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Game engine recreations and source ports

84 bytes added, 02:04, 10 June 2022
Single game engine: Adding the unofficial MacOS port of Ship Harkinian. Being on the SoH Discord, I already knew about this but until I found out what it's github page is, I didn't add it since it was in early development at the time.
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|Ship of Harkinian
|align=left|{{Icon|Windows|Linux|macOS|WiiU|Switch}}|[https://builds.shipofharkinian.com/job/SoH_Multibranch/job/develop Build], [https://github.com/HarbourMasters/Shipwright git]<br/>[https://github.com/HarbourMastersdcvz/Shipwright git/blob/zelda64_mac/BUILDING.md macOS fork]<br/>[https://github.com/GaryOderNichts/Shipwright Wii U fork]<br/>[https://github.com/KiritoDv/Shipwright/tree/znx Switch fork]
|{{✗}} ||{{✓}} ||{{✓}}
|The Legend of Zelda: Ocarina of Time (GameCube's N64 debug or PAL version)
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