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Game Boy Advance emulators

2,268 bytes added, 2 April
Undo revision 83541 by 162.158.154.118 (talk) See Recommended_emulators page.
|discontinued = 2010
|predecessor=[[Game Boy/Game Boy Color emulators|Game Boy (Color)]], [[Virtual Boy emulators|Virtual Boy]]
|successor=[[Pokémon mini emulators|Pokémon mini]], [[Nintendo DS emulators|DS family(i)]]
|emulated = {{✓}}
}}
==Emulators==
===PC / x86===
<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;width:100%"
|-
! scope="col"|Name
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]
|{{?}} || || ||{{✓}} ||{{✓}} ||{{✗}}
|-
|[https://hades-emu.org Hades]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/hades-emu/Hades/releases/tag/v1.0.0 {{HadesVer}}]<br/> [https://nightly.link/hades-emu/Hades/workflows/build/master Nightly builds]<br/> [https://github.com/hades-emu/hades Git]
|{{?}} || || ||{{✓}} ||{{✓}} ||{{✗}}
|-
|[https://www.zophar.net/macintosh/gba/playboy-advance.html {{PlayBoyAdvanceVer}}]
|{{?}} || || ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[https://hades-emu.org Hades]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://nightly.link/hades-emu/Hades/workflows/build/master Nightly builds]<br/> [https://github.com/hades-emu/hades Git]
|{{?}} || || ||{{✓}} ||{{✓}} ||{{✗}}
|-
|GameBeanAdvance
|{{?}} || || ||{{✓}} ||{{✓}} ||{{✗}}
|}
</div>
===Mobile / ARM===
<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;width:100%"
|-
! scope="col"|Name
|Pizza Boy GBA
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=it.dbtecno.pizzaboygbapro 2.6.8](Offline)|{{~}} ||{{~}} || ||{{✗}} ||{{}} [https://old.reddit.com/r/emulation/comments/1b97uus/emulator_pizza_boy_for_gba_and_gbc_removed_from/ *] ||{{~}}
|-
|[https://www.explusalpha.com/contents/gba-emu GBA.emu]<br/><small>(VBA-M 2.1.4 based)</small>
|{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}
|}
</div>
===Consoles===
<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;width:100%"
|-
! scope="col"|Name
|{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[Nintendo Switch Online]]<br/><small>(Sloop)</small>
|align=left|{{Icon|Switch}}
|N/A
|3.4 test 4 build 230
|{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}
|-
|[[NooDS]]
|align=left|{{Icon|Switch|Vita|WiiU}}<br/>{{Icon|PSP}}
|[https://github.com/Hydr8gon/NooDS git]<small> (Switch/Vita/WiiU)</small><br/>[https://github.com/Xiro28/NooDS_PSP git] <small>(PSP port)</small>
|{{?}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}
|}
</div>
;[[mGBA]]:Free and open-source Game Boy/Color and Game Boy Advance emulator developed by endrift. Being written from scratch, it aims for speed, [[Emulation Accuracy|accuracy]], and portability. As of yet, it's the most complete GBA emulation effort with [[#Enhancements|enhancements]] and [[#Hardware_features_and_accessories|feature support]], passing the older project VBA and its forks. It is also available as a Libretro core for RetroArch. As of 0.9.0, mGBA with a stripped-down GUI has been integrated into Dolphin recently for games supporting [[#Hardware_features_and_accessories|connectivity features]].
;[[NanoBoyAdvance]]:Highly [[Emulation_accuracy|accurate]]<ref>[https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md mGBA suite comparison]</ref> Game Boy Advance emulator. It aims for [[Emulation Accuracy|cycle-accurate]] emulation when possible (CPU, DMA, timers, PPU and Game Pak prefetch), while also offering enhancements such as improved audio quality. Very high compatibility, including games that require emulation of [https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md#Game-compatibility peculiar hardware edge-cases].Unfortunately, following the release of the next major update, developer "[https://github.com/fleroviux fleroviux]" will step down from actively developing the project.[https://old.reddit.com/r/emulation/comments/1auz9c9/nanoboyadvance_180_is_released_plus_announcement/]
;[[VisualBoy Advance|Visual Boy Advance (VBA)]]:The original GBA emulator. Discovered to have an <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability detailed below.
::;VBA-Next:A [[RetroArch]] fork from an older revision of VBA-M with added speedhacks and tweaks, making it useful for lower-end devices. A bit less accurate in some respects, but fixes a few games such as Advance Wars 2.
;[[SkyEmu]]:Low level Game Boy, Game Boy Color and Game Boy Advance emulator. Its primary focus is to provide a [https://old.reddit.com/r/emulation/comments/ybejxv/skyemu_v2_release/itutt2h/ good user experience] through a good mixture of tradeoffs of [[Emulation_accuracy|accuracy]]<ref>[https://github.com/skylersaleh/SkyEmu#accuracycompatibility SkyEmu: Accuracy and Compatibility], [https://github.com/skylersaleh/SkyEmu/blob/dev/docs/Accuracy.md SkyEmu: Accuracy on Difficult to Emulate Games].</ref>, performance, features and usability. Capable of full instruction pipeline, prefetch emulation and per pixel PPU Implementation capable of both scan line and mid -scan line effects.
