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Game engine recreations and source ports

2,788 bytes added, 19:44, 21 March 2023
Single game engine: Added Freespace 2 SCP.
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Sometimes a full system emulator is overkill. This is especially true when a developer only wants to get one game (or a number of games that use the same engine) working. In that case, reimplementing that game alone would save more time than implementing the platform it runs on. These kinds of projects are common when abandonware has large communities; when the original developer has disbanded and can no longer support or update it, an effort is then made to get it running natively on newer versions of-- and/or entirely different-- operating systems and platforms.
* In rare cases, games are released as open-source by the publishers themselves, allowing developers to perform a '''source port''' of the code. This skips the step of figuring out how the game works. The most common example that's often used is id Software's release of Doom in 1997. It led to [[wikipedia:List of Doom source ports|so many ports being released]] that the community began to joke about what devices haven't gotten it running yet.
Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they're not just limited to game engines either; [https://webamp.org/ Webamp] is a JavaScript application that reimplements Winamp in the web browser. These projects are almost always open-source which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow old mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game's assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren't infringing the game's copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project. This aspect is debatable however, as some source code recreations did result in cease-and-desist letters and even lawsuits from companies such as in the case of re3 and reVC for the 3D-era ''Grand Theft Auto'' games, with Take-Two Interactive alleging that the source ports were made to facilitate piracy and that "the work is not licensed in any way"; some have speculated that the suit among others was to keep fan-made mods from getting in the way of their much-maligned ''Definitive Edition'' remasters.
For the sake of brevity, most of these projects often refer to themselves under some variety of '''fan remakes'''. The [[#External links|External links]] section has lists for a number of known and available projects.
On Linux downloading and using game engines is easy with [https://github.com/luxtorpeda-dev/luxtorpeda Luxtorpeda] - a Steam Play compatibility tool (like [[Proton]]) that allows you to run games from Steam using various different game engines and reimplementations.
 
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== Multi game engine ==
{| class="wikitablesortable" style="text-align:center;"
! scope="col" |Name
! scope="col" |Operating System(s)
! scope="col" |Latest Version
! scope="col" |[[Libretro|Libretro Corelibretro]]
! scope="col" |Active
! scope="col" |[[Recommended Emulators|Recommended]]
! scope="col" |Supported game(s)
|-! colspan="9" |Action-adventure (3rd-person)Genre
|-
|[http://xproger.info/projects/OpenLara/ OpenLara]<ref group="N">OpenLara was inspired by OpenTomb</ref>
|{{~}}
|Tomb Raider 1–4
|rowspan="3" |Action-adventure (3rd-person)
|-
|[https://opentomb.github.io/ OpenTomb]
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://github.com/opentomb/OpenTomb/releases git]
|{{✗}}
|Tomb Raider 1–5
|-
! colspan|Tomb Raider Automated Fix| align="9left" |Adventure{{Icon|Windows}}|[https://github.com/Carlmundo/TombRaider-AutomatedFix TR1]<br />[https://github.com/Carlmundo/TombRaider2-AutomatedFix TR2]|{{✗}}|{{~}}|{{~}}|Tomb Raider 1 & 2 + their expansions
|-
|[[ScummVM]]
|Multi-platform
|[https://www.scummvm.org/downloads]{{ScummVMVer}}]
|{{✓}}
|{{✓}}
|{{✓}}
|Adventure games and RPGs (LucasArts, Sierra, Activision, Humongous & more. Over [[Wikipedia:ScummVM#Supported games|250 games]].)
