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Game Boy Advance emulators

39,171 bytes added, 1 May
PC / x86
{{Infobox console|title = Nintendo Game Boy Advance|logo = gbagba.png|developer = [[:Nintendo]]|type = [[:Category:Handheld consoles|Handheld game console]]|generation = [[File:GameboyCategory:Sixth-glacier.jpggeneration video game consoles|Sixth generation]]|release = 2001|discontinued = 2010|predecessor=[[Game Boy/Game Boy Color emulators|Game Boy (Color)]], [[Virtual Boy emulators|Virtual Boy]]|successor=[[Pokémon mini emulators|thumbPokémon mini]], [[Nintendo DS emulators|The Gameboy Advance handheld consoleDS(i)]]|emulated = {{✓}}}} {{for|other emulators that run on GBA hardware|Emulators on GBA}}  The '''[[gametechwikipedia:Game Boy AdvanceGame_Boy_Advance|Game Boy Advance]]''' (often shortened to GBA) is a 32-bit handheld video game console developed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on the 21st of March 212001, 2001; in North America on the 11th of June 11, 2001; and in Australia and Europe on the 22nd of June 22, and retailed for {{Inflation|USD|99.99|2001}}. It has a ARM7TDMI CPU at 16.78 MHz and a Zilog Z80 CPU at 8 MHz and 4 MHz. It has 288KB of RAM and 96KB of VRAM.
==Emulators==
===PC / x86===<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"|+PC-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GB[[#Hardware_features_and_accessories|Hardware features<br/GBC>and accessories]]! scope="col"|GBA[[#Enhancements|Enhancements]]! scope="col"|Compatibility! scope="col"|NDS<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Game Link SupportActive! scope="col"|[[Recommended Emulators|Recommended]]|-|[[mGBA]]<br/><small>[https://docs.libretro.com/library/mgba/ mGBA_libretro]</small>|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}|[https://mgba.io/builds/1/ Dev builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N>[https://old.reddit.com/r/emulation/comments/12x3fsm/mgba_0102_released/jhigow4/ endrift confirming the libretro core is tracking the master branch]</ref><br/>[https://mgba.io/downloads.html {{MGBAVer}}]|{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{✓}}|-|[[VisualBoy Advance#VBA-M|VBA-M]]<br/><small>[https://docs.libretro.com/library/vba_m/ vbam_libretro]</small><br/><small><abbr title="VBA Next is a Game Boy Advance emulator based on VBA-M 2011 with backported patches for performance and compatibility improvements.">[https://docs.libretro.com/library/vba_next/ vba_next_libretro]</abbr></small>|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://nightly.vba-m.com/ Nightly builds]<br/> [http://buildbot.libretro.com/nightly/ libretro core'''s'''] <br/> [https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]|Libretro Core{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[NanoBoyAdvance]]! scope|align=left|{{Icon|Windows|Linux|macOS}}|[https://nightly.link/nba-emu/NanoBoyAdvance/workflows/build/master Dev builds]<br/> [https://github.com/nba-emu/NanoBoyAdvance/releases {{NanoBoyAdvanceVer}}]|{{n}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[SkyEmu]]|align=left|{{Icon|Windows|Linux|macOS|Web}}|[https://github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]<br/>[https://github.com/skylersaleh/SkyEmu/releases/ {{SkyEmuVer}}]|{{n}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[ares]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://nightly.link/ares-emulator/ares/workflows/build/master <abbr title="colLatest development build version">git Artifacts</abbr>]<br/>[https://github.com/ares-emulator/ares/releases {{aresVer}}]|{{?}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[GBE+]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]|{{~}} ||{{?}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[Recommended emulatorsNo$|No$GBA]]|align=left|{{Icon|Windows|DOS}}|Recommended[http://problemkaputt.de/gba.htm {{No$GBAVer}}]|{{~}} ||{{~}} || ||{{✗}} ||{{~}}[https://problemkaputt.de/gbanew.htm *]||{{~}}
|-
|style="text-align:center;"|[[Visual Boy Advance -M|Visual Boy Advance-M BizHawk]]<br/><small>(VBA-MmGBA 0.10.0)]]</small>|stylealign="text-align:center;"left|{{Icon|Windows|Multi-platformLinux}}|style="text-align:center;"|[httphttps://www.emucrgitlab.com/searchTASVideos/labelBizHawk/VisualBoyAdvance-M/ SVNpipelines Dev builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]|style="text-align:center;"{{~}} ||style="text-align:center;"{{~}} ||style="text-align:center;"||style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{~}}
|-
|style="text-align:center;"|[[mGBAMesen|Mesen]]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|Multi-platformmacOS}}|style="text-align:center;"|[https://endriftgithub.com/mgbaSourMesen/downloads.html 0.3.0Mesen2#development-builds {{MesenVer}}]|style="text-align:center;"{{~}} ||style="text-align:center;"{{~}} ||style="text-align:center;"? ||style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|WIP
|-
|style="text-align:center;"|[[higanMAME]]|stylealign="text-align:center;"left|{{Icon|Windows, OS X, |Linux|macOS|FreeBSD}}|style<abbr title="textLatest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-alignWindows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https:center;"|//nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref><br/>[http://byuuwww.mamedev.org/higan/ 0release.95html {{MAMEVer}}]|style="text-align:center;"{{?}} ||style="text-align:center;"{{~}} ||style[http://adb.arcadeitalia.net/lista_mess.php?software_list_name="text-align:center;"gba&compatibility= ?] ||style="text-align:center;"{{✓}} ||style="text-align:center;"{{✓}} ||style="text-align:center;"|{{}}
|-
|style="text-align[https:center;"|iDeaS//docs.libretro.com/library/gpsp/ gpSP_libretro]|stylealign="text-align:center;"left|{{Icon|Windows, |Linux|macOS}}|style="text-align:center;"|[httphttps://ciacinbuildbot.site90libretro.com/ideas.php 1.0.4.0nightly/ libretro core]|style="text-align:center;"{{~}} ||style="text-align:center;"{{~}} ||style="text-align[https:center;"//docs.libretro.com/library/gpsp/#compatibility ?] ||{{}} |style="text-align:center;"|{{✓}} |style="text-align:center;"|✗|style="text-align:center;"|{{}}
|-
|style="text-align:center;"|[[MAMEMednafen]]<br/><small>[https://docs.libretro.com/library/beetle_gba/ mednafen_gba_libretro]</small>|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|Multi-platformFreeBSD}}|style="text-align:center;"[{{MednafenURL|releases/}} {{MednafenVer}}]<br/>[httphttps://wwwbuildbot.mamedevlibretro.orgcom/release.html nightly/ libretro core]|{{MAMEVer?}}]|style="text-align:center;"||style="text-align:center;"||style="text-align:center;"|{{✓}} |style="text-align:center;"|?|style="text-align:center;"|{{}} |style="text-align:center;"|{{}}
|-
|style="text[https://hades-emu.org Hades]|align:center;"=left|Meteor{{Icon|style="text-align:center;"Windows|Linux|macOS}}|style="text[https://github.com/hades-alignemu/Hades/releases/tag/v1.0.0 {{HadesVer}}]<br/> [https:center;"|//nightly.link/hades-emu/Hades/workflows/build/master Nightly builds]<br/> [https://github.com/blastrockhades-emu/meteor 1.4hades Git]|style="text-align:center;"|✗{{?}} |style="text-align:center;"||style="text-align:center;"||style="text-align:center;"|{{✓}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}}
|-
|style="text-align:center;"|[[No$GBAhigan]](火眼)<br/>byuu (謬/view)|stylealign="text-align:center;"left|{{Icon|Windows, MS|Linux|macOS}}|[https://github.com/higan-DOSemu/higan/releases/tag/v110 {{higanVer}}]|style{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}<ref group="textN>Superseded by [[ares]].</ref>|-|iDeaS|align:center;"=left|{{Icon|Windows|Linux}}|[https://web.archive.org/web/20150311100053/http://problemkaputtciacin.desite90.com/gbaideas.php {{iDeaSVer}}]|{{?}} || || ||{{✗}} ||{{✗}} ||{{✗}}|-|[https://fms.htm 2komkon.8borg/VGBA VGBA]|stylealign="text-alignleft|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https:center;"//fms.komkon.org/VGBA/#Downloads {{VGBAVer}}]|{{?}} || || ||{{}} ||{{✓}} ||{{✗}}|style="text-|Meteor|align=left|{{Icon|Linux}}|[https:center;"//github.com/blastrock/meteor {{MeteorVer}}]|{{?}} || || ||{{}} ||{{✗}} ||{{✗}}|style="text-|BoyCottAdvance|align=left|{{Icon|Windows|Linux|macOS}}|[http:center;"//boycottadvance.emuunlim.org/Downloads.htm {{BoyCottAdvanceVer}}]|{{?}} || || ||{{✗}} ||{{✗}} ||{{✗}}|style="text-|PlayBoy Advance|align=left|{{Icon|macOS}}|[https:center;"//www.zophar.net/macintosh/gba/playboy-advance.html {{PlayBoyAdvanceVer}}]|{{?}} || || ||{{✗}} ||{{✗}} ||{{✗}}|style="text-|GameBeanAdvance|align=left|{{Icon|Windows}}|[https:center;"//github.com/bmchtech/GameBeanAdvance Git]|{{?}} || || ||{{✓}} ||{{~}} ||{{}}|style="text-|[[NooDS]]|align=left|{{Icon|Windows|Linux|macOS}}|[https:center;"//github.com/Hydr8gon/NooDS/releases git]|{{?}} || || ||{{✓}} ||{{✓}} ||{{}}
