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Game engine recreations and source ports

2,102 bytes added, 25 March
Miscellaneous: LSD: Revamped
Sometimes a full system emulator is overkill. This is especially true when a developer only wants to get one game (or a number of games that use the same engine) working. In that case, reimplementing re-implementing that game alone would save more time than implementing the platform it runs on. These kinds of projects are common when abandonware has large communities; when the original developer has disbanded and can no longer support or update it, an effort is then made to get it running natively on newer versions of-- and/or entirely different-- operating systems and platforms.
* When the developer only has a binary to work with (and not the [[source code]]), they recreate the engine rather than port it, hence the term '''[[wikipedia:Game engine recreation|game engine recreations]]''' (or alternatively '''game engine re-implementations'''). How the developers go about this process depends on their philosophy; they may opt to decompile de-compile the original executable and have their own program rely on the original until all of its functions have been remade, at which point the original binary is no longer needed. Alternatively, they can be remade based on a clean room design, in which the project implements the abstract features without having to disassemble the original, going by how components are expected to be used rather than how the game uses them. Some engines come about simply because they were inspired by the original game, and the programmer felt confident enough that no reverse engineering was necessary to make an engine that does the same thing.
* In rare cases, games are released as open-source by the publishers themselves, allowing developers to perform a '''source port''' of the code. This skips the step of figuring out how the game works. The most common example that's often used is id Software's release of Doom in 1997. It led to [[wikipedia:List of Doom source ports|so many ports being released]] that the community began to joke about what devices haven't gotten it running yet.
Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they're not just limited to game engines either; [https://webamp.org/ Webamp] is a JavaScript application that reimplements re-implements Winamp in the web browser. These projects are almost always open-source , which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow old mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game's assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren't infringing the game's copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project. This aspect is debatable however, as some source code recreations did result in cease-and-desist letters and even lawsuits from companies such as in the case of [[re3|re3 ]] and reVC for the 3D-era ''Grand Theft Auto'' games, with Take-Two Interactive alleging that the source ports were made to facilitate piracy and that "the work is not licensed in any way"; some have speculated that the suit among others was to keep fan-made mods from getting in the way of their much-maligned ''Definitive Edition'' remasters.
For the sake of brevity, most of these projects often refer to themselves under some variety of '''fan remakes'''. The [[#External links|External links]] section has lists for a number of known and available projects.
On Linux downloading and using game engines is easy with [https://github.com/luxtorpeda-dev/luxtorpeda Luxtorpeda] - a Steam Play compatibility tool (like [[Proton]]) that allows you to run games from Steam using various different game engines and reimplementationsre-implementations. Alternatively some package managers/app stores, such as [https://flathub.org/ flatpak] and [https://snapcraft.io/ snap] include source ports.
For macOS, [https://macsourceports.com Mac Source Ports] provides many of the games below but built for Apple Silicon (or as a Universal Binary where possible), with the apps signed and notarised. For the majority of the games, you will have to provide your own game data. The data for most of the games can be purchased on GOG or Steam (The game data from Windows versions usually work ok).
|-
|[http://xproger.info/projects/OpenLara/ OpenLara]<ref group="N">OpenLara was inspired by OpenTomb</ref>
| align="left" |{{Icon|Windows|Linux|macOS|Android|iOS}}{{Icon|LinuxARM|3DS|Switch|GBA|Xbox}}
|[https://github.com/XProger/OpenLara/releases git]
|{{✓}}
|{{✗}} <small>(WIP)</small>
|Retro Games <br />(Metroid Prime 1–3 & Donkey Kong Country Returns)
|-
|Nuclide
| align="left" |{{Icon|Linux}}
|[http://www.vera-visions.com/nuclide/ Website]<br />[https://github.com/VeraVisions/nuclide git]
|{{✗}}
|{{✓}}
|{{✗}} <small>(WIP)</small>
|GoldSrc Games <br />(Half-Life, Counter-Strike 1.5, Team Fortress etc..)
|-
|openDarkEngine
|{{✗}}
|{{✗}}
|{{~}}
|Need for Speed I–III, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, Need for Speed: Hot Pursuit 2
|}
 
