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Game engine recreations and source ports

9,685 bytes added, 18 April
add PsyDoom. and link to the doom wiki. Remove redundant doom ports.
Sometimes a full system emulator is overkill. This is especially true when a developer only wants to get one game (or a number of games that use the same engine) working. In that case, reimplementing re-implementing that game alone would save more time than implementing the platform it runs on. These kinds of projects are common when abandonware has large communities; when the original developer has disbanded and can no longer support or update it, an effort is then made to get it running natively on newer versions of-- and/or entirely different-- operating systems and platforms.
* When the developer only has a binary to work with (and not the [[source code]]), they recreate the engine rather than port it, hence the term '''[[wikipedia:Game engine recreation|game engine recreations]]''' (or alternatively '''game engine re-implementations'''). How the developers go about this process depends on their philosophy; they may opt to decompile de-compile the original executable and have their own program rely on the original until all of its functions have been remade, at which point the original binary is no longer needed. Alternatively, they can be remade based on a clean room design, in which the project implements the abstract features without having to disassemble the original, going by how components are expected to be used rather than how the game uses them. Some engines come about simply because they were inspired by the original game, and the programmer felt confident enough that no reverse engineering was necessary to make an engine that does the same thing.* In rare cases, games are released as open-source by the publishers themselves, allowing developers to perform a '''source port''' of the code. This skips the step of figuring out how the game works. The most common example that's often used is id Software's release of Doom in 1997. It led to [[wikipedia:List of Doom source ports|so many ports being released]] that the community began to joke about what devices haven't gotten it running yet.(see [https://doomwiki.org/wiki/Source_port#Console the Doom Wiki] for a list)
Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they're not just limited to game engines either; [https://webamp.org/ Webamp] is a JavaScript application that reimplements re-implements Winamp in the web browser. These projects are almost always open-source , which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow old mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game's assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren't infringing the game's copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project. This aspect is debatable however, as some source code recreations did result in cease-and-desist letters and even lawsuits from companies such as in the case of [[re3|re3 ]] and reVC for the 3D-era ''Grand Theft Auto'' games, with Take-Two Interactive alleging that the source ports were made to facilitate piracy and that "the work is not licensed in any way"; some have speculated that the suit among others was to keep fan-made mods from getting in the way of their much-maligned ''Definitive Edition'' remasters.
For the sake of brevity, most of these projects often refer to themselves under some variety of '''fan remakes'''. The [[#External links|External links]] section has lists for a number of known and available projects.
On Linux downloading and using game engines is easy with [https://github.com/luxtorpeda-dev/luxtorpeda Luxtorpeda] - a Steam Play compatibility tool (like [[Proton]]) that allows you to run games from Steam using various different game engines and reimplementationsre-implementations. Alternatively some package managers/app stores, such as [https://flathub.org/ flatpak] and [https://snapcraft.io/ snap] include source ports.
For macOS, [https://macsourceports.com Mac Source Ports] provides many of the games below but built for Apple Silicon (or as a Universal Binary where possible), with the apps signed and notarised. For the majority of the games, you will have to provide your own game data. The data for most of the games can be purchased on GOG or Steam (The game data from Windows versions usually work ok).
 
For a work-in-progress list of source ports that work on macOS see the [[Source_Ports_on_macOS|Source Ports on macOS]] page.
== Multi game engine ==
=== Action-adventure ===
{| class="wikitable sortable" style="text-align:center;"
! scope="col" |Name
! scope="col" |Operating SystemPlatform(s)
! scope="col" |Latest Version
! scope="col" |[[libretro]]
! scope="col" |[[Recommended Emulators|Recommended]]
! scope="col" |Supported game(s)
!Genre
|-
|[http://xproger.info/projects/OpenLara/ OpenLara]<ref group="N">OpenLara was inspired by OpenTomb</ref>
| align="left" |{{Icon|Windows|Linux|macOS|Android|iOS}}{{Icon|LinuxARM|3DS|Switch|GBA|Xbox}}
|[https://github.com/XProger/OpenLara/releases git]
|{{✓}}
|{{~}}
|Tomb Raider 1–4
| rowspan="3" |Action-adventure (3rd-person)
|-
|[https://opentomb.github.io/ OpenTomb]
|{{~}}
|Tomb Raider 1 & 2 + their expansions
|}
 
=== Adventure ===
{| class="wikitable sortable" style="text-align:center;"
! scope="col" |Name
! scope="col" |Platform(s)
! scope="col" |Latest Version
! scope="col" |[[libretro]]
! scope="col" |Active
! scope="col" |[[Recommended Emulators|Recommended]]
! scope="col" |Supported game(s)
|-
|[[ScummVM]]
|Multi-platform{{Icon|Win|W9x|Lin|PSP}}{{Icon|Vita|APK|DC|Switch}}{{Icon|Wii|Haiku|AmigaOS}}{{Icon|MorphOS|RiscOS|MiNT|NDS}}
|[https://www.scummvm.org/downloads {{ScummVMVer}}]
|{{✓}}
|{{✓}}
|Adventure games and RPGs (LucasArts, Sierra, Activision, Humongous & more. Over [[Wikipedia:ScummVM#Supported games|250 games]].)
|Adventure} === Bullet Hell ==={| class="wikitable sortable" style="text-align:center;"! scope="col" |Name! scope="col" |Platform(s)! scope="col" |Latest Version! scope="col" |[[libretro]]! scope="col" |Active! scope="col" |[[Recommended Emulators|Recommended]]! scope="col" |Supported game(s)
|-
|[https://rec98.nmlgc.net ReC98: The Touhou PC-98 Restoration Project]|Multi-platform|[https://github.com/nmlgc/ReC98 git]|{{✗}}|{{✓}}|{{✗}} <small>(WIP)</small>|Touhou 1–5 (PC-98)|} === FPS ==={| class="wikitable sortable" style="text-align:center;"! scope="col" |Name! scope="col" |Platform(s)! scope="col" |Latest Version! scope="col" |[[libretro]]! scope="col" |Active! scope="col" |[[Recommended Emulators|Recommended]]! scope="col" |Supported game(s)|-|[https://m210.duke4.net BuildGDX]
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://m210.duke4.net Website]
|{{✓}}
|Blood, Duke Nukem 3D, Shadow Warrior, Powerslave/Exhumed, Redneck Rampage, Redneck Rampage Rides Again, Witchaven, Witchaven II, TekWar, Legend of the Seven Paladins
| rowspan="8" |FPS
|-
|[https://www.eduke32.com EDuke32] <br />VoidSW <ref group="N">VoidSW is included with EDuke32</ref>
|{{✗}} <small>(WIP)</small>
|Retro Games <br />(Metroid Prime 1–3 & Donkey Kong Country Returns)
|-
|Nuclide
| align="left" |{{Icon|Linux}}
|[http://www.vera-visions.com/nuclide/ Website]<br />[https://github.com/VeraVisions/nuclide git]
|{{✗}}
|{{✓}}
|{{✗}} <small>(WIP)</small>
|GoldSrc Games <br />(Half-Life, Counter-Strike 1.5, Team Fortress etc..)
