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Game Boy Advance emulators

35 bytes removed, 15:29, 18 August 2022
not merged yet but still... https://github.com/nba-emu/NanoBoyAdvance/tree/accuracy/cycle-accurate-ppu
===Comparisons===
;[[mGBA]]:Aims for accuracy, speed, and features. For its accuracy, it's gradually becoming the best at that. It's actively developed and has features VBA-M lacks such as a Tilt Sensor, and more recently Game Boy Camera support. It currently does not have an official Android build.
;[[SkyEmu]]:Low level Game Boy, Game Boy Color and Game Boy Advance emulator. Its primary focus is to provide a good user experience through a good mixture of tradeoffs of [https://github.com/skylersaleh/SkyEmu/blob/dev/docs/Accuracy.md accuracy], performance, features and usability. [https://github.com/skylersaleh/SkyEmu#accuracycompatibility Per Pixel PPU Implementation capable of both scan line and mid scan line effects [https://github.com/skylersaleh/SkyEmu#accuracycompatibility (SkyEmu is the only GBA emulator released to support this)] and Full instruction pipeline and prefetch emulation;[[NanoBoyAdvance]]:[https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md Highly accurate] Game Boy Advance emulator. It aims for cycle-accurate emulation when possible, while also offering enhancements such as improved audio quality. Cycle-accurate emulation of the CPU, DMA, timers and Game Pak prefetch buffer but [https://github.com/nba-emu/NanoBoyAdvance#/tree/accuracy /cycle-accurate-ppu Cycle-accurate PPU emulation is an active topic of research and will be implemented, once the timing has been understood and documented well enough.]
;[[VisualBoy Advance|Visual Boy Advance (VBA)]]:The original GBA emulator. Discovered to have an <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability detailed below.
:;[[VisualBoy Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]:A fork with additional improvements. It is behind in terms of accuracy and performance compared to mGBA.
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