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Game Boy Advance emulators

36,803 bytes added, 2 April
Undo revision 83541 by 162.158.154.118 (talk) See Recommended_emulators page.
{{Infobox console|title = Nintendo Game Boy Advance|logo = gbagba.png|developer = [[:Nintendo]]|type = [[:Category:Handheld consoles|Handheld game console]]|generation = [[File:GameboyCategory:Sixth-glacier.jpggeneration video game consoles|Sixth generation]]|release = 2001|discontinued = 2010|predecessor=[[Game Boy/Game Boy Color emulators|Game Boy (Color)]], [[Virtual Boy emulators|Virtual Boy]]|successor=[[Pokémon mini emulators|thumbPokémon mini]], [[Nintendo DS emulators|The Gameboy Advance handheld consoleDS(i)]]|emulated = {{✓}}}} {{for|other emulators that run on GBA hardware|Emulators on GBA}}  The '''[[gametechwikipedia:Game Boy AdvanceGame_Boy_Advance|Game Boy Advance]]''' (often shortened to GBA) is a 32-bit handheld video game console developed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on the 21st of March 212001, 2001; in North America on the 11th of June 11, 2001; and in Australia and Europe on the 22nd of June 22, and retailed for {{Inflation|USD|99.99|2001}}. It has a ARM7TDMI CPU at 16.78 MHz and a Zilog Z80 CPU at 8 MHz and 4 MHz. It has 288KB of RAM and 96KB of VRAM.
==Emulators==
===PC / x86===<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"|+PC-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GB[[#Hardware_features_and_accessories|Hardware features<br/GBC>and accessories]]! scope="col"|GBA[[#Enhancements|Enhancements]]! scope="col"|NDSCompatibility! scope="col"|Game Link Support<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-|[[mGBA]]<br/><small>[https://docs.libretro.com/library/mgba/ mGBA_libretro]</small>|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}|[https://mgba.io/builds/1/ Dev builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N>[https://old.reddit.com/r/emulation/comments/12x3fsm/mgba_0102_released/jhigow4/ endrift confirming the libretro core is tracking the master branch]</ref><br/>[https://mgba.io/downloads.html {{MGBAVer}}]|{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{✓}}|-|[[VisualBoy Advance#VBA-M|VBA-M]]<br/><small>[https://docs.libretro.com/library/vba_m/ vbam_libretro]</small><br/><small><abbr title="VBA Next is a Game Boy Advance emulator based on VBA-M 2011 with backported patches for performance and compatibility improvements.">[https://docs.libretro.com/library/vba_next/ vba_next_libretro]</abbr></small>|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://nightly.vba-m.com/ Nightly builds]<br/> [http://buildbot.libretro.com/nightly/ libretrocore'''s'''] <br/> [https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]|{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[NanoBoyAdvance]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://nightly.link/nba-emu/NanoBoyAdvance/workflows/build/master Dev builds]<br/> [https://github.com/nba-emu/NanoBoyAdvance/releases {{NanoBoyAdvanceVer}}]|{{n}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[SkyEmu]]|align=left|{{Icon|Windows|Linux|macOS|Web}}|[https://github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]<br/>[https://github.com/skylersaleh/SkyEmu/releases/ {{SkyEmuVer}}]|{{n}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[ares]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://nightly.link/ares-emulator/ares/workflows/build/master <abbr title="Latest development build version">git Artifacts</abbr>]<br/>[https://github.com/ares-emulator/ares/releases {{aresVer}}]|{{?}} ||{{~}} || ||{{✓}} ||{{✓}} |Libretro Core|{{~}}|-|[[GBE+]]! scope|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]|{{~}} ||{{?}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[No$|No$GBA]]|align=left|{{Icon|Windows|DOS}}|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]|{{~}} ||{{~}} || ||{{✗}} ||{{~}}[https://problemkaputt.de/gbanew.htm *] ||{{~}}|-|[[BizHawk]]<br/><small>(mGBA 0.10.0)</small>|align=left|{{Icon|Windows|Linux}}|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]|{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[MAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|<abbr title="colLatest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref><br/>[http://www.mamedev.org/release.html {{MAMEVer}}]|{{?}} ||{{~}} ||[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=gba&compatibility= ?] ||{{✓}} ||{{✓}} ||{{✗}}|-|[https://docs.libretro.com/library/gpsp/ gpSP_libretro]|align=left|{{Icon|Windows|Linux|macOS}}|[Recommended emulatorshttps://buildbot.libretro.com/nightly/ libretro core]|{{~}} ||{{~}} ||[https://docs.libretro.com/library/gpsp/#compatibility ?] ||{{✓}} ||{{✓}} ||{{✗}}|-|[[Mednafen]]<br/><small>[https://docs.libretro.com/library/beetle_gba/ mednafen_gba_libretro]</small>|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[{{MednafenURL|releases/}} {{MednafenVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]|{{?}} || || ||{{✓}} ||{{✓}} ||{{✗}}|-|[https://hades-emu.org Hades]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/hades-emu/Hades/releases/tag/v1.0.0 {{HadesVer}}]<br/> [https://nightly.link/hades-emu/Hades/workflows/build/master Nightly builds]<br/> [https://github.com/hades-emu/hades Git]|{{?}} || || ||{{✓}} ||{{✓}} ||{{✗}}|-|[[higan]] (火眼)<br/>byuu (謬/view)|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/higan-emu/higan/releases/tag/v110 {{higanVer}}]|{{?}} || || ||{{✓}} ||{{✗}} ||Recommended{{✗}}<ref group=N>Superseded by [[ares]].</ref>
|-
|styleiDeaS|align="text-align:center;"left|[[mGBA]]{{Icon|style="text-align:center;"Windows|Multi-platformLinux}}|style="text-align:center;"|[https://endriftweb.comarchive.org/web/20150311100053/http:/mgba/downloadsciacin.html 0site90.3com/ideas.0php {{iDeaSVer}}]|style="text-align:center;"{{?}} |||style="text-align:center;"||style="text-align:center;"|{{}} |style="text-align:center;"|{{✗}} |style="text-align:center;"||style="text-align:center;"|✓{{✗}}
|-
|style="text-align[https:center;"|[[Visual Boy Advance -M|Visual Boy Advance-M (VBA-M)]//fms.komkon.org/VGBA VGBA]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|Multi-platformFreeBSD}}|style="text-align:center;"|[httphttps://wwwfms.emucrkomkon.com/searchorg/labelVGBA/VisualBoyAdvance-M/ SVN#Downloads {{VGBAVer}}]|style="text-align:center;"{{?}} |||style="text-align:center;"||style="text-align:center;"|{{|style="text-align:center;"}} ||style="text-align:center;"|{{}} |style="text-align:center;"|{{✗}}
|-
|style="text-align:center;"|[[higan]]Meteor|stylealign="text-align:center;"left|{{Icon|Windows, OS X, Linux}}|style="text-align:center;"|[httphttps://byuugithub.orgcom/higanblastrock/ 0.95meteor {{MeteorVer}}]|style="text-align:center;"|✓{{?}} |style="text-align:center;"||style="text-align:center;"||style="text-align:center;"|{{✓}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}}
|-
|style="text-align:center;"|iDeaSBoyCottAdvance|stylealign="text-align:center;"left|{{Icon|Windows, |Linux|macOS}}|style="text-align:center;"|[http://ciacinboycottadvance.site90emuunlim.comorg/ideas.php 1.0.4Downloads.0htm {{BoyCottAdvanceVer}}]|style="text-align:center;"|✗{{?}} |style="text-align:center;"||style="text-align:center;"||style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}}
|-
|style="text-align:center;"|[[MAME]]PlayBoy Advance|stylealign="text-align:center;"left|{{Icon|Multi-platformmacOS}}|style="text-align:center;"|[httphttps://www.mamedevzophar.orgnet/macintosh/gba/releaseplayboy-advance.html {{MAMEVerPlayBoyAdvanceVer}}]|style="text-align:center;"{{?}} |||style="text-align:center;"||style="text-align:center;"|{{}} |style="text-align:center;"|?{{✗}} |style="text-align:center;"|✓|style="text-align:center;"|{{}}
|-
|style="text-align:center;"|MeteorGameBeanAdvance|stylealign="text-align:center;"left|{{Icon|LinuxWindows}}|style="text-align:center;"|[https://github.com/blastrockbmchtech/meteor 1.4GameBeanAdvance Git]|style="text-align:center;"{{?}} ||style="text-align:center;"||style="text-align:center;"||style="text-align:center;"{{✓}} ||style="text-align:center;"|{{~}} |style="text-align:center;"|{{}}
|-
|style="text-align:center;"|[[No$GBANooDS]]|stylealign="text-align:center;"left|{{Icon|Windows, MS-DOS|Linux|macOS}}|style="text-align:center;"|[httphttps://problemkaputtgithub.decom/Hydr8gon/NooDS/gba.htm 2.8breleases git]|style="text-align:center;"{{?}} |||style="text-align:center;"||style="text-align:center;"|{{}} |style="text-align:center;"|{{|style="text-align:center;"}} ||style="text-align:center;"|{{}}
|}
</div>
