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Game Boy Advance emulators

34,672 bytes added, 1 May
PC / x86
{{Infobox console|title = Nintendo Game Boy Advance|logo = gbagba.png|developer = [[:Nintendo]]|type = [[File:GameboyCategory:Handheld consoles|Handheld game console]]|generation = [[:Category:Sixth-glacier.jpggeneration video game consoles|Sixth generation]]|release = 2001|thumbdiscontinued = 2010|predecessor=[[Game Boy/Game Boy Color emulators|The Game Boy Advance handheld console(Color)]], [[Virtual Boy emulators|Virtual Boy]]|successor=[[Pokémon mini emulators|Pokémon mini]], [[Nintendo DS emulators|DS(i)]]|emulated = {{✓}}}} {{for|other emulators that run on GBA hardware|Emulators on GBA}}  The '''[https[wikipedia://en.wikipedia.org/wiki/Game_Boy_Advance |Game Boy Advance]]''' (often shortened to GBA) is a 32-bit handheld video game console developed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on the 21st of March 212001, 2001; in North America on the 11th of June 11, 2001; and in Australia and Europe on the 22nd of June 22, and retailed for {{Inflation|USD|99.99|2001}}. It has a ARM7TDMI CPU at 16.78 MHz and a Zilog Z80 CPU at 8 MHz and 4 MHz. It has 288KB of RAM and 96KB of VRAM.
==Emulators==
===PC / x86===<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"|+PC-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GB[[#Hardware_features_and_accessories|Hardware features<br/GBC>and accessories]]! scope="col"|GBA[[#Enhancements|Enhancements]]! scope="col"|NDSCompatibility! scope="col"|Game Link Support<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[libretro|Libretro Core]]Active! scope="col"|[[Recommended emulatorsEmulators|Recommended]]
|-
|style="text-align:center;"|[[mGBA]]<br/><small>[https://docs.libretro.com/library/mgba/ mGBA_libretro]</small>|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|FreeBSD|Multi-platformWeb}}|style[https://mgba.io/builds/1/ Dev builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group="text-alignN>[https:center;"|//old.reddit.com/r/emulation/comments/12x3fsm/mgba_0102_released/jhigow4/ endrift confirming the libretro core is tracking the master branch]</ref><br/>[https://mgba.io/downloads.html {{MGBAVer}}]|style="text-align:center;"{{~}} ||style="text-align:center;"{{~}} ||style="text-align:center;"|✓*|style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}}
|-
|style="text-align:center;"|[[Visual Boy VisualBoy Advance #VBA-M|Visual Boy Advance-M (VBA-M)]]|style<br/><small>[https://docs.libretro.com/library/vba_m/ vbam_libretro]</small><br/><small><abbr title="textVBA Next is a Game Boy Advance emulator based on VBA-alignM 2011 with backported patches for performance and compatibility improvements.">[https:center;"|Multi-platform//docs.libretro.com/library/vba_next/ vba_next_libretro]</abbr></small>|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://githubnightly.vba-m.com/visualboyadvance-mNightly builds]<br/> [http:/visualboyadvance-m/releases v2buildbot.0libretro.1 GitHubcom/nightly/ libretro core'''s'''] <br/> [httphttps://www.emucrgithub.com/searchvisualboyadvance-m/label/VisualBoyAdvancevisualboyadvance-Mm/ SVNreleases {{VBAMVer}}]|style="text-align:center;"{{~}} ||style="text-align:center;"{{~}} ||style="text-align:center;"||style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{~}}
|-
|style="text-align:center;"|[[higanNanoBoyAdvance]]|stylealign="text-align:center;"left|{{Icon|Windows, OS X, |Linux|macOS}}|style="text[https://nightly.link/nba-align:center;"|emu/NanoBoyAdvance/workflows/build/master Dev builds]<br/> [httphttps://byuugithub.orgcom/emulationnba-emu/higanNanoBoyAdvance/ releases {{higanVerNanoBoyAdvanceVer}}]|style="text-align:center;"{{n}} ||style="text-align:center;"{{~}} ||style="text-align:center;"||style="text-align:center;"{{✓}} ||style="text-align:center;"{{✓}} ||style="text-align:center;"|✗{{~}}
|-
|style="text-align:center;"|iDeaS[[SkyEmu]]|stylealign="text-align:center;"left|{{Icon|Windows, |Linux|macOS|Web}}|style="text-align[https:center;"|//github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]<br/>[httphttps://ciacin.site90github.com/ideas.php 1.0.4.0skylersaleh/SkyEmu/releases/ {{SkyEmuVer}}]|style="text-align:center;"{{n}} ||{{~}} |style="text-align:center;"||style="text-align:center;"|{{|style="text-align:center;"}} ||style="text-align:center;"|✗{{✓}} |style="text-align:center;"|{{~}}
|-
|style="text-align:center;"|[[GBE+ares]]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|Multi-platformmacOS}}|style[https://nightly.link/ares-emulator/ares/workflows/build/master <abbr title="text-align:center;Latest development build version"|>git Artifacts</abbr>]<br/>[https://github.com/shonumiares-emulator/ares/gbe-plus GitHubreleases {{aresVer}}]|style="text-align:center;"{{?}} ||{{~}} |style="text-align:center;"||style="text-align:center;"|{{}} |style="text-align:center;"|{{✓}} |style="text-align:center;"|✗|style="text-align:center;"|{{~}}
|-
|style="text-align:center;"|[[MAMEGBE+]]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|Multi-platformmacOS}}|style="text-align:center;"|[httphttps://wwwgithub.mamedev.orgcom/shonumi/gbe-plus/release.html releases {{MAMEVerGBEVer}}]|style="text-align:center;"{{~}} ||style="text-align:center;"{{?}} ||style="text-align:center;"||style="text-align:center;"{{✓}} |?|style="text-align:center;"|{{}} |style="text-align:center;"|{{~}}
|-
|style="text-align:center;"[[No$|MeteorNo$GBA]]|stylealign="text-align:center;"left|{{Icon|Windows|LinuxDOS}}|style="text-align:center;"|[httpshttp://githubproblemkaputt.comde/blastrock/meteor 1gba.4htm {{No$GBAVer}}]|style="text-align:center;"{{~}} ||{{~}} |style="text-align:center;"||style="text-align:center;"|{{|style="text-align:center;"}} ||style="text-align{{~}}[https:center;"//problemkaputt.de/gbanew.htm *] ||style="text-align:center;"|{{~}}
|-
|style="text-align:center;"|[[No$GBABizHawk]]<br/><small>(mGBA 0.10.0)</small>|stylealign="text-align:center;"left|{{Icon|Windows, MS-DOS|Linux}}|style="text[https://gitlab.com/TASVideos/BizHawk/-align:center;"|/pipelines Dev builds]<br/>[http://problemkaputttasvideos.deorg/BizHawk/gba.htm 2ReleaseHistory.8ehtml {{BizHawkVer}}]|style="text-align:center;"{{~}} ||{{~}} |style="text-align:center;"||style="text-align:center;"|{{}} |style="text-align:center;"|{{|style="text-align:center;"|✗}} |style="text-align:center;"|{{~}}
|-
!colspan|[[Mesen|Mesen]]|align="9"left|{{Icon|Windows|Linux|macOS}}|[https://github.com/SourMesen/Mesen2#development-builds {{MesenVer}}]|{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||MobileWIP
|-
|style="text-align:center;"|[[mGBAMAME]]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|Multi-platformFreeBSD}}|style<abbr title="textLatest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-alignWindows] [https:center;"|//nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://mgbanightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref><br/>[http://www.iomamedev.org/downloadsrelease.html {{MGBAVerMAMEVer}}]|style="text-align:center;"{{?}} ||style="text-align:center;"{{~}} ||style[http://adb.arcadeitalia.net/lista_mess.php?software_list_name="text-align:center;"gba&compatibility= ?] |✓*|style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{✗}}
|-
|style="text-align[https:center;"|[[Visual Boy Advance -M|Visual Boy Advance-M (VBA-M)]//docs.libretro.com/library/gpsp/ gpSP_libretro]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|Multi-platformmacOS}}|style="text-align:center;"|[https://githubbuildbot.libretro.com/visualboyadvance-mnightly/visualboyadvance-m GitHublibretro core] |{{~}} ||{{~}} ||[httphttps://wwwdocs.emucrlibretro.com/searchlibrary/labelgpsp/VisualBoyAdvance-M/ SVN#compatibility ?]|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"||style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}}
|-
|style="text-align[[Mednafen]]<br/><small>[https:center;"|VBA8//docs.libretro.com/library/beetle_gba/ mednafen_gba_libretro]</small>|stylealign="text-align:center;"left|{{Icon|Windows Phone 8/8.1|Linux|macOS|FreeBSD}}|style="text-align[{{MednafenURL|releases/}} {{MednafenVer}}]<br/>[https:center;"|2//buildbot.libretro.27com/nightly/ libretro core]|style="text-align:center;"|✓{{?}} |style="text-align:center;"||style="text-align:center;"||style="text-align:center;"|{{}} |style="text-align:center;"|?{{✓}} |style="text-align:center;"|{{✗}}
|-