|}
</div>
===Mobile / ARM===<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"|+Consoles-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GB[[#Hardware_features_and_accessories|Hardware features<br/GBC>and accessories]]! scope="col"|GBA[[#Enhancements|Enhancements]]! scope="col"|NDSCompatibility! scope="col"|Game Link Support<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[libretro|Libretro Core]]Active! scope="col"|[[Recommended emulatorsEmulators|Recommended]]
|-
|style="text-align:center;"|TempGBA4PSP|style="text-align:center;"|[[PlayStation PortablemGBA]]|stylealign="text-align:center;"left|{{Icon|Android|iOS|Linux|Pandora}}|[httphttps://www.mediafiregithub.com/downloadhuhao1987/mGBA_Android unofficial android version]<br/>[https:/41ny5xrwxizalx4/TempGBA4PSP-26750221buildbot.zip 26750221libretro.com/nightly/ libretro core]|style="text-align:center;"{{~}} ||style="text-align:center;"{{~}} ||style="text-align:center;"||style="text-align:center;"{{✓}} ||style="text-align:center;"|{{}} |style="text-align:center;"|{{}}
|-
|style="text-align:center;"|[[Visual Boy VisualBoy Advance #VBA-M|Visual Boy Advance-M (VBA-M)]]|stylealign="text-align:center;"left|{{Icon|Android|[[Wii]], [[Gamecube]]iOS|style="text-align:center;"Linux|r1231Pandora}}|style="text-align[https:center;"//buildbot.libretro.com/nightly/ libretro core]|{{~}} |style="text-align:center;"|{{~}} |style="text-align:center;"||style="text-align:center;"|{{}} |style="text-align:center;"|{{(as VBA-Next)}} |style="text-align:center;"|{{~}}
|-
|style[[SkyEmu]]|align="textleft|{{Icon|Android|iOS}}|[https://play.google.com/store/apps/details?id=com.sky.SkyEmu v3.2] (Play)[https://www.amazon.com/SkyEmu-alignGBC-GBA-NDS-Emulator/dp/B0CGHK8QP5 v3.2] (Amazon)[https:center;"//github.com/skylersaleh/SkyEmu git]|{{n}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[gpSP]]|stylealign="text-align:center;"left|{{Icon|Android|iOS|Pandora}}<br/>{{Icon|Didj|Symbian}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[PlayStation Portablehttp://repo.openpandora.org/?page=detail&app=package.gpsp.notaz 0.9.2.8 Pandora]<br/>[https://github.com/Summeli/gpSP4Cute Symbian]|style{{~}} ||{{~}} ||[https://docs.libretro.com/library/gpsp/#compatibility ?] ||{{✓}} ||{{~}}<ref group="textN name=gpsp>Libretro Core Only.</ref> ||{{~}}|-|Pizza Boy A Basic|align=left|{{Icon|Android}}|[https:center;"//play.google.com/store/apps/details?id=it.dbtecno.pizzaboygba 1.12.1]|0{{~}} ||{{~}} || ||{{✗}} ||{{✓}}||{{~}}|-|[https://www.explusalpha.com/contents/gba-emu GBA.emu]<br/><small>(VBA-M 2.1.94 based)</small>|stylealign="textleft|{{Icon|Android|Pyra}}|[https://github.com/Rakashazi/emu-ex-plus-alpha/releases/tag/Pre-release Pre-release]<br/>[https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu {{.emuVer}}]</br>[https://pyra-handheld.com/repo/apps/75 1.5.46.02 Pyra]|{{?}} || || ||{{~}} ||{{✓}} ||{{~}}|-|[https://sites.google.com/site/fastemulator/ My Boy!]|align=left|{{Icon|Android}}|[https:center;"//play.google.com/store/apps/details?id=com.fastemulator.gba 2.0.6]|{{?}} |||| ||{{}} ||{{✓}} ||{{~}}|-|style[https://forums.windowscentral.com/app-spotlight/252987-trio-nintendo-emulators-vba8-vgbc8-snes8x.html VBA10]|align="textleft|{{Icon|W10P}}|[https://forum.xda-developers.com/windows-10-mobile/windows-10-mobile-apps-and-aligngames/app-vba10-emulator-t3588704 1.22]<br/>[https:center;"//emulator.games/emulators/gameboy-advance/vba10/ Alt]|{{?}} || || ||{{}} ||{{✗}} ||{{~}}|-|GBA_J2ME|align=left|{{Icon|Java}}|style[http://oldfag.top/downloads/?act="textview&id=168 1.0]|{{?}} || || ||? ||{{✗}} ||{{~}}|-|VGBAnext|align=left|{{Icon|Android}}|[https:center;"//play.google.com/store/apps/details?id=com.fms.emu {{VGBANextVer}}]|{{?}} || || ||{{}} ||{{✓}} ||{{✗}}|style="text-|[[NooDS]]|align=left|{{Icon|Android}}|[https:center;"//play.google.com/store/apps/details?id=com.hydra.noods 0.1]<br/>[https://github.com/Hydr8gon/NooDS/releases git]|{{?}} || || ||{{✓}} ||{{✓}} ||{{}}|style="text-|GBA4iOS|align=left|{{Icon|iOS}}|[https:center;"//iemulators.com/gba4ios 2.1]|{{?}} || || ||{{}} ||{{✗}} ||{{✗}}|style="text-|[http://web.archive.org/web/20190801135245/http://allaboutwindowsphone.com/software/content/VBA8_1.php VBA8]|align=left|{{Icon|W8P}}|[https:center;"//www.appx4fun.com/xap/15223/ 2.27]|{{?}} || || ||{{✓}} ||{{✗}} ||{{}}
|}
</div>
==Comparisons=Consoles===<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Latest Version! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|Compatibility! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-|[[mGBA]]|align=left|{{Icon|Wii|WiiU|Switch}}<br>{{Icon|3DS|PSV}}|[https://mgba.io/builds/1/ Dev builds]<br/> [https://mgba.io/downloads.html#homebrew {{MGBAVer}}]<br/>[https://www.retroarch.com/?page=platforms libretro core]|{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{✓}} |-|[[Nintendo Switch Online]] <small>(Sloop)</small>|align=left|{{Icon|Switch}}|N/A|{{~}} ||{{~}} ||[[Wikipedia:List_of_Nintendo_Switch_Online_games#Game_Boy_Advance|Only for selected titles]] ||{{✗}} ||{{✓}} ||{{✓}} |-|[https://docs.libretro.com/library/vba_next/ VBA Next]|align=left|{{Icon|NGC|Wii|NX}}<br/>{{Icon|PS3}}<br/>{{Icon|PS4}}<br/>{{Icon|Vita}}<br/>{{Icon|Xbox|Xbox360}}|[https://www.retroarch.com/?page=platforms libretro core]* |{{?}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{✓}}|-|[[gpSP]] last official version was 0|align=left|{{Icon|DC|PSP}}<br/>{{Icon|PS2|NGC|Wii}}<br/>{{Icon|3DS|Vita}}|[https://www.9 by Exophaseretroarch. There are, however, two superior forks: com/?page=platforms libretro core]<br/>[[GpSP#PSP_Version|TempGBA4PSP]]|{{~}} ||{{~}} ||[httphttps://dldocs.qjlibretro.netcom/psplibrary/emulatorsgpsp/#compatibility ?] ||{{✓}} ||{{~}}<ref group=N name=gpsp></ref> ||{{✓}}|-mod-20090720|[[Virtual Console]]|align=left|{{Icon|3DS|WiiU}}|8.html gpSPmod10|{{~}} ||{{n}} ||[[Wikipedia:Virtual_Console#Titles_2|Only for selected titles (3DS)]]<br/>[[Wikipedia:Virtual_Console#Titles_3|Only for selected titles (Wii U)]] and ||{{✗}} ||{{✗}} ||{{✓}}|-|Game Boy Player|align=left|{{Icon|GCN}}||{{~}} ||{{n}} || ||{{✗}} ||{{✗}} ||{{✓}}|-|ReGBA|Align=left|{{Icon|PS2}}|[httphttps://filetripwww.ps2-home.netcom/pspforum/viewtopic.php?t=1332 v1.45.5 revision 3]|{{?}} || || ||{{✓}} ||{{✗}} ||{{~}}|-downloads|[https:/homebrew/downloadwww.gc-gpspforever.com/wiki/index.php?title=Enhanced_mGBA emGBA]|align=left|{{Icon|GCN|Wii|WiiU}}|[https://files.extremscorner.org/gamecube/apps/mgba/latest git]|{{?}} || || ||{{✓}} ||{{✓}} ||{{~}}|-j|[[VisualBoy Advance#VBA-12GX|VBA GX]]|align=left|{{Icon|GCN|Wii|WiiU}}|[https://github.com/dborth/vbagx/releases git]|{{?}} || || ||{{✓}} ||{{✓}} ||{{~}}|-06|Gbaemu4DS|align=left|{{Icon|NDS}}|[https://ichfly.github.io/gbaemu4DS Alpha 2 fix 4][https://github.com/ichfly/gbaemu4DS git]|{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}|-16|[[GBARunner2]]|align=left|{{Icon|NDS|3DS}}|[https://github.com/Gericom/GBARunner2/releases/tag/v20200812-f29570.htmlgpSP131430_6e4ce45 2020/08/12] |{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}|-J |[[gpSP|UO gpSP Kai]] (UO gpSP改)|align=left|{{Icon|PSP}}|3.4 test 4 build 230|{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}|-J|[[NooDS]]|align=left|{{Icon|Switch|Vita|WiiU}}<br/>{{Icon|PSP}}|[https://github.com/Hydr8gon/NooDS git]<small> (Switch/Vita/WiiU)</small><br/>[https://github. gpSPcom/Xiro28/NooDS_PSP git] <small>(PSP port)</small>|{{?