===Mobile / ARM===<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"|+Mobile-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GB[[#Hardware_features_and_accessories|Hardware features<br/GBC>and accessories]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|GBACompatibility! scope="col"|NDS<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Game Link SupportActive! scope="col"|[[Recommended Emulators|Recommended]]|-|[[mGBA]]|align=left|{{Icon|Android|iOS|Linux|Pandora}}|[https://github.com/huhao1987/mGBA_Android unofficial android version]<br/>[https://buildbot.libretro.com/nightly/ libretro core]|{{~}} ||{{~}} ||||{{✓}} ||{{✓}} ||{{✓}}|-|[[VisualBoy Advance#VBA-M|VBA-M]]|align=left|{{Icon|Android|iOS|Linux|Pandora}}|[https://buildbot.libretro.com/nightly/ libretro core]|{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[SkyEmu]]|align=left|{{Icon|Android|iOS}}|[https://play.google.com/store/apps/details?id=com.sky.SkyEmu v3.2] (Play)[https://www.amazon.com/SkyEmu-GBC-GBA-NDS-Emulator/dp/B0CGHK8QP5 v3.2] (Amazon)[https://github.com/skylersaleh/SkyEmu git]|{{n}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[gpSP]]|align=left|{{Icon|Android|iOS|Pandora}}<br/>{{Icon|Didj|Symbian}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[http://repo.openpandora.org/?page=detail&app=package.gpsp.notaz 0.9.2.8 Pandora]<br/>[https://github.com/Summeli/gpSP4Cute Symbian]|{{~}} ||{{~}} ||[https://docs.libretro.com/library/gpsp/#compatibility ?] ||{{✓}} ||{{~}}<ref group=N name=gpsp>Libretro CoreOnly.</ref> ||{{~}}|-|Pizza Boy GBA|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=it.dbtecno.pizzaboygbapro 2.6.8](Offline)|{{~}} ||{{~}} || ||{{✗}} ||{{✗}}[https://old.reddit.com/r/emulation/comments/1b97uus/emulator_pizza_boy_for_gba_and_gbc_removed_from/ *]||{{~}}|-|[https://www.explusalpha.com/contents/gba-emu GBA.emu]<br/><small>(VBA-M 2.1.4 based)</small>|align=left|{{Icon|Android|Pyra}}|[https://github.com/Rakashazi/emu-ex-plus-alpha/releases/tag/Pre-release Pre-release]<br/>[https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu {{.emuVer}}]</br>[https://pyra-handheld.com/repo/apps/75 1.5.46.02 Pyra]|{{?}} || || ||{{✓}} ||{{✓}} ||{{~}}|-|[https://sites.google.com/site/fastemulator/ My Boy! scope]|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.fastemulator.gba 2.0.6]|{{?}} || || ||{{✗}} ||{{✓}} ||{{~}}|-|[https://forums.windowscentral.com/app-spotlight/252987-trio-nintendo-emulators-vba8-vgbc8-snes8x.html VBA10]|align="col"left|{{Icon|W10P}}|[https://forum.xda-developers.com/windows-10-mobile/windows-10-mobile-apps-and-games/app-vba10-emulator-t3588704 1.22]<br/>[Recommended https://emulator.games/emulators/gameboy-advance/vba10/ Alt]|{{?}} || || ||{{✓}} ||{{✗}} ||{{~}}|-|GBA_J2ME|align=left|{{Icon|Java}}|[http://oldfag.top/downloads/?act=view&id=168 1.0]|{{?}} || || ||? ||{{✗}} ||{{~}}|-|VGBAnext|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.fms.emu {{VGBANextVer}}]|{{?}} || || ||{{✗}} ||{{✓}} ||{{✗}}|-|Recommended[[NooDS]]|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.hydra.noods 0.1]<br/>[https://github.com/Hydr8gon/NooDS/releases git]|{{?}} || || ||{{✓}} ||{{✓}} ||{{✗}}|-|GBA4iOS|align=left|{{Icon|iOS}}|[https://iemulators.com/gba4ios 2.1]|{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}
|-
|style="text-align[http://web.archive.org/web/20190801135245/http:center;"|//allaboutwindowsphone.com/software/content/VBA8_1.php VBA8]|stylealign="text-align:center;"left|{{Icon|Windows PhoneW8P}}|style="text-align:center;"|[https://www.microsoftappx4fun.com/en-us/store/apps/vba8xap/9wzdncrfjc6915223/ 2.27]|style="text-align:center;"{{?}} || |||style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{|style="text-align:center;"|?|style="text-align:center;"|✓}}
|}
</div>
===Consoles===<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"|+Consoles-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GB[[#Hardware_features_and_accessories|Hardware features<br/GBC>and accessories]]! scope="col"|GBA[[#Enhancements|Enhancements]]! scope="col"|NDSCompatibility! scope="col"|Game Link Support<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[libretro|Libretro Core]]Active! scope="col"|[[Recommended emulatorsEmulators|Recommended]]|-|[[mGBA]]|align=left|{{Icon|Wii|WiiU|Switch}}<br>{{Icon|3DS|PSV}}|[https://mgba.io/builds/1/ Dev builds]<br/> [https://mgba.io/downloads.html#homebrew {{MGBAVer}}]<br/>[https://www.retroarch.com/?page=platforms libretro core]|{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{✓}}
|-
|style="text-align:center;"|TempGBA4PSP|style="text-align:center;"|[[PlayStation PortableNintendo Switch Online]]<small>(Sloop)</small>|stylealign="text-align:center;"left|{{Icon|Switch}}|[http:N//www.mediafire.com/download/41ny5xrwxizalx4/TempGBA4PSP-26750221.zip 26750221]A|style="text-align:center;"{{~}} ||style="text-align:center;"{{~}} ||style="text-align[[Wikipedia:center;"List_of_Nintendo_Switch_Online_games#Game_Boy_Advance|Only for selected titles]] |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}}
|-
|style="text-align[https:center;"|[[Visual Boy Advance -M|Visual Boy Advance-M (//docs.libretro.com/library/vba_next/ VBA-M)]Next]|stylealign="text-align:center;"left|{{Icon|NGC|[[Wii]], [[Gamecube]]|style="text-align:center;"NX}}<br/>{{Icon|PS3}}<br/>{{Icon|PS4}}<br/>{{Icon|Vita}}<br/>{{Icon|Xbox|r1231Xbox360}}|style[https://www.retroarch.com/?page="text-align:center;"platforms libretro core]|{{?}} |style="text-align:center;"|{{~}} |style="text-align:center;"||style="text-align:center;"|{{}} |style="text-align:center;"|{{(as VBA-Next)}} |style="text-align:center;"|{{}}
|-
|style[[gpSP]]|align="text-alignleft|{{Icon|DC|PSP}}<br/>{{Icon|PS2|NGC|Wii}}<br/>{{Icon|3DS|Vita}}|[https:center;"|//www.retroarch.com/?page=platforms libretro core]<br/>[[gpSPGpSP#PSP_Version|TempGBA4PSP]]|style{{~}} ||{{~}} ||[https://docs.libretro.com/library/gpsp/#compatibility ?] ||{{✓}} ||{{~}}<ref group="textN name=gpsp></ref> ||{{✓}}|-|[[Virtual Console]]|align=left|{{Icon|3DS|WiiU}}|8.10|{{~}} ||{{n}} ||[[Wikipedia:center;"Virtual_Console#Titles_2|Only for selected titles (3DS)]]<br/>[[PlayStation PortableWikipedia:Virtual_Console#Titles_3|Only for selected titles (Wii U)]]||{{✗}} ||{{✗}} ||{{✓}}|-|Game Boy Player|stylealign="textleft|{{Icon|GCN}}||{{~}} ||{{n}} || ||{{✗}} ||{{✗}} ||{{✓}}|-align|ReGBA|Align=left|{{Icon|PS2}}|[https:center;"//www.ps2-home.com/forum/viewtopic.php?t=1332 v1.45.5 revision 3]|0{{?}} || || ||{{✓}} ||{{✗}} ||{{~}}|-|[https://www.9gc-forever.com/wiki/index.php?title=Enhanced_mGBA emGBA]|stylealign="text-alignleft|{{Icon|GCN|Wii|WiiU}}|[https:center;"//files.extremscorner.org/gamecube/apps/mgba/latest git]|{{?}} || || ||{{✓}} ||{{✓}} ||{{~}}|-|style="text[[VisualBoy Advance#VBA-GX|VBA GX]]|align=left|{{Icon|GCN|Wii|WiiU}}|[https:center;"//github.com/dborth/vbagx/releases git]|{{?}} || || ||{{}} ||{{✓}} ||{{~}}|style="text-|Gbaemu4DS|align=left|{{Icon|NDS}}|[https://ichfly.github.io/gbaemu4DS Alpha 2 fix 4][https:center;"//github.com/ichfly/gbaemu4DS git]|{{?}} || || ||{{✓}} ||{{}} ||{{✗}}|style="text-|[[GBARunner2]]|align=left|{{Icon|NDS|3DS}}|[https:center;"//github.com/Gericom/GBARunner2/releases/tag/v20200812-131430_6e4ce45 2020/08/12] |{{?}} || || ||{{✓}} ||{{}} ||{{✗}}|style="text-|[[gpSP|UO gpSP Kai]] (UO gpSP改)|align:center;"=left|{{Icon|PSP}}|3.4 test 4 build 230|{{?}} || || ||{{}} ||{{✗}} ||{{✗}}|style="text-|[[NooDS]]|align=left|{{Icon|Switch|Vita|WiiU}}<br/>{{Icon|PSP}}|[https://github.com/Hydr8gon/NooDS git]<small> (Switch/Vita/WiiU)</small><br/>[https:center;"//github.com/Xiro28/NooDS_PSP git] <small>(PSP port)</small>|{{?}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{}}
|}
</div>
<references group=N />
===Comparisons===* ;[[mGBA]] is a GBA :Free and open-source Game Boy/Color and Game Boy Advance emulator that developed by endrift. Being written from scratch, it aims to be accurate while maintaining for speed, [[Emulation Accuracy|accuracy]], and portability. ItAs of yet, it's actively developed the most complete GBA emulation effort with [[#Enhancements|enhancements]] and has features that VBA-M lacks such as Solar/Tilt Sensor.* [[Visual Boy Advance -M#Hardware_features_and_accessories|Visual Boy Advance-M (VBA-M)feature support]] is a fork of VBA with additional improvements.<br>RetroArch's VBA-Next is based off an , passing the older revision of project VBA-M with added speedhacks and tweaks, making it useful for lower-end devicesits forks. It is also available as a bit less accurate in some respects, though it fixes a few games such as Advance Wars 2Libretro core for RetroArch. * [[gpSP]] last official version was As of 0.9 by Exophase. There are0, however, two superior forks: [http://dl.qj.net/psp/emulators/gpsp-mod-20090720.html gpSPmod] and [http://filetrip.net/pspmGBA with a stripped-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod down GUI has more options been integrated into Dolphin recently for customization (full screen, cheats, etc). Both are superior to Kai.* games supporting [[higan#Hardware_features_and_accessories|connectivity features]]'s GBA core is cycle-accurate, but is otherwise very much a WIP and not as compatible as VBA-M or mGBA.