|-! colspan="9" |FPSAdventure
|-
|[https://m210.duke4.net BuildGDX]
|{{✓}}
|Blood, Duke Nukem 3D, Shadow Warrior, Powerslave/Exhumed, Redneck Rampage, Redneck Rampage Rides Again, Witchaven, Witchaven II, TekWar, Legend of the Seven Paladins
| rowspan="8" |FPS
|-
|[https://www.eduke32.com EDuke32] <br />VoidSW <ref group="N">VoidSW is included with EDuke32</ref>
|{{✓}}
|{{✗}} <small>(WIP)</small>
|Retro Games <br />(Metroid Prime 1–3& Donkey Kong Country Returns)
|-
|openDarkEngine
|{{✓}}
|Doom I–II, Final Doom, Heretic, Hexen: Beyond Heretic, Chex Quest I–III, Strife: Quest for the Sigil, Hacx: Twitch 'n Kill
|-
! colspan="9" |Platform
|-
|[http://clonekeenplus.sourceforge.net Commander Genius]
|{{✓}}
|Commander Keen in Invasion of the Vorticons, Commander Keen in Keen Dreams, Commander Keen in Goodbye Galaxy, Commander Keen in Aliens Ate My Babysitter
|-! colspan="9" |RacingPlatform
|-
|OpenNFS
|[https://github.com/OpenNFS/OpenNFS/releases git]
|{{✗}}
|{{}}
|{{~}}
|Need for Speed I–III, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, Need for Speed: Hot Pursuit 2
|-! colspan="9" |RPGRacing
|-
|[[EasyRPG]]
|Multi-platform
|[https://easyrpg.org/player/downloads]{{EasyRPGVer}}]
|{{✓}}
|{{✓}}
|{{✓}}
|RPG Maker 2000/2003 games
| rowspan="6" |RPG
|-
|[https://falltergeist.org/ Falltergeist]
|{{✗}} <small>(WIP)</small>
|BioWare's Aurora engine & derivatives <br />(BioWare's 7 PC/console RPGs, Sonic Chronicles: The Dark Brotherhood, The Witcher)
|-
! colspan="9" |RTS
|-
|[https://openage.sft.mx openage]
|{{~}}
|Genie Engine <br />(Age of Empires, AoE II (HD), Star Wars: Galactic Battlegrounds)
| rowspan="5" |RTS
|-
|[http://www.openra.net OpenRA]
|[https://stratagus.com/stratagus.html Stratagus]<ref group="N">Stratagus is an open-source real-time strategy game engine. Some standalone games like ''Aleona's Tale'' (included in Wargus's installation), ''Astroseries'', ''Bos Wars'', and ''Wyrmsun'' were built on the Stratagus game engine. Source ports for ''Warcraft: Orcs & Humans'' (War1gus), ''Warcraft II: Tides of Darkness + Beyond the Dark Portal'' (Wargus), and ''StarCraft'' (Stargus) were also built on the Stratagus engine.</ref>
| align="left" |{{Icon|Windows|Linux|macOS|Android}}
|[https://github.com/Wargus/stratagus 3.3.2.0]
|{{✗}}
|{{✓}}<ref group="N">Stargus is in pre-alpha but development has been halted. Stratagus, Wargus, and War1gus are being updated regularly.</ref>
|{{✓}}<ref group="N">StarCraft is only partially playable in Stargus in Stargus's current stageas of v2.4.1. Warcraft games for Wargus & War1gus work well if installed correctly.</ref>|''[https://github.com/Wargus/wargus Wargus] (v3.3.2.0):'' Warcraft II: Tides of Darkness + Beyond the Dark Portal, [https://stratagus.com/aleona.html Aleona's Tale]<br />''[https://github.com/Wargus/war1gus War1gus] (v3.3.2.0):'' Warcraft: Orcs & Humans<br />''[https://github.com/Wargus/stargus Stargus] (v2v3.43.10):'' StarCraft (partially playableas of v2.4.1)<br />Games natively made on the Stratagus engine: [https://stratagus.com/aleona.html Aleona's Tale] (Wargus), [https://github.com/SenhorFlibble/Astroseries Astroseries], [https://www.boswars.org Bos Wars], [https://store.steampowered.com/app/370070/Wyrmsun/ Wyrmsun]
|-
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer Vanilla Conquer]
|{{✓}}
|Early Westwood games (Command & Conquer, C&C: Red Alert, Dune 2000). <br />Based on the official source code release by EA, with the goal of serving as a portable drop-in replacement for the original executables as well as a platform for mod developers.