}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}|}</div><references group=N /> ===Comparisons===;[[mGBA]]:Free and open-J has superior compatibilitysource Game Boy/Color and Game Boy Advance emulator developed by endrift. Being written from scratch, it aims for speed, [[Emulation Accuracy|accuracy]], and portability. As of yet, it's the most complete GBA emulation effort with [[#Enhancements|enhancements]] and [[#Hardware_features_and_accessories|feature support]], passing the older project VBA and its forks. It is also available as a Libretro core for RetroArch. As of 0.9.0, while gpSPmod mGBA with a stripped-down GUI has more options been integrated into Dolphin recently for games supporting [[#Hardware_features_and_accessories|connectivity features]]. ;[[NanoBoyAdvance]]:Highly [[Emulation_accuracy|accurate]]<ref>[https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md mGBA suite comparison]</ref> Game Boy Advance emulator. It aims for customization [[Emulation Accuracy|cycle-accurate]] emulation when possible (full screenCPU, DMA, cheatstimers, etcPPU and Game Pak prefetch), while also offering enhancements such as improved audio quality. Both are superior to KaiVery high compatibility, including games that require emulation of [https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md#Game-compatibility peculiar hardware edge-cases]. Unfortunately, following the release of the next major update, developer "[https://github.com/fleroviux fleroviux]" will step down from actively developing the project.[https://old.reddit.com/r/emulation/comments/1auz9c9/nanoboyadvance_180_is_released_plus_announcement/] * ;[[VisualBoy Advance|Visual Boy Advance (VBA)]]:The original GBA emulator. Discovered to have an <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability detailed below. :;[[VisualBoy Advance#VBA-M|Visual Boy Advance-M (VBA-M)]] is a :A fork of VBA with additional minor improvements. RetroArch's It is behind in terms of [[Emulation Accuracy|accuracy]] compared to mGBA or other recommended GBA emulators, but is still useful for its robust debugging features and sound interpolation that reduces hissing. ::;VBA-Next is based off :A [[RetroArch]] fork from an older revision of VBA-M with added speedhacks and tweaks, making it a useful for lower-end devices. A bit less accurate in some respects, though it but fixes a few games such as Advance Wars 2. * ;[[higanSkyEmu]]'s GBA core is cycle-accurate:Low level Game Boy, but Game Boy Color and Game Boy Advance emulator. Its primary focus is otherwise very much to provide a WIP [https://old.reddit.com/r/emulation/comments/ybejxv/skyemu_v2_release/itutt2h/ good user experience] through a good mixture of tradeoffs of [[Emulation_accuracy|accuracy]]<ref>[https://github.com/skylersaleh/SkyEmu#accuracycompatibility SkyEmu: Accuracy and not as compatible as either version Compatibility], [https://github.com/skylersaleh/SkyEmu/blob/dev/docs/Accuracy.md SkyEmu: Accuracy on Difficult to Emulate Games].</ref>, performance, features and usability. Capable of full instruction pipeline, prefetch emulation and per pixel PPU Implementation capable of VBAboth scan line and mid-scan line effects.* ;[[higan]] / [[mGBAares]]:[[Emulation Accuracy|Accuracy]] wise it is a GBA emulator that aims behind compared to be accurate while maintaining speed. It's actively developed NanoBoyAdvance, SkyEmu (and maybe mGBA) but it has features that dot-based instead of scanline-based renderer and doing better job compared to VBA-M lacks such as Solar. Also it is behind in terms of compatibility compared to mGBA, NanoBoyAdvance and SkyEmu, but Ares stands out being [[Multi-system_emulators|multi-system emulator]] and supports some useful [[#Enhancements|enhancements]] like shaders/Tilt Sensorfilters and simple debug features. ;[[Mesen]]: It has potential to being the best GBA debugger in the future.placeholder text
;[[MAME]]:Has a <code>gba</code> driver markup as working, but both graphics and sound are [http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=gba "imperfect"] as of version 0.261. ;[[gpSP]]:Originally made for the PSP, its last official version was 0.91. There are, however, two forks of interest: [http://dl.qj.net/psp/emulators/gpsp-mod-20090720.html gpSPmod], and [http://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to Kai. TempGBA is another good fork. For other platforms, there's a libretro port of gpSP with fast x86 and ARM dynarecs. While it's behind the best GBA emulators in terms of accuracy, its great performance makes it a viable option for old/underpowered machines or for using extreme fast-forward in games. ;Pizza Boy A:Likely due to the [[Yuzu#Lawsuit|yuzu situation]], the project was pulled from the Play Store by its developer after seven years of development and was presumed dead in 2024[https://old.reddit.com/r/emulation/comments/1b97uus/emulator_pizza_boy_for_gba_and_gbc_removed_from/][https://old.reddit.com/r/EmulationOnAndroid/comments/1ba5h5g/pizzaboy_emulator_is_gone/][https://www.theverge.com/2024/3/7/24093867/another-emulator-is-shutting-down]. However, in April, the project was renamed and development has resumed[https://www.theverge.com/2024/4/23/24138403/speaking-of-turning-your-phone-into-a-nintendo-emulator][https://gbatemp.net/threads/pizza-boy-a-basic-emulator-back-into-google-play-store-free-and-without-ads.654652/][https://old.reddit.com/r/emulation/comments/1cbp2fx/pizza_boy_is_back/]. ; [[Nintendo Switch Online]] (Sloop)* GBA support was added to Nintendo Switch Online Expansion Pack in February 2023, alongside GB games exclusive to the normal tier;* Users are [[Wikipedia:List_of_Nintendo_Switch_Online_games#Game_Boy_Advance|limited to the selection of games]] Nintendo chooses to make available on the service;* Can support Local Play with other Switch Online users (up to 4 players, Local Play must be with individual Switch systems);* [https://twitter.com/LuigiBlood/status/1624005571815899136 Accurate enough] at the point of being able to pass any of the ''AGB Test Cartridge'' (v10) tests without a single failure;* Video filters can be applied;* Allows exchange of regional variants in the International version of the app (USA and/or European versions);* Allows rumble support for games that had such function back when played in a Game Boy Player (''Super Mario Advance 4: Super Mario Bros. 3'', ''Mario & Luigi: Superstar Saga'')* Different games between regions (Japan and International) '''NOTE:''' There's a ''huge'' <abbr title=Emulation "Arbitrary Code Execution">ACE</abbr> vulnerability affecting VBA and most of its forks, except for VBA-M. The function for adding GameShark codes ("Import > Gameshark code file") doesn't check if the file's size is within 1024 kilobits, meaning cheat code files from dubious sources can be engineered with malware in mind. There is good news; VBA-M still doesn't do a sanity check for those files, but it just crashes instead of letting the code wreak havoc. So, depending on your use case, avoid using:# Cheat code files bigger than 1024Kb that you got online from untrustworthy sources.# The import code files feature.# The old emulator altogether, and settle for other options like mGBA or VBA-M. All of them support the same SRAM save data the cartridge uses. '''List of recommended GBA emulators for Android:'''* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.) ==Enhancements==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! mGBA! VBA-M! No$GBA! SkyEmu! NanoBoyAdvance! Mesen! Game Boy Player! Virtual Console! BizHawk! ares! GBE+! gpSP! Pizza Boy GBA (Pro)! MAME! Nintendo Switch Online (Sloop)|-| rowspan=3 | Graphics| [[Resolution|Resizable Internal Resolution]]| colspan=14 | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.|-| [[Texture_packs#Sprite_Replacement_.282D.29|Sprite Replacement]]|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{?}}|{{?}}|{{?}}|{{N}}|{{N}}|-| [[Widescreen_hacks#Emulators_.282D.29|Widescreen Hack]]||||||||||{{N}}||||||-| rowspan=2 | Performance| [[Overclocking|Overclock]]|{{N}}[https://github.com/mgba-emu/mgba/issues/2833 *]|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{?}}[https://old.reddit.com/r/emulation/comments/65j3c3/can_a_emulated_game_run_better_then_the_actual/dgau7ck/ *]|{{?}}|{{?