==;[[NanoBoyAdvance]]:Highly [[Emulation_accuracy|accurate]]<ref>[https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md mGBA suite comparison]</ref> Game Boy Advance emulator. It aims for [[Emulation issues==Accuracy|cycle-accurate]] emulation when possible (CPU, DMA, timers, PPU and Game Pak prefetch), while also offering enhancements such as improved audio quality. Very high compatibility, including games that require emulation of [https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md#Game-compatibility peculiar hardware edge-cases]. Unfortunately, following the release of the next major update, developer "[https://github.com/fleroviux fleroviux]" will step down from actively developing the project.[https://old.reddit.com/r/emulation/comments/1auz9c9/nanoboyadvance_180_is_released_plus_announcement/]
===Oversaturation===;[[File:1406913527173-1-.png|400px|thumb|rightVisualBoy Advance|Left showing the default game, and right showing [[Visual Boy Advance (VBA-M)]] in "Gameboy Colors" mode]]:The original GBA screen was not backlit, so the screen would appear emulator. Discovered to be rather dark. To compensate for this, games would have very saturated and bright colorsan <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability detailed below. The bright, overly saturated colors would appear rather normal on the GBA. In emulation, however, the appearance of these colors are undesirable. Some games made after 2003 may look better with the backlit colors, however, as they were designed with the GBA SP in mind. For everything else, there are several ways to deal with this:
'''No$:;[[VisualBoy Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]:A fork with additional minor improvements. It is behind in terms of [[Emulation Accuracy|accuracy]] compared to mGBA or other recommended GBA'''emulators, but is still useful for its robust debugging features and sound interpolation that reduces hissing.
Under "Emulation Options"::;VBA-Next:A [[RetroArch]] fork from an older revision of VBA-M with added speedhacks and tweaks, select "GBA Modemaking it useful for lower-end devices. There are four modesA bit less accurate in some respects, but fixes a few games such as Advance Wars 2.
;[[SkyEmu]]:Low level Game Boy, Game Boy Color and Game Boy Advance emulator. Its primary focus is to provide a [https://old.reddit.com/r/emulation/comments/ybejxv/skyemu_v2_release/itutt2h/ good user experience] through a good mixture of tradeoffs of [[Emulation_accuracy|accuracy]]<ref>[https://github.com/skylersaleh/SkyEmu#accuracycompatibility SkyEmu: Accuracy and Compatibility], [https://github.com/skylersaleh/SkyEmu/blob/dev/docs/Accuracy.md SkyEmu: Accuracy on Difficult to Emulate Games].</ref>, performance, features and usability. Capable of full instruction pipeline, prefetch emulation and per pixel PPU Implementation capable of both scan line and mid- GBA (no backlight) = strong desaturationscan line effects.
- GBA SP ;[[higan]] / [[ares]]:[[Emulation Accuracy|Accuracy]] wise it is behind compared to NanoBoyAdvance, SkyEmu (backlightand maybe mGBA) = strong desaturationbut it has dot-based instead of scanline-based renderer and doing better job compared to VBA-M. Also it is behind in terms of compatibility compared to mGBA, NanoBoyAdvance and SkyEmu, but Ares stands out being [[Multi-system_emulators|multi-system emulator]] and supports some useful [[#Enhancements|enhancements]] like shaders/filters and simple debug features.
- Nintendo DS in GBA mode ;[[MAME]]:Has a <code>gba</code> driver markup as working, but both graphics and sound are [http://adb.arcadeitalia.net/dettaglio_mame.php?game_name= some desaturationgba "imperfect"] as of version 0.261.
;[[gpSP]]:Originally made for the PSP, its last official version was 0.91. There are, however, two forks of interest: [http://dl.qj.net/psp/emulators/gpsp- VGA Mode mod-20090720.html gpSPmod], and [http://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (poppy brightfull screen, cheats, etc): no desaturation. Both are superior to Kai. TempGBA is another good fork. For other platforms, there's a libretro port of gpSP with fast x86 and ARM dynarecs. While it's behind the best GBA emulators in terms of accuracy, its great performance makes it a viable option for old/underpowered machines or for using extreme fast-forward in games.
; [[Nintendo Switch Online]] (Sloop)* GBA support was added to Nintendo Switch Online Expansion Pack in February 2023, alongside GB games exclusive to the normal tier;* Users are [[Wikipedia:List_of_Nintendo_Switch_Online_games#Game_Boy_Advance|limited to the selection of games]] Nintendo chooses to make available on the service;* Can support Local Play with other Switch Online users (up to 4 players, Local Play must be with individual Switch systems);* [https://twitter.com/LuigiBlood/status/1624005571815899136 Accurate enough] at the point of being able to pass any of the ''AGB Test Cartridge'VBA-M'(v10) tests without a single failure;* Video filters can be applied;* Allows exchange of regional variants in the International version of the app (USA and/or European versions);* Allows rumble support for games that had such function back when played in a Game Boy Player (''Super Mario Advance 4: Super Mario Bros. 3'', ''Mario & Luigi: Superstar Saga'')* Different games between regions (Japan and International)
('''NOTE:''' There's a ''huge'' <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability affecting VBA and most of its forks, except for VBA-M . The function for Windows only) Under adding GameShark codes ("Options-Import >GameboyGameshark code file" ) doesn't check if the file's size is within 1024 kilobits, meaning cheat code files from dubious sources can be engineered with malware in mind. There is good news; VBA-M still doesn't do a sanity check for those files, but it just crashes instead of letting the code wreak havoc. So, depending on your use case, avoid using:# Cheat code files bigger than 1024Kb that you will find got online from untrustworthy sources.# The import code files feature.# The old emulator altogether, and settle for other options like mGBA or VBA-M. All of them support the same SRAM save data the options:cartridge uses.