;[[higan]] / [[ares]]:[[Emulation Accuracy|Accuracy]] wise it is behind compared to NanoBoyAdvance, SkyEmu (and maybe mGBA) but it has dot-based instead of scanline-based renderer and doing better job compared to VBA-M. Also it is behind in terms of compatibility compared to mGBA, NanoBoyAdvance and SkyEmu, but Ares stands out being [[Multi-system_emulators|multi-system emulator]] and supports some useful [[#Enhancements|enhancements]] like shaders/filters and simple debug features.
;[[MAME]]:Has a <code>gba</code> driver markup as working , but both graphics and sound are [http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=gba "imperfect"] as of version 0.261.
;[[gpSP]]:Originally made for the PSP, its last official version was 0.91. There are, however, two forks of interest: [http://dl.qj.net/psp/emulators/gpsp-mod-20090720.html gpSPmod], and [http://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to Kai. TempGBA is another good fork. For other platforms , there's a libretro port of gpSP with fast x86 and ARM dynarecs. While it's behind the best GBA emulators in terms of accuracy, its great performance makes it a viable option for old/underpowered machines or for using extreme fast-forward in games.
; [[Nintendo Switch Online]] (Sloop)
==Enhancements==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
|{{N}}
|-
| rowspan=4 6 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{Y}}
|
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
|{{Y}}
|
|
|
|{{Y}}
|
|
|{{Y}}
|{{Y}}
|-
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{N}}
| {{N}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{N}}
|-
| [[Shader_Presets|Shader Chain]]
|{{N}}
|{{N}}
|{{NY}}[https://github.com/ares-emulator/ares/pull/1397 *]
|{{N}}
|{{Y}}
|{{Y}}
|{{N}}
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{N}}
| {{N}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{N}}
|-
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
|
|{{Y}}
|{{Y}}
|
|
|
|
|{{Y}}
|{{N}}
|{{N}}
|{{N}}
|-
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29| Big Picture Mode]]
|
|
|{{Y}}
|-
| rowspan=4 5 | Misc| [[Netplay|Netplay]]<br/><small>You can use either Yuzuyuzu/Ryujinx for playing GBA games online via netplay.<br/>This enhancement shouldn't be confused with GBA connectivity features emulation.</small>
|[https://mgba.io/faq.html#glossary WIP]
|{{N}}
|
|{{N}}
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
| colspan=14 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.
|-
| [https://retroachievements.org/gameList.php?c=5 RetroAchievements]
|{{Y}}
|
|{{Y}}
|
|
|{{N}}
|}
</div>
<references group=N3/>
==Hardware features and accessories==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
|{{?}}
|{{?}}
|{{Y}}
|{{?}}
|{{?}}
|{{?}}
|{{?}}
|{{Y}}
|{{?}}
|{{Y}}
|{{?}}
|{{?}}
|-
|colspan=2 | [[#GB.2FGBC_backwards_compatibility_emulation.2FEnhanced_Mode|GB/GBC backwards compatibility emulation/Enhanced Mode]]
|{{?}}
|{{?}}
|{{?X}}<abbr title="Plays GB/GBC games through a separate app">*</abbr>
|-
| colspan=2 | [[#Game_Boy_Advance_Video|Game Boy Advance Video]]
| {{~}}<abbr title="Allows rumble support for games that had such function back when played in a Game Boy Player (Super Mario Advance 4: Super Mario Bros. 3, Mario & Luigi: Superstar Saga)">*</abbr>
|-
|[[#Inputs|Solar Sensor]]| {{y~}}<ref name=manual-switch group=N2>Only the Nintendo Switch port allows use of the Switch's light sensor.</ref>| {{y~}}<ref name=manual group=N2>Only manual configuration. No automatic detection via light sensor/camera input/weather forecast/GPS location/other.</ref>| {{y~}}<ref name=manual group=N2 />| {{y~}}<ref name=manual group=N2 />| {{y~}}<ref name=manual group=N2 />
|
|
|
|
| {{y~}}<ref name=manual group=N2 />
|
| {{y}}
| {{n}}
|}
</div>
<references group=N2/>
*mGBA support both 32MB and 64MB video cartridges.
:See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
:See [[Ripping_games|Dumping/ripping]].
===Connectivity===
The [[Wikipedia:Game Boy Advance Wireless Adapter|wireless adapter]] has the ability to connect five players<ref>https://www.nintendo.com/consumer/downloads/agbwireless_trilingual.pdf</ref> to each other and includes its own software to download a subset of another player's game that runs when no cartridge is inserted. ''Pokémon Fire Red'' and ''Leaf Green'' came bundled with this accessory, but it can also work with ''Pokémon Emerald'' and the ''Classic NES Series''.
The libretro core of [[gpSP]] has successfully emulated the wireless adapter<ref>https://www.davidgf.net/2024/01/13/gba-wireless-adapter/</ref>. [[GBE+]](in v1.6) and VBA-M partially implemented the support of this add-on, though it's still a work-in-progress, and can only access menus. Support of this add-on is currently on [[mGBA]]'s roadmap.
====GameCube Connectivity====
;Glucoboy
* '''Glucoboy:''' An obscure medical peripheral designed to monitor a child's blood glucose levels and reward them for keeping tabs on their condition. [https://assemblergames.com/threads/glucoboy-for-gameboy-is-this-the-rarest-game-accessory-for-gameboy-advance.41853/page-2 Bayer Healthcare destroyed all unsold stock] making it hard to find. It's emulated in GBE+ as of Nov 25 2023, but the last release was in April 2023 so you'll have to compile the source code yourselfsince version 1.8.
==Emulation issues==
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