}}|{{Y}}[https://old.reddit.com/r/emulation/comments/8nw23h/gba_emulator_w_overclock_support/e02nnn6/ *]|{{N}}|-| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]|||||||{{N}}|{{N}}||{{N}}|||||{{N}}|-| rowspan=6 | Post-Processing| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>| {{Y}}|||||||||||{{Y}}||||-| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>|{{Y}}|||||||||||{{Y}}||{{Y}}||-| [[Shaders_and_filters|Filters]]|{{Y}}|{{Y}}|||{{Y}}|{{Y}}||||{{Y}}||{{Y}}|{{Y}}|{{Y}}|{{Y}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}| {{N}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}|-| [[Shader_Presets|Shader Chain]]|{{~}}<ref group=N3 name=lrExclusive></ref>|{{~}}<ref group=N3 name=lrExclusive></ref>|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{Y}}[https://github.com/ares-emulator/ares/pull/1397 *]|{{N}}|{{Y}}|{{N}}|{{Y}}|{{N}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}| {{N}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]|{{Y}}<ref group=N3 name=ExStandalone>Exclusive to standalone version.</ref>||||{{N}}|{{?}}|{{N}}|{{?}}|{{N}}|{{Y}}|{{N}}|||{{Y}}[https://docs.mamedev.org/plugins/inputmacro.html *]|{{N}}|-| Rewind|{{Y}}|||{{Y}}||||||||{{Y}}|{{Y}}||{{Y}}|-| Fast-Forward/Turbo Speed|{{Y}}|||||||||||{{?}}|{{Y}}|||-| Savestates|{{Y}}|||{{Y}}|{{Y}}|||||||{{Y}}|{{Y}}|||-| [https://tasvideos.org/Movies Movie recording/playback]| {{?}}[https://forums.mgba.io/archive/index.php?thread-4910.html]|||||||||||{{?}}||||-| rowspan=1 | Controls| [[Input_lag|Input lag-mitigating technique]]|{{~}}<ref group=N3 name=lrExclusive></ref>|||||||||||{{?}}|||{{N}}|-| rowspan=6 | Quality of life| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=14 | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small>| {{N}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]|{{Y}}|||||||||||{{?}}|{{Y}}|{{Y}}||-| [[Save_disk_space_for_ISOs#Game_Boy_Advance_.2F_Nintendo_DS_.2F_Nintendo_3DS|Streamable compression format]]|{{Y}}||||{{Y}}||{{N}}|{{N}}|{{Y}}|||{{?}}|{{Y}}|{{Y}}|{{N}}|-| Per-Game Profiles||||||||||||{{Y}}||{{Y}}||-| Command Line Options||||||{{Y}}||||||{{Y}}||{{Y}}|{{N}}|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]|||||||||||||||{{Y}}|-| rowspan=5 | Misc| [[Netplay|Netplay]]<br/><small>You can use either yuzu/Ryujinx for playing GBA games online via netplay.<br/>This enhancement shouldn't be confused with GBA connectivity features emulation.</small>|[https://mgba.io/faq.html#glossary WIP]|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{?}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{Y}}[https://www.nintendo.com/us/store/products/game-boy-advance-nintendo-switch-online-switch/ *]|-| [https://github.com/ipatix/gba-hq-mixer High Quality Audio Mixer]<br/><small>HQ audio mixer for games which use Nintendo's MusicPlayer2000 sound engine</small>|{{~}}||||{{Y}}|||||{{N}}||{{?}}|||{{N}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=14 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-| [https://retroachievements.org/gameList.php?c=5 RetroAchievements]|{{~}}<ref group=N3 name=lrExclusive>Exclusive to libretro core. There is also a [https://github.com/RetroAchievements/RAVBA modified version of VBA-M] for RetroAchievement support. [https://github.com/mgba-emu/mgba/issues/2232 Feature request: RetroAchievements integration in mGBA standalone].</ref>|{{~}}<ref group=N3 name=lrExclusive></ref>|{{N}}|{{N}}[https://github.com/skylersaleh/SkyEmu/issues/36 *]|{{N}}|{{N}}|{{N}}|{{N}}|{{Y}}[https://retroachievements.org/download.php#bizhawk *]|{{N}}||{{Y}}|{{Y}}|{{N}}|{{N}}|-| [[Wikipedia:Category:Debugging|Debug Features]]|{{Y}}[https://mgba.io/2021/03/28/mgba-0.9.0/#more-debugging-improvements *]|{{Y}}|{{Y}}||{{Y}}|{{Y}}||||{{Y}}|||||{{N}}|}</div><references group=N3/>
==Hardware features and accessories==<div style="overflow-x:auto;width:100%">{|class=Oversaturation"wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! mGBA! VBA-M <br/>[[FileVisualBoy_Advance#VBA_Link_e-Reader|VBA 1.73 Mod]]! No$GBA! SkyEmu! NanoBoyAdvance! Mesen! Game Boy Player! Virtual Console! BizHawk! ares! GBE+! gpSP! Pizza Boy GBA! MAME! Nintendo Switch Online (Sloop)|-|colspan=2 | [https:1406913527173//www.copetti.org/writings/consoles/game-boy-advance/#operating-1system GBA BIOS]|{{Y}}|{{Y}}|{{Y}}|{{Y}}|{{?}}|{{?}}|{{?}}|{{Y}}|{{?}}|{{?}}|{{?}}|{{?}}|{{Y}}|{{?}}|{{Y}}|-|colspan=2 | [[#GB.2FGBC_backwards_compatibility_emulation.2FEnhanced_Mode|GB/GBC backwards compatibility emulation/Enhanced Mode]]|{{?}}|{{?}}[https://www.romhacking.net/forum/index.pngphp?topic=21831.0 *]|{{n}}|{{?}}|{{n}}|{{?}}|{{?}}|{{?}}<abbr title="3DS only">*</abbr>|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{X}}<abbr title="Plays GB/GBC games through a separate app">*</abbr>|-|400pxcolspan=2 |thumb[[#Game_Boy_Advance_Video|rightGame Boy Advance Video]]|Left showing the default {{y}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{n}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|-|rowspan=5 | [[#Connectivity|<abbr title="There are five different kinds of connectivity, support varying by game.">Connectivity</abbr>]]|[https://squallsnake.com/blog-gba-single-pak-multiplayer-game-list/ Single Pak]|{{✓}}<ref group=N2 name=libretro>Does not work on Libretro core. Feature Requests: [https://github.com/libretro/vbam-libretro/issues/114 GBA Game Link Support], and right showing [[https://github.com/libretro/vbam-libretro/issues/87 e-Reader support] for for VBA-Mlibretro core.</ref>|{{✗}}[https://github.com/visualboyadvance-m/visualboyadvance-m/issues/831 *]|{{✓}}|{{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 *]|{{✗}}|{{?}}|{{y}}|{{~}}<abbr title="Pokemon only">*</abbr>|{{✓}}|{{?}}|{{✗}}|{{?}}|{{?}}|{{?}}|{{✗}}|-|[[#GBA_Multi_Pak_Link_Multiplayer_.281.7E4GBA.29|Multi Pak] in ]|{{✓}}<ref group=N2 name=libretro />|{{✓}}|{{✓}}|{{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 *]|{{✗}}|{{?}}|{{y}}|{{~}}<abbr title="Gameboy ColorsPokemon only" mode>*</abbr>|{{✓}}|{{?}}|{{✗}}|{{?}}|{{?}}|{{?}}|{{✗}}|-|[[#Connectivity|Wireless]]|{{✗}} [https://mgba.io/timeline.html#IN+THE+FUTURE *]|{{~}}|{{✗}}|{{✗}}|{{✗}}|{{?}}|{{y}}|{{✗}}|{{✗}}|{{?}}|{{~}}|{{Y}}[https://www.davidgf.net/2024/01/13/gba-wireless-adapter/ *]|{{Y}}|{{?}}|{{✗}}|-|[[#GameCube Connectivity|<abbr title="The original GBA screen was not backlitNintendo GameCube – Game Boy Advance link cable (model DOL-011) is a link cable that links the GameCube to the Game Boy Advance, the Game Boy Advance SP, the e-Reader, which would render or even a second GameCube via the screen rather darkGame Boy Player. The Game Boy Micro is not compatible due to its different connector. To compensate for thisThe Wii, however, is compatible with the cable due to the Wii's backwards compatibility with GameCube games would be overly saturatedand controllers.">GameCube communication</abbr>]]|{{✓}}<ref group=N2 name=libretro />|{{✓}}<ref group=N2 name=libretro />|{{✗}}|{{✗}}[https://old.reddit. com/r/EmuDev/comments/vvdqyk/release_of_skyemu_10/ifjfj7a/ *]|{{✗}}|{{?}}|{{y}}|{{✗}}|{{✗}}|{{?}}|{{✗}}|{{?}}|{{?}}|{{?}}|{{✗}}|-|[[Wikipedia:Game_Link_Cable#Third_generation|<abbr title="The bright overly saturated colors would appear rather normal third generation started with the release of the Game Boy Advance which was released alongside its own link cable called the Game Boy Advance Game Link Cable (model AGB-005). It features yet another new type of link cable port which is used on the GBAGame Boy Advance, Game Boy Advance SP and Game Boy Player. In emulation howeverThe e-Reader also uses the third generation link cable port, but since it is incompatible with Game Boy and Game Boy Color games, this over saturation it is not neededbackwards compatible with the second generation Game Link Cable. Some Another option is Game Boy Advance Wireless Adapter (model AGB-015) for Game Boy Advance, Game Boy Advance SP, and Game Boy Player.">Link Cable</abbr>]]|{{✓}}<ref group=N2 name=libretro />|{{✓}}<ref group=N2 name=libretro />|{{✓}}|[https://old.reddit.com/r/emulation/comments/15pvssg/the_skyemu_v3_gbgba_and_newly_nds_emulator_is_now/jw1785m/ WIP]|{{✗}}|{{?}}|{{y}}|{{✗}}|{{✓}}|{{?}}|{{✓}}|{{?}}|{{?}}|{{?}}|{{✗}}|-| rowspan=3 | [[GBA_e-Reader_emulators|e-Reader]]| [[GBA_e-Reader_emulators#Emulators|e-Reader Alone]]|{{✓}}<ref group=N2 name=libretro /> |{{~}}|{{✓}}|{{TBD}}|{{✗}}|{{?}}|{{y}}|{{~}}<abbr title="Wii U only">*</abbr>|{{TBD}}|{{?