'''List of recommended GBA emulators for Android:'''* [https://www.androidauthority.com/best-game-boy-emulators-for-android- "Real Colors": no desaturation368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)
==Enhancements==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! mGBA! VBA-M! No$GBA! SkyEmu! NanoBoyAdvance! Game Boy Player! Virtual Console! BizHawk! ares! GBE+! gpSP! Pizza Boy GBA (Pro)! MAME! Nintendo Switch Online (Sloop)|-| rowspan=3 | Graphics| [[Resolution|Resizable Internal Resolution]]| colspan=14 | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.|-| [[Texture_packs#Sprite_Replacement_.282D.29|Sprite Replacement]]|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{?}}|{{?}}|{{?}}|{{N}}|{{N}}|-| [[Widescreen_hacks#Emulators_.282D.29|Widescreen Hack]]|||||||||{{N}}||||||-| rowspan=2 | Performance| [[Overclocking|Overclock]]|{{N}}[https://github.com/mgba-emu/mgba/issues/2833 *]|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{?}}[https://old.reddit.com/r/emulation/comments/65j3c3/can_a_emulated_game_run_better_then_the_actual/dgau7ck/ *]|{{?}}|{{?}}|{{Y}}[https://old.reddit.com/r/emulation/comments/8nw23h/gba_emulator_w_overclock_support/e02nnn6/ *]|{{N}}|-| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]||||||{{N}}|{{N}}||{{N}}|||||{{N}}|-| rowspan=6 | Post-Processing| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>| {{Y}}||||||||||{{Y}}||||-| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>|{{Y}}||||||||||{{Y}}||{{Y}}||-| [[Shaders_and_filters|Filters]]|{{Y}}|{{Y}}|||{{Y}}||||{{Y}}||{{Y}}|{{Y}}|{{Y}}|{{Y}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}| {{N}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}|-| [[Shader_Presets|Shader Chain]]|{{~}}<ref group=N3 name=lrExclusive></ref>|{{~}}<ref group=N3 name=lrExclusive></ref>|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{Y}}[https://github.com/ares-emulator/ares/pull/1397 *]|{{N}}|{{Y}}|{{N}}|{{Y}}|{{N}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}| {{N}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]|{{Y}}<ref group=N3 name=ExStandalone>Exclusive to standalone version.</ref>||||{{N}}|{{N}}|{{?}}|{{N}}|{{Y}}|{{N}}|||{{Y}}[https://docs.mamedev.org/plugins/inputmacro.html *]|{{N}}|-| Rewind|{{Y}}|||{{Y}}|||||||{{Y}}|{{Y}}||{{Y}}|-| Fast-Forward/Turbo Speed|{{Y}}||||||||||{{?}}|{{Y}}|||-| Savestates|{{Y}}|||{{Y}}|{{Y}}||||||{{Y}}|{{Y}}|||-| [https://tasvideos.org/Movies Movie recording/playback]| {{?}}[https://forums.mgba.io/archive/index.php?thread-4910.html]||||||||||{{?}}||||-| rowspan=1 | Controls| [[Input_lag|Input lag-mitigating technique]]|{{~}}<ref group=N3 name=lrExclusive></ref>||||||||||{{?}}|||{{N}}|-| rowspan=6 | Quality of life| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=13 | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small>| {{N}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]|{{Y}}||||||||||{{?}}|{{Y}}|{{Y}}||-| [[Save_disk_space_for_ISOs#Game_Boy_Advance_.2F_Nintendo_DS_.2F_Nintendo_3DS|Streamable compression format]]|{{Y}}||||{{Y}}|{{N}}|{{N}}|{{Y}}|||{{?}}|{{Y}}|{{Y}}|{{N}}|-| Per-Game Profiles|||||||||||{{Y}}||{{Y}}||-| Command Line Options|||||||||||{{Y}}||{{Y}}|{{N}}|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]||||||||||||||{{Y}}|-| rowspan=5 | Misc| [[Netplay|Netplay]]<br/><small>You can use either yuzu/Ryujinx for playing GBA games online via netplay.<br/>This enhancement shouldn't be confused with GBA connectivity features emulation.</small>|[https://mgba.io/faq.html#glossary WIP]|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{Y}}[https://www.nintendo.com/us/store/products/game-boy-advance-nintendo-switch-online-switch/ *]|-| [https://github.com/ipatix/gba-hq-mixer High Quality Audio Mixer]<br/><small>HQ audio mixer for games which use Nintendo's MusicPlayer2000 sound engine</small>|{{~}}||||{{Y}}||||{{N}}||{{?}}|||{{N}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=14 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-| [https://retroachievements.org/gameList.php?c=5 RetroAchievements]|{{~}}<ref group=N3 name=lrExclusive>Exclusive to libretro core. There is also a [https://github.com/RetroAchievements/RAVBA modified version of VBA-M] for RetroAchievement support. [https://github.com/mgba-emu/mgba/issues/2232 Feature request: RetroAchievements integration in mGBA standalone].</ref>|{{~}}<ref group=N3 name=lrExclusive></ref>|{{N}}|{{N}}[https://github.com/skylersaleh/SkyEmu/issues/36 *]|{{N}}|{{N}}|{{N}}|{{Y}}[https://retroachievements.org/download.php#bizhawk *]|{{N}}||{{Y}}|{{Y}}|{{N}}|{{N}}|-| [[Wikipedia:Category:Debugging|Debug Features]]|{{Y}}[https://mgba.io/2021/03/28/mgba-0.9.0/#more-debugging-improvements *]|{{Y}}|{{Y}}||{{Y}}||||{{Y}}|||||{{N}}|}</div><references group=N3/> ==Hardware features and accessories==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! mGBA! VBA-M <br/>[[VisualBoy_Advance#VBA_Link_e-Reader|VBA 1.73 Mod]]! No$GBA! SkyEmu! NanoBoyAdvance! Game Boy Player! Virtual Console! BizHawk! ares! GBE+! gpSP! Pizza Boy GBA! MAME! Nintendo Switch Online (Sloop)|-|colspan=2 | [https://www.copetti.org/writings/consoles/game-boy-advance/#operating-system GBA BIOS]|{{Y}}|{{Y}}|{{Y}}|{{Y}}|{{?}}|{{?}}|{{Y}}|{{?}}|{{?}}|{{?}}|{{?}}|{{Y}}|{{?}}|{{Y}}|-|colspan=2 | [[#GB.2FGBC_backwards_compatibility_emulation.2FEnhanced_Mode|GB/GBC backwards compatibility emulation/Enhanced Mode]]|{{?}}|{{?}}[https://www.romhacking.net/forum/index.php?topic=21831.0 *]|{{n}}|{{?}}|{{n}}|{{?}}|{{?}}<abbr title="3DS only">*</abbr>|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{X}}<abbr title="Plays GB/GBC games through a separate app">*</abbr>|-| colspan=2 | [[#Game_Boy_Advance_Video|Game Boy Advance Video]]|{{y}}|{{?}}|{{?}}|{{?}}|{{?}}|{{n}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|-|rowspan=5 | [[#Connectivity|<abbr title="There are five different kinds of connectivity, support varying by game.">Connectivity</abbr>]]|[https://squallsnake.com/blog-gba-single-pak-multiplayer-game-list/ Single Pak]|{{✓}}<ref group=N2 name=libretro>Does not work on Libretro core. Feature Requests: [https://github.com/libretro/vbam-libretro/issues/114 GBA Game Link Support], [https://github.com/libretro/vbam-libretro/issues/87 e-Reader support] for for VBA-M libretro core.</ref>|{{✗}}[https://github.com/visualboyadvance-m/visualboyadvance-m/issues/831 *]|{{✓}}|{{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 *]|{{✗}}|{{y}}|{{~}}<abbr title="Pokemon only">*</abbr>|{{✓}}|{{?}}|{{✗}}|{{?}}|{{?}}|{{?}}|{{✗}}|-|[[#GBA_Multi_Pak_Link_Multiplayer_.281.7E4GBA.29|Multi Pak]]|{{✓}}<ref group=N2 name=libretro />|{{✓}}|{{✓}}|{{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 *]|{{✗}}|{{y}}|{{~}}<abbr title="Pokemon only">*</abbr>|{{✓}}|{{?}}|{{✗}}|{{?}}|{{?}}|{{?}}|{{✗}}|-|[[#Connectivity|Wireless]]|{{✗}} [https://mgba.io/timeline.html#IN+THE+FUTURE *]|{{~}}|{{✗}}|{{✗}}|{{✗}}|{{y}}|{{✗}}|{{✗}}|{{?}}|{{~}}|{{Y}}[https://www.davidgf.net/2024/01/13/gba-wireless-adapter/ *]|{{Y}}|{{?}}|{{✗}}|-|[[#GameCube Connectivity|<abbr title="The Nintendo GameCube – Game Boy Advance link cable (model DOL-011) is a link cable that links the GameCube to the Game Boy Advance, the Game Boy Advance SP, the e-Reader, or even a second GameCube via the Game Boy Player. The Game Boy Micro is not compatible due to its different connector. The Wii, however, is compatible with the cable due to the Wii's backwards compatibility with GameCube games and controllers.">GameCube communication</abbr>]]|{{✓}}<ref group=N2 name=libretro />|{{✓}}<ref group=N2 name=libretro />|{{✗}}|{{✗}}[https://old.reddit.com/r/EmuDev/comments/vvdqyk/release_of_skyemu_10/ifjfj7a/ *]|{{✗}}|{{y}}|{{✗}}|{{✗}}|{{?}}|{{✗}}|{{?}}|{{?}}|{{?