|-
|openDarkEngine
|{{✗}}
|{{✗}}
|{{}}<ref group="N">XL Engine has ceased development, and has been superseded by [https://theforceengine.github.io/ The Force Engine] from the same developer</ref>
|Star Wars: Dark Forces, Daggerfall<br />''Later:'' Outlaws, Blood, Shadow Warrior
|} === Platform ==={| class="wikitable sortable" style="text-align:center;"! scope="col" |Name! scope="col" |Platform(s)! scope="col" |Latest Version! scope="col" |[[libretro]]! scope="col" |Active! scope="col" |[[Recommended Emulators|Recommended]]! scope="col" |Supported game(s)|-|[https://zdoomgithub.orgcom/index ZDoomRubberduckycooly/RSDKv5-Decompilation RSDKv5]| align="left" |{{Icon|Windows|Linux|macOS|Android|Vita|PS3}}<br/>{{Icon|NX|3DS|Wii|WiiU}}|[https://zdoomgithub.orgcom/downloads Rubberduckycooly/Sonic-1-2-2013-Decompilation Sonic 1 & 2] <br />[https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation Sonic CD] <br />[https://github.81com/Rubberduckycooly/Sonic-Mania-Decompilation Sonic Mania]
|{{✗}}
|{{✗}}<ref group="N">ZDoom has been discontinued. However the development of its replacements, GZDoom and LZDoom, is still active.</ref>
|{{✓}}
|Doom I–II, Final Doom, Heretic, Hexen: Beyond Heretic, Chex Quest I–III, Strife: Quest for {{✓}}|Sonic the SigilHedgehog 1–2, Hacx: Twitch 'n KillSonic CD and Sonic Mania.<br />(Retro Engine v5)
|-
|[http://clonekeenplus.sourceforge.net Commander Genius]
|{{✓}}
|Commander Keen in Invasion of the Vorticons, Commander Keen in Keen Dreams, Commander Keen in Goodbye Galaxy, Commander Keen in Aliens Ate My Babysitter
|} === Racing ==={| class="wikitable sortable" style="text-align:center;"! scope="col" |Name! scope="col" |Platform(s)! scope="col" |Latest Version! scope="col" |[[libretro]]! scope="col" |Active! scope="col" |[[Recommended Emulators|Recommended]]! scope="col" |Supported game(s)
|-
|OpenNFS
|{{✗}}
|{{✗}}
|{{~}}
|Need for Speed I–III, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, Need for Speed: Hot Pursuit 2
|Racing} === RPG ==={| class="wikitable sortable" style="text-align:center;"! scope="col" |Name! scope="col" |Platform(s)! scope="col" |Latest Version! scope="col" |[[libretro]]! scope="col" |Active! scope="col" |[[Recommended Emulators|Recommended]]! scope="col" |Supported game(s)|-|[[EasyRPG]]|Multi-platformalign=left|{{Icon|Win|Lin|Pandora|Vita}}{{Icon|APK|Switch|Wii|AmigaOS}}{{Icon|MorphOS|3DS}}
|[https://easyrpg.org/player/downloads {{EasyRPGVer}}]
|{{✓}}
|{{✓}}
|RPG Maker 2000/2003 games
| rowspan="6" |RPG
|-
|[https://falltergeist.org/ Falltergeist]
|{{✗}} <small>(WIP)</small>
|BioWare's Aurora engine & derivatives <br />(BioWare's 7 PC/console RPGs, Sonic Chronicles: The Dark Brotherhood, The Witcher)
|}
 
=== RTS ===
{| class="wikitable sortable" style="text-align:center;"
! scope="col" |Name
! scope="col" |Platform(s)
! scope="col" |Latest Version
! scope="col" |[[libretro]]
! scope="col" |Active
! scope="col" |[[Recommended Emulators|Recommended]]
! scope="col" |Supported game(s)
|-
|[https://openage.sft.mx openage]
|{{~}}
|Genie Engine <br />(Age of Empires, AoE II (HD), Star Wars: Galactic Battlegrounds)
| rowspan="5" |RTS
|-
|[http://www.openra.net OpenRA]
|{{✓}}
|Early Westwood games (Command & Conquer, C&C: Red Alert, Dune 2000). <br />Based on the official source code release by EA, with the goal of serving as a portable drop-in replacement for the original executables as well as a platform for mod developers.
|} === Visual Novel ==={| class="wikitable sortable" style="text-align:center;"! scope="col" |[https://rec98.nmlgc.net ReC98]Name! scope="col" |Platform(s)! scope="col" |Multi-platformLatest Version! scope="col" |[https://github.com/nmlgc/ReC98 git[libretro]]! scope="col" |{{✗}}Active! scope="col" |{{✓}}[[Recommended Emulators|{{✗}} <small>(WIP)</small>Recommended]]! scope="col" |Touhou 1–5 Supported game(PC-98s)|Bullet Hell
|-
|[https://github.com/CommitteeOfZero/impacto Impacto]
|{{✗}} <small>(WIP)</small>
|MAGES. Engine (Science Adventure games)
|Visual Novel
|-
|[https://aarongiles.com/dreamm/docs/v20/#intro-games DREAMM]
|{{Icon|Windows|macOS}}
|2.0
|{{✗}}
|{{✓}}
|{{✓}}
|LucasArts: Maniac Mansion, Zak McKracken, Indiana Jones (Last Crusade & Fate of Atlantis), Loom, Monkey Island (1 & 2 & Curse & Escape), Day of the Tentacle, Sam & Max, Full Throttle, The Dig, Grim Fandango, Rebel Assault (1 & 2), X-Wing, Tie-Fighter, Dark Forces, Afterlife
| rowspan="2" |Various
|-
|[https://opengmk.com OpenGMK]
|align="left"|{{Icon|Windows|Linux|macOS|BSD}}
|[https://github.com/OpenGMK/OpenGMK git]
|{{✗}}
|{{✓}}
|{{✓}}
|GameMaker
|}
== Single game engine = Various ===
{| class="wikitable sortable" style="text-align:center;"
! scope="col" |Name
! scope="col" |[[Recommended Emulators|Recommended]]
! scope="col" |Supported game(s)
!Genre
|-
|Open Ocarina[[DREAMM]]| align="left" |{{Icon|Windows|macOS|Linux}}|[https://github.com/blawar/ooot git]{{DREAMMVer}}
|{{✗}}
|{{✓}}
|{{✓}}|The Legend LucasArts: Maniac Mansion, Zak McKracken, Indiana Jones (Last Crusade & Fate of Zelda: Ocarina Atlantis & Infernal Machine & Desktop Adventures), Loom, Monkey Island (1 & 2 & Curse & Escape), Day of Time the Tentacle, Sam & Max, Full Throttle, The Dig, Grim Fandango, Rebel Assault (N641 & 2)| rowspan="5" |Action, X-Wing, Tie-adventureFighter, Dark Forces, Dark Forces 2 Jedi Knight, Mysteries of the Sith, Shadows of the Empire, Yoda Stories, Mortimer and the Riddles of the Medallion, Outlaws
|-
|OpenJK[https://github.com/jorio Jorio's ports of Pangea Software games]| align="left" |{{Icon|Windows|Linux|macOS}}|[https://builds.openjk.org Build]<br />[https://github.com/JACoders/OpenJK git]depending on game
|{{✗}}
|{{✓}}
|{{~}}|Star Wars Jedi Knight [https://github.com/jorio/BillyFrontier Billy Frontier], [https://github.com/jorio/Bugdom Bugdom], [https://github.com/jorio/Bugdom2 Bugdom 2], [https://github.com/jorio/CroMagRally Cro-Mag Rally], [https://github.com/jorio/MightyMike Mighty Mike (Power Pete)], [https://github.com/jorio/Nanosaur Nanosaur], [https://github.com/jorio/Nanosaur2 Nanosaur II: Jedi OutcastHatchling], Star Wars Jedi Knight[https: Jedi Academy//github.com/jorio/OttoMatic Otto Matic]
|-
|Ship of Harkinian[https://opengmk.com OpenGMK]| align="left" |{{Icon|Windows|Linux|macOS|WiiU|SwitchBSD}}|[https://www.shipofharkinian.com {{SoHVer}}]<br/>[https://github.com/HarbourMasters/Shipwright/actions Nightly builds]<br/>[https://github.com/HarbourMastersOpenGMK/Shipwright OpenGMK git]