}}|{{TBD}}|{{?}}|{{?}}|{{?}}|{{✗}}|-| [[GBA_e-Reader_emulators#Emulators|e-Reader/GBA Game]]|{{✓}}<ref group=N2 name=libretro />|{{~}}<ref group=N2 name=e-Reader-GBAGame>incomplete: this emulator will not recognize the games made they're connected to. Normally, after 2003 may look better with choosing "Connection/to Game Boy Advance", the backlit colorse-Reader should have "(Game Name) Game Data" pre-loaded in its internal EEPROM memory and appearing in a tiny black box on-screen, howeverbut this can't happen in either No$GBA, VBA-M, or VBA e-Reader mods. Without this step done, scanning e-Cards will just yield an error message. e-Reader/GBA game pack emulation in this emulator can be still reached by ripping a save game from real e-Reader hardware, as they were designed with this step already done. Using this save with the e-Reader BIOS, it's possible to connect to the GBA SP game pack, and scan e-Cards... though it's a very less-than-ideal solution and there are only pre-baked e-Reader save files for Super Mario Advance 4 (U), Pokémon Emerald (J), LeafGreen (J) and FireRed (J)."</ref>|{{~}}<ref group=N2 name=e-Reader-GBAGame></ref>|{{TBD}}|{{✗}}|{{?}}|{{y}}|{{✓}}|{{TBD}}|{{?}}|{{TBD}}|{{?}}|{{?}}|{{?}}|{{~}}<abbr title="SMA4 only">*</abbr>|-| [[GBA_e-Reader_emulators#Emulators|e-Reader/GCN Game]]|{{✓}}<ref group=N2 name=libretro />|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{?}}|{{y}}|{{✗}}|{{✗}}|{{?}}|{{✗}}|{{?}}|{{?}}|{{?}}|{{✗}}|-|rowspan=3 | Inputs|Rumble Feature| {{y}}| {{?}}| {{?}}| {{?}}| | {{?}}| {{?}}|||| {{y}}[https://github.com/shonumi/gbe-plus#read-the-manual *]|| {{y}}|| {{~}}<abbr title="Allows rumble support for games that had such function back when played in minda Game Boy Player (Super Mario Advance 4: Super Mario Bros. For everything else3, there are several ways to deal with thisMario & Luigi: Superstar Saga)">*</abbr>|-|[[#Inputs|Solar Sensor]]| {{~}}<ref name=manual-switch group=N2>Only the Nintendo Switch port allows use of the Switch's light sensor.</ref>| {{~}}<ref name=manual group=N2>Only manual configuration. No automatic detection via light sensor/camera input/weather forecast/GPS location/other.</ref>| {{~}}<ref name=manual group=N2 />| {{~}}<ref name=manual group=N2 />| {{~}}<ref name=manual group=N2 />| {{?}}||||| {{~}}<ref name=manual group=N2 />|| {{y}}|||-|Motion Control| {{y}}| {{y}}<ref group=N2 name=RetroArch>Motion Control support present on RetroArch VBA-M core.</ref>| {{n}}| | {{n}}| {{?}}||||| {{y}}[https://github.com/shonumi/gbe-plus#read-the-manual *]|| {{y}}|||-|rowspan=11 | [[#Special_hardware|Special hardware]]|Battle Chip Gate| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{?}}| {{?}}| {{n}}| {{n}}|-|Soul Doll Adapter| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{?}}| {{?}}| {{n}}| {{n}}|-|Multi Plust On System| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}|-|Turbo File Advance| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}|-|Power Antenna & Bug Sensor| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}|-|Official Nintendo Infrared Adapter| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}|-|Jukebox| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}[https://shonumi.github.io/articles/art31.html *]| {{n}}| {{n}}| {{n}}| {{n}}|-|Virtureal Racing System| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}[https://shonumi.github.io/articles/art24.html *]| {{n}}| {{n}}| {{n}}| {{n}}|-|Play-Yan| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{~}}[https://shonumi.github.io/articles/art32.html *]| {{n}}| {{n}}| {{n}}| {{n}}|-|Campho Advance| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| [https://old.reddit.com/r/emulation/comments/141mm66/glucoboy_found_and_dumped/jn0p5jr/ (WIP)]| {{n}}| {{n}}| {{n}}| {{n}}|-|Glucoboy| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}[https://shonumi.github.io/articles/art33.html *]| {{n}}| {{n}}| {{n}}| {{n}}|}</div><references group=N2/>
===GB/GBC backwards compatibility emulation/Enhanced Mode===Game Boy Advance is backwards compatible with GB/GBC, resulting in some of the [https://cheapergamer.co.uk/gba-enhanced-gbc-games/ GB/GBC games enhanced if you play on GBA]. Having said that, this shouldn'''No$t be confused with [[Game Boy/Game Boy Color emulators|Game Boy/Game Boy Color emulation]] or [[Super_Nintendo_emulators#Hardware_features_and_accessories|Super Game Boy 1/2]]. Some of the multicore emulators supports both GB/GBC and GBA emulation, however they do not have support for "backwards compatibility/GBA'''mode" emulation.
Under "Emulation Options"===Game Boy Advance Video===:''See also: [[Wikipedia:Game Boy Advance Video|Game Boy Advance Video]] on Wikipedia''GBA Videos were officially released cartridges with movies/shows on them for viewing on GBA hardware. Most recommended GBA emulators should be able to play this type of cartridge if its 32MB, select "GBA Modealthough [https://youtu.be/o9XmB43bN5w?t=540 not all of it supports 64MB ones].*[https://old.reddit.com/r/Gameboy/comments/byos8r/watching_gameboy_advance_video_on_a_gamecube/ Game Boy Player is not compatible with this feature]*mGBA support both 32MB and 64MB video cartridges.:See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares. There are four modes:See [[Ripping_games|Dumping/ripping]].
- ===Connectivity=======GBA Multi Pak Link Multiplayer (no backlight1~4GBA) = strong desaturization===;VBA-M: This doesn't work with old VBA versions.:Just disable "Pause when Inactive", configure all four Joypads each with their own button layout, enable "Link, Enable GBA Link". Now open VBA-M again as many times needed for each player, and have them each use their separate Joypad configuration. Each player will have a separate SRAM save file.;VBA Link + e-Reader:Useful if you want to use the Pokémon Battle-eCards. Downloads and instructions reside [http://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER here].;mGBA:Select "New multiplayer window" from the menu. As you load your ROMs into each window, "Player [X] of [Y]" will appear across the title bar. This can be done for up to four players. However, multiple instances of the same ROM will share a save file.;No$GBA:Set the number of Emulated Gameboys in the Emulation setting to be 2 or more, and the Link Gamepaks Options to Gamepak in all GBAs.
'''Note''': Purple end in GBA means player 1, while a grey end in GBA means P2, P3, or P4. Daisy- GBA SP (backlight) = strong desaturizationchaining up to three cables will set up the additional P3 and P4 by connecting the purple end to a purple midsection.<ref>https://www.nintendo.com/consumer/downloads/agblink.pdf</ref>
- Nintendo DS in ====GBA mode Wireless Multiplayer==== some desaturizationThe [[Wikipedia:Game Boy Advance Wireless Adapter|wireless adapter]] has the ability to connect five players<ref>https://www.nintendo.com/consumer/downloads/agbwireless_trilingual.pdf</ref> to each other and includes its own software to download a subset of another player's game that runs when no cartridge is inserted. ''Pokémon Fire Red'' and ''Leaf Green'' came bundled with this accessory, but it can also work with ''Pokémon Emerald'' and the ''Classic NES Series''.
The libretro core of [[gpSP]] has successfully emulated the wireless adapter<ref>https://www.davidgf.net/2024/01/13/gba-wireless- VGA Mode adapter/</ref>. [[GBE+]](poppy brightin v1.6): zero desaturization and VBA-M partially implemented the support of this add-on, though it's still a work-in-progress, and can only access menus. Support of this add-on is currently on [[mGBA]]'s roadmap.
'''====GameCube Connectivity====[https://nintendo.fandom.com/wiki/Game_Boy_Advance_to_Nintendo_GameCube_Link_Cable#List_of_Supported_Games The Game Boy Advance can also connect to the GameCube].<ref>https://www.nintendo.com/consumer/downloads/agbgcncable.pdf</ref> e-Reader functionality with GC games has now been emulated thanks to mGBA. [[Dolphin]] supports connectivity through rudimentary joybus emulation made in parallel with VBA-M'''. Because this emulator has fallen behind, the feature was recently added to [[mGBA]], a more accurate emulator. They showcased early higan support in a video, but nothing has been released as yet.