|-
! colspan="9" |Shoot 'em up
|-
|[https://rec98.nmlgc.net ReC98]
|{{✗}} <small>(WIP)</small>
|Touhou 1–5 (PC-98)
|-! colspan="9" |Visual NovelShoot 'em up
|-
|[https://github.com/CommitteeOfZero/impacto Impacto]
|{{✗}} <small>(WIP)</small>
|MAGES. Engine (Science Adventure games)
|Visual Novel
|}
== Single game engine ==
{| class="wikitablesortable" style="text-align:center;"
! scope="col" |Name
! scope="col" |Platform(s)
! scope="col" |Latest Version
! scope="col" |[[Libretro|Libretro Corelibretro]]
! scope="col" |Active
! scope="col" |[[Recommended Emulators|Recommended]]
! scope="col" |Supported game(s)
|-! colspan="9" |Action-adventureGenre
|-
|Open Ocarina
|{{✓}}
|The Legend of Zelda: Ocarina of Time (N64)
|rowspan="4" |Action-adventure
|-
|OpenJK
|Ship of Harkinian
| align="left" |{{Icon|Windows|Linux|macOS|WiiU|Switch}}
|[https://buildswww.shipofharkinian.com/job/SoH_Multibranch/job/develop Build], [https://github.com/HarbourMasters/Shipwright git{{SoHVer}}]<br />[https://github.com/dcvzHarbourMasters/Shipwright/blob/zelda64_mac/BUILDING.md macOS fork#nightly-builds Nightly builds]<br />[https://github.com/GaryOderNichtsHarbourMasters/Shipwright Wii U fork]<br />[https://github.com/KiritoDv/Shipwright/tree/znx Switch forkgit]
|{{✗}}
|{{✓}}
|{{✓}}
|The Legend of Zelda: Ocarina of Time (PAL GameCube version)<ref group="N">Ship of Harkinian requires either the GameCube's N64 debug PAL Debug ROM (recommended), PAL Master Quest Debug ROM (for Master Quest mode's dungeons; supported as of v5.0.0), or the regular PAL versionGameCube ROM (not recommended) of ''The Legend of Zelda: Ocarina of Time'' to generate an <code>oot.otr</code> file from OTRGui (from the PC download)to play it.</ref>
|-
! colspan|Zelda3| align="left" |{{Icon|Windows|Linux|macOS|Switch}}|[https://github.com/snesrev/zelda3 git]|{{✗}}|{{✓}}|{{✓}}|The Legend of Zelda: A Link to the Past|-|[https://open-goal.github.io OpenGOAL]| align="left" |{{Icon|Linux}} {{Icon|Windows}}|[https://github.com/open-goal/jak-project/releases git]|{{✗}}|{{✓}}|{{✓}}|Jak and Daxter<ref group="9N" >The project de-compiled the game into [[Wikipedia:Game_Oriented_Assembly_Lisp|AdventureGOAL]] code. The project also developed a general-purpose GOAL compiler. Ports of ''Jak 2'' & ''3'' may be viable because they were made in GOAL too.</ref>
|-
|OpenRakis
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://github.com/OpenRakis/OpenRakisgit]
|{{✗}}
|{{✓}}
|{{✗}} <small>(WIP)</small>
|Dune (Cryo)
| rowspan="2" |Adventure
|-
|The Ur-Quan Masters
|{{✓}}
|Star Control II
|-
! colspan="9" |Fighting
|-
|Ikemen GO
|{{✓}}
|Remake of the Ikemen engine that supports [[Mugen]] resources.
|Fighting
|-
! colspan|xGreed| align="9left" |{{Icon|Windows}}|[https://www.doomworld.com/forum/topic/115331-xgreed-source-port-of-the-game-in-pursuit-of-greed/ doomworld]|{{✗}}|{{✓}}|{{✓}}|In Persuit of Greed| rowspan="43" |FPS
|-
|Aleph One
|{{?}}
|Freespace 2
|-
|[https://www.hard-light.net/ Freespace 2 Source Code Project]
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://fsnebula.org/knossos/ Knossos installer and mod manager]
|{{✗}}
|{{✓}}
|{{✓}}
|Freespace 2, also includes Freespace 1 and expansion Silent Threat through fanmade ports to the FS2 engine.