|{{✗}}
|{{✓}}
|{{✓}}
|The Legend of Zelda: Ocarina of Time (specific PAL versions)<ref group="N">Ship of Harkinian requires either the GameCube's PAL Debug ROM (recommended), PAL Master Quest Debug ROM (for Master Quest mode's dungeons; supported as of v5.0.0), PAL Nintendo 64 v1.1 ROM (as of v7.1.0), or the regular PAL GameCube ROM (not recommended) of ''The Legend of Zelda: Ocarina of Time'' to generate an <code>oot.otr</code> file from OTRGui (from the PC download) to play it.</ref>GameMaker game engines
|-
|smstyle="white-space: nowrap;"|[https://github.com/M-HT/SR M-HT SR / SRW]| align="left" |{{Icon|Windows|Linux|macOS|SwitchPandora}}|[https://github.com/snesrevM-HT/SR/sm gitreleases depending on game]
|{{✗}}
|{{✓}}
|{{~}}
|Super Metroid
|-
|Zelda3
| align="left" |{{Icon|Windows|Linux|macOS|Switch}}
|[https://github.com/snesrev/zelda3 git]
|{{✗}}
|{{✓}}
|{{✓}Albion (1995), X-Com: UFO Defense (UFO: Enemy Unknown), X-Com: Terror from the Deep, Warcraft: Orcs & Humans, Septerra Core: Legacy of the Creator, Battle Isle 3: Shadow of the Emperor (Battle Isle 2220: Shadow of the Emperor)|== Single game engine ===== Action-adventure ==={|The Legend of Zeldaclass="wikitable sortable" style="text-align: A Link to the Pastcenter;"! scope="col" |Name! scope="col" |Platform(s)! scope="col" |Latest Version! scope="col" |[[libretro]]! scope="col" |Active! scope="col" |[[Recommended Emulators|Recommended]]! scope="col" |Supported game(s)
|-
|OpenRakisOpen Ocarina| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://github.com/OpenRakisblawar/OpenRakis ooot git]
|{{✗}}
|{{✓}}
|{{✗}} <small>(WIP)</small>
|Dune (Cryo)
| rowspan="2" |Adventure
|-
|The Ur-Quan Masters
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}
|[http://sc2.sourceforge.net/downloads.php 0.8.0]
|{{✗}}
|{{✓}}
|{{✓}}|Star Control IIThe Legend of Zelda: Ocarina of Time (N64)
|-
|Ikemen GOOpenJK
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://mugenguildbuilds.comopenjk.org Build]<br /forum>[https:/topics/ikemen-go-184152github.0.html com/JACoders/OpenJK git]
|{{✗}}
|{{✓}}
|{{~}}|Remake of the Ikemen engine that supports [[Mugen]] resources.|FightingStar Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy
|-
|xGreedShip of Harkinian| align="left" |{{Icon|Windows|Linux|macOS|WiiU|Switch}}|[https://www.doomworldshipofharkinian.com {{SoHVer}}]<br/>[https://github.com/forumHarbourMasters/Shipwright/actions Nightly builds]<br/>[https://topicgithub.com/115331-xgreed-source-port-of-the-game-in-pursuit-of-greedHarbourMasters/ doomworldShipwright git]
|{{✗}}
|{{✓}}
|{{✓}}
|In Persuit The Legend of Greed| rowspanZelda: Ocarina of Time (any PAL version)<ref group="47N" |FPS>As of v8.0.0, Ship of Harkinian supports any PAL ROM of ''The Legend of Zelda: Ocarina of Time'' for Nintendo 64 or GameCube ([https://ship.equipment SoH Compatibility Checker] to check if your ROM is supported). Launch the PC version and locate the ROM to generate an <code>oot.otr</code> file. Additionally and optionally, you can load the PAL version of the ''Master Quest'' version in the PC version to create an <code>oot-mq.otr</code> to add another game mode.</ref>
|-
|Aleph Onesm| align="left" |{{Icon|Windows|Linux|macOS|Switch}}|[https://alephonegithub.lhowon.orgcom/snesrev/download.html 1.6.2sm git]
|{{✗}}
|{{✓}}
|{{~}}|Marathon 1–2, Marathon InfinitySuper Metroid
|-
|[http://bibendovsky.github.io/bstone BStone]Zelda3| align="left" |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}}|[https://github.com/bibendovskysnesrev/zelda3 git]<br>[https://github.com/Waterdish/zelda3-android Android]<br>[https://github.com/tunip3/bstonezelda3/releases gitXbox One]<br>[https://vitadb.rinnegatamante.it/#/info/993 Vita]
|{{✗}}
|{{✓}}
|{{✓}}
|Blake Stone: Aliens The Legend of Gold, Blake StoneZelda: Planet StrikeA Link to the Past
|-
|Crispy Doom<br />Crispy HereticLink's Awakening DX HD| align="left" |{{Icon|Windows|Linux}}|[https://github.com/fabiangreffrathihm-tswow/crispyLinks-Awakening-doom/releases DX-HD git]
|{{✗}}
|{{~}}[https://www.youtube.com/watch?v=pmYgEqsds_M *]
|{{✓}}
|{{✓}The Legend of Zelda: Link's Awakening|=== FPS ==={|''Crispy Doomclass="wikitable sortable" style="text-align:'' Doom I–II, Final Doom<br />''Crispy Heretic:'' Hereticcenter;"! scope="col" |Name! scope="col" |Platform(s)! scope="col" |Latest Version! scope="col" |[[libretro]]! scope="col" |Active! scope="col" |[[Recommended Emulators|Recommended]]! scope="col" |Supported game(s)
|-
|[http://www.descent2.de D2X-XL]<br />[https://www.dxx-rebirth.com DXX-Rebirth]xGreed| align="left" |{{Icon|Windows|Linux|macOS}}|[[sourceforgehttps:projects/d2x-xl|1/www.18doomworld.76]] <br com/>[https:forum/topic/github.com/dxx115331-xgreed-source-port-of-the-game-in-pursuit-rebirth/dxxof-rebirthgreed/releases gitdoomworld]
|{{✗}}
|{{✓}}
|{{✓}}
|Descent, Descent IIIn Persuit of Greed
|-
|[https://dhewm3.org dhewm3]Aleph One| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|Amiga|Switch}}|[https://githubalephone.lhowon.comorg/dhewm/dhewm3/releases gitdownload.html 1.6.2]|{{✗}}
|{{✓}}
|{{✓}}
|{{✓}}|Doom 3 (Original)Marathon 1–2, Marathon Infinity
|-
|[http://bibendovsky.github.io/bstone BStone]| align="left" |{{Icon|Windows|Linux|macOS}}|[https://github.com/bibendovsky/bstone/releases git]|{{✗}}|{{✓}}|{{✓}}|Blake Stone: Aliens of Gold, Blake Stone: Planet Strike|-|[http://www.descent2.de D2X-XL]<br />[https://www.dxx-rebirth.com DXX-Rebirth]| align="left" |{{Icon|Windows|Linux|macOS}}|[[sourceforge:projects/d2x-xl|1.18.76]] <br />[https://github.com/dxx-rebirth/dxx-rebirth/releases git]|{{✗}}|{{✓}}|{{✓}}|Descent, Descent II|-|[https://dhewm3.org dhewm3]| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|AmigaOS|Switch}}|[https://github.com/dhewm/dhewm3/releases git]<br/>[http://hunoppc.amiga-projects.net/content/dhewm3-amigaos4 dhewm3-amigaos4]|{{✓}}|{{✓}}|{{✓}}|Doom 3 (Original)|-|[https://doom64ex.wordpress.com Doom64 EX]
| align="left" |{{Icon|Windows|Linux|macOS}}
|[[sourceforge:projects/doom64ex/files/doom64ex/2.5|2.5]]
|-
|[https://ioquake3.org ioquake3]
| align="left" |{{Icon|Windows|Linux|macOS|AmigaAmigaOS}}
|[https://ioquake3.org/get-it 1.36]
|{{✗}}
|{{✓}}
|Return to Castle Wolfenstein
|-
|realrtcw
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://www.moddb.com/mods/realrtcw-realism-mod ModDB page]