}}|{{✗}}|-|[[Wikipedia:Game_Link_Cable#Third_generation|<abbr title="The third generation started with the release of the Game Boy Advance which was released alongside its own link cable called the Game Boy Advance Game Link Cable (model AGB-005). It features yet another new type of link cable port which is used on the Game Boy Advance, Game Boy Advance SP and Game Boy Player. The e-Reader also uses the third generation link cable port, but since it is incompatible with Game Boy and Game Boy Color games, it is not backwards compatible with the second generation Game Link Cable. Another option is Game Boy Advance Wireless Adapter (model AGB-015) for Game Boy Advance, Game Boy Advance SP, and Game Boy Player.">Link Cable</abbr>]]|{{✓}}<ref group=N2 name=libretro />|{{✓}}<ref group=N2 name=libretro />|{{✓}}|[https://old.reddit.com/r/emulation/comments/15pvssg/the_skyemu_v3_gbgba_and_newly_nds_emulator_is_now/jw1785m/ WIP]|{{✗}}|{{y}}|{{✗}}|{{✓}}|{{?}}|{{✓}}|{{?}}|{{?}}|{{?}}|{{✗}}|-| rowspan=3 | [[GBA_e-Reader_emulators|e-Reader]]| [[GBA_e-Reader_emulators#Emulators|e-Reader Alone]]|{{✓}}<ref group=N2 name=libretro /> |{{~}}|{{✓}}|{{TBD}}|{{✗}}|{{y}}|{{~}}<abbr title="Wii U only">*</abbr>|{{TBD}}|{{?}}|{{TBD}}|{{?}}|{{?}}|{{?}}|{{✗}}|-| [[GBA_e-Reader_emulators#Emulators|e-Reader/GBA Game]]|{{✓}}<ref group=N2 name=libretro />|{{~}}<ref group=N2 name=e-Reader-GBAGame>incomplete: this emulator will not recognize the games they're connected to. Normally, after choosing "Connection/to Game Boy Advance", the e-Reader should have "(Game Name) Game Data" pre-loaded in its internal EEPROM memory and appearing in a tiny black box on-screen, but this can't happen in either No$GBA, VBA-M, or VBA e-Reader mods. Without this step done, scanning e-Cards will just yield an error message. e-Reader/GBA game pack emulation in this emulator can be still reached by ripping a save game from real e-Reader hardware, with this step already done. Using this save with the e-Reader BIOS, it's possible to connect to the GBA game pack, and scan e-Cards... though it's a very less-than-ideal solution and there are only pre-baked e-Reader save files for Super Mario Advance 4 (U), Pokémon Emerald (J), LeafGreen (J) and FireRed (J)."</ref>|{{~}}<ref group=N2 name=e-Reader-GBAGame></ref>|{{TBD}}|{{✗}}|{{y}}|{{✓}}|{{TBD}}|{{?}}|{{TBD}}|{{?}}|{{?}}|{{?}}|{{~}}<abbr title="SMA4 only">*</abbr>|-| [[GBA_e- Reader_emulators#Emulators|e-Reader/GCN Game]]|{{✓}}<ref group=N2 name=libretro />|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{y}}|{{✗}}|{{✗}}|{{?}}|{{✗}}|{{?}}|{{?}}|{{?}}|{{✗}}|-|rowspan=3 | Inputs|Rumble Feature| {{y}}| {{tbd}}| {{tbd}}| {{tbd}}|| {{tbd}}|||| {{y}}[https://github.com/shonumi/gbe-plus#read-the-manual *]|| {{y}}|| {{~}}<abbr title="Gameboy ColorsAllows rumble support for games that had such function back when played in a Game Boy Player (Super Mario Advance 4: Super Mario Bros. 3, Mario & Luigi: Superstar Saga)">*</abbr>|-|[[#Inputs|Solar Sensor]]| {{~}}<ref name=manual-switch group=N2>Only the Nintendo Switch port allows use of the Switch's light sensor.</ref>| {{~}}<ref name=manual group=N2>Only manual configuration. No automatic detection via light sensor/camera input/weather forecast/GPS location/other.</ref>| {{~}}<ref name=manual group=N2 />| {{~}}<ref name=manual group=N2 />| {{~}}<ref name=manual group=N2 />||||| {{~}}<ref name=manual group=N2 />|| {{y}}|||-|Motion Control| {{y}}| {{y}}<ref group=N2 name=RetroArch>Motion Control support present on RetroArch VBA-M core.</ref>| {{n}}| | {{n}}||||| {{y}}[https://github.com/shonumi/gbe-plus#read-the-manual *]|| {{y}}|||-|rowspan=11 | [[#Special_hardware|Special hardware]]|Battle Chip Gate| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{?}}| {{?}}| {{n}}| {{n}}|-|Soul Doll Adapter| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{?}}| {{?}}| {{n}}| {{n}}|-|Multi Plust On System| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}|-|Turbo File Advance| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}|-|Power Antenna & Bug Sensor| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}|-|Official Nintendo Infrared Adapter| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}|-|Jukebox| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}[https://shonumi.github.io/articles/art31.html *]| {{n}}| {{n}}| {{n}}| {{n}}|-|Virtureal Racing System| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}[https://shonumi.github.io/articles/art24.html *]| {{n}}| {{n}}| {{n}}| {{n}}|-|Play-Yan| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{~}}[https://shonumi.github.io/articles/art32.html *]| {{n}}| {{n}}| {{n}}| {{n}}|-|Campho Advance| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| [https://old.reddit.com/r/emulation/comments/141mm66/glucoboy_found_and_dumped/jn0p5jr/ (WIP)]| {{n}}| {{n}}| {{n}}| {{n}}|-|Glucoboy| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}[https: strong desaturation//shonumi.github.io/articles/art33.html *]| {{n}}| {{n}}| {{n}}| {{n}}|}</div><references group=N2/>
===GB/GBC backwards compatibility emulation/Enhanced Mode===Game Boy Advance is backwards compatible with GB/GBC, resulting in some of the [https://cheapergamer.co.uk/gba-enhanced-gbc-games/ GB/GBC games enhanced if you play on GBA]. Having said that, this shouldn'''higan'''t be confused with [[Game Boy/Game Boy Color emulators|Game Boy/Game Boy Color emulation]] or [[Super_Nintendo_emulators#Hardware_features_and_accessories|Super Game Boy 1/2]]. Some of the multicore emulators supports both GB/GBC and GBA emulation, however they do not have support for "backwards compatibility/GBA mode" emulation.
Under Settings->===Game Boy Advance Video Filter===:''See also: [[Wikipedia:Game Boy Advance Video|Game Boy Advance Video]] on Wikipedia''GBA Videos were officially released cartridges with movies/shows on them for viewing on GBA hardware. Most recommended GBA emulators should be able to play this type of cartridge if its 32MB, you will find the "Color Emulation" checkboxalthough [https://youtu.be/o9XmB43bN5w?t=540 not all of it supports 64MB ones].*[https://old.reddit.com/r/Gameboy/comments/byos8r/watching_gameboy_advance_video_on_a_gamecube/ Game Boy Player is not compatible with this feature]*mGBA support both 32MB and 64MB video cartridges.:See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.:See [[Ripping_games|Dumping/ripping]].
===Connectivity=======GBA Multi Pak Link Multiplayer (1~4GBA)====;VBA- Color M: This doesn't work with old VBA versions.:Just disable "Pause when Inactive", configure all four Joypads each with their own button layout, enable "Link, Enable GBA Link". Now open VBA-M again as many times needed for each player, and have them each use their separate Joypad configuration. Each player will have a separate SRAM save file.;VBA Link + e-Reader:Useful if you want to use the Pokémon Battle-eCards. Downloads and instructions reside [http://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER here].;mGBA:Select "New multiplayer window" from the menu. As you load your ROMs into each window, "Player [X] of [Y]" will appear across the title bar. This can be done for up to four players. However, multiple instances of the same ROM will share a save file.;No$GBA:Set the number of Emulated Gameboys in the Emulation off: no desaturationsetting to be 2 or more, and the Link Gamepaks Options to Gamepak in all GBAs.
'''Note''': Purple end in GBA means player 1, while a grey end in GBA means P2, P3, or P4. Daisy- Color Emulation onchaining up to three cables will set up the additional P3 and P4 by connecting the purple end to a purple midsection.<ref>https: gamma correction and adjusted color range//www.nintendo.com/consumer/downloads/agblink.pdf</ref>
====GBA Wireless Multiplayer====The [[Wikipedia:Game Boy Advance Wireless Adapter|wireless adapter]] has the ability to connect five players<ref>https://www.nintendo.com/consumer/downloads/agbwireless_trilingual.pdf</ref> to each other and includes its own software to download a subset of another player's game that runs when no cartridge is inserted. ''ShadersPokémon Fire Red''and ''Leaf Green'' came bundled with this accessory, but it can also work with ''Pokémon Emerald'' and the ''Classic NES Series''.