=====Dolphin/mGBA or VBA- (M=====:''Requires mGBA 0.9.0 or newer or VBA-M for Windows only) Under "Options->Gameboy" you will find the options:r947 or newer.''
* Reduce your volume. You won't want it to be high, especially with headphones.* Open Dolphin and mGBA/VBA- M. Make sure neither are blocked by your firmware.* In Dolphin, launch the game and navigate to the area where you're asked to connect the GBA. Then, under the controller options, assign the GameCube controllers as "Real ColorsGBA": for whichever you need.* If you are using mGBA, open up the File menu, and click Connect to Dolphin. * In the dialog box that appears, press Connect. mGBA will boot up the GBA BIOS if no desaturization rom has been selected.* If you are using VBA-M, uncheck Pause When Inactive in Options > Emulator. Then, under Options > Link > Joybus Options, make sure the "Enable Joybus Connection" is on and set "IP/Hostname" to use default settings, that is <code>127.0.0.1</code> or <code>localhost</code>.* Dolphin will freeze.* Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. The regular splash screen will stutter a bit.* In either emulator, Dolphin should recognize the Joybus Link by then, and the GC game will detect that a GBA was connected.* To connect other units, open another emulator instance and repeat its process.
Notable games that work:*[https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Four_Swords_Adventures The Legend of Zelda Four Swords Adventures]: Both two modes are available for the US/PAL version work. The third Japan-only Navi Trackers mode works as well.*[https://wiki.dolphin-emu.org/index.php?title=Final_Fantasy_Crystal_Chronicles Final Fantasy Crystal Chronicles]*[https://wiki.dolphin-emu.org/index.php?title=Billy_Hatcher_and_the_Giant_Egg Billy Hatcher and the Giant Egg]: You can download games to your GBA. Amusingly, a RAM dump from VBA-M can be opened as a functional GBA ROM.*[https://wiki.dolphin-emu.org/index.php?title=Kururin_Squash! Kururin Squash!]*[https://wiki.dolphin- "Gameboy Colors"emu.org/index.php?title=Sonic_Adventure_2:_Battle Sonic Adventure 2: strong desaturization Battle] (buggy)
Notable games that don'''Shaders'''t:*[https://wiki.dolphin-emu.org/index.php?title=Mr_Driller:_Drill_Land Mr. Driller: Drill Land]*lots more
===e-Reader===:''Main page: [https://github.com/libretro/common[GBA e-Reader emulators]]''This device can read content off e-shadersCard paper stripes either as standalone content, or additional content to GBA/blob/master/cgp/gameboy-colorsGC games.cgp gameboy-colorsCan be thought of as DLC.cgp]
A ===Inputs===;Solar Sensor1.cgp shader preset Emulation: This feature has been emulated in mGBA, VBA-M, No$GBA 2.6 onwards, and My Boy!:* mGBA: In the shortcuts editor, shortcuts can be loaded in [[OpenEMU]] configured to raise/lower the solar level incrementally or [[RetroArch]] that is meant to (sort-set any particular brightness level. The Nintendo Switch port of mGBA also allows use of) replicate the "Gameboy Colors" option in Switch's light sensor.* VBA-M using : This emulator uses the keys of the imagelateral motion controls to change the Solar Sensor levels. You can find those keys and modify them in Options -> Input -> Configure... -adjustment Cg shader> "Special" tab.* No$GBA: Under '''Options/Emulation Setup''', you can find the Solar Sensor Level option. The settings You are parameters that are stored in given the cgp choice between only three brightness levels though: Darkness, 100 Watts, and Bright Sunlight.* My Boy!: This emulator uses a button combination or the device's light sensor to check the brightness level. You can be adjusted at runtimechange this under Settings -> Input -> Cartridge Features -> "Solar Emulation By" menu. The relevant parameters set for this effect are* Pizza Boy GBA:Uses the device's light sensor to check the brightness level.
Target Gamma 2. ROM Patches: Fixes applied directly to the ROM by various scene release groups to make it compatible with any emulator/flashcard, making the in-game brightness level controllable with L+Left/Right. It's argued this makes for a better experience actually, but sadly not all releases are covered.* '''Boktai 1:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id= 1567 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1145 US], <s>EU</s>.* '''Boktai 2:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], <s>US</s>, [http://www.advanscene.com/html/Releases/dbreleases.php?id=1992 EU]. * '''Boktai 3:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=2048 JP Fix].* Combinations of Boktai 4JP with earlier solar sensors to get solar sensor bonuses aren't emulated yet in any DS emulator.
Monitor Gamma = 2;Motion Control1. Emulation: This feature has been emulated in mGBA, VBA-M, My Boy! and Pizza Boy:* mGBA includes full motion control support using the motion sensor present in controllers like DualShock 4, DualSense and Switch Pro Controller.* VBA '''doesn't''' emulate this feature, and its "Motion Control" option (with keys mapped to each tilt direction) covers the GBC title Kirby Tilt'n Tumble.* VBA-M core on RetroArch includes motion control support by using a controller stick (left or right)* My Boy! uses the device's accelerometer to emulate this feature. You can change the sensitivity under Settings -> Input -> Cartridge Features -> "Motion sensitivity" menu.* Pizza Boy GBA also used the device's accelerometer to emulate this feature for games like WarioWare: Twisted and Yoshi's Universal Gravitation.16
Saturation 2. ROM Patches: Fixes applied directly to the ROM (with the Lunar IPS utility, or at runtime using mGBA or VBA-M and naming them the same as the ROM in the same directory) by various scene release groups to make it compatible with any emulator/flashcard. D-Pad controls substituting motion controls don't work as well here as they tilt it "too much" at times to be very playable.* Yoshi Topsy Turvy/Universal Gravitation: [http://www.advanscene.com/html/Releases/dbreleases.php?id= 01799 JP], [http://www.5advanscene.com/html/Releases/dbreleases.php?id=1947 EU], [http://www.advanscene.com/html/Releases/dbreleases.php?id=2001 US]* WarioWare Twisted! (Patch: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1682 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1979 US])
Luminance = 0;Rumble FeatureThere are various rumble features found in GBA/GBC cards:* '''GBC Rumble:''' GBC games which came on special cartridges with additional hardware for the rumble feature. It was actually used by dozens of releases, and some games like Tarzan 2 GBC were programmed to have rumble support but shipped on regular cartridges. Emulated by VBA-M GX (Wii-only), which also cover the dummied-out rumble games. Not emulated anywhere else.* '''GBA Gyro Rumble:''' WarioWare Twisted was shipped on a cart with rumble support. It would rumble when you tilt to one "extreme". Emulated by VBA-M GX (Wii-only, functional), mGBA has this feature but it's not enabled in current builds, * '''GBA Variable Rumble:''' Drill Dozer has rumble support, with variable force and speed depending on the rock type you drill through in-game. Partially emulated by VBA-M GX (Wii-only, functional), mGBA has this feature but it's not enabled in current builds.* '''Game Boy Player Rumble:''' Many regular GBA games, shipped on regular cartridges, enable rumble during gameplay when played on GB Player hardware (which is essentially GBA hardware). These include Super Mario Advance 4, Summon Night Hajimari no Ishi, Mario & Luigi: Superstar Saga, Shikakui Atama wo Marukusuru Advance (both releases), Pokémon Pinball, as well as Drill Dozer which disables its original cartridge rumble scheme and enables this one instead. None of the emulators support this, though it's being under development for the mGBA emulator.9
The colors will not be exactly the same as what VBA-M produces (a bit brighter and no washed out blacks) but it will get you the desaturation effect. Can be adjusted to fit your tastes===Special hardware===Emulation of these is spotty, and you can get the washed out blacks by increasing "Brightness Boost" and decreasing Luminance a bitapart from GBE+, which supports almost all GBA peripherals.
More recently;Turbo File AdvanceThe Turbo File Advance was a peripheral for the GBA which allowed certain games to write data to it, a different [https://githubacting as an external memory card.com/Monroe88/common-shaders/tree/color-lcd/handheld/color-lcd shader] using a lookup table Developed by Sammy Corporation, it was created to much more accurately simulate VBA compatible with only 2 games, RPG Tsukuru Advance and No$GBA's optionsDerby Stallion Advance.
===Save file issues===There are a number of different save formats for GBA games. With raw save data, it's very hard to detect what save type it is just by looking at it. Visual Boy Advance tries to autodetect save type but often is incorrect and GBE+ supports this causes issues. A fix to this issue is to use a file called "vba-over.ini" to tell VBA what each game's proper save type is, which eliminates most issues regarding save type. Current VBA-M versions come with vbaadd-over.ini by default, but older versions of VBA like VBA 1.7.2 and VBALink did noton.
;Power Antenna & Bug SensorThe libretro versions of VBA, libretro-VBA-Next and libretro-VBA-M, come Power Antenna & Bug Sensor were small plastic peripherals that interfaced with vba-over.ini baked into the binary so it is able GBA's serial port and contained LEDs that flashed in response to load raw .sav filescertain events within Keitai Denjuu Telefang 2, but also changes the save file output to be a 136KB .srm file for every save type, with save type info contained within the file. This completely avoids any save type issues, but makes its save files incompatible with standalone VBA and most other emulatorsonly supported GBA game.