|{{✗}}
|{{~}}
|{{✓}}
|Return to Castle Wolfenstein (based on iortcw)
|-
|Linux Hexen<ref group="N" name="hexen" />
|OpenMoHAA
| align="left" |{{Icon|Windows|Linux}}
|[https://sourceforge.net/projects/openmohaa/SourceForge]
|{{✗}}
|{{✗}}
|{{✓}}
|{{✓}}
|S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Call of PripyatSeries
|-
|[http://pcex.retrohost.net PCExhumed]
| align="left" |{{Icon|Windows|Linux}}
|[https://lerppu.net/wannabethesis/pcexhumed/20230620-13623]
|{{✗}}
|{{✓}}
|{{~}}<ref group="N">PrBoom-plus is still active</ref>
|{{✓}}
|Doom 1–2I–II, Final Doom|-|PsyDoom| align="left" |{{Icon|Windows|Linux|Mac|rpi}}|[https://github.com/BodbDearg/PsyDoom git]|{{✓}}|{{✓}}|{{✓}}|Doom, Final Doom
|-
|[https://code.google.com/archive/p/quake-gamecube/ Quake GameCube]/[https://wiibrew.org/wiki/QuakeGX QuakeGX]<ref group="N">QuakeGX is a Wii port of Peter Mackay's GameCube Quake port. Both are available on the same website. A forked version of QuakeGX called [https://wiibrew.org/wiki/Quake_Wii Quake Wii] was later merged with QuakeGX.</ref>
|Quake 1
|-
|[https://wiibrew.org/wiki/QRevPAK Quake Rev PAK]<ref group="N">Quake Rev PAK (or QRevPack for short) is a collection of game engines of the ''Quake'' series that merges [https://wiibrew.org/wiki/Q1Rev Q1Rev] (''Quake 1''), [https://wiibrew.org/wiki/Q2Rev Q2Rev] (''Quake 2''), [https://wiibrew.org/wiki/Q2CTFRev Q2CTFRev] (ThreeWave Capture the Flag mod for ''Quake II''), and [https://wiibrew.org/wiki/QWRev QWRev] (''QuakeWorld'') in one. All by the same developer Izhido.</ref>
| align="left" |{{Icon|Wii}}
|[https://wii.brewology.com/downloads/download.php?id=13692&mcid=3 release 4]
|{{✗}}
|{{✓}}
|{{?}}|''Current:'' Star Wars: Dark Forces, <br />''Future:'' Outlaws
|-
|[https://disenchant.net/tyrquake Tyrquake]
|Quake 2
|-
|DXU24| align="left" |{{Icon|Windows}}|[https://youtube.com/@dxu2424?si=_gp1afLOSZMYP-iZ Modders channel]|{{✗}}|{{Y}}|Work in Progress|Deus Ex|-|Portal64: Still Alive| align="left" |{{Icon|N64}}|[https://github.com/mwpenny/portal64-still-alive/tags v0.14.0]|{{✗}}|{{Y}}|{{✓}}<abbr title="Original project taken down due to Nintendo's tools used for building the game for Nintendo 64, this one aiming to remove the requirement on proprietary code, so Nintendo will ... :)">*</abbr>|Portal|} === Horror ==={| class="wikitable sortable" style="text-align:center;"! scope="col" |Name! scope="col" |Platform(s)! scope="col" |Latest Version! scope="col" |[[libretro]]! scope="col" |Active! scope="col" |[[Recommended Emulators|Recommended]]! scope="col" |Supported game(s)|-|FNaF 1 3DS -old/obsolete-<br />[https://www.gamebrew.org/wiki/Five_Nights_at_Freddys_1_3DS FNaF 1 3DS -remastered-]<ref group="N" name="FNaF3DS">Five Nights at Freddy's 1 3DS -remastered- is an updated version of [https://gamejolt.com/games/fnaf13ds/507412 Five Nights at Freddy 1's 3DS] by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of ''Five Nights at Freddy's 2'', ''3'', and ''4'' but development stopped after the developer lost the source code for ''Five Nights at Freddy's 2'' and would have to reverse engineer it again.<sup>[[https://gamejolt.com/p/i-have-decided-to-release-the-latest-version-i-have-available-for-f-ctwvb9xilost the source code]</sup> for ''Five Nights at Freddy's 2'' and would have to reverse engineer it again. Those ports were only in a state of demonstration and were not fully playable, having incomplete A.I., gameplay, and missing screens. Download links to the latest version of these 3DS ports and the PS Vita port can be found on the [https://discord.gg/w7WcSGt old Discord server].</ref>
| align="left" |{{Icon|3DS}}
|[https://gamejolt.com/games/fnaf13ds/507412 0.2.3]<br />[https://gamejolt.com/games/fnaf13dsremastered/576273 0.3.1-pre1]
|{{✓}}
|Five Nights at Freddy's
| rowspan="5" |Horror
|-
|FNaF 1 PSP<ref group="N" name="FNaF3DS" />
| align="left" |{{Icon|PSP}}
|[[iarchivehttps://archive.org/details/fna-f-1-psp.-7z|1.3.1 Fix 1]]
|{{✗}}
|{{✗}}
|{{~}}
|Five Nights at Freddy's 4
|} === Platform ==={| class="wikitable sortable" style="text-align:center;"! scope="col" |SpaceCadetPinballName! scope="col" |Multi-Platform(s)! scope="col" |Latest Version! scope="col" |[[https://github.com/k4zmu2a/SpaceCadetPinball/ gitlibretro]]! scope="col" |{{✗}}Active! scope="col" |{{✓}}[[Recommended Emulators|{{✓}}|3D Pinball for Windows – Space CadetRecommended]]! scope="col" |PinballSupported game(s)
|-
|[https://wiibrew.org/wiki/Abe%27s_Amazing_Adventure_Wii Abe's Amazing Adventure Wii]
|{{?}}
|Abe's Amazing Adventure
| rowspan="25" |Platform
|-
|[https://wiibrew.org/wiki/Abuse_Wii Abuse Wii]
|Cave Story Engine 2
| align="left" |{{Icon|Windows|Linux|macOS|3DS|WiiU}}{{Icon|Wii|NDS}}
|[https://github.com/gameblabla/CSE2 git]<br />[[iarchivehttps://archive.org/details/CaveStoryE2|archive]]<br />[[iarchivehttps://archive.org/details/cse2wii|Wii]], [https://gbatemp.net/threads/cave-story-ds-port-based-on-cse2-decompilation.582377/ NDS]|{{✗}}<supref group="N">Cave Story Engine 2's[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txtlicence]</supref>
|{{✗}}<ref group="N">Cave Story Engine 2, or CSE2 for short, received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of ''Cave Story'', despite the original ''Cave Story'' being a freeware developed by Daisuke "Pixel" Amaya.</ref>
|{{✓}}
|Cave Story
|-
|OpenCrashWOC
| align="left" |{{Icon|Windows|Linux}}
|[https://github.com/Open-Travelers/OpenCrashWOC git]
|{{✗}}
|{{✓}}
|{{?}}
|Crash Bandicoot: Wrath Of Cortex
|-
|C1
|{{~}}
|Crash Bandicoot
|-
|C2C
| align="left" |{{Icon|Windows}}
|[https://github.com/ughman/c2c git]
|{{✗}}
|{{✗}}
|{{~}}
|Crash Bandicoot 2: Cortex Strikes Back
|-
|Jazz² Resurrection
|[http://nxengine.sourceforge.net 1.0.0.6] <br />[https://github.com/nxengine/nxengine-evo/releases git]
|{{✓}}
|{{}}
|{{✓}}
|Cave Story
|Duke Nukem II
|-
|[https://github.com/Rubberduckycooly/RSDKv5-Decompilation RSDK]| align="left" |{{Icon|Windows|Linux|macOS|Android|Vita|PS3}}<br/>{{Icon|NX|3DS|Wii}}|[https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation Sonic 1 & 2] <br />[https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation Sonic CD] <br />[https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation Sonic Mania]|{{✗}}|{{✓}}|{{✓}}|Sonic the Hedgehog 1–2, Sonic CD, Sonic Mania|-|[https://www.popot.org/get_the_games.php?game=SDLPoP SDLPoP]| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://github.com/NagyD/SDLPoP git]