|style="text[https://hades-align:center;"|VBA10emu.org Hades]|stylealign="text-align:center;"left|{{Icon|Windows 10/Mobile|Linux|macOS}}|style="text[https://github.com/hades-alignemu/Hades/releases/tag/v1.0.0 {{HadesVer}}]<br/> [https:center;"|1//nightly.22|style="textlink/hades-alignemu/Hades/workflows/build/master Nightly builds]<br/> [https:center;"//github.com/hades-emu/hades Git]|{{?}} |style="text-align:center;"||style="text-align:center;"||style="text-align:center;"|{{}} |style="text-align:center;"|?{{✓}} |style="text-align:center;"|{{✗}}
|-
!colspan|[[higan]] (火眼)<br/>byuu (謬/view)|align="9"left|{{Icon|Windows|Linux|macOS}}|[https://github.com/higan-emu/higan/releases/tag/v110 {{higanVer}}]|{{?}} || |Consoles| ||{{✓}} ||{{✗}} ||{{✗}}<ref group=N>Superseded by [[ares]].</ref>
|-
|styleiDeaS|align="text-align:center;"left|[[mGBA]]{{Icon|style="text-align:center;"Windows|[[Wii]]Linux}}|style="text-align:center;"|[https://s3web.archive.org/web/20150311100053/http://ciacin.amazonawssite90.com/mgba/mGBA-nightly-latest-wiiideas.7z SVNphp {{iDeaSVer}}]|style="text-align:center;"{{?}} |||style="text-align:center;"||style="text-align:center;"|{{}} |style="text-align:center;"|{{|style="text-align:center;"}} ||style="text-align:center;"|✓{{✗}}
|-
|style="text-align[https:center;"|[[Visual Boy Advance -M|VBA GX]//fms.komkon.org/VGBA VGBA]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|[[Wii]], [[Gamecube]]FreeBSD}}|style="text-align:center;"|[https://gbatempfms.netkomkon.org/threadsVGBA/new-vba-gx-fork-2-3-0.371284/ 2.3.2#Downloads {{VGBAVer}}]|style="text-align:center;"{{?}} |||style="text-align:center;"||style="text-align:center;"|{{|style="text-align:center;"|✓}} |style="text-align:center;"|{{(as VBA-Next)}} |style="text-align:center;"|{{}}
|-
|style="text-align:center;"|TempGBA4PSPMeteor|stylealign="text-align:center;"left|{{Icon|[[PlayStation Portable]]Linux}}|style="text-align:center;"|[httphttps://www.mediafiregithub.com/downloadblastrock/41ny5xrwxizalx4/TempGBA4PSP-26750221.zip 26750221meteor {{MeteorVer}}]|style="text-align:center;"{{?}} || |||style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{|style="text-align:center;"|✓|style="text-align:center;"|✓}}
|-
|styleBoyCottAdvance|align="text-align:center;"left|{{Icon|Windows|Linux|macOS}}|[[gpSP]http://boycottadvance.emuunlim.org/Downloads.htm {{BoyCottAdvanceVer}}]|style="text{{?}} || || ||{{✗}} ||{{✗}} ||{{✗}}|-|PlayBoy Advance|align:center;"=left|{{Icon|macOS}}|[[PlayStation Portable]https://www.zophar.net/macintosh/gba/playboy-advance.html {{PlayBoyAdvanceVer}}]|style="text{{?}} || || ||{{✗}} ||{{✗}} ||{{✗}}|-align:center;"|0.9GameBeanAdvance|stylealign="text-align:center;"left|{{Icon|Windows}}|style="text-align[https:center;"//github.com/bmchtech/GameBeanAdvance Git]|{{?}} || || ||{{}} ||{{~}} ||{{✗}}|style="text-align:center;"|[[NooDS]]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS}}|style="text-align[https:center;"//github.com/Hydr8gon/NooDS/releases git]|{{?}} || || ||{{✓}} ||{{}} |style="text-align:center;"|{{}}
|}
<small>*Experimental separate build under the name of Medusa.</smalldiv>
==Comparisons=Mobile / ARM===<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Latest Version* ! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|Compatibility! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-|[[mGBA]] aims to be accurate while maintaining speed|align=left|{{Icon|Android|iOS|Linux|Pandora}}|[https://github.com/huhao1987/mGBA_Android unofficial android version]<br/>[https://buildbot.libretro. It's actively developed and has features that VBAcom/nightly/ libretro core]|{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{✓}}|-M lacks such as a Solar and Tilt Sensor, and more recently Game Boy Camera support.* |[[Visual Boy VisualBoy Advance #VBA-M|Visual Boy Advance-M (VBA-M)]] forks VBA with additional improvements|align=left|{{Icon|Android|iOS|Linux|Pandora}}|[https://buildbot. It is not updated as often these days and is falling behind in terms of accuracy and performance compared to mGBAlibretro.com/nightly/ libretro core]** RetroArch's VBA|{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[SkyEmu]]|align=left|{{Icon|Android|iOS}}|[https://play.google.com/store/apps/details?id=com.sky.SkyEmu v3.2] (Play)[https://www.amazon.com/SkyEmu-GBC-Next is based off an older revision of VBAGBA-M with added speedhacks and tweaks, making it useful for lowerNDS-end devicesEmulator/dp/B0CGHK8QP5 v3. It is a bit less accurate in some respects, though it fixes a few games such as Advance Wars 2] (Amazon)[https://github.com/skylersaleh/SkyEmu git]* |{{n}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[gpSP]]'s last official version was |align=left|{{Icon|Android|iOS|Pandora}}<br/>{{Icon|Didj|Symbian}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[http://repo.openpandora.org/?page=detail&app=package.gpsp.notaz 0.9. There are, however, two forks of interest2.8 Pandora]<br/>[https: //github.com/Summeli/gpSP4Cute Symbian]|{{~}} ||{{~}} ||[httphttps://dldocs.qjlibretro.netcom/psplibrary/emulatorsgpsp/#compatibility ?] ||{{✓}} ||{{~}}<ref group=N name=gpsp>Libretro Core Only.</ref> ||{{~}}|-|Pizza Boy A Basic|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=it.dbtecno.pizzaboygba 1.12.1]|{{~}} ||{{~}} || ||{{✗}} ||{{✓}}||{{~}}|-mod|[https://www.explusalpha.com/contents/gba-emu GBA.emu]<br/><small>(VBA-20090720M 2.1.html gpSPmod4 based)</small>|align=left|{{Icon|Android|Pyra}}|[https://github.com/Rakashazi/emu-ex-plus-alpha/releases/tag/Pre-release Pre-release], and <br/>[httphttps://filetripplay.google.com/store/apps/details?id=com.explusalpha.GbaEmu {{.netemuVer}}]</pspbr>[https://pyra-downloadshandheld.com/repo/apps/75 1.5.46.02 Pyra]|{{?}} || || ||{{~}} ||{{✓}} ||{{~}}|-|[https://sites.google.com/site/fastemulator/ My Boy!]|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.fastemulator.gba 2.0.6]|{{?}} || || ||{{✗}} ||{{✓}} ||{{~}}|-|[https://forums.windowscentral.com/homebrewapp-spotlight/download252987-gpsptrio-jnintendo-12emulators-06vba8-16vgbc8-f29570snes8x.htmlgpSPhtml VBA10]|align=left|{{Icon|W10P}}|[https://forum.xda-developers.com/windows-10-mobile/windows-10-mobile-apps-and-games/app-vba10-emulator-J gpSPt3588704 1.22]<br/>[https://emulator.games/emulators/gameboy-Jadvance/vba10/ Alt]|{{?}} || || ||{{✓}} ||{{✗}} ||{{~}}|-|GBA_J2ME|align=left|{{Icon|Java}}|[http://oldfag.top/downloads/?act=view&id=168 1. gpSP0]|{{?}} || || ||? ||{{✗}} ||{{~}}|-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc)|VGBAnext|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com. Both are superior to Kaifms.emu {{VGBANextVer}}]* |{{?}} || || ||{{✗}} ||{{✓}} ||{{✗}}|-|[[higanNooDS]]'s GBA core is cycle|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.hydra.noods 0.1]<br/>[https://github.com/Hydr8gon/NooDS/releases git]|{{?}} || || ||{{✓}} ||{{✓}} ||{{✗}}|-|GBA4iOS|align=left|{{Icon|iOS}}|[https://iemulators.com/gba4ios 2.1]|{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}|-accurate as of v095|[http://web.archive.org/web/20190801135245/http://allaboutwindowsphone.com/software/content/VBA8_1.php VBA8]|align=left|{{Icon|W8P}}|[https://www.appx4fun.com/xap/15223/ 2.27]|{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}|}</div>
===Consoles===<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Latest Version! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|Compatibility! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-|[[mGBA]]|align=left|{{Icon|Wii|WiiU|Switch}}<br>{{Icon|3DS|PSV}}|[https://mgba.io/builds/1/ Dev builds]<br/> [https://mgba.io/downloads.html#homebrew {{MGBAVer}}]<br/>[https://www.retroarch.com/?page=platforms libretro core]|{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{✓}} |-|[[Nintendo Switch Online]] <small>(Sloop)</small>|align=left|{{Icon|Switch}}|N/A|{{~}} ||{{~}} ||[[Wikipedia:List_of_Nintendo_Switch_Online_games#Game_Boy_Advance|Only for selected titles]] ||{{✗}} ||{{✓}} ||{{✓}} |-|[https://docs.libretro.com/library/vba_next/ VBA Next]|align=left|{{Icon|NGC|Wii|NX}}<br/>{{Icon|PS3}}<br/>{{Icon|PS4}}<br/>{{Icon|Vita}}<br/>{{Icon|Xbox|Xbox360}}|[https://www.retroarch.com/?page=platforms libretro core]|{{?