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Game engine recreations and source ports

507 bytes added, 02:16, 19 May 2022
Single game engine: SoH also available for Linux in the nightly builds
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|Ship of Harkinian
|align=left|{{Icon|Windows|Linux|WiiU}}|[https://builds.shipofharkinian.com/job/SoH_Multibranch/job/develop Build]<br/>[https://github.com/HarbourMasters/Shipwright git]<br/>[https://github.com/GaryOderNichts/Shipwright Wii U fork]
|{{✗}} ||{{✓}} ||{{✓}}
|The Legend of Zelda: Ocarina of Time (GameCube's N64 debug or PAL GameCubeversion)
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!colspan="9"|Adventure
|align=left|{{Icon|Windows|Linux|macOS|3DS|WiiU}}{{Icon|Wii|NDS}}
|[https://github.com/gameblabla/CSE2 git]<br/>[https://archive.org/details/CaveStoryE2 archive]<br/>[https://archive.org/details/cse2wii Wii], [https://gbatemp.net/threads/cave-story-ds-port-based-on-cse2-decompilation.582377/ NDS]
|{{✗}}<sup>[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txt]</sup> ||{{✗}} <ref group=N>Cave Story Engine 2, or CSE2 for short, received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of ''Cave Story'', despite the original ''Cave Story'' being a freeware developed by Daisuke "Pixel" Amaya.</ref> ||{{?}}
|Cave Story
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