|{{✗}}
|-
|smw
| align="left" |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}}|[https://github.com/snesrev/smw Gitgit] <br />[https://dlhb.gamebrew.org/switchhomebrews/supermarioworldswitch.7z Switch]
|{{✗}}
|{{✓}}
|{{~}}|Super Mario World, Super Mario All-Stars<ref group="N">In smw only the [https://github.com/snesrev/smw/blob/main/BUILDING.md#running-smb1-and-smbll Super Mario All-Stars version of Super Mario Bros. and Super Mario Bros.: The Lost Levels] are able to be ran currently.</ref>
|-
|[[Super Mario 64 Port]]
|{{✓}}
|Super Mario 64 (N64)
|-
|TheXTech
| align="left" |{{Icon|Windows|Linux|macOS|Android|Haiku|Vita}}
|[https://github.com/Wohlstand/TheXTech/releases git]
|{{✗}}
|{{✓}}
|{{✓}}
|Super Mario Bros. X<ref group="N">The Super Mario Bros. X fan game project was written in VB6 originally and being a closed source for a long time. It was founded in 2009 and supported up to 2011, later abandoned by its author. For a long time, various people hacked it and attempted to reverse-engine and make clones. After 11 years, the source code was finally open. Later, by an independent developer, it was ported from VB6 into C++ with the SDL2 library and released as "TheXTech". The TheXTech, unlike the original game engine, is cross-platform and lightweight. It's able to work on a variety of operating systems and processor architectures.</ref>
|-
|[http://www.bigorno.net/xrick xrick]
| align="left" |{{Icon|Windows|Linux|GameCube|BeOS|AmigaAmigaOS|GP32}}
|[http://www.bigorno.net/xrick/download.html #021212]
|{{✓}}
|{{✓}}
|Rick Dangerous
|-} |Jewels=== Racing ==={| alignclass="leftwikitable sortable" style=" |{{Icon|Wii}}|[httpstext-align://wiibrew.org/w/images/c/c7/Jewels-20101015.zip 1.01]center;"! scope="col" |{{✗}}Name! scope="col" |{{✗}}Platform(s)! scope="col" |{{?}}Latest Version! scope="col" |[https://www.linuxmotors.com/linux/gljewel/ gljewel[libretro]]| rowspan! scope="2col" |Puzzle|-|LemminiActive| align! scope="leftcol" |{{Icon[[Recommended Emulators|Windows|macOS}}|[https://github.com/mjfwalsh/lemmini/releases gitRecommended]]! scope="col" |{{✗}}|{{✗}}|{{✓}}|LemmingsSupported game(s)
|-
|CannonBall
|{{✓}}
|OutRun
| rowspan="11" |Racing
|-
|[https://wiibrew.org/wiki/OutRun_(Cannonball_engine) CannonBall] (Wii)
|{{✓}}
|Need for Speed II: SE
|-
|CTRPC<ref group="N">Executable title in video is "CTRPC" the video titles however are titled "Crash Team Racing - PC Port"</ref>
| align="left" |{{Icon|Windows}}
|{{na}} <small>(WIP)</small>
|{{✗}}
|{{✓}}
|{{~}}<ref group="N">According to the description of the [https://youtu.be/JG_EzHqQFJk Progress Update #2] video it will be many months (or years) away from a finished PC port</ref>
|Crash Team Racing
|-
|OpenC1
|{{✓}}
|Midnight Club II
|-
|[https://0x1f9f1.github.io/Open1560/ Open1560]
| align="left" |{{Icon|Windows}}
|[https://github.com/0x1F9F1/Open1560/releases git]
|{{✗}}
|{{✓}}
|{{✓}}
|Midtown Madness 1
|-
|[https://openswe1r.github.io OpenSWE1R]
|{{✓}}
|Stunt Car Racer (Amiga / AtariST)
|}
 
=== Real-time ===
{| class="wikitable sortable" style="text-align:center;"
! scope="col" |Name
! scope="col" |Platform(s)
! scope="col" |Latest Version
! scope="col" |[[libretro]]
! scope="col" |Active
! scope="col" |[[Recommended Emulators|Recommended]]
! scope="col" |Supported game(s)
!Genre
|-
|[http://arx-libertatis.org Arx Libertatis]Dune Dynasty| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}|[httpshttp://githubdunedynasty.com/arx/ArxLibertatis/releases gitsourceforge.net 1.5]|{{✗}}
|{{✗}}
|{{✓}}
|{{✓}}|Arx FatalisDune II: The Building of a Dynasty| rowspan="157" |RPGReal-time strategy
|-
|[httpsDune II://papermar.io/ Paper Mario]The Maker| align="left" |{{Icon|Windows|Linux|macOS}}|[https://githubdune2themaker.fundynamic.com/pmret/papermario git0.7.0]
|{{✗}}
|{{✓}}
|{{✓}}
|Paper MarioDune II: The Building of a Dynasty
|-
|Dune Legacy| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://dunelegacy.sourceforge.net/website/index.html 27.12.2022]|{{✗}}|{{✗}}|{{✗}}|Dune II: The Building of a Dynasty|-|[https://www.dfworkshopkeeperfx.net Daggerfall UnityKeeperFX]| align="left" |{{Icon|Windows|Linux|macOS}}|[https://githubkeeperfx.comnet/Interkarma/daggerfall-unity/releases gitdownloads 1.0.0]
|{{✗}}
|{{✓}}
|{{?}}|The Elder Scrolls II: DaggerfallDungeon Keeper
|-
|DevilutionXOpenDUNE| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|Haiku|Switch}}|[https://github.com/diasurgicalOpenDUNE/devilutionXOpenDUNE/releases git]
|{{✗}}
|{{✓}}
|{{✓}}
|DiabloDune II: The Building of a Dynasty
|-
|[httpshttp://githubwww.ta3d.comorg/alexbatalov/fallout1home-ce Fallout CEen.php TA3D]| align="left" |{{Icon|Windows|Linux|Android|iOS|macOS}}|[https://github.com/alexbatalovzuzuf/fallout1-ce TA3D git]
|{{✗}}
|{{}}|{{}} |Fallout 1Total Annihilation
|-
|[https://github.com/alexbatalovschombert/fallout2Project-ce Fallout 2 CEAlice Project Alice]| align="left" |{{Icon|Windows|Linux|Android|iOS|macOS}}|[https://github.com/alexbatalovschombert/fallout2Project-ce gitAlice/releases/download/v1.0.9/1.0.9.7z 1.0.9]
|{{✗}}
|{{✓}}
|{{✓}} |Fallout Victoria 2
|-
|OpenGothic[http://freesynd.sourceforge.net FreeSynd]
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https[sourceforge:projects//githubfreesynd|0.7.com/Try/OpenGothic git5]]
|{{✗}}
|{{✓}}
|{{✓}}
|Gothic II
|-
|[https://makipl.github.io/OpenVIII-monogame OpenVIII]
| align="left" |{{Icon|Windows|Linux}}<!-- planned: {{Icon|Android|iOS}} -->
|[https://github.com/MaKiPL/OpenVIII git]
|{{✗}}
|{{✓}}
|{{✗}}
|Final Fantasy VIIISyndicate (1993)| rowspan="2" |Real-time tactics
|-
|[httpshttp://opendiablo2swars.com OpenDiablo2vexillium.org Syndicate Wars Port]
| align="left" |{{Icon|Windows|Linux|macOS}}
|[httpshttp://githubswars.comvexillium.org/AbyssEngine/OpenDiablo2 git#download 0.3]|{{✗}}
|{{✗}}
|{{✓}}
|Syndicate Wars
|}
 
=== RPG ===
{| class="wikitable sortable" style="text-align:center;"
! scope="col" |Name
! scope="col" |Platform(s)
! scope="col" |Latest Version
! scope="col" |[[libretro]]
! scope="col" |Active
! scope="col" |[[Recommended Emulators|Recommended]]
! scope="col" |Supported game(s)
|-
|[http://arx-libertatis.org Arx Libertatis]
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://github.com/arx/ArxLibertatis/releases git]
|{{✗}}
|Diablo II{{✓}}|{{✓}}|Arx Fatalis
|-