}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{✓}}|-|[[gpSP]]|align=left|{{Icon|DC|PSP}}<br/>{{Icon|PS2|NGC|Wii}}<br/>{{Icon|3DS|Vita}}|[https://www.retroarch.com/?page=platforms libretro core]<br/>[[GpSP#PSP_Version|TempGBA4PSP]]|{{~}} ||{{~}} ||[https://docs.libretro.com/library/gpsp/#compatibility ?] ||{{✓}} ||{{~}}<ref group=N name=gpsp></ref> ||{{✓}}|-|[[Virtual Console]]|align=left|{{Icon|3DS|WiiU}}|8.10|{{~}} ||{{n}} ||[[Wikipedia:Virtual_Console#Titles_2|Only for selected titles (3DS)]]<br/>[[Wikipedia:Virtual_Console#Titles_3|Only for selected titles (Wii U)]] ||{{✗}} ||{{✗}} ||{{✓}}|-|Game Boy Player|align=left|{{Icon|GCN}}||{{~}} ||{{n}} || ||{{✗}} ||{{✗}} ||{{✓}}|-|ReGBA|Align=left|{{Icon|PS2}}|[https://www.ps2-home.com/forum/viewtopic.php?t=1332 v1.45.5 revision 3]|{{?}} || || ||{{✓}} ||{{✗}} ||{{~}}|-|[https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA emGBA]|align=left|{{Icon|GCN|Wii|WiiU}}|[https://files.extremscorner.org/gamecube/apps/mgba/latest git]|{{?}} || || ||{{✓}} ||{{✓}} ||{{~}}|-|[[VisualBoy Advance#VBA-GX|VBA GX]]|align=left|{{Icon|GCN|Wii|WiiU}}|[https://github.com/dborth/vbagx/releases git]|{{?}} || || ||{{✓}} ||{{✓}} ||{{~}}|-|Gbaemu4DS|align=left|{{Icon|NDS}}|[https://ichfly.github.io/gbaemu4DS Alpha 2 fix 4][https://github.com/ichfly/gbaemu4DS git]|{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}|-|[[GBARunner2]]|align=left|{{Icon|NDS|3DS}}|[https://github.com/Gericom/GBARunner2/releases/tag/v20200812-131430_6e4ce45 2020/08/12] |{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}|-|[[gpSP|UO gpSP Kai]] (UO gpSP改)|align=left|{{Icon|PSP}}|3.4 test 4 build 230|{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}|-|[[NooDS]]|align=left|{{Icon|Switch|Vita|WiiU}}<br/>{{Icon|PSP}}|[https://github.com/Hydr8gon/NooDS git]<small> (Switch/Vita/WiiU)</small><br/>[https://github.com/Xiro28/NooDS_PSP git] <small>(PSP port)</small>|{{?}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}|}</div><references group=N /> ===Comparisons===;[[mGBA]]:Free and open-source Game Boy/Color and Game Boy Advance emulator developed by endrift. Being written from scratch, it aims for speed, [[Emulation Accuracy|accuracy]], and portability. As of yet, it's the most complete GBA emulation effort with [[#Enhancements|enhancements]] and [[#Hardware_features_and_accessories|feature support]], passing the older project VBA and its forks. It is also available as a Libretro core for RetroArch. As of 0.9.0, mGBA with a stripped-down GUI has been integrated into Dolphin recently for games supporting [[#Hardware_features_and_accessories|connectivity features]]. ;[[NanoBoyAdvance]]:Highly [[Emulation_accuracy|accurate]]<ref>[https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md mGBA suite comparison]</ref> Game Boy Advance emulator. It aims for [[Emulation Accuracy|cycle-accurate]] emulation when possible (CPU, DMA, timers, PPU and Game Pak prefetch), while also offering enhancements such as improved audio quality. Very high compatibility, including games that require emulation of [https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md#Game-compatibility peculiar hardware edge-cases]. Unfortunately, following the release of the next major update, developer "[https://github.com/fleroviux fleroviux]" will step down from actively developing the project.[https://old.reddit.com/r/emulation/comments/1auz9c9/nanoboyadvance_180_is_released_plus_announcement/] ;[[VisualBoy Advance|Visual Boy Advance (VBA)]]:The original GBA emulator. Discovered to have an <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability detailed below. :;[[VisualBoy Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]:A fork with additional minor improvements. It is behind in terms of [[Emulation Accuracy|accuracy]] compared to mGBA or other recommended GBA emulators, but is still useful for its robust debugging features and sound interpolation that reduces hissing. ::;VBA-Next:A [[RetroArch]] fork from an older revision of VBA-M with added speedhacks and tweaks, making it useful for lower-end devices. A bit less accurate in some respects, but fixes a few games such as Advance Wars 2. ;[[SkyEmu]]:Low level Game Boy, Game Boy Color and Game Boy Advance emulator. Its primary focus is to provide a [https://old.reddit.com/r/emulation/comments/ybejxv/skyemu_v2_release/itutt2h/ good user experience] through a good mixture of tradeoffs of [[Emulation_accuracy|accuracy]]<ref>[https://github.com/skylersaleh/SkyEmu#accuracycompatibility SkyEmu: Accuracy and Compatibility], [https://github.com/skylersaleh/SkyEmu/blob/dev/docs/Accuracy.md SkyEmu: Accuracy on Difficult to Emulate Games].</ref>, performance, features and usability. Capable of full instruction pipeline, prefetch emulation and per pixel PPU Implementation capable of both scan line and mid-scan line effects. ;[[higan]] / [[ares]]:[[Emulation Accuracy|Accuracy]] wise it is behind compared to NanoBoyAdvance, SkyEmu (and maybe mGBA) but it has dot-based instead of scanline-based renderer and doing better job compared to VBA-M. Also it is behind in terms of compatibility compared to mGBA, NanoBoyAdvance and SkyEmu, but Ares stands out being [[Multi-system_emulators|multi-system emulator]] and supports some useful [[#Enhancements|enhancements]] like shaders/filters and simple debug features. ;[[Mesen]]: It has potential to being the best GBA debugger in the future. placeholder text ;[[MAME]]:Has a <code>gba</code> driver markup as working, but both graphics and sound are [http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=gba "imperfect"] as of version 0.261. ;[[gpSP]]:Originally made for the PSP, its last official version was 0.91. There are, however, two forks of interest: [http://dl.qj.net/psp/emulators/gpsp-mod-20090720.html gpSPmod], and [http://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to Kai. TempGBA is another good fork. For other platforms, there's a libretro port of gpSP with fast x86 and ARM dynarecs. While it's behind the best GBA emulators in terms of accuracy, its great performance makes it a viable option for old/underpowered machines or for using extreme fast-forward in games. ;Pizza Boy A:Likely due to the [[Yuzu#Lawsuit|yuzu situation]], the project was pulled from the Play Store by its developer after seven years of development and was presumed dead in 2024[https://old.reddit.com/r/emulation/comments/1b97uus/emulator_pizza_boy_for_gba_and_gbc_removed_from/][https://old.reddit.com/r/EmulationOnAndroid/comments/1ba5h5g/pizzaboy_emulator_is_gone/][https://www.theverge.com/2024/3/7/24093867/another-emulator-is-shutting-down]. However, in April, the project was renamed and development has resumed[https://www.theverge.com/2024/4/23/24138403/speaking-of-turning-your-phone-into-a-nintendo-emulator][https://gbatemp.net/threads/pizza-boy-a-basic-emulator-back-into-google-play-store-free-and-without-ads.654652/][https://old.reddit.com/r/emulation/comments/1cbp2fx/pizza_boy_is_back/]. ; [[Nintendo Switch Online]] (Sloop)* GBA support was added to Nintendo Switch Online Expansion Pack in February 2023, alongside GB games exclusive to the normal tier;* Users are [[Wikipedia:List_of_Nintendo_Switch_Online_games#Game_Boy_Advance|limited to the selection of games]] Nintendo chooses to make available on the service;* Can support Local Play with other Switch Online users (up to 4 players, Local Play must be with individual Switch systems);* [https://twitter.com/LuigiBlood/status/1624005571815899136 Accurate enough] at the point of being able to pass any of the ''AGB Test Cartridge'' (v10) tests without a single failure;* Video filters can be applied;* Allows exchange of regional variants in the International version of the app (USA and/or European versions);* Allows rumble support for games that had such function back when played in a Game Boy Player (''Super Mario Advance 4: Super Mario Bros. 3'', ''Mario & Luigi: Superstar Saga'')* Different games between regions (Japan and International) '''NOTE:''' There's a ''huge'' <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability affecting the original version of VBA and most of its forks, except for VBA-M. The function for adding GameShark codes ("Import > Gameshark code file") doesn't check if the file's size is within 1024 kilobits, meaning cheat code files from dubious sources can be engineered with malware in mind. There is good news; VBA-M still doesn't do a sanity check for those files, but it just crashes instead of letting the code wreak havoc. So, depending on your use case, avoid using:
# Cheat code files bigger than 1024Kb that you got online from untrustworthy sources.
# The import code files feature.
# The old emulator altogether, and settle for other options like mGBA or VBA-M. All of them support the same SRAM save data the cartridge uses.