|-
|Hammer of Thyrion
|[https://theforceengine.github.io The Force Engine]
| align="left" |{{Icon|Windows}}
|[https://theforceengine.github.io/downloads.html 1.0.02.001]
|{{✗}}
|{{✓}}
|{{?}} <small>(WIP)</small>
|Star Wars: Dark Forces, Outlaws
|-
|{{✓}}
|Quake 2
|-
! colspan="9" |Horror
|-
|FNaF 1 3DS -old/obsolete-<br />[https://www.gamebrew.org/wiki/Five_Nights_at_Freddys_1_3DS FNaF 1 3DS -remastered-]<ref group="N" name="FNaF3DS">Five Nights at Freddy's 1 3DS -remastered- is an updated version of [https://gamejolt.com/games/fnaf13ds/507412 Five Nights at Freddy 1's 3DS] by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of ''Five Nights at Freddy's 2'', ''3'', and ''4'' but development stopped after the developer lost the source code for ''Five Nights at Freddy's 2'' and would have to reverse engineer it again.<sup>[https://gamejolt.com/p/i-have-decided-to-release-the-latest-version-i-have-available-for-f-ctwvb9xi]</sup> Those ports were only in a state of demonstration and were not fully playable, having incomplete A.I., gameplay, and missing screens. Download links to the latest version of these 3DS ports and the PS Vita port can be found on the [https://discord.gg/w7WcSGt old Discord server].</ref>
|{{✓}}
|Five Nights at Freddy's
| rowspan="5" |Horror
|-
|FNaF 1 PSP<ref group="N" name="FNaF3DS" />
|Five Nights at Freddy's 4
|-
! colspan="9" |Pinball|-|SpacePinballCadatSpaceCadetPinball
|Multi-Platform
|[https://github.com/k4zmu2a/SpaceCadetPinball/ git]
|{{✗}}
|{{?}}
|{{✓}}
|3D Pinball for Windows – Space Cadet
|-! colspan="9" |PlatformPinball
|-
|[https://wiibrew.org/wiki/Abe%27s_Amazing_Adventure_Wii Abe's Amazing Adventure Wii]
|{{?}}
|Abe's Amazing Adventure
| rowspan="21" |Platform
|-
|[https://wiibrew.org/wiki/Abuse_Wii Abuse Wii]
|{{✓}}
|Cave Story
|-
|C1
| align="left" |{{Icon|Windows|Linux}}
|[https://github.com/wurlyfox/c1 git]
|{{✗}}
|{{✓}}
|{{~}}
|Crash Bandicoot
|-
|Jazz² Resurrection
|-
|R.E.L.I.V.E.
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://github.com/AliveTeam/alive_reversing git]
|{{✗}}
|{{✓}}
|Rick Dangerous
|-
! colspan="9" |Puzzle
|-
|Jewels
|{{?}}
|[https://www.linuxmotors.com/linux/gljewel/ gljewel]
| rowspan="2" |Puzzle
|-
|Lemmini
|{{✓}}
|Lemmings
|-
! colspan="9" |Racing
|-
|CannonBall
|{{✓}}
|OutRun
| rowspan="11" |Racing
|-
|[https://wiibrew.org/wiki/OutRun_(Cannonball_engine) CannonBall] (Wii)
|{{✓}}
|Stunt Car Racer (Amiga / AtariST)
|-
! colspan="9" |RPG
|-
|[http://arx-libertatis.org Arx Libertatis]
|{{✓}}
|Arx Fatalis
| rowspan="12" |RPG
|-
|[https://www.dfworkshop.net Daggerfall Unity]
| align="left" |{{Icon|Windows|Linux|macOS}}
|[https://www.dfworkshop.net/projects/daggerfall-unity/live-builds Beta 0.13.2]<br />[https://github.com/Interkarma/daggerfall-unity /releases git]
|{{✗}}
|{{✓}}
|{{✓}}
|Undertale
|-
! colspan="9" |RTS
|-
|Dune Dynasty
|{{✓}}
|Dune II: The Building of a Dynasty
| rowspan="5" |RTS
|-
|Dune II: The Maker
|{{~}}
|Total Annihilation
|-
! colspan="9" |RTT