|[https://openmwpyrdacor.org OpenMWitch.io/ambermoon Ambermoon.net]
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://openmwgithub.orgcom/downloads 0Pyrdacor/Ambermoon.47.0net/releases git]
|{{✗}}
|{{✓}}
|{{✓}}
|The Elder Scrolls III: MorrowindAmbermoon
|-
|OpenTESArena[https://papermar.io/ Paper Mario]
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://github.com/afritz1pmret/OpenTESArena/releases papermario git]
|{{✗}}
|{{✓}}
|{{}} <small>(WIP)</small>|The Elder Scrolls I: ArenaPaper Mario
|-
|REGoth[https://www.dfworkshop.net Daggerfall Unity]| align="left" |{{Icon|Windows|Linux|macOS}}|[https://github.com/REGothInterkarma/daggerfall-projectunity/REGoth-bs releases git]
|{{✗}}
|{{✓}}
|{{✓}}
|Gothic, Gothic The Elder Scrolls II: Daggerfall
|-
|reoneDevilutionX| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|Haiku|Switch}}|[https://github.com/seedharthadiasurgical/reonedevilutionX/ releases git]
|{{✗}}
|{{✓}}
|{{}} <small>(WIP)</small>|Star Wars: Knights of the Old Republic 1-2Diablo
|-
|Riiablo[https://github.com/alexbatalov/fallout1-ce Fallout CE]| align="left" |{{Icon|Windows|Linux|Android|iOS|macOS|Android}}|[https://github.com/collinsmith/riiabloalexbatalov/releases fallout1-ce git]
|{{✗}}
|{{✓}}
|{{?}}|Diablo IIFallout 1
|-
|Undertale Mobile Mod for iOS and Android[https://github.com/alexbatalov/fallout2-ce Fallout 2 CE]| align="left" |{{Icon|Windows|Linux|Android|iOS|macOS}}|[https://www.moddbgithub.com/modsalexbatalov/undertale-mobilefallout2-modce git]|{{✗}}
|{{✗}}
|{{✓}}
|Undertale{{✓}} |Fallout 2
|-
|Dune DynastyOpenGothic| align="left" |{{Icon|Windows|Linux|macOS}}|[httphttps://dunedynastygithub.sourceforge.netcom/Try/OpenGothic git]|{{✗}}
|{{✗}}
|{{✓}}
|Dune II: The Building of a Dynasty{{✓}}| rowspan="5" |RTSGothic II
|-
|Dune II[https: The Maker//makipl.github.io/OpenVIII-monogame OpenVIII]| align="left" |{{Icon|Windows|Linux}}<!-- planned: {{Icon|Android|iOS}} -->|[https://dune2themaker.fundynamicgithub.com/MaKiPL/OpenVIII git]
|{{✗}}
|{{✓}}
|{{}}|Dune II: The Building of a DynastyFinal Fantasy VIII
|-
|Dune Legacy[https://opendiablo2.com OpenDiablo2]| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}|[httphttps://dunelegacy.sourceforgegithub.netcom/websiteAbyssEngine/index.htmlOpenDiablo2 git]
|{{✗}}
|{{✓}}
|{{✗}}
|{{✓}}|Dune Diablo II: The Building of a Dynasty
|-
|OpenDUNE[https://openmw.org OpenMW]| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://githubopenmw.comorg/OpenDUNE/OpenDUNE/releases gitdownloads 0.47.0]|{{✗}}
|{{✗}}
|{{✓}}
|Dune II{{✓}}|The Elder Scrolls III: The Building of a DynastyMorrowind|-|[http://www.ta3d.org/home-en.php TA3D]OpenTESArena
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://github.com/zuzufafritz1/TA3D OpenTESArena/releases git]
|{{✗}}
|{{}}|{{~}}<small>(WIP)</small>|Total AnnihilationThe Elder Scrolls I: Arena
|-
|[httphttps://freesynd.sourceforge.net FreeSynd/projects/norseworld/ NorseWorld: Ragnarok]| align="left" |{{Icon|Windows|Linux|macOS}}|[[sourceforgehttps:projects/freesynd|0/github.7.5]com/Serg-Norseman/NorseWorld-Ragnarok/releases git]
|{{✗}}
|{{✗}}
|{{✗}}
|Syndicate (1993)| rowspan="2" |RTTRagnarok / Valhalla
|-
|[http://swars.vexillium.org Syndicate Wars Port]REGoth| align="left" |{{Icon|Windows|Linux|macOS}}|[httphttps://swarsgithub.vexillium.orgcom/REGoth-project/#download 0.3REGoth-bs git]|{{✗}}
|{{✗}}
|{{✓}}
|Syndicate Wars{{✓}}|Gothic, Gothic II
|-
|Minecraft PSPreone| align="left" |{{Icon|PSPWindows|Linux}}|[[iarchivehttps:minecraft-psp-2.4.2.7z|3.3//github.0]com/seedhartha/reone/ git]
|{{✗}}
|{{✓}}
|{{}}<small>(WIP)</small>|Minecraft| rowspan="12" |SandboxStar Wars: Knights of the Old Republic 1-2
|-
|[https://openrw.org OpenRW]Riiablo| align="left" |{{Icon|Windows|Linux|macOS|FreeBSDAndroid}}|[https://github.com/rwenginecollinsmith/riiablo/openrw releases git]
|{{✗}}
|{{✓}}
|{{~?}}|Grand Theft Auto IIIDiablo II
|-
|IsleDecompUndertale Mobile Mod for iOS and Android| align="left" |{{Icon|WindowsAndroid|LinuxiOS}}|[https://githubwww.moddb.com/isledecompmods/isle gitundertale-mobile-mod ModDB page]|{{✗}}
|{{✗}}
|{{✓}}
|Undertale|} === Sandbox ==={{✗}} <small>| class="wikitable sortable" style="text-align:center;"! scope="col" |Name! scope="col" |Platform(WIPs)</small>! scope="col" |Latest Version! scope="col" |[[libretro]]! scope="col" |Active! scope="col" |[[Recommended Emulators|Recommended]]! scope="col" |Lego IslandSupported game(s)
|-
|Minecraft PSP Minecraft
| align="left" |{{Icon|PSP}}
|[[iarchive:psp-minecraft.-7z|3.0.0]]|{{✗}}|{{✗}}|{{✗}}|Minecraft|-|re3<ref group="N" name="re3">re3 and reVC have been taken down by Take-Two again. This also includes GaryOderNichts's Wii U ports, Graber's Switch ports, and the PS Vita ports of re3 and reVC.</ref>| align="left" |{{Icon|Windows|Linux|macOS}}|[https://web.archive.org/webdetails/20210923101046/https://githubminecraft-psp-2.4.com/GTAmodding/re3] <br />[https://web2.archive7z 3.org/web/20210906122256/https://github3.com/GTAmodding/re3/tree/miami/ reVC0]
|{{✗}}
|{{✓}}
|{{✓}}
|Grand Theft Auto III, Grand Theft Auto: Vice CityMinecraft
|-
|[https://www.gamebrewopenrw.org/wiki/RE3_3DS RE3 3DS][https://gbatemp.net/threads/wip-re3-3ds-port.586374OpenRW]| align="left" |{{Icon|3DSWindows|Linux|macOS|FreeBSD}}|[https://dlhb.gamebrewgithub.orgcom/3dshomebrewsrwengine/re33ds.7z wipopenrw git]
|{{✗}}
|{{~}}
|{{~}}<ref group="N">RE3 3DS is only playable on New Nintendo 3DS/2DS but even then, there will be occasionally graphical issues and frame drops.</ref>
|Grand Theft Auto III
|-
|[https://gbatemp.net/threads/re3-nx-reverse-engineered-gta-3-for-nintendo-switch.574308/ re3-nx]<ref group="N" name="re3" /><br />[https://gbatemp.net/threads/revc-reverse-engineered-gta-vice-city-switch-port.591266/ reVC-nx]<ref group="N" name="re3" />IsleDecomp| align="left" |{{Icon|SwitchWindows|Linux}}|?[https://github.com/isledecomp/isle git]
|{{✗}}
|{{✓}}
|{{✗}} <small>(WIP)</small>
|Lego Island
|-
|PSP Minecraft
| align="left" |{{Icon|PSP}}
|[[https://archive.org/details/psp-minecraft.-7z|3.0.0]]
|{{✗}}
|{{?}}
|Grand Theft Auto III, Grand Theft Auto: Vice City
|-
|re3-vita<ref group="N" name="re3" /><br />[https://www.psx-place.com/threads/release-revc-vita-grand-theft-auto-vice-city-port-for-psvita-pstv.32927/ reVC-vita]<ref group="N" name="re3" />
| align="left" |{{Icon|Vita}}
|1.4<br />[https://store.brewology.com/vita/ahomebrew.php?brewid=906 1.1]