==Emulation issues=='''List of recommended GBA emulators for Android:'''* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)
==Enhancements=Oversaturation=<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! mGBA! VBA-M! No$GBA! SkyEmu! NanoBoyAdvance! Mesen! Game Boy Player! Virtual Console! BizHawk! ares! GBE+! gpSP! Pizza Boy GBA (Pro)! MAME! Nintendo Switch Online (Sloop)|-| rowspan=3 | Graphics| [[Resolution|Resizable Internal Resolution]]| colspan=14 | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.|-| [[FileTexture_packs#Sprite_Replacement_.282D.29|Sprite Replacement]]|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{?}}|{{?}}|{{?}}|{{N}}|{{N}}|-| [[Widescreen_hacks#Emulators_.282D.29|Widescreen Hack]]||||||||||{{N}}||||||-| rowspan=2 | Performance| [[Overclocking|Overclock]]|{{N}}[https:1406913527173//github.com/mgba-emu/mgba/issues/2833 *]|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{?}}[https://old.reddit.com/r/emulation/comments/65j3c3/can_a_emulated_game_run_better_then_the_actual/dgau7ck/ *]|{{?}}|{{?}}|{{Y}}[https://old.reddit.com/r/emulation/comments/8nw23h/gba_emulator_w_overclock_support/e02nnn6/ *]|{{N}}|-| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]|||||||{{N}}|{{N}}||{{N}}|||||{{N}}|-| rowspan=6 | Post-Processing| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>| {{Y}}|||||||||||{{Y}}||||-| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>|{{Y}}|||||||||||{{Y}}||{{Y}}||-| [[Shaders_and_filters|Filters]]|{{Y}}|{{Y}}|||{{Y}}|{{Y}}||||{{Y}}||{{Y}}|{{Y}}|{{Y}}|{{Y}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}| {{N}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}|-| [[Shader_Presets|Shader Chain]]|{{~}}<ref group=N3 name=lrExclusive></ref>|{{~}}<ref group=N3 name=lrExclusive></ref>|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{Y}}[https://github.com/ares-emulator/ares/pull/1397 *]|{{N}}|{{Y}}|{{N}}|{{Y}}|{{N}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}| {{N}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]|{{Y}}<ref group=N3 name=ExStandalone>Exclusive to standalone version.</ref>||||{{N}}|{{?}}|{{N}}|{{?}}|{{N}}|{{Y}}|{{N}}|||{{Y}}[https://docs.mamedev.org/plugins/inputmacro.html *]|{{N}}|-| Rewind|{{Y}}|||{{Y}}||||||||{{Y}}|{{Y}}||{{Y}}|-| Fast-Forward/Turbo Speed|{{Y}}|||||||||||{{?}}|{{Y}}|||-| Savestates|{{Y}}|||{{Y}}|{{Y}}|||||||{{Y}}|{{Y}}|||-| [https://tasvideos.org/Movies Movie recording/playback]| {{?}}[https://forums.mgba.io/archive/index.php?thread-4910.pnghtml]|||||||||||{{?}}||||-| rowspan=1 |400pxControls|thumb[[Input_lag|rightInput lag-mitigating technique]]|'''Left{{~}}<ref group=N3 name=lrExclusive></ref>|||||||||||{{?}}|||{{N}}|-| rowspan=6 | Quality of life| Built-in [http:''' The default game//forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/>'''Right<small>For using this on Windows OS you need [http:''' The //geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Gameboy ColorsCustom Resolution Utility" mode .</small>| colspan=14 | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small>| {{N}}|-| Built-in [[VBACheats_and_patches|Cheat Manager]]|{{Y}}|||||||||||{{?}}|{{Y}}|{{Y}}||-M| [[Save_disk_space_for_ISOs#Game_Boy_Advance_.2F_Nintendo_DS_.2F_Nintendo_3DS|Streamable compression format]]|{{Y}}||||{{Y}}||{{N}}|{{N}}|{{Y}}|||{{?}}|{{Y}}|{{Y}}|{{N}}|-| Per-Game Profiles||||||||||||{{Y}}||{{Y}}||-| Command Line Options||||||{{Y}}||||||{{Y}}||{{Y}}|{{N}}|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]Game developers often programmed a |||||||||||||||{{Y}}|-| rowspan=5 | Misc| [[Netplay|Netplay]]<br/><small>You can use either yuzu/Ryujinx for playing GBA games online via netplay.<br/>This enhancement shouldn't be confused with GBA connectivity features emulation.</small>|[https://mgba.io/faq.html#glossary WIP]|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{?}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{Y}}[https://www.nintendo.com/us/store/products/game-boy-advance-nintendo-switch-online-switch/ *]|-| [https://github.com/ipatix/gba-hq-mixer High Quality Audio Mixer]<br/><small>HQ audio mixer for games which use Nintendo's colors MusicPlayer2000 sound engine</small>|{{~}}||||{{Y}}|||||{{N}}||{{?}}|||{{N}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=14 | Exclusive to be oversaturated by default[https://www.emuvr. This is because net/wiki/Installation_Guide#Downloads libretro cores] at the screen on the Game Boy Advance moment.|-| [https://retroachievements.org/gameList.php?c=5 RetroAchievements]|{{~}}<ref group=N3 name=lrExclusive>Exclusive to libretro core. There is not backlit so that the result would look normal on hardwarealso a [https://github.com/RetroAchievements/RAVBA modified version of VBA-M] for RetroAchievement support. In emulation, however, this appearance can be blinding and undesirable[https://github. Some games made after 2003 may have also taken the Advance SP model com/mgba-emu/mgba/issues/2232 Feature request: RetroAchievements integration in mind since that one actually is backlitmGBA standalone].</ref>|{{~}}<ref group=N3 name=lrExclusive></ref>|{{N}}|{{N}}[https://github.com/skylersaleh/SkyEmu/issues/36 *]|{{N}}|{{N}}|{{N}}|{{N}}|{{Y}}[https://retroachievements.org/download. For everything else, there are several ways to deal with thisphp#bizhawk *]|{{N}}||{{Y}}|{{Y}}|{{N}}|{{N}}|-| [[Wikipedia:Category:Debugging|Debug Features]]|{{Y}}[https://mgba.io/2021/03/28/mgba-0.9.0/#more-debugging-improvements *]|{{Y}}|{{Y}}||{{Y}}|{{Y}}||||{{Y}}|||||{{N}}|}</div><references group=N3/>
==Hardware features and accessories==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! mGBA! VBA-M <br/>[[VisualBoy_Advance#VBA_Link_e-Reader|VBA 1.73 Mod]]! No$GBA! SkyEmu! NanoBoyAdvance! Mesen! Game Boy Player! Virtual Console! BizHawk! ares! GBE+! gpSP! Pizza Boy GBA! MAME! Nintendo Switch Online (Sloop)|-|colspan=2 | [https://www.copetti.org/writings/consoles/game-boy-advance/#operating-system GBA BIOS]|{{Y}}|{{Y}}|{{Y}}|{{Y}}|{{?}}|{{?}}|{{?}}|{{Y}}|{{?}}|{{?}}|{{?}}|{{?}}|{{Y}}|{{?}}|{{Y}}|-|colspan=2 | [[#GB.2FGBC_backwards_compatibility_emulation.2FEnhanced_Mode|GB/GBC backwards compatibility emulation/Enhanced Mode]]|{{?}}|{{?}}[https://www.romhacking.net/forum/index.php?topic=21831.0 *]|{{n}}|{{?}}|{{n}}|{{?}}|{{?}}|{{?}}<abbr title="3DS only">*</abbr>|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{X}}<abbr title="Plays GB/GBC games through a separate app">*</abbr>|-| colspan=2 | [[#Game_Boy_Advance_Video|Game Boy Advance Video]]|{{y}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{n}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|-|rowspan=5 | [[#Connectivity|<abbr title="There are five different kinds of connectivity, support varying by game.">Connectivity</abbr>]]|[https://squallsnake.com/blog-gba-single-pak-multiplayer-game-list/ Single Pak]|{{✓}}<ref group=N2 name=libretro>Does not work on Libretro core. Feature Requests: [https://github.com/libretro/vbam-libretro/issues/114 GBA Game Link Support], [https://github.com/libretro/vbam-libretro/issues/87 e-Reader support] for for VBA-M libretro core.</ref>|{{✗}}[https://github.com/visualboyadvance-m/visualboyadvance-m/issues/831 *]|{{✓}}|{{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 *]|{{✗}}|{{?}}|{{y}}|{{~}}<abbr title="Pokemon only">*</abbr>|{{✓}}|{{?}}|{{✗}}|{{?}}|{{?}}|{{?}}|{{✗}}|-|[[#GBA_Multi_Pak_Link_Multiplayer_.281.7E4GBA.29|Multi Pak]]|{{✓}}<ref group=N2 name=libretro />|{{✓}}|{{✓}}|{{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 *]|{{✗}}|{{?}}|{{y}}|{{~}}<abbr title="Pokemon only">*</abbr>|{{✓}}|{{?}}|{{✗}}|{{?}}|{{?}}|{{?}}|{{✗}}|-|[[#Connectivity|Wireless]]|{{✗}} [https://mgba.io/timeline.html#IN+THE+FUTURE *]|{{~}}|{{✗}}|{{✗}}|{{✗}}|{{?}}|{{y}}|{{✗}}|{{✗}}|{{?}}|{{~}}|{{Y}}[https://www.davidgf.net/2024/01/13/gba-wireless-adapter/ *]|{{Y}}|{{?}}|{{✗}}|-|[[#GameCube Connectivity|<abbr title="The Nintendo GameCube – Game Boy Advance link cable (model DOL-011) is a link cable that links the GameCube to the Game Boy Advance, the Game Boy Advance SP, the e-Reader, or even a second GameCube via the Game Boy Player. The Game Boy Micro is not compatible due to its different connector. The Wii, however, is compatible with the cable due to the Wii's backwards compatibility with GameCube games and controllers.">GameCube communication</abbr>]]|{{✓}}<ref group=N2 name=libretro />|{{✓}}<ref group=N2 name=libretro />|{{✗}}|{{✗}}[https://old.reddit.com/r/EmuDev/comments/vvdqyk/release_of_skyemu_10/ifjfj7a/ *]|{{✗}}|{{?}}|{{y}}|{{✗}}|{{✗}}|{{?}}|{{✗}}|{{?}}|{{?}}|{{?