Libretro devs created a [https://github.com/libretro/vbam-libretro/blob/master/src/libretro/gbaconv/gbaconv.c command line tool] to convert libretro-VBA .srm save files to raw .sav save data for other emulators. You can just drag and drop a .srm onto the executable and it will output raw .sav. The same can be done in reverse. A precompiled Windows 64GBE+ supports this add-bit binary of this tool can be found [https://www.mediafire.com/?6bg8ag0bjs1b7ng here]on.
==Connectivity==;Official Nintendo Infrared Adapter===As the GBA Link Multiplayer (1~4GBA)===* VBAdid not have native infrared connectivity, Nintendo released an official IR adapter called the AGB-M006 to restore this functionality. However, it only saw use in Cyber Drive Zoids: This doesn't work with old VBA versionsKiju no Senshi Hyuu to control specific Zoid toy models.
Just disable "Pause when Inactive", configure all four Joypads each with their own button layout, enable "Link, Enable GBA Link". Now open VBAGBE+ supports this add-M again as much times needed for each player, and have them each use their separate Joypad configuration. Each player will have a separate SRAM save fileon.
* VBA Link + e-Reader;Figurine ReadersA combined version of VBA Link and VBA eSome GBA games/series had figurine reader add-Reader is useful if you want ons, essentially precursors to use the Pokémon Battle-e Cardslikes of Skylanders and Amiibo. Downloads and instructions reside [http* '''Soul Doll Adapter''' (Legendz:Island of Ordeal/Sign of Nekuromu)* '''Multi Plust On System''' (Bouken Yuuki Pluster World: Plust Gate/projectpokemon.orgEX/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER here]Pluston GP)GBE+ has support for both the Soul Doll Adapter and Multi Plust On System, while mGBA supports the Soul Doll Adapter.
* mGBA;Battle Chip GateWhile running mGBA, select "New multiplayer window" from the menu. As you load your ROMs into each window, "Player [X] of [Y]" will appear across the title barA peripheral device by Capcom and Takara compatible with ''Mega Man Battle Network 4'' (Japanese edition). This It can be done for up connected to the Game Boy Advance and allow the player to transmit real-life toy Battle Chips to four playersthe NetNavis in the game. It's also compatible with toy Advanced PETs and ''Rockman. However, multiple instances of the same ROM will share a save fileEXE 4.5 Real Operation''. It can also unlock minigames in ''Mega Man Zero 3''.
* No$GBA: This method also works with DS roms, [[mGBA]] and that's the actual way to see the incomplete non[[GBE+]] support this add-functional local Wi-Fi DS multiplayer implementationon. (todo)
===GameCube Connectivity===;GlucoboyThe GBA unit can connect An obscure medical peripheral designed to monitor a GameCubechild's blood glucose levels and reward them for keeping tabs on their condition. [https://assemblergames.com/threads/glucoboy-for-gameboy-is-this-the-rarest-game-accessory-for-gameboy-advance.41853/page-2 Bayer Healthcare destroyed all unsold stock] making it hard to find. It's emulated in GBE+ since version 1.8.
==Emulation issues==Dolphin and ===Oversaturation===[[File:1406913527173-1-.png|400px|thumb|right|'''Left:''' The default game.<br/>'''Right:''' The "Gameboy Colors" mode on [[VisualBoy Advance#VBA-M|VBA-M]].]]The screen on the original Game Boy Advance is not backlit and can be hard to see in some conditions. To compensate, game developers often used oversaturated colors by default so that the result would look normal on hardware. On standard computer screens, saturation is not an issue, so this can look jarring and undesirable for gameplay. Some games made after 2003 may have also taken the Game Boy Advance SP <abbr title="AGS-001">model</abbr> into account, since its screen was actually <abbr title==="A newer model, AGS-101, was released in 2005 that was actually backlit">frontlit</abbr>. For everything else though, emudevs have given some solutions:
Game Boy connection support can be supported via joybus emulation====Emulator Options===='''No$GBA:''' Under "Emulation Options", select "GBA Mode". Such requires VBA-M (r947 or newer) and a dump of a GBA BIOSThere are four modes.
* '''Connect 1~4 GBA Unit Without Game to GC Game(no backlight):'''Strong desaturation* '''GBA SP (backlight):''' Strong desaturation* '''Nintendo DS in GBA mode:''' Some desaturation* '''VGA Mode (poppy bright):''' No desaturation
First Part!* Open Dolphin and VBA-M. Make sure neither are blocked by your firmware.* '''DolphinmGBA:''' Start your game and play until you get to the in-game menu where you're asked to connect a GBA. Under the GC controller options (earlier "Config, Gamecube"Tools > Settings > Shaders > Load New Shader, now it's with the GC/Wii controller options). You have 4 GC controller ports: change how much you need to "GBAselect ". Leave the game and its music running :)* '''VBAgba-M:''' You'll need to uncheck "Options, Emulator, Pause When Inactive"color. Then, under "Options, Link, Joybus Options", Make sure to enable "Enable Joybus Connectionshader" and set "IP/Hostname" to use default settings, that is (127.0.0.1) or (localhost) - without the brackets. * THEN, Dolphin will freeze. You'll want to not have the system sound too high if you're using headphones.
Second Part!* '''VBA-M:'''(nightly only): Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. There Under Options > Game Boy Advance, you will be that splash screen but it will stutter a bit. * Dolphin should recognize the Joybus Link by then and find the GC game will detect that a GBA unit was connected.* To connect other GBA unitsoption, open another VBA-M instance and repeat what you did with VBA-M'''LCD Filter'''.
Notable games that work'''higan:* The Legend of Zelda Four Swords Adventures: Both two modes available for the US/PAL version work. The third Japan-only Navi Trackers mode works as well''' Under Settings > Video Filter, but you will find the game crashes after the naming screen due to a bug in the GC/GBA connectivity.* Final Fantasy Crystal Chronicles* Billy Hatcher: You can download games to your GBA. Amusingly, a RAM dump from VBA-M can be opened as a functional GBA ROM"Color Emulation" checkbox.* Kururin Squash* Sonic Adventure 2 (buggy)
Don* '''t workColor Emulation off:''' No desaturation* The Legend of Zelda Wind Waker'''Color Emulation on: Tingle Trainer connection always fails, though some messages do display on VBA-M''' Gamma correction and adjusted color range.* Drill Land* Any Pokémon game* lots more'''NanoBoyAdvance''': Enabled by default. Under Config > Video > Color Correction > GBA
'''Connect GBA Game SkyEmu''': Color Correction is set by default to GC Game'1.00 force in this emulator, and there are 2 types of desaturation methods. The first one is named SkyEmu and is selected by default, and the other one is named Higan and, as it's name suggests, is based on higan's color correction. Change the desaturation type by pressing the ≡ button, then select GBA Color Correction Type. You can also change the intensity of the desaturation: slide the slider to 0.00 to brighten the screen a tad bit.
* '''VBA-M''': Under "Emulator, Bios Files" set the GBA BIOS file directory, ====Shaders====Cg [[Shaders and have the emulator use it. This will cause each regular GBA rom you load Filters|shaders]] can be used in VBA-M to show [[OpenEmu]] or [[RetroArch]] that adjust the BIOS splash screen then proceed colors to the game. It has higher compatibility too.* You do the all the steps above in the '''first part''' those of the previous section (connecting a real GBA unit without Game to a GC game) until the line with Dolphin freezing when you enable Joylink screen, as well as other screen types. These are available in VBAGLSL<ref name="GLSL">https://github.com/libretro/glsl-shaders/tree/master/handheld/shaders/color</ref> for OpenGL, and Slang<ref name="Slang">https://github.com/libretro/slang-Mshaders/tree/master/handheld/shaders/color</ref> for Vulkan.
ThenFor GBA, there is <code>gba-color.cg</code><ref>https:* '''VBA//github.com/libretro/common-shaders/blob/master/handheld/shaders/color/gba-M''': Open color.cg</ref>, which simulates the regular color profile of a GBA ROM to be connected with the GC game in screen under an external light source more accurately than VBA-M as if it were a regular or No$GBA ROMcolor options. * There will be that splash screen, but if If you do nothing prefer the GBA game starts as usual and the connection doesn't actually happen. What you must do is to hold '''Select+Start''' while the BIOS is loading. This will cause the BIOS animation to stop and wait for connectionsdarker color options that those emulators have, and the regular GBA ROM game won't boot immediately. If it goes as intended, VBAthen use <code>vba-M will stutter a bit and the connection will be initiatedcolor.* Dolphin should recognize the Joybus Link by then and the GC game will detect that a GBA unit was connectedcg</code><ref>https://github.* To connect other GBA units, open another VBAcom/libretro/common-M instance and repeat what you did with VBAshaders/blob/master/handheld/shaders/color/vba-Mcolor.cg</ref> instead.
Please note eThere is also <code>nds-Reader functionality with GC games isn't emulated as color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/nds-color.cg</ref> and <code>psp-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/psp-color.cg</ref>, which simulates the color profiles of yetthe original Nintendo DS frontlit screen and the PSP-1000/PSP-2000 backlit screen, respectively.