The libretro core of [[gpSP]] has successfully emulated the wireless adapter<ref>https://githubwww.comdavidgf.net/libretro2024/common-shaders01/blob13/mastergba-wireless-adapter/cgp</gameboyref>. [[GBE+]](in v1.6) and VBA-M partially implemented the support of this add-colorson, though it's still a work-in-progress, and can only access menus.cgp gameboySupport of this add-colorson is currently on [[mGBA]]'s roadmap.cgp]
A ====GameCube Connectivity====[https://nintendo.cgp shader preset fandom.com/wiki/Game_Boy_Advance_to_Nintendo_GameCube_Link_Cable#List_of_Supported_Games The Game Boy Advance can be loaded in [[OpenEMUalso connect to the GameCube]] or .<ref>https://www.nintendo.com/consumer/downloads/agbgcncable.pdf</ref> e-Reader functionality with GC games has now been emulated thanks to mGBA. [[RetroArchDolphin]] that is meant to (sort-of) replicate the "Gameboy Colors" option supports connectivity through rudimentary joybus emulation made in parallel with VBA-M using . Because this emulator has fallen behind, the image-adjustment Cg shaderfeature was recently added to [[mGBA]], a more accurate emulator. The settings are parameters that are stored They showcased early higan support in the cgp and can be adjusted at runtimea video, but nothing has been released as yet. The relevant parameters set for this effect are:
Target Gamma = 2====Dolphin/mGBA or VBA-M=====:''Requires mGBA 0.9.0 or newer or VBA-M r947 or newer.4''
Monitor Gamma = 2* Reduce your volume. You won't want it to be high, especially with headphones.* Open Dolphin and mGBA/VBA-M. Make sure neither are blocked by your firmware.* In Dolphin, launch the game and navigate to the area where you're asked to connect the GBA. Then, under the controller options, assign the GameCube controllers as "GBA" for whichever you need.* If you are using mGBA, open up the File menu, and click Connect to Dolphin. * In the dialog box that appears, press Connect. mGBA will boot up the GBA BIOS if no rom has been selected.* If you are using VBA-M, uncheck Pause When Inactive in Options > Emulator. Then, under Options > Link > Joybus Options, make sure the "Enable Joybus Connection" is on and set "IP/Hostname" to use default settings, that is <code>127.0.0.1</code> or <code>localhost</code>.* Dolphin will freeze.* Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. The regular splash screen will stutter a bit.* In either emulator, Dolphin should recognize the Joybus Link by then, and the GC game will detect that a GBA was connected.* To connect other units, open another emulator instance and repeat its process.16
Saturation Notable games that work:*[https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Four_Swords_Adventures The Legend of Zelda Four Swords Adventures]: Both two modes are available for the US/PAL version work. The third Japan-only Navi Trackers mode works as well.*[https://wiki.dolphin-emu.org/index.php?title=Final_Fantasy_Crystal_Chronicles Final Fantasy Crystal Chronicles]*[https://wiki.dolphin-emu.org/index.php?title= 0Billy_Hatcher_and_the_Giant_Egg Billy Hatcher and the Giant Egg]: You can download games to your GBA. Amusingly, a RAM dump from VBA-M can be opened as a functional GBA ROM.*[https://wiki.5dolphin-emu.org/index.php?title=Kururin_Squash! Kururin Squash!]*[https://wiki.dolphin-emu.org/index.php?title=Sonic_Adventure_2:_Battle Sonic Adventure 2: Battle] (buggy)
Luminance Notable games that don't:*[https://wiki.dolphin-emu.org/index.php?title= 0Mr_Driller:_Drill_Land Mr.9Driller: Drill Land]*lots more
The colors will not be exactly the same ===e-Reader===:''Main page: [[GBA e-Reader emulators]]''This device can read content off e-Card paper stripes either as what VBA-M produces (a bit brighter and no washed out blacks) but it will get you the desaturation effectstandalone content, or additional content to GBA/GC games. Can be adjusted to fit your tastes, and you can get the washed out blacks by increasing "Brightness Boost" and decreasing Luminance a bitthought of as DLC.
[https===Inputs===;Solar Sensor1. Emulation: This feature has been emulated in mGBA, VBA-M, No$GBA 2.6 onwards, and My Boy!:* mGBA:In the shortcuts editor, shortcuts can be configured to raise/lower the solar level incrementally or to set any particular brightness level. The Nintendo Switch port of mGBA also allows use of the Switch's light sensor.* VBA-M: This emulator uses the keys of the lateral motion controls to change the Solar Sensor levels. You can find those keys and modify them in Options -> Input -> Configure... -> "Special" tab.* No$GBA: Under '''Options/githubEmulation Setup''', you can find the Solar Sensor Level option. You are given the choice between only three brightness levels though: Darkness, 100 Watts, and Bright Sunlight.* My Boy!: This emulator uses a button combination or the device's light sensor to check the brightness level.com/libretro/commonYou can change this under Settings -> Input -shaders/blob/master/handheld/gba> Cartridge Features -color> "Solar Emulation By" menu.cg gba-color* Pizza Boy GBA: Uses the device's light sensor to check the brightness level.cg]
This one is very similar 2. ROM Patches: Fixes applied directly to the ROM by various scene release groups to VBAmake it compatible with any emulator/flashcard, making the in-Mgame brightness level controllable with L+Left/Right. It's color option (without the washed out blacks) and is more accurate color-wise to argued this makes for a GBA LCDbetter experience actually, but sadly not all releases are covered. Previously used a large lookup table image* '''Boktai 1:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1145 US], it<s>EU</s>.* '''Boktai 2:'''[http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], <s>US</s now a self contained shader and therefore much smaller >, [http://www.advanscene.com/html/Releases/dbreleases.php?id=1992 EU]. * '''Boktai 3:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=2048 JP Fix].* Combinations of Boktai 4 JP with earlier solar sensors to get solar sensor bonuses aren't emulated yet in filesize than beforeany DS emulator.
===Save file issues===;Motion ControlThere are a number of different save formats for GBA games1. With raw save dataEmulation: This feature has been emulated in mGBA, it's very hard to detect what save type it is just by looking at it. Visual VBA-M, My Boy! and Pizza Boy Advance tries to autodetect save type but often is incorrect :* mGBA includes full motion control support using the motion sensor present in controllers like DualShock 4, DualSense and this causes issuesSwitch Pro Controller. A fix to * VBA '''doesn't''' emulate this issue is to use a file called feature, and its "vba-over.iniMotion Control" option (with keys mapped to tell VBA what each gametilt direction) covers the GBC title Kirby Tilt's proper save type is, which eliminates most issues regarding save typen Tumble. Current * VBA-M versions come with vbacore on RetroArch includes motion control support by using a controller stick (left or right)* My Boy! uses the device's accelerometer to emulate this feature. You can change the sensitivity under Settings -> Input -> Cartridge Features -over> "Motion sensitivity" menu.ini by default, but older versions of VBA * Pizza Boy GBA also used the device's accelerometer to emulate this feature for games like VBA 1.7.2 WarioWare: Twisted and VBALink did notYoshi's Universal Gravitation.
The libretro versions of VBA2. ROM Patches: Fixes applied directly to the ROM (with the Lunar IPS utility, libretro-or at runtime using mGBA or VBA-Next M and libretro-VBA-M, come naming them the same as the ROM in the same directory) by various scene release groups to make it compatible with vbaany emulator/flashcard. D-over.ini baked into the binary so Pad controls substituting motion controls don't work as well here as they tilt it is able "too much" at times to load raw be very playable.* Yoshi Topsy Turvy/Universal Gravitation: [http://www.advanscene.com/html/Releases/dbreleases.sav filesphp?id=1799 JP], but also changes the save file output to be a 136KB [http://www.advanscene.com/html/Releases/dbreleases.srm file for every save typephp?id=1947 EU], with save type info contained within the file[http://www.advanscene.com/html/Releases/dbreleases.php?id=2001 US]* WarioWare Twisted! (Patch: [http://www.advanscene.com/html/Releases/dbreleases. This completely avoids any save type issuesphp?id=1682 JP], but makes its save files incompatible with standalone VBA and most other emulators[http://www.advanscene.com/html/Releases/dbreleases.php?id=1979 US])
Libretro devs created a ;Rumble FeatureThere are various rumble features found in GBA/GBC cards:[https* '''GBC Rumble://github''' GBC games which came on special cartridges with additional hardware for the rumble feature. It was actually used by dozens of releases, and some games like Tarzan 2 GBC were programmed to have rumble support but shipped on regular cartridges.com/libretro/vbamEmulated by VBA-M GX (Wii-only), which also cover the dummied-libretro/blob/master/src/libretro/gbaconv/gbaconvout rumble games. Not emulated anywhere else.c command line tool] to convert libretro-VBA * '''GBA Gyro Rumble:''' WarioWare Twisted was shipped on a cart with rumble support.srm save files It would rumble when you tilt to raw one "extreme".sav save data for other emulators. You can just drag Emulated by VBA-M GX (Wii-only, functional), mGBA has this feature but it's not enabled in current builds, * '''GBA Variable Rumble:''' Drill Dozer has rumble support, with variable force and drop a .srm onto speed depending on the executable and it will output raw .sav. The same can be done rock type you drill through in reverse-game. A precompiled Windows 64Partially emulated by VBA-M GX (Wii-bit binary of only, functional), mGBA has this tool can be found feature but it's not enabled in current builds.[https* '''Game Boy Player Rumble://www''' Many regular GBA games, shipped on regular cartridges, enable rumble during gameplay when played on GB Player hardware (which is essentially GBA hardware).mediafireThese include Super Mario Advance 4, Summon Night Hajimari no Ishi, Mario & Luigi: Superstar Saga, Shikakui Atama wo Marukusuru Advance (both releases), Pokémon Pinball, as well as Drill Dozer which disables its original cartridge rumble scheme and enables this one instead.com/?6bg8ag0bjs1b7ng here]None of the emulators support this, though it's being under development for the mGBA emulator.
==Connectivity==Special hardware===Emulation of these is spotty, apart from GBE+, which supports almost all GBA Link Multiplayer (1~4GBA)===* VBA-M: This doesn't work with old VBA versionsperipherals.