}}|{{✗}}|-|[[Wikipedia:Game_Link_Cable#Third_generation|<abbr title="The third generation started with the release of the Game Boy Advance which was released alongside its own link cable called the Game Boy Advance Game Link Cable (model AGB-005). It features yet another new type of link cable port which is used on the Game Boy Advance, Game Boy Advance SP and Game Boy Player. The e-Reader also uses the third generation link cable port, but since it is incompatible with Game Boy and Game Boy Color games, it is not backwards compatible with the second generation Game Link Cable. Another option is Game Boy Advance Wireless Adapter (model AGB-015) for Game Boy Advance, Game Boy Advance SP, and Game Boy Player.">Link Cable</abbr>]]|{{✓}}<ref group=N2 name=libretro />|{{✓}}<ref group=N2 name=libretro />|{{✓}}|[https://old.reddit.com/r/emulation/comments/15pvssg/the_skyemu_v3_gbgba_and_newly_nds_emulator_is_now/jw1785m/ WIP]|{{✗}}|{{?}}|{{y}}|{{✗}}|{{✓}}|{{?}}|{{✓}}|{{?}}|{{?}}|{{?}}|{{✗}}|-| rowspan=3 | [[GBA_e-Reader_emulators|e-Reader]]| [[GBA_e-Reader_emulators#Emulators|e-Reader Alone]]|{{✓}}<ref group=N2 name=libretro /> |{{~}}|{{✓}}|{{TBD}}|{{✗}}|{{?}}|{{y}}|{{~}}<abbr title="Wii U only">*</abbr>|{{TBD}}|{{?}}|{{TBD}}|{{?}}|{{?}}|{{?}}|{{✗}}|-| [[GBA_e-Reader_emulators#Emulators|e-Reader/GBA Game]]|{{✓}}<ref group=N2 name=libretro />|{{~}}<ref group=N2 name=e-Reader-GBAGame>incomplete: this emulator will not recognize the games they're connected to. Normally, after choosing "Connection/to Game Boy Advance", the e-Reader should have "(Game Name) Game Data" pre-loaded in its internal EEPROM memory and appearing in a tiny black box on-screen, but this can't happen in either No$GBA, VBA-M, or VBA e-Reader mods. Without this step done, scanning e-Cards will just yield an error message. e-Reader/GBA game pack emulation in this emulator can be still reached by ripping a save game from real e-Reader hardware, with this step already done. Using this save with the e-Reader BIOS, it's possible to connect to the GBA game pack, and scan e-Cards... though it's a very less-than-ideal solution and there are only pre-baked e-Reader save files for Super Mario Advance 4 (U), Pokémon Emerald (J), LeafGreen (J) and FireRed (J)."</ref>|{{~}}<ref group=N2 name=e-Reader-GBAGame></ref>|{{TBD}}|{{✗}}|{{?}}|{{y}}|{{✓}}|{{TBD}}|{{?}}|{{TBD}}|{{?}}|{{?}}|{{?}}|{{~}}<abbr title="SMA4 only">*</abbr>|-| [[GBA_e-Reader_emulators#Emulators|e-Reader/GCN Game]]|{{✓}}<ref group=N2 name=libretro />|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{?}}|{{y}}|{{✗}}|{{✗}}|{{?}}|{{✗}}|{{?}}|{{?}}|{{?}}|{{✗}}|-|rowspan=3 | Inputs|Rumble Feature| {{y}}| {{?}}| {{?}}| {{?}}| | {{?}}| {{?}}|||| {{y}}[https://github.com/shonumi/gbe-plus#read-the-manual *]|| {{y}}|| {{~}}<abbr title="Allows rumble support for games that had such function back when played in a Game Boy Player (Super Mario Advance 4: Super Mario Bros. 3, Mario & Luigi: Superstar Saga)">*</abbr>|-|[[#Inputs|Solar Sensor]]| {{~}}<ref name=manual-switch group=N2>Only the Nintendo Switch port allows use of the Switch's light sensor.</ref>| {{~}}<ref name=manual group=N2>Only manual configuration. No automatic detection via light sensor/camera input/weather forecast/GPS location/other.</ref>| {{~}}<ref name=manual group=N2 />| {{~}}<ref name=manual group=N2 />| {{~}}<ref name=manual group=N2 />| {{?}}||||| {{~}}<ref name=manual group=N2 />|| {{y}}|||-|Motion Control| {{y}}| {{y}}<ref group=N2 name=RetroArch>Motion Control support present on RetroArch VBA-M core.</ref>| {{n}}| | {{n}}| {{?}}||||| {{y}}[https://github.com/shonumi/gbe-plus#read-the-manual *]|| {{y}}|||-|rowspan=11 | [[#Special_hardware|Special hardware]]|Battle Chip Gate| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{?}}| {{?}}| {{n}}| {{n}}|-|Soul Doll Adapter| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{?}}| {{?}}| {{n}}| {{n}}|-|Multi Plust On System| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}|-|Turbo File Advance| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}|-|Power Antenna & Bug Sensor| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}|-|Official Nintendo Infrared Adapter| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}|-|Jukebox| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}[https://shonumi.github.io/articles/art31.html *]| {{n}}| {{n}}| {{n}}| {{n}}|-|Virtureal Racing System| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}[https://shonumi.github.io/articles/art24.html *]| {{n}}| {{n}}| {{n}}| {{n}}|-|Play-Yan| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{~}}[https://shonumi.github.io/articles/art32.html *]| {{n}}| {{n}}| {{n}}| {{n}}|-|Campho Advance| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| [https://old.reddit.com/r/emulation/comments/141mm66/glucoboy_found_and_dumped/jn0p5jr/ (WIP)]| {{n}}| {{n}}| {{n}}| {{n}}|-|Glucoboy| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}[https://shonumi.github.io/articles/art33.html *]| {{n}}| {{n}}| {{n}}| {{n}}|}</div><references group=N2/>
Under "Emulation Options"===GB/GBC backwards compatibility emulation/Enhanced Mode===Game Boy Advance is backwards compatible with GB/GBC, resulting in some of the [https://cheapergamer.co.uk/gba-enhanced-gbc-games/ GB/GBC games enhanced if you play on GBA]. Having said that, this shouldn't be confused with [[Game Boy/Game Boy Color emulators|Game Boy/Game Boy Color emulation]] or [[Super_Nintendo_emulators#Hardware_features_and_accessories|Super Game Boy 1/2]]. Some of the multicore emulators supports both GB/GBC and GBA emulation, select however they do not have support for "backwards compatibility/GBA Modemode". There are four modesemulation.
- ===Game Boy Advance Video===:''See also: [[Wikipedia:Game Boy Advance Video|Game Boy Advance Video]] on Wikipedia''GBA Videos were officially released cartridges with movies/shows on them for viewing on GBA hardware. Most recommended GBA (no backlight) emulators should be able to play this type of cartridge if its 32MB, although [https://youtu.be/o9XmB43bN5w?t= strong desaturation540 not all of it supports 64MB ones].*[https://old.reddit.com/r/Gameboy/comments/byos8r/watching_gameboy_advance_video_on_a_gamecube/ Game Boy Player is not compatible with this feature]*mGBA support both 32MB and 64MB video cartridges.:See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.:See [[Ripping_games|Dumping/ripping]].
- ===Connectivity=======GBA SP Multi Pak Link Multiplayer (backlight1~4GBA) = strong desaturation===;VBA-M: This doesn't work with old VBA versions.:Just disable "Pause when Inactive", configure all four Joypads each with their own button layout, enable "Link, Enable GBA Link". Now open VBA-M again as many times needed for each player, and have them each use their separate Joypad configuration. Each player will have a separate SRAM save file.;VBA Link + e-Reader:Useful if you want to use the Pokémon Battle-eCards. Downloads and instructions reside [http://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER here].;mGBA:Select "New multiplayer window" from the menu. As you load your ROMs into each window, "Player [X] of [Y]" will appear across the title bar. This can be done for up to four players. However, multiple instances of the same ROM will share a save file.;No$GBA:Set the number of Emulated Gameboys in the Emulation setting to be 2 or more, and the Link Gamepaks Options to Gamepak in all GBAs.
- Nintendo DS '''Note''': Purple end in GBA means player 1, while a grey end in GBA mode = some desaturationmeans P2, P3, or P4. Daisy-chaining up to three cables will set up the additional P3 and P4 by connecting the purple end to a purple midsection.<ref>https://www.nintendo.com/consumer/downloads/agblink.pdf</ref>
- VGA Mode (poppy bright)====GBA Wireless Multiplayer====The [[Wikipedia: Game Boy Advance Wireless Adapter|wireless adapter]] has the ability to connect five players<ref>https://www.nintendo.com/consumer/downloads/agbwireless_trilingual.pdf</ref> to each other and includes its own software to download a subset of another player's game that runs when no desaturationcartridge is inserted. ''Pokémon Fire Red'' and ''Leaf Green'' came bundled with this accessory, but it can also work with ''Pokémon Emerald'' and the ''Classic NES Series''.
'''The libretro core of [[gpSP]] has successfully emulated the wireless adapter<ref>https://www.davidgf.net/2024/01/13/gba-wireless-adapter/</ref>. [[GBE+]](in v1.6) and VBA-Mpartially implemented the support of this add-on, though it's still a work-in-progress, and can only access menus. Support of this add-on is currently on [[mGBA]]''s roadmap.
(====GameCube Connectivity====[https://nintendo.fandom.com/wiki/Game_Boy_Advance_to_Nintendo_GameCube_Link_Cable#List_of_Supported_Games The Game Boy Advance can also connect to the GameCube].<ref>https://www.nintendo.com/consumer/downloads/agbgcncable.pdf</ref> e-Reader functionality with GC games has now been emulated thanks to mGBA. [[Dolphin]] supports connectivity through rudimentary joybus emulation made in parallel with VBA-M for Windows only) Under "Options->Gameboy" you will find . Because this emulator has fallen behind, the options:feature was recently added to [[mGBA]], a more accurate emulator. They showcased early higan support in a video, but nothing has been released as yet.