====Dolphin and other emulators====For Game Boy Advance shader presets, see the "Shader Presets" page;Dolphin devs are working at rewriting the entire GBA connectivity code in a far better way from scratch with more accurate emulators. They did a video using the higan emulator. Nothing of the sort is published at the moment.{{Main|Shader_Presets}}
===GBA/DS ConnectivityHorrible Sound Quality===Inserting As a GBA card in Slot-2 in a Nintendo DS unit handheld rushed to the market (that's not a DSibecause of the WonderSwan Color competition) while a DS game is running could unlock various gameplay features in , the Game Boy Advance had some DS gamescut corners. DesMume can emulate thisThe sound hardware was affected the hardest: while playing the DS ROM, go it could play Game Boy Color sound in addition to "Config, Slot 2 (GBA Slot)" samples and select "GBA Cartridge". Now select sequenced music like what would be heard on the GBA ROM fileSNES, and make sure its sav file the actual playback quality is in the same folder. You may need awful compared to reset the game sometimes to see sound samples stored internally in the effect in-gameROM.
===e-Reader===A device that connects There were [https://www.romhacking.net/utilities/881/ tools] made to extract the GBA, which can read content off einternal high-Card paper stripes either quality music (as standalone contentmidi files plus a sound font, or additional content to GBA games be played on foobar2000), however, interest remains limited in implementing its playback in real-time on emulators. It's worth noting that NanoBoyAdvance includes [https://github.com/ipatix/gba-hq-mixer High Quality Audio Mixer] and there's a very experimental feature exists on [[mGBA]] (or even GC onesnightly versions). Also known under Enhancements as "XQ GBA Audio", but it's very buggy and still limited to games using the standard sound engine, the so-called "Sappy" engine, which is still a big part of the GBA's DLCsoftware library.
''Main Page: [[===High Resolution Affine Transformation Graphical Effects===Similar to the scaling effects used on the Super NES known commonly as "Mode 7" graphics, the Game Boy Advance has affine transformation effects for some backgrounds and individual sprites that can be done in hardware. Due to the GBA e-Reader emulators]]''s lower resolution, some detail may be lost.
==Special Hardware==Most The [[mGBA]] emulator added an Enhancements' menu where you can change the resolution of these have not been emulated as of yetthose graphical effects, for a smoother effect. There used The graphical render engine will need to be patches that could be applied OpenGL for those to GBA ROMs with a utility take effect. It won't work on games where those effects are done in software instead of the hardware scaling features (like LunarIPS (mostly from [http://bubbz.pocketheaven.com/?system=gbathe 3D environment in Asterix &section=patch No Frills]Obelix XXL), but they're for the most part lost to time nowadays. Your best bet is to use Action Replay to emulate those.
===Solar SensorSave formats=======Emulation====This feature has been emulated in both mGBA and no$gba 2.6 onwards:* mGBA: In the shortcuts editorOriginally, when saves were implemented, nobody settled on a format, shortcuts can be configured to raise/lower so the solar level incrementally or to set any particular brightness levelVisual Boy Advance devs made their own. * no$GBA: Under '''Options/Emulation Setup'''Because other emulators often went with raw data, you can find the Solar Sensor Level optionhaving to exchange different saves caused problems. You are The original Visual Boy Advance tries to figure out which format a given the choice between only three brightness levels though: Darkness, 100 Watts, and Bright Sunlightsave is but often fails at it.====ROM Patches====Fixes applied directly to By explicitly telling the ROM by various scene release groups emulator to make read it compatible with any emulator/flashcard, making the in-game brightness level controllable with L+Left/Right. It's argued this makes for as a specific type using a better experience actually, but sadly not all releases are covered.* '''Boktai 1:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1145 US], file called <scode>EU</s>.* '''Boktai 2:''' [http://www.advanscene.com/html/Releases/dbreleasesvba-over.php?id=1567 JP], <s>USini</scode>, [http://wwwVBA complies.advansceneVBA-M includes this config file by default, but older revisions like VBA 1.com/html/Releases/dbreleases7.php?id=1992 EU]. * '''Boktai 3:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=2048 JP Fix].* Combinations of Boktai 4 JP with earlier solar sensors to get solar sensor bonuses aren't emulated yet in any DS emulator2 and VBALink do not.
===Motion Control===The VBA-M has an option for Motion controls "Input, Set, Motion". It currently works with all versions of the GBC title Kirby Tilt'n Tumble, which also was a special cartridge with a motion sensor built-in to control movement in-game. But Next and VBA-M does not support motion controls for GBA games yetcores in Libretro have the file baked into the binary so that it can load raw .====Emulation====* VBA '''doesn't''' emulate this featuresav files, and but converts the format to its "Motion Control" option (own derivative at exactly 136 KB every time, with keys mapped to each tilt direction) covers save type info contained within the GBC title Kirby Tilt'n Tumblefile.* mGBA supposedly includes this feature but key remapping for tilt sensors is not present in This completely avoids the latest builds.====ROM Patches====Fixes applied directly to previous issues at the ROM (cost of incompatibility with the LunarIPS utility, or at runtime using mGBA or standalone VBA-M and naming them the same as the ROM in the same directory) by various scene release groups to make it compatible with any emulator/flashcard. D-Pad controls substituting motion controls don't work as well here as they tilt it "too much" at times to be very playable.* Yoshi Topsy Turvy/Universal Gravitation: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1799 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1947 EU], [http://www.advanscene.com/html/Releases/dbreleases.php?id=2001 US]* Warioware Twisted! (Patch: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1682 JP], [http://www.advanscene.com/html/Releases/dbreleasesmost others.php?id=1979 US])
===Rumble Feature===To solve this incompatibility, Libretro devs created a There are various rumble features found in GBA[https://GBC cards:* '''GBC Rumble:''' GBC games which came on special cartridges with additional hardware for the rumble featuregithub. It was actually used by dozens of releases, and some games like Tarzan 2 GBC were programmed to have rumble support but shipped on regular cartridgescom/libretro/vba-next/blob/master/libretro/gbaconv/gbaconv. Emulated by VBAc command-M GX (Wii-only), which also cover the dummied-out rumble gamesline tool] to convert . Not emulated anywhere elsesrm save files made from these cores to raw .* '''GBA Gyro Rumble:''' WarioWare Twisted was shipped on a cart with rumble supportsav save data for other emulators. It would rumble when you tilt to one "extreme"takes standard input (i. Emulated by VBA-M GX (Wii-only, functional), mGBA has this feature but it's not enabled in current buildse.* '''GBA Variable Rumble:''' Drill Dozer has rumble support, with variable force just drag and speed depending on drop the rock type you drill through ingame. Partially emulated by VBA-M GX (Wii-only, functionalsrm onto the executable), mGBA has this feature but it's not enabled and outputs accordingly. It can also be done in current buildsreverse.* '''Game Boy Player RumbleA [https:''' Many regular GBA games, shipped on regular cartridges, enable rumble during gameplay when played on GB Player hardware (which is essentially GBA hardware)//thysbelon. These include Super Mario Advance 4, Summon Night Hajimari no Ishi, Mario & Luigi 1, Shikakui Atama wo Marukusuru Advance (both releases), Pokémon Pinball, as well as Drill Dozer which disables its original cartridge rumble scheme and enables this one insteadgithub. None io/gbaconv-web/ website version of the emulators support this, though it's being under development for the mGBA emulatortool can be found here].
===Figurine Readers===For more information about Game Boy Advance hardware and reverse engineering; <br/>* '''Figurine Add-onRodrigo Copetti:''' Legendz[https: Isle Of Trials, Legendz//www.copetti.org/writings/consoles/game-boy-advance/ Game Boy Advance Architecture Practical Analysis]* MVG: Sign Of Necromu, Plaston Gate ([httphttps://www.advansceneyoutube.com/htmlwatch?v=R43k-p9XdIk The Story of Quake on the Game Boy Advance], [https:/Releases/dbreleaseswww.phpyoutube.com/watch?idv=1020 Fix_Qqg4VCZ0k8 How the Game Boy Advance knew it was running a Game Boy Game]), Plaston Gate DX ([httphttps://www.advansceneyoutube.com/htmlwatch?v=_GVSLcqGP7g Tomb Raider on the Nintendo Game Boy Advance is incredible], [https:/Releases/dbreleaseswww.phpyoutube.com/watch?idv=2006 FixmpNWEbZdXNw How Graphics worked on the Nintendo Game Boy Advance]* martin korth: [https://problemkaputt.de/gbatek-contents.htm gbatek]* [https://akkera102.sakura.ne.jp/gbadev/ akkera102.sakura gbadev (Japanese)]* [https://gbadev. The addnet/gbadoc/ gbadev -on is essentially Skylanders before it became populargbadoc]* [https://en.wikibooks.org/wiki/GBA_Development/Resources WikiBooks - GBA Development Resources]
===Other Add-ons=References==Not emulated yet:{{reflist|2}}
* Battle Chip Gate (and variations): compatible with Japanese versions of Megaman Zero 3, Megaman Battle Network 4, 4.5, 5 and 6. {{Nintendo}}
[[Category:Consoles]]
[[Category:Handheld consoles]]
[[Category:Nintendo consoles]]
[[Category:Sixth-generation video game consoles]]
[[Category:Game Boy Advance emulators|*]]
[[Category:ARM-based]]
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