|{{✗}}
|{{✗}}
|{{?}}|Grand Theft Auto III, Grand Theft Auto: Vice CityMinecraft
|-
|[https://gbatemp.net/threads/[re3-wiiu-gta-iii-wii-u-port.579827/ ]]<br> [[re3-wiiu|reVC]]<ref group="N" name="re3" /><br />[https://gbatemp.net/threads/revc-wiiu-gta-vice-city-wiire3 and reVC have been taken down by Take-u-portTwo again.592998/ This also includes GaryOderNichts's Wii U ports, Graber's Switch ports, and the PS Vita ports of re3 and reVC-wiiu].</ref group="N" name="re3" />| align="left" |{{Icon|WiiU}}Multi-platform|2021-02-01<br />?Depends on port
|{{✗}}
|{{✗}}
|{{?}}
|Grand Theft Auto III, Grand Theft Auto: Vice City
|-
|{{?}}
|3D Voxel Engine (Minecraft)
|} === Sim ==={| class="wikitable sortable" style="text-align:center;"! scope="col" |Name! scope="col" |Platform(s)! scope="col" |Latest Version! scope="col" |[[libretro]]! scope="col" |Active! scope="col" |[[Recommended Emulators|Recommended]]! scope="col" |Supported game(s)!Genre|-|OpenTyrian[https://bitbucket.org/dalerank/caesaria/wiki/Home CaesarIA]| align="left" |{{Icon|Windows|Linux|macOS|Android|Haiku}}|[https[sourceforge:projects/opencaesar3/githubfiles|0.com/opentyrian/opentyrian/releases git5]](2016)
|{{✗}}
|{{✓}}
|{{✓}}
|Tyrian
| rowspan="2" |Shoot 'em up
|-
|OpenTyrianWii
| align="left" |{{Icon|Wii}}
|[https://code.google.com/archive/p/opentyrian-wii/downloads 1.7]
|{{✗}}
|{{✗}}
|{{?}}Caesar III|Tyrianrowspan="2" |City-building
|-
|PyTouhou[https://github.com/bvschaik/julius Julius]<br />[https://github.com/Keriew/augustus Augustus] <small>(Gameplay changes)</small>| align="left" |{{Icon|Windows|Linux|macOS|HaikuVita|PandoraSwitch}}|[https://pytouhougithub.com/bvschaik/julius/releases 1.7]<br />[https://github.com/Keriew/augustus/releases 3.0.1]|{{✗}}|{{✓}}|{{✓}}|Caesar III|-|[http://corsixth.linkmauvecom CorsixTH]| align="left" |{{Icon|Windows|Linux|macOS|BSD}}|[https://github.frcom/CorsixTH/CorsixTH/ Websitereleases git]
|{{✗}}
|{{✓}}
|{{}} <small>(WIP)</small>|Touhou 6Theme Hospital|rowspan="35" |Bullet HellConstruction/Management
|-
|Th06[https://www.reddit.com/r/locomotion OpenLoco]
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://github.com/happyhavocOpenRCT2/th06 OpenLoco/releases git]
|{{✗}}
|{{✓}}
|{{}} <small>(WIP)</small>|Touhou 6Chris Sawyer's Locomotion
|-
|[https://m.newsmth.net/article/TouHou/single/11992 uth05win]| align="left" |{{Icon|Windows}}|[https://github.com/Wintiger0222/uth05win git]|{{✗}}|{{✗}}|{{✗}}|Touhou 5|-|[https://bitbucketopenrct2.org/dalerank/caesaria/wiki/Home CaesarIAOpenRCT2]| align="left" |{{Icon|Windows|Linux|macOS|AndroidFreeBSD|Haiku}}OpenBSD|[[sourceforge:projects/opencaesar3/files|0.5]] (2016)|{{✗}}|{{✗}}|{{✗Android}}|Caesar III| rowspan="2" |Sim - City-building|-|[https://github.com/bvschaik/julius Julius]<br />[https://github.com/KeriewOpenRCT2/augustus Augustus] <small>(Gameplay changes)</small>| align="left" |{{Icon|Windows|Linux|macOS|Vita|Switch}}|[https://github.com/bvschaik/juliusOpenRCT2/releases 1.7]<br />[https://github.com/Keriew/augustus/releases 3.0.1git]
|{{✗}}
|{{✓}}
|{{✓}}
|Caesar IIIRollerCoaster Tycoon 2 (with RCT1 and expansions from both games being importable) or RollerCoaster Tycoon Classic (as of v0.4.2)
|-
|[httphttps://corsixthwww.openttd.com CorsixTHorg OpenTTD]| align="left" |{{Icon|Windows|Linux|macOS|BSD}}|[https://github.com/CorsixTHOpenTTD/CorsixTHOpenTTD/releases git]
|{{✗}}
|{{✓}}
|{{✓}}
|Theme Hospital| rowspan="5" |Sim - Construction/Management|-|[https://www.reddit.com/r/locomotion OpenLoco]| align="left" |{{Icon|Windows|Linux|macOS}}|[https://github.com/OpenRCT2/OpenLoco/releases git]|{{✗}}|{{✓}}|{{✓}}|Chris Sawyer's Locomotion|-|[https://openrct2.org OpenRCT2]| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|OpenBSD|Android}}|[https://github.com/OpenRCT2/OpenRCT2/releases git]|{{✗}}|{{✓}}|{{✓}}|RollerCoaster Tycoon 2 (with RCT1 and expansions from both games being importable) or RollerCoaster Tycoon Classic (as of v0.4.2)|-|[https://www.openttd.org/en OpenTTD]| align="left" |{{Icon|Windows|Linux|macOS}}|[https://github.com/OpenTTD/OpenTTD/releases git]|{{✗}}|{{✓}}|{{✓}}|Transport Tycoon Deluxe
|-
|[https://wiibrew.org/wiki/OpenTTD OpenTTD] (Wii)
|{{✓}}
|Terminal Velocity, Fury3
|Sim - Flight Combat
|-
|[https://laingame.net/ LainTSX]| align="left" |{{Icon|Web}}|[https://github.com/ad044/lainTSX git]|{{✗}}|{{✓}}|{{✓}}|Lain PSX| rowspan="2" |Interactive fiction|-|[https://laingame.net/ Lain Bootleg Remake]| align="left" |{{Icon|Windows|Linux|macOS}}|[https://github.com/ad044/lain-bootleg-bootleg git]|{{✗}}|{{✓}}|{{✓}}|Lain Bootleg|} === TBS ==={| class="wikitable sortable" style="text-align:center;"! scope="col" |Name! scope="col" |Platform(s)! scope="col" |Latest Version! scope="col" |[[libretro]]! scope="col" |Active! scope="col" |[[Recommended Emulators|Recommended]]! scope="col" |Supported game(s)|-|[https://ctp2.darkdust.net civctp2]| align="left" |{{Icon|Windows|Linux|Pandora|Pyra}}
|[https://github.com/civctp2/civctp2/releases git] <br />([https://github.com/ptitSeb/ctp2 ctp2] for Linux/Pandora/Pyra)
|{{✗}}
|{{✓}}
|Call to Power II
| rowspan="6" |TBS
|-
|[httphttps://web.archive.org/web/20181127195119/https://www.civone.org / CivOne]
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://github.com/SWY1985/CivOne git]
|Heroes of Might and Magic II
|-
|OpenEnroth| align="left" |{{Icon|Windows|Linux|macOS}}|[https://github.com/OpenEnroth/OpenEnroth git]|{{✗}}|{{✓}}|{{✓}}|Might and Magic VII|-|[https://openxcom.org OpenXcom]
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://openxcom.org/git-builds git]
|{{✓}}
|Heroes of Might and Magic III
|-} |max_vita=== Visual Novel ==={| class="wikitable sortable" style="text-align:center;"! scope="leftcol" |{{IconName! scope="col" |Vita}}Platform(s)! scope="col" |Latest Version! scope="col" |[https://github.com/fgsfdsfgs/max_vita/releases git[libretro]]! scope="col" |{{✗}}Active! scope="col" |{{✓}}[[Recommended Emulators|{{✓}}|Max PayneRecommended]]! scope="col" |TPSSupported game(s)
|-
|DDLC-LOVE
|{{✓}}<ref group="N">DDLC-LOVE is a DDLC! port programmed in Lua. Even in its final release, there may be issues DDLC-LOVE may not have been able to fix but it's still playable. The developer recommends PS Vita users to use Doki-Doki-Literature-Club-Vita for the full DDLC! desktop experience including mod support.</ref>
|Doki Doki Literature Club!