=====Dolphin/mGBA or VBA- "Real Colors"M=====: no desaturation''Requires mGBA 0.9.0 or newer or VBA-M r947 or newer.''
* Reduce your volume. You won't want it to be high, especially with headphones.* Open Dolphin and mGBA/VBA- M. Make sure neither are blocked by your firmware.* In Dolphin, launch the game and navigate to the area where you're asked to connect the GBA. Then, under the controller options, assign the GameCube controllers as "Gameboy ColorsGBA": strong desaturationfor whichever you need.* If you are using mGBA, open up the File menu, and click Connect to Dolphin. * In the dialog box that appears, press Connect. mGBA will boot up the GBA BIOS if no rom has been selected.* If you are using VBA-M, uncheck Pause When Inactive in Options > Emulator. Then, under Options > Link > Joybus Options, make sure the "Enable Joybus Connection" is on and set "IP/Hostname" to use default settings, that is <code>127.0.0.1</code> or <code>localhost</code>.* Dolphin will freeze.* Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. The regular splash screen will stutter a bit.* In either emulator, Dolphin should recognize the Joybus Link by then, and the GC game will detect that a GBA was connected.* To connect other units, open another emulator instance and repeat its process.
'''higan'''Notable games that work:*[https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Four_Swords_Adventures The Legend of Zelda Four Swords Adventures]: Both two modes are available for the US/PAL version work. The third Japan-only Navi Trackers mode works as well.*[https://wiki.dolphin-emu.org/index.php?title=Final_Fantasy_Crystal_Chronicles Final Fantasy Crystal Chronicles]*[https://wiki.dolphin-emu.org/index.php?title=Billy_Hatcher_and_the_Giant_Egg Billy Hatcher and the Giant Egg]: You can download games to your GBA. Amusingly, a RAM dump from VBA-M can be opened as a functional GBA ROM.*[https://wiki.dolphin-emu.org/index.php?title=Kururin_Squash! Kururin Squash!]*[https://wiki.dolphin-emu.org/index.php?title=Sonic_Adventure_2:_Battle Sonic Adventure 2: Battle] (buggy)
Under SettingsNotable games that don't:*[https://wiki.dolphin->Video Filter, you will find the "Color Emulation" checkboxemu.org/index.php?title=Mr_Driller:_Drill_Land Mr.Driller: Drill Land]*lots more
===e- Color Emulation Reader===:''Main page: [[GBA e-Reader emulators]]''This device can read content off: no desaturatione-Card paper stripes either as standalone content, or additional content to GBA/GC games. Can be thought of as DLC.
===Inputs===;Solar Sensor1. Emulation: This feature has been emulated in mGBA, VBA-M, No$GBA 2.6 onwards, and My Boy!:* mGBA: In the shortcuts editor, shortcuts can be configured to raise/lower the solar level incrementally or to set any particular brightness level. The Nintendo Switch port of mGBA also allows use of the Switch's light sensor.* VBA-M: This emulator uses the keys of the lateral motion controls to change the Solar Sensor levels. You can find those keys and modify them in Options -> Input - Color > Configure... -> "Special" tab.* No$GBA: Under '''Options/Emulation onSetup''', you can find the Solar Sensor Level option. You are given the choice between only three brightness levels though: gamma correction Darkness, 100 Watts, and adjusted color rangeBright Sunlight.* My Boy!: This emulator uses a button combination or the device's light sensor to check the brightness level. You can change this under Settings -> Input -> Cartridge Features -> "Solar Emulation By" menu.* Pizza Boy GBA: Uses the device's light sensor to check the brightness level.
2. ROM Patches: Fixes applied directly to the ROM by various scene release groups to make it compatible with any emulator/flashcard, making the in-game brightness level controllable with L+Left/Right. It's argued this makes for a better experience actually, but sadly not all releases are covered.* ''Shaders'Boktai 1:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1145 US], <s>EU</s>.* '''Boktai 2:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], <s>US</s>, [http://www.advanscene.com/html/Releases/dbreleases.php?id=1992 EU]. * '''Boktai 3:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=2048 JP Fix].* Combinations of Boktai 4 JP with earlier solar sensors to get solar sensor bonuses aren't emulated yet in any DS emulator.
There are Cg [[shaders]] which can be used ;Motion Control1. Emulation: This feature has been emulated in [[OpenEmu]] or [[RetroArch]] that adjust mGBA, VBA-M, My Boy! and Pizza Boy:* mGBA includes full motion control support using the colors to those of a real GBA screenmotion sensor present in controllers like DualShock 4, as well as other screen typesDualSense and Switch Pro Controller. These are available in GLSL<ref name=* VBA '''doesn't''' emulate this feature, and its "GLSLMotion Control"option (with keys mapped to each tilt direction) covers the GBC title Kirby Tilt'n Tumble.* VBA-M core on RetroArch includes motion control support by using a controller stick (left or right)* My Boy! uses the device's accelerometer to emulate this feature. You can change the sensitivity under Settings -> Input ->https://github.com/libretro/glslCartridge Features -shaders/tree/master/handheld/shaders/color</ref> for OpenGL, and Slang<ref name="SlangMotion sensitivity">https://githubmenu.com/libretro/slang-shaders/tree/master/handheld/shaders/color</ref> * Pizza Boy GBA also used the device's accelerometer to emulate this feature for Vulkangames like WarioWare: Twisted and Yoshi's Universal Gravitation.
For GBA2. ROM Patches: Fixes applied directly to the ROM (with the Lunar IPS utility, there is <code>gbaor at runtime using mGBA or VBA-M and naming them the same as the ROM in the same directory) by various scene release groups to make it compatible with any emulator/flashcard. D-colorPad controls substituting motion controls don't work as well here as they tilt it "too much" at times to be very playable.cg<* Yoshi Topsy Turvy/code><ref>httpsUniversal Gravitation: [http://githubwww.advanscene.com/libretrohtml/common-shadersReleases/blobdbreleases.php?id=1799 JP], [http:/master/handheldwww.advanscene.com/shadershtml/colorReleases/gba-colordbreleases.cg<php?id=1947 EU], [http://ref>, which simulates the color profile of a GBA screen under an external light source more accurately than VBA-M or No$GBA color optionswww. If you prefer the darker color options that those emulators have, then use <code>vba-coloradvanscene.cg<com/html/Releases/code><ref>httpsdbreleases.php?id=2001 US]* WarioWare Twisted! (Patch: [http://githubwww.advanscene.com/libretrohtml/common-shadersReleases/blobdbreleases.php?id=1682 JP], [http:/master/handheld/shaderswww.advanscene.com/colorhtml/vba-color.cg<Releases/ref> insteaddbreleases. php?id=1979 US])
;Rumble FeatureThere is are various rumble features found in GBA/GBC cards:* '''GBC Rumble:''' GBC games which came on special cartridges with additional hardware for the rumble feature. It was actually used by dozens of releases, and some games like Tarzan 2 GBC were programmed to have rumble support but shipped on regular cartridges. Emulated by VBA-M GX (Wii-only), which also <code>ndscover the dummied-colorout rumble games. Not emulated anywhere else.cg</code><ref>https* '''GBA Gyro Rumble://github''' WarioWare Twisted was shipped on a cart with rumble support. It would rumble when you tilt to one "extreme".com/libretro/commonEmulated by VBA-shaders/blob/master/handheld/shaders/color/ndsM GX (Wii-color.cg</ref> only, functional), mGBA has this feature but it's not enabled in current builds, * '''GBA Variable Rumble:''' Drill Dozer has rumble support, with variable force and <code>pspspeed depending on the rock type you drill through in-colorgame.cg</code><ref>https://github.com/libretro/commonPartially emulated by VBA-shaders/blob/master/handheld/shaders/color/pspM GX (Wii-coloronly, functional), mGBA has this feature but it's not enabled in current builds.* '''Game Boy Player Rumble:''' Many regular GBA games, shipped on regular cartridges, enable rumble during gameplay when played on GB Player hardware (which is essentially GBA hardware).cg</ref>These include Super Mario Advance 4, Summon Night Hajimari no Ishi, Mario & Luigi: Superstar Saga, Shikakui Atama wo Marukusuru Advance (both releases), Pokémon Pinball, as well as Drill Dozer which simulates the color profiles of the disables its original Nintendo DS frontlit screen cartridge rumble scheme and enables this one instead. None of the PSP-1000/PSP-2000 backlit screenemulators support this, respectivelythough it's being under development for the mGBA emulator.
===Save file issuesSpecial hardware===There are a number Emulation of different save formats for GBA games. With raw save datathese is spotty, it's very hard to detect what save type it is just by looking at it. Visual Boy Advance tries to autodetect save type but often is incorrect and this causes issues. A fix to this issue is to use a file called "vba-over.ini" to tell VBA what each game's proper save type isapart from GBE+, which eliminates most issues regarding save type. Current VBA-M versions come with vba-over.ini by default, but older versions of VBA like VBA 1.7.2 and VBALink did notsupports almost all GBA peripherals.
;Turbo File AdvanceThe libretro versions of VBA, libretro-VBA-Next and libretro-VBA-M, come with vba-over.ini baked into Turbo File Advance was a peripheral for the binary so GBA which allowed certain games to write data to it is able to load raw .sav files, but also changes the save file output to be a 136KB acting as an external memory card.srm file for every save typeDeveloped by Sammy Corporation, it was compatible with save type info contained within the file. This completely avoids any save type issuesonly 2 games, but makes its save files incompatible with standalone VBA RPG Tsukuru Advance and most other emulatorsDerby Stallion Advance.
