Difference between revisions of "Game engines"

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Game engines WIP page...
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{{WIP}}
  
== Different types ==
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Game engine page...
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==Different types==
 
* Game engines - These are original game engines that can be used to play different games. Examples are Mugen, OpenBOR and AGS.
 
* Game engines - These are original game engines that can be used to play different games. Examples are Mugen, OpenBOR and AGS.
 
* Game engine recreations - These are re-implementations of game engines, able to run games created for a different engine, examples are OpenMW for Morrowind.
 
* Game engine recreations - These are re-implementations of game engines, able to run games created for a different engine, examples are OpenMW for Morrowind.
 
* Source ports - Examples are GZDoom, vkQuake, Kex Engine
 
* Source ports - Examples are GZDoom, vkQuake, Kex Engine
* De-compilations - aka reverse engineering. Mario 64 PC port.
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* De-compilations - aka reverse engineering.
 
* Collections - These collect different engine types, an example being ScummVM that contains many recreations and source ports.
 
* Collections - These collect different engine types, an example being ScummVM that contains many recreations and source ports.
  
== Collections ==
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==Collections==
* ScummVM
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* [[ScummVM]]
  
== Game engines ==
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==Game engines==
* Mugen
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* [[Mugen]]
* OpenBOR
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* [[OpenBOR]]
 
* Adventure Game Studio
 
* Adventure Game Studio
 
* Godot
 
* Godot
 
* more...
 
* more...
  
== Game engine recreations ==
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==Game engine recreations==
 
{{Main|Game engine recreations and source ports}}
 
{{Main|Game engine recreations and source ports}}
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* [[EasyRPG]]
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* [[Neko RPGXP Player]]
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* [[ResidualVM]] <small>(now merged into ScummVM)</small>
  
== Source ports ==
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==Source ports==
 
{{Main|Game engine recreations and source ports}}
 
{{Main|Game engine recreations and source ports}}
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* [[Super Mario 64 Port]]
  
== De-compilations ==
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==De-compilations==
 
{{Main|Game engine recreations and source ports}}
 
{{Main|Game engine recreations and source ports}}
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[[Category:Software‏|*]]

Latest revision as of 09:15, 5 July 2023

Game engine page...

Different types[edit]

  • Game engines - These are original game engines that can be used to play different games. Examples are Mugen, OpenBOR and AGS.
  • Game engine recreations - These are re-implementations of game engines, able to run games created for a different engine, examples are OpenMW for Morrowind.
  • Source ports - Examples are GZDoom, vkQuake, Kex Engine
  • De-compilations - aka reverse engineering.
  • Collections - These collect different engine types, an example being ScummVM that contains many recreations and source ports.

Collections[edit]

Game engines[edit]

Game engine recreations[edit]

Main article: Game engine recreations and source ports

Source ports[edit]

Main article: Game engine recreations and source ports

De-compilations[edit]

Main article: Game engine recreations and source ports