Just disable "Pause when Inactive";Turbo File AdvanceThe Turbo File Advance was a peripheral for the GBA which allowed certain games to write data to it, configure all four Joypads each acting as an external memory card. Developed by Sammy Corporation, it was compatible with their own button layout, enable "Link, Enable GBA Link". Now open VBA-M again as much times needed for each playeronly 2 games, RPG Tsukuru Advance and have them each use their separate Joypad configuration. Each player will have a separate SRAM save fileDerby Stallion Advance.
* VBA Link GBE+ esupports this add-ReaderA combined version of VBA Link and VBA e-Reader is useful if you want to use the Pokémon Battle-e Cards. Downloads and instructions reside [http://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER here]on.
* mGBA;Power Antenna & Bug SensorWhile running mGBA, select "New multiplayer window" from the menu. As you load your ROMs into each window, "Player [X] of [Y]" will appear across The Power Antenna & Bug Sensor were small plastic peripherals that interfaced with the title bar. This can be done for up GBA's serial port and contained LEDs that flashed in response to four players. Howevercertain events within Keitai Denjuu Telefang 2, multiple instances of the same ROM will share a save fileonly supported GBA game.
* No$GBA: This method also works with DS roms, and that's the actual way to see the incomplete nonGBE+ supports this add-functional local Wi-Fi DS multiplayer implementationon. (todo)
===GameCube Connectivity===;Official Nintendo Infrared AdapterThe As the GBA unit can connect did not have native infrared connectivity, Nintendo released an official IR adapter called the AGB-006 to a GameCuberestore this functionality. However, it only saw use in Cyber Drive Zoids: Kiju no Senshi Hyuu to control specific Zoid toy models.
====Dolphin and VBAGBE+ supports this add-M====on.
Game Boy connection support can be supported via joybus emulation;Figurine ReadersSome GBA games/series had figurine reader add-ons, essentially precursors to the likes of Skylanders and Amiibo. Such requires VBA-M * '''Soul Doll Adapter''' (Legendz: Island of Ordeal/Sign of Nekuromu)* '''Multi Plust On System''' (r947 or newerBouken Yuuki Pluster World: Plust Gate/EX/Pluston GP) GBE+ has support for both the Soul Doll Adapter and a dump of a GBA BIOSMulti Plust On System, while mGBA supports the Soul Doll Adapter.
;Battle Chip GateA peripheral device by Capcom and Takara compatible with ''Mega Man Battle Network 4''Connect 1~4 GBA Unit Without (Japanese edition). It can be connected to the Game Boy Advance and allow the player to GC Gametransmit real-life toy Battle Chips to the NetNavis in the game. It's also compatible with toy Advanced PETs and ''Rockman.EXE 4.5 Real Operation''. It can also unlock minigames in ''Mega Man Zero 3''.
First Part!* Open Dolphin [[mGBA]] and VBA[[GBE+]] support this add-M. Make sure neither are blocked by your firmware.* '''Dolphin:''' Start your game and play until you get to the in-game menu where you're asked to connect a GBA. Under the GC controller options (earlier "Config, Gamecube", now it's with the GC/Wii controller options). You have 4 GC controller ports: change how much you need to "GBA". Leave the game and its music running :)* '''VBA-M:''' You'll need to uncheck "Options, Emulator, Pause When Inactive". Then, under "Options, Link, Joybus Options", Make sure to enable "Enable Joybus Connection" and set "IP/Hostname" to use default settings, that is (127.0.0.1) or (localhost) - without the brackets. * THEN, Dolphin will freeze. You'll want to not have the system sound too high if you're using headphoneson.
Second Part!;Glucoboy* An obscure medical peripheral designed to monitor a child'''VBAs blood glucose levels and reward them for keeping tabs on their condition. [https://assemblergames.com/threads/glucoboy-for-gameboy-is-this-M''': Open the GBA BIOS in VBA-M as if it were a regular GBA ROMrarest-game-accessory-for-gameboy-advance. There will be that splash screen but 41853/page-2 Bayer Healthcare destroyed all unsold stock] making it will stutter a bithard to find. * Dolphin should recognize the Joybus Link by then and the GC game will detect that a GBA unit was connectedIt's emulated in GBE+ since version 1.* To connect other GBA units, open another VBA-M instance and repeat what you did with VBA-M8.
Notable games that work==Emulation issues=====Oversaturation===[[File:1406913527173-1-.png|400px|thumb|right|'''Left:''' The default game.<br/>'''Right:''' The "Gameboy Colors" mode on [[VisualBoy Advance#VBA-M|VBA-M]].]]* The Legend of Zelda Four Swords Adventures: Both two modes available for screen on the US/PAL version workoriginal Game Boy Advance is not backlit and can be hard to see in some conditions. The third Japan-only Navi Trackers mode works as wellTo compensate, but game developers often used oversaturated colors by default so that the game crashes result would look normal on hardware. On standard computer screens, saturation is not an issue, so this can look jarring and undesirable for gameplay. Some games made after 2003 may have also taken the naming Game Boy Advance SP <abbr title="AGS-001">model</abbr> into account, since its screen due to a bug was actually <abbr title="A newer model, AGS-101, was released in the GC2005 that was actually backlit">frontlit</abbr>. For everything else though, emudevs have given some solutions: ====Emulator Options===='''No$GBA:''' Under "Emulation Options", select "GBA connectivityMode".There are four modes. * Final Fantasy Crystal Chronicles'''GBA (no backlight):''' Strong desaturation* Billy Hatcher'''GBA SP (backlight): You can download games to your ''' Strong desaturation* '''Nintendo DS in GBAmode:''' Some desaturation* '''VGA Mode (poppy bright):''' No desaturation '''mGBA:''' Under Tools > Settings > Shaders > Load New Shader, select "gba-color. Amusingly, a RAM dump from shader" '''VBA-M can be opened as a functional GBA ROM:''' (nightly only): Under Options > Game Boy Advance, you will find the option, '''LCD Filter'''.* Kururin Squash* Sonic Adventure 2 (buggy)'''higan:''' Under Settings > Video Filter, you will find the "Color Emulation" checkbox.
Don* '''t workColor Emulation off:''' No desaturation* The Legend of Zelda Wind Waker'''Color Emulation on: Tingle Trainer connection always fails, though some messages do display on VBA-M''' Gamma correction and adjusted color range.* Drill Land* Any Pokémon game* lots more'''NanoBoyAdvance''': Enabled by default. Under Config > Video > Color Correction > GBA
'''Connect GBA Game SkyEmu''': Color Correction is set by default to GC Game'1.00 force in this emulator, and there are 2 types of desaturation methods. The first one is named SkyEmu and is selected by default, and the other one is named Higan and, as it's name suggests, is based on higan's color correction. Change the desaturation type by pressing the ≡ button, then select GBA Color Correction Type. You can also change the intensity of the desaturation: slide the slider to 0.00 to brighten the screen a tad bit.
* '''VBA-M''': Under "Emulator, Bios Files" set the GBA BIOS file directory, ====Shaders====Cg [[Shaders and have the emulator use it. This will cause each regular GBA rom you load Filters|shaders]] can be used in VBA-M to show [[OpenEmu]] or [[RetroArch]] that adjust the BIOS splash screen then proceed colors to the game. It has higher compatibility too.* You do the all the steps above in the '''first part''' those of the previous section (connecting a real GBA unit without Game to a GC game) until the line with Dolphin freezing when you enable Joylink screen, as well as other screen types. These are available in VBAGLSL<ref name="GLSL">https://github.com/libretro/glsl-shaders/tree/master/handheld/shaders/color</ref> for OpenGL, and Slang<ref name="Slang">https://github.com/libretro/slang-Mshaders/tree/master/handheld/shaders/color</ref> for Vulkan.
ThenFor GBA, there is <code>gba-color.cg</code><ref>https:* '''VBA//github.com/libretro/common-shaders/blob/master/handheld/shaders/color/gba-M''': Open color.cg</ref>, which simulates the regular color profile of a GBA ROM to be connected with the GC game in screen under an external light source more accurately than VBA-M as if it were a regular or No$GBA ROMcolor options. * There will be that splash screen, but if If you do nothing prefer the GBA game starts as usual and the connection doesn't actually happen. What you must do is to hold '''Select+Start''' while the BIOS is loading. This will cause the BIOS animation to stop and wait for connectionsdarker color options that those emulators have, and the regular GBA ROM game won't boot immediately. If it goes as intended, VBAthen use <code>vba-M will stutter a bit and the connection will be initiatedcolor.* Dolphin should recognize the Joybus Link by then and the GC game will detect that a GBA unit was connectedcg</code><ref>https://github.* To connect other GBA units, open another VBAcom/libretro/common-M instance and repeat what you did with VBAshaders/blob/master/handheld/shaders/color/vba-Mcolor.cg</ref> instead.
Please note eThere is also <code>nds-Reader functionality with GC games isn't emulated as color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/nds-color.cg</ref> and <code>psp-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/psp-color.cg</ref>, which simulates the color profiles of yetthe original Nintendo DS frontlit screen and the PSP-1000/PSP-2000 backlit screen, respectively.