Libretro devs created a [https://github.com/libretro/vbam-libretro/blob/master/src/libretro/gbaconv/gbaconv.c command line tool] to convert libretro-VBA .srm save files to raw .sav save data for other emulators. You can just drag and drop a .srm onto the executable and it will output raw .sav. The same can be done in reverse. A precompiled Windows 64GBE+ supports this add-bit binary of this tool can be found [https://www.mediafire.com/?6bg8ag0bjs1b7ng here]on.
==Connectivity==;Power Antenna & Bug Sensor===The Power Antenna & Bug Sensor were small plastic peripherals that interfaced with the GBA Link Multiplayer (1~4GBA)===* VBA-M: This doesn't work with old VBA versionss serial port and contained LEDs that flashed in response to certain events within Keitai Denjuu Telefang 2, the only supported GBA game.
Just disable "Pause when Inactive", configure all four Joypads each with their own button layout, enable "Link, Enable GBA Link". Now open VBAGBE+ supports this add-M again as much times needed for each player, and have them each use their separate Joypad configuration. Each player will have a separate SRAM save fileon.
* VBA Link + e-Reader;Official Nintendo Infrared AdapterA combined version of VBA Link and VBA eAs the GBA did not have native infrared connectivity, Nintendo released an official IR adapter called the AGB-Reader is useful if you want 006 to restore this functionality. However, it only saw use the Pokémon Battle-e Cards. Downloads and instructions reside [httpin Cyber Drive Zoids://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER here]Kiju no Senshi Hyuu to control specific Zoid toy models.
* mGBAWhile running mGBA, select "New multiplayer window" from the menu. As you load your ROMs into each window, "Player [X] of [Y]" will appear across the title bar. This can be done for up to four players. However, multiple instances of the same ROM will share a save fileGBE+ supports this add-on.
* No$;Figurine ReadersSome GBA: This method also works with DS ROMsgames/series had figurine reader add-ons, essentially precursors to the likes of Skylanders and thatAmiibo.* '''Soul Doll Adapter''' (Legendz: Island of Ordeal/Sign of Nekuromu)* '''Multi Plust On System'''s (Bouken Yuuki Pluster World: Plust Gate/EX/Pluston GP)GBE+ has support for both the actual way to see Soul Doll Adapter and Multi Plust On System, while mGBA supports the incomplete non-functional local Wi-Fi DS multiplayer implementationSoul Doll Adapter. (todo)
===GBA Wireless Multiplayer===;Battle Chip GateThere is a [[Wikipedia:A peripheral device by Capcom and Takara compatible with ''Mega Man Battle Network 4'' (Japanese edition). It can be connected to the Game Boy Advance Wireless Adapter|wireless adaptor]] that can replace using a traditional wired link, but only if and allow the player to transmit real-life toy Battle Chips to the NetNavis in the game supports the hardware. It has the ability to have 5 connected players at once. ''Pokémon Fire Red'' s also compatible with toy Advanced PETs and ''Leaf GreenRockman.EXE 4.5 Real Operation'' came bundled with the accessory but the accessory . It can also work with ''Pokémon Emerald'' and the unlock minigames in ''Classic NES SeriesMega Man Zero 3'' games. If no game is inserted into the slot, it has it's own software that it can run, which behaves as a method to do a single pack download play. Unfortunately, no emulator is capable of this feature. The only emulator with plans for such a feature is [[mGBA]].
===GameCube Connectivity===The GBA unit can connect to a GameCube[[mGBA]] and [[GBE+]] support this add-on.
====Dolphin ;GlucoboyAn obscure medical peripheral designed to monitor a child's blood glucose levels and VBAreward them for keeping tabs on their condition. [https://assemblergames.com/threads/glucoboy-M====for-gameboy-is-this-the-rarest-game-accessory-for-gameboy-advance.41853/page-2 Bayer Healthcare destroyed all unsold stock] making it hard to find. It's emulated in GBE+ since version 1.8.
==Emulation issues=====Oversaturation===[[File:1406913527173-1-.png|400px|thumb|right|'''Left:''' The default game.<br/>'''Right:''' The "Gameboy Colors" mode on [[VisualBoy Advance#VBA-M|VBA-M]].]]The screen on the original Game Boy connection support Advance is not backlit and can be supported via joybus emulationhard to see in some conditions. To compensate, game developers often used oversaturated colors by default so that the result would look normal on hardware. On standard computer screens, saturation is not an issue, so this can look jarring and undesirable for gameplay. Such requires VBASome games made after 2003 may have also taken the Game Boy Advance SP <abbr title="AGS-M (r947 or 001">model</abbr> into account, since its screen was actually <abbr title="A newer) and a dump of a GBA BIOSmodel, AGS-101, was released in 2005 that was actually backlit">frontlit</abbr>.For everything else though, emudevs have given some solutions:
====Emulator Options===='''Connect 1~4 No$GBA Unit Without Game to GC Game:'''Under "Emulation Options", select "GBA Mode". There are four modes.
First Part!* Open Dolphin and VBA-M. Make sure neither are blocked by your firmware.* '''DolphinGBA (no backlight):''' Start your game and play until you get to the in-game menu where youStrong desaturation* '''re asked to connect a GBA. Under the GC controller options SP (earlier "Config, Gamecube", now it's with the GC/Wii controller optionsbacklight). You have 4 GC controller ports: change how much you need to "GBA". Leave the game and its music running :)''' Strong desaturation* '''VBA-MNintendo DS in GBA mode:''' YouSome desaturation* ''ll need to uncheck "Options, Emulator, Pause When Inactive". Then, under "Options, Link, Joybus Options", Make sure to enable "Enable Joybus Connection" and set "IP/Hostname" to use default settings, that is 'VGA Mode (127.0.0.1poppy bright) or (localhost) - without the brackets. * THEN, Dolphin will freeze. You:''ll want to not have the system sound too high if you're using headphones. No desaturation
Second Part!* '''VBA-MmGBA:''': Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. There will be that splash screen but it will stutter a bit. * Dolphin should recognize the Joybus Link by then and the GC game will detect that a GBA unit was connected.* To connect other GBA unitsUnder Tools > Settings > Shaders > Load New Shader, open another VBA-M instance and repeat what you did with VBAselect "gba-Mcolor.shader"
Notable games that work'''VBA-M:* The Legend of Zelda Four Swords Adventures''' (nightly only): Both two modes available for the US/PAL version work. The third Japan-only Navi Trackers mode works as wellUnder Options > Game Boy Advance, but the game crashes after you will find the naming screen due to a bug in the GC/GBA connectivity.* Final Fantasy Crystal Chronicles* Billy Hatcher: You can download games to your GBA. Amusinglyoption, a RAM dump from VBA-M can be opened as a functional GBA ROM'''LCD Filter'''.* Kururin Squash* Sonic Adventure 2 (buggy)
Don't work''higan:* The Legend of Zelda Wind Waker: Tingle Trainer connection always fails''' Under Settings > Video Filter, though some messages do display on VBA-Myou will find the "Color Emulation" checkbox.* Drill Land* Any Pokémon game* lots more
* '''Connect GBA Game to GC GameColor Emulation off:''' No desaturation* '''Color Emulation on:''' Gamma correction and adjusted color range.'''NanoBoyAdvance''': Enabled by default. Under Config > Video > Color Correction > GBA
* '''VBA-MSkyEmu''': Under "EmulatorColor Correction is set by default to 1.00 force in this emulator, Bios Files" set the GBA BIOS file directoryand there are 2 types of desaturation methods. The first one is named SkyEmu and is selected by default, and have the emulator use other one is named Higan and, as it's name suggests, is based on higan's color correction. This will cause each regular GBA ROM you load in VBA-M to show Change the desaturation type by pressing the BIOS splash screen ≡ button, then proceed to the game. It has higher compatibility tooselect GBA Color Correction Type.* You do can also change the all intensity of the steps above in desaturation: slide the '''first part''' of slider to 0.00 to brighten the previous section (connecting a GBA unit without Game to screen a GC game) until the line with Dolphin freezing when you enable Joylink in VBA-Mtad bit.
Then:====Shaders====* '''VBA-M''': Open Cg [[Shaders and Filters|shaders]] can be used in [[OpenEmu]] or [[RetroArch]] that adjust the regular GBA ROM colors to be connected with the GC game in VBA-M as if it were those of a regular real GBA ROM. * There will be that splash screen, but if you do nothing the GBA game starts as usual and the connection doesn't actually happenwell as other screen types. What you must do is to hold '''Select+Start''' while the BIOS is loadingThese are available in GLSL<ref name="GLSL">https://github. This will cause the BIOS animation to stop and wait com/libretro/glsl-shaders/tree/master/handheld/shaders/color</ref> for connectionsOpenGL, and the regular GBA ROM game won't boot immediatelySlang<ref name="Slang">https://github. If it goes as intended, VBAcom/libretro/slang-M will stutter a bit and the connection will be initiated.* Dolphin should recognize the Joybus Link by then and the GC game will detect that a GBA unit was connected.* To connect other GBA units, open another VBA-M instance and repeat what you did with VBA-Mshaders/tree/master/handheld/shaders/color</ref> for Vulkan.
Please note eFor GBA, there is <code>gba-Reader functionality with GC games isn't emulated as color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/gba-color.cg</ref>, which simulates the color profile of yeta GBA screen under an external light source more accurately than VBA-M or No$GBA color options. If you prefer the darker color options that those emulators have, then use <code>vba-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/vba-color.cg</ref> instead.
