines== |
− | * Mugen | + | * [[Mugen]] |
− | * OpenBOR | + | * [[OpenBOR]] |
* Adventure Game Studio | * Adventure Game Studio | ||
* Godot | * Godot | ||
* more... | * more... | ||
− | == Game engine recreations == | + | ==Game engine recreations== |
{{Main|Game engine recreations and source ports}} | {{Main|Game engine recreations and source ports}} | ||
+ | * [[EasyRPG]] | ||
+ | * [[Neko RPGXP Player]] | ||
+ | * [[ResidualVM]] <small>(now merged into ScummVM)</small> | ||
− | == Source ports == | + | ==Source ports== |
{{Main|Game engine recreations and source ports}} | {{Main|Game engine recreations and source ports}} | ||
+ | * [[Super Mario 64 Port]] | ||
− | == De-compilations == | + | ==De-compilations== |
{{Main|Game engine recreations and source ports}} | {{Main|Game engine recreations and source ports}} | ||
+ | [[Category:Software|*]] |
Latest revision as of 09:15, 5 July 2023
Game engine page...
Contents
Different types[edit]
- Game engines - These are original game engines that can be used to play different games. Examples are Mugen, OpenBOR and AGS.
- Game engine recreations - These are re-implementations of game engines, able to run games created for a different engine, examples are OpenMW for Morrowind.
- Source ports - Examples are GZDoom, vkQuake, Kex Engine
- De-compilations - aka reverse engineering.
- Collections - These collect different engine types, an example being ScummVM that contains many recreations and source ports.
Collections[edit]
Game engines[edit]
Game engine recreations[edit]
- Main article: Game engine recreations and source ports
- EasyRPG
- Neko RPGXP Player
- ResidualVM (now merged into ScummVM)
Source ports[edit]
- Main article: Game engine recreations and source ports
De-compilations[edit]
- Main article: Game engine recreations and source ports