|-
|[http://freesynd.sourceforge.net FreeSynd]
|{{✗}}
|Syndicate (1993)
| rowspan="2" |RTT
|-
|[http://swars.vexillium.org Syndicate Wars Port]
|{{✓}}
|Syndicate Wars
|-
! colspan="9" |Sandbox
|-
|Minecraft PSP
|{{✓}}
|Minecraft
| rowspan="11" |Sandbox
|-
|[https://openrw.org OpenRW]
|{{?}}
|3D Voxel Engine (Minecraft)
|-
! colspan="9" |Shoot 'em up
|-
|OpenTyrian
|{{✓}}
|Tyrian
| rowspan="2" |Shoot 'em up
|-
|OpenTyrianWii
|{{?}}
|Tyrian
|-
! colspan="9" |Sim - City-building
|-
|[https://bitbucket.org/dalerank/caesaria/wiki/Home CaesarIA]
|{{✗}}
|Caesar III
| rowspan="2" |Sim - City-building
|-
|[https://github.com/bvschaik/julius Julius]<br />[https://github.com/Keriew/augustus Augustus] <small>(Gameplay changes)</small>
|{{✓}}
|Caesar III
|-
! colspan="9" |Sim - Construction/Management
|-
|[http://corsixth.com CorsixTH]
|{{✓}}
|Theme Hospital
| rowspan="5" |Sim - Construction/Management
|-
|[https://www.reddit.com/r/locomotion OpenLoco]
|{{✓}}
|{{✓}}
|RollerCoaster Tycoon 2, (with RollerCoaster Tycoon RCT1 and expansions from both games being importable) or RollerCoaster Tycoon Classic (as of v0.4.2)
|-
|[https://www.openttd.org/en OpenTTD]
|{{?}}
|Transport Tycoon Deluxe
|-
! colspan="9" |Sim - Flight Combat
|-
|terminal-recall
|{{✓}}
|Terminal Velocity, Fury3
|Sim -! colspan="9" |TBSFlight Combat
|-
|[https://ctp2.darkdust.net civctp2]
|{{✓}}
|Call to Power II
| rowspan="6" |TBS
|-
|[http://www.civone.org CivOne]
|{{✓}}
|Heroes of Might and Magic III
|-
! colspan="9" |TPS
|-
|max_vita
|{{✓}}
|Max Payne
|-! colspan="9" |Visual NovelTPS
|-
|DDLC-LOVE
|{{✓}}<ref group="N">DDLC-LOVE is a DDLC! port programmed in Lua. Even in its final release, there may be issues DDLC-LOVE may not have been able to fix but it's still playable. The developer recommends PS Vita users to use Doki-Doki-Literature-Club-Vita for the full DDLC! desktop experience including mod support.</ref>
|Doki Doki Literature Club!
| rowspan="3" |Visual Novel
|-
|[https://github.com/SonicMastr/Doki-Doki-Literature-Club-Vita Doki-Doki-Literature-Club-Vita]
|{{~}} <small>(WIP)</small>
|ChäoS;HEAd NoAH
|-
|TheXTech
| align="left" |{{Icon|Windows|Linux|macOS|Android|Haiku|Vita}}
|[https://github.com/Wohlstand/TheXTech/releases git]
|{{✗}}
|{{✓}}
|{{✓}}
|Super Mario Bros. X<ref group="N">The Super Mario Bros. X fan game project was written in VB6 originally and being a closed source for a long time. It was founded in 2009 and supported up to 2011, later abandoned by its author. For a long time, various people hacked it and attempted to reverse-engine and make clones. After 11 years, the source code was finally open. Later, by an independent developer, it was ported from VB6 into C++ with the SDL2 library and released as "TheXTech". The TheXTech, unlike the original game engine, is cross-platform and lightweight. It's able to work on a variety of operating systems and processor architectures.</ref>
|Platform
|}
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