====Dolphin and other emulators====For Game Boy Advance shader presets, see the "Shader Presets" page;Dolphin devs are working at rewriting the entire GBA connectivity code in a far better way from scratch with more accurate emulators. They did a video using the higan emulator. Nothing of the sort is published at the moment.{{Main|Shader_Presets}}
===GBA/DS ConnectivityHorrible Sound Quality===Inserting As a GBA card in Slot-2 in a Nintendo DS unit handheld rushed to the market (that's not a DSibecause of the WonderSwan Color competition) while a DS game is running could unlock various gameplay features in , the Game Boy Advance had some DS gamescut corners. DesMume can emulate thisThe sound hardware was affected the hardest: while playing the DS ROM, go it could play Game Boy Color sound in addition to "Config, Slot 2 (GBA Slot)" samples and select "GBA Cartridge". Now select sequenced music like what would be heard on the GBA ROM fileSNES, and make sure its sav file the actual playback quality is in the same folder. You may need awful compared to reset the game sometimes to see sound samples stored internally in the effect in-gameROM.
===e-Reader===A device that connects There were [https://www.romhacking.net/utilities/881/ tools] made to extract the GBA, which can read content off einternal high-Card paper stripes either quality music (as standalone contentmidi files plus a sound font, or additional content to GBA games be played on foobar2000), however, interest remains limited in implementing its playback in real-time on emulators. It's worth noting that NanoBoyAdvance includes [https://github.com/ipatix/gba-hq-mixer High Quality Audio Mixer] and there's a very experimental feature exists on [[mGBA]] (or even GC onesnightly versions). Also known under Enhancements as "XQ GBA Audio", but it's very buggy and still limited to games using the standard sound engine, the so-called "Sappy" engine, which is still a big part of the GBA's DLCsoftware library.
''Main Page: [[===High Resolution Affine Transformation Graphical Effects===Similar to the scaling effects used on the Super NES known commonly as "Mode 7" graphics, the Game Boy Advance has affine transformation effects for some backgrounds and individual sprites that can be done in hardware. Due to the GBA e-Reader emulators]]''s lower resolution, some detail may be lost.
==Special Hardware==Most The [[mGBA]] emulator added an Enhancements' menu where you can change the resolution of these have not been emulated as of yetthose graphical effects, for a smoother effect. There used The graphical render engine will need to be patches that could be applied OpenGL for those to GBA ROMs with a utility take effect. It won't work on games where those effects are done in software instead of the hardware scaling features (like LunarIPS (mostly from [http://bubbz.pocketheaven.com/?system=gbathe 3D environment in Asterix &section=patch No Frills]Obelix XXL), but they're for the most part lost to time nowadays. Your best bet is to use Action Replay to emulate those.
===Solar SensorSave formats=======Emulation====This feature has been emulated in both mGBA and no$gba 2.6 onwards:* mGBA: In the shortcuts editorOriginally, when saves were implemented, nobody settled on a format, shortcuts can be configured to raise/lower so the solar level incrementally or to set any particular brightness levelVisual Boy Advance devs made their own. * no$GBA: Under '''Options/Emulation Setup'''Because other emulators often went with raw data, you can find the Solar Sensor Level optionhaving to exchange different saves caused problems. You are The original Visual Boy Advance tries to figure out which format a given the choice between only three brightness levels though: Darkness, 100 Watts, and Bright Sunlightsave is but often fails at it.====ROM Patches====Fixes applied directly to By explicitly telling the ROM by various scene release groups emulator to make read it compatible with any emulator/flashcard, making the in-game brightness level controllable with L+Left/Right. It's argued this makes for as a specific type using a better experience actually, but sadly not all releases are covered.* '''Boktai 1:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1145 US], file called <scode>EU</s>.* '''Boktai 2:''' [http://www.advanscene.com/html/Releases/dbreleasesvba-over.php?id=1567 JP], <s>USini</scode>, [http://wwwVBA complies.advansceneVBA-M includes this config file by default, but older revisions like VBA 1.com/html/Releases/dbreleases7.php?id=1992 EU]. * '''Boktai 3:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=2048 JP Fix].* Combinations of Boktai 4 JP with earlier solar sensors to get solar sensor bonuses aren't emulated yet in any DS emulator2 and VBALink do not.
===Motion Control===The VBA-M has an option for Motion controls "Input, Set, Motion". It currently works with all versions of the GBC title Kirby Tilt'n Tumble, which also was a special cartridge with a motion sensor built-in to control movement in-game. But Next and VBA-M does not support motion controls for GBA games yetcores in Libretro have the file baked into the binary so that it can load raw .====Emulation====* VBA '''doesn't''' emulate this featuresav files, and but converts the format to its "Motion Control" option (own derivative at exactly 136 KB every time, with keys mapped to each tilt direction) covers save type info contained within the GBC title Kirby Tilt'n Tumblefile.* mGBA supposedly includes this feature but key remapping for tilt sensors is not present in This completely avoids the latest builds.====ROM Patches====Fixes applied directly to previous issues at the ROM (cost of incompatibility with the LunarIPS utility, or at runtime using mGBA or standalone VBA-M and naming them the same as the ROM in the same directory) by various scene release groups to make it compatible with any emulator/flashcard. D-Pad controls substituting motion controls don't work as well here as they tilt it "too much" at times to be very playable.* Yoshi Topsy Turvy/Universal Gravitation: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1799 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1947 EU], [http://www.advanscene.com/html/Releases/dbreleases.php?id=2001 US]* Warioware Twisted! (Patch: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1682 JP], [http://www.advanscene.com/html/Releases/dbreleasesmost others.php?id=1979 US])
===Rumble Feature===To solve this incompatibility, Libretro devs created a There are various rumble features found in GBA[https://GBC cards:* '''GBC Rumble:''' GBC games which came on special cartridges with additional hardware for the rumble featuregithub. It was actually used by dozens of releases, and some games like Tarzan 2 GBC were programmed to have rumble support but shipped on regular cartridgescom/libretro/vba-next/blob/master/libretro/gbaconv/gbaconv. Emulated by VBAc command-M GX (Wii-only), which also cover the dummied-out rumble gamesline tool] to convert . Not emulated anywhere elsesrm save files made from these cores to raw .* '''GBA Gyro Rumble:''' WarioWare Twisted was shipped on a cart with rumble supportsav save data for other emulators. It would rumble when you tilt to one "extreme"takes standard input (i. Emulated by VBA-M GX (Wii-only, functional), mGBA has this feature but it's not enabled in current buildse.* '''GBA Variable Rumble:''' Drill Dozer has rumble support, with variable force just drag and speed depending on drop the rock type you drill through ingame. Partially emulated by VBA-M GX (Wii-only, functionalsrm onto the executable), mGBA has this feature but it's not enabled and outputs accordingly. It can also be done in current buildsreverse.* '''Game Boy Player RumbleA [https:''' Many regular GBA games, shipped on regular cartridges, enable rumble during gameplay when played on GB Player hardware (which is essentially GBA hardware)//thysbelon. These include Super Mario Advance 4, Summon Night Hajimari no Ishi, Mario & Luigi 1, Shikakui Atama wo Marukusuru Advance (both releases), Pokémon Pinball, as well as Drill Dozer which disables its original cartridge rumble scheme and enables this one insteadgithub. None io/gbaconv-web/ website version of the emulators support this, though it's being under development for the mGBA emulatortool can be found here].
===Figurine Readers===For more information about Game Boy Advance hardware and reverse engineering; <br/>* '''Figurine Add-onRodrigo Copetti:''' Legendz[https: Isle Of Trials, Legendz//www.copetti.org/writings/consoles/game-boy-advance/ Game Boy Advance Architecture Practical Analysis]* MVG: Sign Of Necromu, Plaston Gate ([httphttps://www.advansceneyoutube.com/htmlwatch?v=R43k-p9XdIk The Story of Quake on the Game Boy Advance], [https:/Releases/dbreleaseswww.phpyoutube.com/watch?idv=1020 Fix_Qqg4VCZ0k8 How the Game Boy Advance knew it was running a Game Boy Game]), Plaston Gate DX ([httphttps://www.advansceneyoutube.com/htmlwatch?v=_GVSLcqGP7g Tomb Raider on the Nintendo Game Boy Advance is incredible], [https:/Releases/dbreleaseswww.phpyoutube.com/watch?idv=2006 FixmpNWEbZdXNw How Graphics worked on the Nintendo Game Boy Advance]* martin korth: [https://problemkaputt.de/gbatek-contents.htm gbatek]* [https://akkera102.sakura.ne.jp/gbadev/ akkera102.sakura gbadev (Japanese)]* [https://gbadev. The addnet/gbadoc/ gbadev -on is essentially Skylanders before it became populargbadoc]* [https://en.wikibooks.org/wiki/GBA_Development/Resources WikiBooks - GBA Development Resources]
===Other Add-ons=References==Not emulated yet:{{reflist|2}}
* Battle Chip Gate (and variations): compatible with Japanese versions of Megaman Zero 3, Megaman Battle Network 4, 4.5, 5 and 6. {{Nintendo}}
[[Category:Consoles]]
[[Category:Handheld consoles]]
[[Category:Nintendo consoles]]
[[Category:Sixth-generation video game consoles]]
[[Category:Game Boy Advance emulators|*]]
[[Category:ARM-based]]
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