 
=== RPG ===
|{{✓}}
|LucasArts: Maniac Mansion, Zak McKracken, Indiana Jones (Last Crusade & Fate of Atlantis & Infernal Machine & Desktop Adventures), Loom, Monkey Island (1 & 2 & Curse & Escape), Day of the Tentacle, Sam & Max, Full Throttle, The Dig, Grim Fandango, Rebel Assault (1 & 2), X-Wing, Tie-Fighter, Dark Forces, Dark Forces 2 Jedi Knight, Mysteries of the Sith, Shadows of the Empire, Yoda Stories, Mortimer and the Riddles of the Medallion, Outlaws
|-
|[https://github.com/jorio Jorio's ports of Pangea Software games]
|align="left"|{{Icon|Windows|Linux|macOS}}
|depending on game
|{{✗}}
|{{✓}}
|{{✓}}
|[https://github.com/jorio/BillyFrontier Billy Frontier], [https://github.com/jorio/Bugdom Bugdom], [https://github.com/jorio/Bugdom2 Bugdom 2], [https://github.com/jorio/CroMagRally Cro-Mag Rally], [https://github.com/jorio/MightyMike Mighty Mike (Power Pete)], [https://github.com/jorio/Nanosaur Nanosaur], [https://github.com/jorio/Nanosaur2 Nanosaur II: Hatchling], [https://github.com/jorio/OttoMatic Otto Matic]
|-
|[https://opengmk.com OpenGMK]
|-
|[https://dhewm3.org dhewm3]
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|AmigaAmigaOS|Switch}}|[https://github.com/dhewm/dhewm3/releases git]<br/>[http://hunoppc.amiga-projects.net/content/dhewm3-amigaos4 dhewm3-amigaos4]
|{{✓}}
|{{✓}}
|-
|[https://ioquake3.org ioquake3]
| align="left" |{{Icon|Windows|Linux|macOS|AmigaAmigaOS}}
|[https://ioquake3.org/get-it 1.36]
|{{✗}}
|{{✓}}
|Return to Castle Wolfenstein
|-
|realrtcw
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://www.moddb.com/mods/realrtcw-realism-mod ModDB page]
|{{✗}}
|{{~}}
|{{✓}}
|Return to Castle Wolfenstein (based on iortcw)
|-
|Linux Hexen<ref group="N" name="hexen" />
|OpenMoHAA
| align="left" |{{Icon|Windows|Linux}}
|[https://sourceforge.net/projects/openmohaa/SourceForge]
|{{✗}}
|{{✗}}
|[http://pcex.retrohost.net PCExhumed]
| align="left" |{{Icon|Windows|Linux}}
|[https://lerppu.net/wannabethesis/pcexhumed/20230620-13623]
|{{✗}}
|{{✓}}
|Quake 1
|-
|[https://wiibrew.org/wiki/QRevPAK Quake Rev PAK]<ref group="N">Quake Rev PAK (or QRevPack for short) is a collection of game engines of the ''Quake'' series that merges [https://wiibrew.org/wiki/Q1Rev Q1Rev] (''Quake 1''), [https://wiibrew.org/wiki/Q2Rev Q2Rev] (''Quake 2''), [https://wiibrew.org/wiki/Q2CTFRev Q2CTFRev] (ThreeWave Capture the Flag mod for ''Quake II''), and [https://wiibrew.org/wiki/QWRev QWRev] (''QuakeWorld'') in one. All by the same developer Izhido.</ref>
| align="left" |{{Icon|Wii}}
|[https://wii.brewology.com/downloads/download.php?id=13692&mcid=3 release 4]
|-
|Portal64: Still Alive
| align="left" |[[File:N64_logo.png{{Icon|25px]]N64}}
|[https://github.com/mwpenny/portal64-still-alive/tags v0.14.0]
|{{✗}}
|{{Y}}
|{{✓}}<abbr title="Original project taken down due to Nintendo's tools used for building the game for Nintendo 64, this one aiming to remove the requirement on proprietary code, so Nintendo will ... :)">*</abbr>
|Portal
|}
! scope="col" |Supported game(s)
|-
|FNaF 1 3DS -old/obsolete-<br />[https://www.gamebrew.org/wiki/Five_Nights_at_Freddys_1_3DS FNaF 1 3DS -remastered-]<ref group="N" name="FNaF3DS">Five Nights at Freddy's 1 3DS -remastered- is an updated version of [https://gamejolt.com/games/fnaf13ds/507412 Five Nights at Freddy 1's 3DS] by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of ''Five Nights at Freddy's 2'', ''3'', and ''4'' but development stopped after the developer lost the source code for ''Five Nights at Freddy's 2'' and would have to reverse engineer it again.<sup>[[https://gamejolt.com/p/i-have-decided-to-release-the-latest-version-i-have-available-for-f-ctwvb9xilost the source code]</sup> for ''Five Nights at Freddy's 2'' and would have to reverse engineer it again. Those ports were only in a state of demonstration and were not fully playable, having incomplete A.I., gameplay, and missing screens. Download links to the latest version of these 3DS ports and the PS Vita port can be found on the [https://discord.gg/w7WcSGt old Discord server].</ref>