| rowspan="3" |Visual Novel
|-
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita Doki-Doki-Literature-Club-Vita]
|{{✗}}
|{{✓}}
|{{~}} <small>(WIP)</small> <ref group="N">No longer needed as the game has been released on PC.</ref>
|ChäoS;HEAd NoAH
|} === Miscellaneous ==={| class="wikitable sortable" style="text-align:center;"! scope="col" |Name! scope="col" |Platform(s)! scope="col" |Latest Version! scope="col" |[[libretro]]! scope="col" |Active! scope="col" |[[Recommended Emulators|Recommended]]! scope="col" |Supported game(s)!Genre|-|TheXTechPyTouhou| align="left" |{{Icon|Windows|Linux|macOS|Android|Haiku|VitaPandora}}|[https://githubpytouhou.linkmauve.com/Wohlstand/TheXTechfr/releases gitWebsite]
|{{✗}}
|{{✓}}
|{{}}|Super Mario Bros. X<ref group="N"small>The Super Mario Bros. X fan game project was written in VB6 originally and being a closed source for a long time. It was founded in 2009 and supported up to 2011, later abandoned by its author. For a long time, various people hacked it and attempted to reverse-engine and make clones. After 11 years, the source code was finally open. Later, by an independent developer, it was ported from VB6 into C++ with the SDL2 library and released as "TheXTech". The TheXTech, unlike the original game engine, is cross-platform and lightweight. It's able to work on a variety of operating systems and processor architectures.(WIP)</refsmall>|PlatformTouhou 6| rowspan="3" |Bullet Hell
|-
|[https://laingame.net/ LainTSX]Th06| align="left" |{{Icon|WebWindows|Linux|macOS}}|[https://github.com/ad044happyhavoc/lainTSX th06 git]
|{{✗}}
|{{✓}}
|{{}}<small>(WIP)</small>|Lain PSXTouhou 6| rowspan-|[https://m.newsmth.net/article/TouHou/single/11992 uth05win]| align="2left" |Miscellaneous{{Icon|Windows}}|[https://github.com/Wintiger0222/uth05win git]|{{✗}}|{{✗}}|{{✗}}|Touhou 5
|-
|[https://laingame.net/ Lain Bootleg Remake]Ikemen GO
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://githubmugenguild.com/ad044forum/topics/lainikemen-bootleggo-bootleg 184152.0.html git]|{{✗}}|{{✓}}|{{✓}}|Remake of the Ikemen engine that supports [[Mugen]] resources.| rowspan="1" |Fighting|-|SpaceCadetPinball| align="left" |{{Icon|Windows|Linux|macOS|Android|}}{{Icon|Vita|Wii|WiiU|3DS|NX}}{{Icon|AmigaOS|MorphOS|Web}}|[https://github.com/k4zmu2a/SpaceCadetPinball/ git]
|{{✗}}
|{{✓}}
|{{✓}}
|Lain Bootleg3D Pinball for Windows – Space Cadet|Pinball
|-
|Jewels
| align="left" |{{Icon|Wii}}
|[https://wiibrew.org/w/images/c/c7/Jewels-20101015.zip 1.01]
|{{✗}}
|{{✗}}
|{{?}}
|[https://www.linuxmotors.com/linux/gljewel/ gljewel]
| rowspan="2" |Puzzle
|-
|Lemmini
| align="left" |{{Icon|Windows|macOS}}
|[https://github.com/mjfwalsh/lemmini/releases git]
|{{✗}}
|{{✗}}
|{{✓}}
|Lemmings
|-
|LSD: Revamped
| align="left" |{{Icon|Windows|macOS|Linux}}
|[https://lsdrevamped.net/ 0.2.0]
|{{✗}}
|{{✓}}
|{{✓}}
|LSD: Dream Emulator
| rowspan="1" |Exploration
|-
|OpenTyrian
| align="left" |{{Icon|Windows|Linux|Android}}
|[https://github.com/opentyrian/opentyrian/releases git]
|{{✗}}
|{{✓}}
|{{✓}}
|Tyrian
| rowspan="2" |Shoot 'em up
|-
|OpenTyrianWii
| align="left" |{{Icon|Wii}}
|[https://code.google.com/archive/p/opentyrian-wii/downloads 1.7]
|{{✗}}
|{{✗}}
|{{?}}
|Tyrian
|-
|max vita
| align="left" |{{Icon|Vita}}
|[https://github.com/fgsfdsfgs/max_vita/releases git]
|{{✗}}
|{{✓}}
|{{✓}}
|Max Payne
| rowspan="1" |Third-person shooter
|}
==See also==
Game engine recreations and source ports specifically for:
Current computers/phones:* [[Source Ports on macOS|macOS]]* , [[Emulators on Android#Source ports/re-implementations|Android]]Consoles::Nintendo* [[Emulators on 3DS#Game engines|Nintendo 3DS]]* , [[Emulators on Switch#Source ports|Nintendo Switch]], [[Emulators on Wii#Miscellaneous|Wii]], [[Emulators on Wii U#Source ports|Wii U]]:Sony* [[Emulators on PS3#Game Engine Recreations|PlayStation 3]]* , [[Emulators on PSP#Game Engines|PlayStation Portable]]Legacy computers:* [[Emulators on WiiEmulators_on_Legacy_systems#Source_Ports_.28BeOS.29|BeOS]], [[Emulators_on_Legacy_systems#Source_ports_.28DOS.29|DOS]], [[Emulators_on_Legacy_systems#Source_Ports_.28OS2.29|OS/2]], [[Emulators_on_Legacy_systems#Source_Ports_.28Windows_9x.29|Windows 9x]], [[Emulators_on_Legacy_systems#Source_ports_.28Pocket_PC.29|Pocket PC]], [[Emulators_on_Legacy_systems#MiscellaneousSource_ports_.28IRIX.29|WiiIRIX]]* , [[Emulators on Wii UEmulators_on_Legacy_systems#Source portsSource_Ports_.28ST.29|Wii UAtari ST]]
==External links==
Anonymous user

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