====Dolphin There is also <code>nds-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/nds-color.cg</ref> and other emulators====Dolphin devs are working at rewriting the entire GBA connectivity <code>psp-color.cg</code in a far better way from scratch with more accurate emulators><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/psp-color. They did a video using cg</ref>, which simulates the higan emulator. Nothing color profiles of the sort is published at original Nintendo DS frontlit screen and the momentPSP-1000/PSP-2000 backlit screen, respectively.
===GBA/DS Connectivity===Inserting a GBA card in Slot-2 in a Nintendo DS unit (that's not a DSi) while a DS game is running could unlock various gameplay features in some DS games. DeSmuME can emulate this: while playing For Game Boy Advance shader presets, see the DS ROM, go to "Config, Slot 2 (GBA Slot)Shader Presets" and select "GBA Cartridge". Now select the GBA ROM file, and make sure its sav file is in the same folder. You may need to reset the game sometimes to see the effect in-game.page;{{Main|Shader_Presets}}
===e-ReaderHorrible Sound Quality===A device that connects As a handheld rushed to the GBAmarket (because of the WonderSwan Color competition), which can read content off e-Card paper stripes either as standalone contentthe Game Boy Advance had some cut corners. The sound hardware was affected the hardest: while it could play Game Boy Color sound in addition to samples and sequenced music like what would be heard on the SNES, or additional content the actual playback quality is awful compared to GBA games (or even GC ones). Also known as the GBA's DLCsound samples stored internally in the ROM.
There were [https://www.romhacking.net/utilities/881/ tools] made to extract the internal high-quality music (as midi files plus a sound font, to be played on foobar2000), however, interest remains limited in implementing its playback in real-time on emulators. It's worth noting that NanoBoyAdvance includes [https://github.com/ipatix/gba-hq-mixer High Quality Audio Mixer] and there'Main Page: s a very experimental feature exists on [[GBA e-Reader emulatorsmGBA]](nightly versions) under Enhancements as "XQ GBA Audio", but it's very buggy and still limited to games using the standard sound engine, the so-called "Sappy" engine, which is still a big part of the GBA's software library.
==Special Hardware=High Resolution Affine Transformation Graphical Effects===Most of these have not been emulated Similar to the scaling effects used on the Super NES known commonly as of yet. There used to be patches "Mode 7" graphics, the Game Boy Advance has affine transformation effects for some backgrounds and individual sprites that could can be applied done in hardware. Due to the GBA ROMs with a utility like Lunar IPS (mostly from [http://bubbz.pocketheaven.com/?system=gba&section=patch No Frills])'s lower resolution, but they're for the most part some detail may be lost to time nowadays. Your best bet is to use Action Replay to emulate those.
===Solar Sensor=======Emulation====This feature has been emulated in The [[mGBA]] emulator added an Enhancements' menu where you can change the resolution of those graphical effects, VBA-M and no$gba 2for a smoother effect.6 onwards:* mGBA: In the shortcuts editor, shortcuts can The graphical render engine will need to be configured to raise/lower the solar level incrementally or OpenGL for those to set any particular brightness leveltake effect. * VBA-M: This emulator uses the keys It won't work on games where those effects are done in software instead of the lateral motion controls to change hardware scaling features (like the Solar Sensor levels. You can find those keys and modify them 3D environment in Options -> Input -> Configure... -> "Special" tab.* no$GBA: Under '''Options/Emulation Setup''', you can find the Solar Sensor Level option. You are given the choice between only three brightness levels though: Darkness, 100 Watts, and Bright Sunlight.Asterix & Obelix XXL)
====ROM Patches=Save formats===Fixes applied directly to the ROM by various scene release groups to make it compatible with any emulator/flashcardOriginally, when saves were implemented, making the in-game brightness level controllable with L+Left/Right. It's argued this makes for nobody settled on a better experience actuallyformat, but sadly not all releases are coveredso the Visual Boy Advance devs made their own.* '''Boktai 1:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP]Because other emulators often went with raw data, [http://wwwhaving to exchange different saves caused problems.advanscene.com/html/Releases/dbreleases.php?id=1145 US], <s>EU</s>.* '''Boktai 2:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], <s>US</s>, [http://www.advanscene.com/html/Releases/dbreleases.php?id=1992 EU]. * '''Boktai 3:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=2048 JP Fix].* Combinations of Boktai 4 JP with earlier solar sensors The original Visual Boy Advance tries to get solar sensor bonuses aren't emulated yet in any DS emulator. ===Motion Control===VBA-M has an option for Motion controls "Input, Set, Motion". It currently works with all versions of the GBC title Kirby Tilt'n Tumble, figure out which also was format a special cartridge with a motion sensor built-in to control movement in-game. But VBA-M does not support motion controls for GBA games yet.====Emulation====* VBA '''doesn't''' emulate this feature, and its "Motion Control" option (with keys mapped to each tilt direction) covers the GBC title Kirby Tilt'n Tumble.* mGBA supposedly includes this feature given save is but key remapping for tilt sensors is not present in the latest buildsoften fails at it.====ROM Patches====Fixes applied directly to By explicitly telling the ROM (with the Lunar IPS utility, or at runtime using mGBA or VBA-M and naming them the same as the ROM in the same directory) by various scene release groups emulator to make read it compatible with any emulator/flashcard. Das a specific type using a file called <code>vba-Pad controls substituting motion controls don't work as well here as they tilt it "too much" at times to be very playableover.* Yoshi Topsy Turvyini</Universal Gravitation: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1799 JP]code>, [http://www.advanscene.com/html/Releases/dbreleases.php?id=1947 EU], [http://www.advanscene.com/html/Releases/dbreleases.php?id=2001 US]* Warioware Twisted! (Patch: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1682 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1979 US]) ===Rumble Feature===There are various rumble features found in GBA/GBC cards:* '''GBC Rumble:''' GBC games which came on special cartridges with additional hardware for the rumble feature. It was actually used by dozens of releases, and some games like Tarzan 2 GBC were programmed to have rumble support but shipped on regular cartridges. Emulated by VBA-M GX (Wii-only), which also cover the dummied-out rumble games. Not emulated anywhere else.* '''GBA Gyro Rumble:''' WarioWare Twisted was shipped on a cart with rumble supportcomplies. It would rumble when you tilt to one "extreme". Emulated by VBA-M GX (Wii-only, functional), mGBA has includes this feature but it's not enabled in current builds.* '''GBA Variable Rumble:''' Drill Dozer has rumble support, with variable force and speed depending on the rock type you drill through ingame. Partially emulated config file by VBA-M GX (Wii-onlydefault, functional), mGBA has this feature but it's not enabled in current buildsolder revisions like VBA 1.* '''Game Boy Player Rumble:''' Many regular GBA games, shipped on regular cartridges, enable rumble during gameplay when played on GB Player hardware (which is essentially GBA hardware)7. These include Super Mario Advance 4, Summon Night Hajimari no Ishi, Mario & Luigi 1, Shikakui Atama wo Marukusuru Advance (both releases), Pokémon Pinball, as well as Drill Dozer which disables its original cartridge rumble scheme 2 and enables this one instead. None of the emulators support this, though it's being under development for the mGBA emulatorVBALink do not.
===Figurine Readers===* '''Figurine AddThe VBA-Next and VBA-on:''' Legendz: Isle Of TrialsM cores in Libretro have the file baked into the binary so that it can load raw .sav files, Legendz: Sign Of Necromu, Plaston Gate ([http://www.advanscene.com/html/Releases/dbreleases.php?id=1020 Fix])but converts the format to its own derivative at exactly 136 KB every time, Plaston Gate DX ([http://www.advanscene.com/html/Releases/dbreleaseswith save type info contained within the file.php?id=2006 Fix]). The add-on is essentially Skylanders before it became popularThis completely avoids the previous issues at the cost of incompatibility with standalone VBA and most others.
===Other AddTo solve this incompatibility, Libretro devs created a [https://github.com/libretro/vba-ons===Not emulated yetnext/blob/master/libretro/gbaconv/gbaconv.c command-line tool] to convert .srm save files made from these cores to raw .sav save data for other emulators. It takes standard input (i.e. just drag and drop the .srm onto the executable) and outputs accordingly. It can also be done in reverse. A [https://thysbelon.github.io/gbaconv-web/ website version of this tool can be found here].
For more information about Game Boy Advance hardware and reverse engineering; <br/>* Rodrigo Copetti: [https://www.copetti.org/writings/consoles/game-boy-advance/ Game Boy Advance Architecture Practical Analysis]* Battle Chip Gate (and variations)MVG: [https: compatible with Japanese versions //www.youtube.com/watch?v=R43k-p9XdIk The Story of Megaman Zero 3Quake on the Game Boy Advance], Megaman Battle Network 4[https://www.youtube.com/watch?v=_Qqg4VCZ0k8 How the Game Boy Advance knew it was running a Game Boy Game], 4[https://www.5youtube.com/watch?v=_GVSLcqGP7g Tomb Raider on the Nintendo Game Boy Advance is incredible], 5 and 6[https://www.youtube.com/watch?v=mpNWEbZdXNw How Graphics worked on the Nintendo Game Boy Advance]* martin korth: [https://problemkaputt.de/gbatek-contents.htm gbatek]* [https://akkera102.sakura.ne.jp/gbadev/ akkera102.sakura gbadev (Japanese)]* [https://gbadev.net/gbadoc/ gbadev - gbadoc]* [https://en.wikibooks.org/wiki/GBA_Development/Resources WikiBooks - GBA Development Resources]
==References==
{{reflist|2}}
 
{{Nintendo}}
[[Category:Consoles]]
[[Category:Handheld consoles]]
[[Category:Nintendo consoles]]
[[Category:Sixth-generation video game consoles]]
[[Category:Game Boy Advance emulators|*]]
[[Category:ARM-based]]
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