| align="left" |{{Icon|3DS}}
|[https://gamejolt.com/games/fnaf13ds/507412 0.2.3]<br />[https://gamejolt.com/games/fnaf13dsremastered/576273 0.3.1-pre1]
| align="left" |{{Icon|Windows|Linux|macOS|3DS|WiiU}}{{Icon|Wii|NDS}}
|[https://github.com/gameblabla/CSE2 git]<br />[https://archive.org/details/CaveStoryE2 archive]<br />[https://archive.org/details/cse2wii Wii], [https://gbatemp.net/threads/cave-story-ds-port-based-on-cse2-decompilation.582377/ NDS]
|{{✗}}<supref group="N">Cave Story Engine 2's[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txtlicence]</supref>
|{{✗}}<ref group="N">Cave Story Engine 2, or CSE2 for short, received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of ''Cave Story'', despite the original ''Cave Story'' being a freeware developed by Daisuke "Pixel" Amaya.</ref>
|{{✓}}
|[https://github.com/wurlyfox/c1 git]
|{{✗}}
|{{}}<ref group="N">no active development on GitHub but issues section has had active discussion, development unlikely to revive though. </ref>
|{{~}}
|Crash Bandicoot
|[http://nxengine.sourceforge.net 1.0.0.6] <br />[https://github.com/nxengine/nxengine-evo/releases git]
|{{✓}}
|{{}}
|{{✓}}
|Cave Story
|-
|[http://www.bigorno.net/xrick xrick]
| align="left" |{{Icon|Windows|Linux|GameCube|BeOS|AmigaAmigaOS|GP32}}
|[http://www.bigorno.net/xrick/download.html #021212]
|{{✓}}
|Dune Dynasty
| align="left" |{{Icon|Windows|Linux}}
|[http://dunedynasty.sourceforge.net1.5]
|{{✗}}
|{{✗}}
|{{✓}}
|Dune II: The Building of a Dynasty
| rowspan="67" |Real-time strategy
|-
|Dune II: The Maker
| align="left" |{{Icon|Windows}}
|[https://dune2themaker.fundynamic.com0.7.0]
|{{✗}}
|{{✓}}
|Dune Legacy
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}
|[http://dunelegacy.sourceforge.net/website/index.html27.12.2022]
|{{✗}}
|{{✗}}
|-
|[https://keeperfx.net KeeperFX]
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://keeperfx.net/downloads 1.0.0]
|{{✗}}
|[https://github.com/OpenDUNE/OpenDUNE/releases git]
|{{✗}}
|{{}}
|{{✓}}
|Dune II: The Building of a Dynasty
|{{✗}}
|Total Annihilation
|-
|[https://github.com/schombert/Project-Alice Project Alice]
| align="left" |{{Icon|Windows|Linux}}
|[https://github.com/schombert/Project-Alice/releases/download/v1.0.9/1.0.9.7z 1.0.9]
|{{✗}}
|{{✓}}
|{{✓}}
|Victoria 2
|-
|[http://freesynd.sourceforge.net FreeSynd]
|Undertale Mobile Mod for iOS and Android
| align="left" |{{Icon|Android|iOS}}
|[https://www.moddb.com/mods/undertale-mobile-modModDB page]
|{{✗}}
|{{✗}}
|PSP Minecraft
| align="left" |{{Icon|PSP}}
|[[iarchivehttps://archive.org/details/psp-minecraft.-7z|3.0.0]]
|{{✗}}
|{{✗}}
|RollerCoaster Tycoon 2 (with RCT1 and expansions from both games being importable) or RollerCoaster Tycoon Classic (as of v0.4.2)
|-
|[https://www.openttd.org/en OpenTTD]
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://github.com/OpenTTD/OpenTTD/releases git]
|Call to Power II
|-
|[httphttps://web.archive.org/web/20181127195119/https://www.civone.org / CivOne]
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://github.com/SWY1985/CivOne git]
|{{✓}}
|Heroes of Might and Magic II
|-
|OpenEnroth
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://github.com/OpenEnroth/OpenEnroth git]
|{{✗}}
|{{✓}}
|{{✓}}
|Might and Magic VII
|-
|[https://openxcom.org OpenXcom]
|Heroes of Might and Magic III
|}
 
=== Visual Novel ===
{| class="wikitable sortable" style="text-align:center;"
|{{✗}}
|{{✓}}
|{{~}} <small>(WIP)</small> <ref group="N">No longer needed as the game has been released on PC.</ref>
|ChäoS;HEAd NoAH
|}
 
=== Miscellaneous ===
{| class="wikitable sortable" style="text-align:center;"
|{{✓}}
|Lemmings
|-
|LSD: Revamped
| align="left" |{{Icon|Windows|macOS|Linux}}
|[https://lsdrevamped.net/ 0.2.0]
|{{✗}}
|{{✓}}
|{{✓}}
|LSD: Dream Emulator
| rowspan="1" |Exploration
|-
|OpenTyrian
Anonymous user

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