Changes

Jump to navigation Jump to search

Game Boy Advance emulators

42,662 bytes added, 24 March
m
no edit summary
{{Infobox console|title = Nintendo Game Boy Advance|logo = gbagba.png|developer = [[:Nintendo]]|type = [[:Category:Handheld consoles|Handheld game console]]|generation = [[File:GameboyCategory:Sixth-glacier.jpggeneration video game consoles|Sixth generation]]|release = 2001|discontinued = 2010|predecessor=[[Game Boy/Game Boy Color emulators|Game Boy (Color)]], [[Virtual Boy emulators|Virtual Boy]]|successor=[[Pokémon mini emulators|thumbPokémon mini]], [[Nintendo DS emulators|The Gameboy Advance handheld consoleDS(i)]]|emulated = {{✓}}}} {{for|other emulators that run on GBA hardware|Emulators on GBA}}  The '''[[gametechwikipedia:Game Boy AdvanceGame_Boy_Advance|Game Boy Advance]]''' (often shortened to GBA) is a 32-bit handheld video game console developed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on the 21st of March 212001, 2001; in North America on the 11th of June 11, 2001; and in Australia and Europe on the 22nd of June 22, and retailed for {{Inflation|USD|99.99|2001}}. It has a ARM7TDMI CPU at 16.78 MHz and a Zilog Z80 CPU at 8 MHz and 4 MHz. It has 288KB of RAM and 96KB of VRAM.
==Emulators==
===PC / x86===<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"|+PC-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GB[[#Hardware_features_and_accessories|Hardware features<br/GBC>and accessories]]! scope="col"|GBA[[#Enhancements|Enhancements]]! scope="col"|NDSCompatibility! scope="col"|Game Link Support<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[libretro|Libretro Core]]Active! scope="col"|[[Recommended emulatorsEmulators|Recommended]]
|-
|style="text-align:center;"|[[Visual Boy Advance -M|Visual Boy Advance-M (VBA-M)mGBA]]<br/><small>[https://docs.libretro.com/library/mgba/ mGBA_libretro]</small>|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|FreeBSD|Multi-platformWeb}}|style[https://mgba.io/builds/1/ Dev builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group="text-align:center;"|N>[httphttps://wwwold.emucrreddit.com/searchr/emulation/comments/12x3fsm/mgba_0102_released/jhigow4/ endrift confirming the libretro core is tracking the master branch]</ref><br/>[https:/label/VisualBoyAdvance-Mmgba.io/ r1231downloads.html {{MGBAVer}}]|style="text-align:center;"|✓{{~}} |style="text-align:center;"|{{~}} |style="text-align:center;"||style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}}
|-
|style[[VisualBoy Advance#VBA-M|VBA-M]]<br/><small>[https://docs.libretro.com/library/vba_m/ vbam_libretro]</small><br/><small><abbr title="textVBA Next is a Game Boy Advance emulator based on VBA-align:center;M 2011 with backported patches for performance and compatibility improvements."|>[[mGBA]https://docs.libretro.com/library/vba_next/ vba_next_libretro]</abbr></small>|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|Multi-platformFreeBSD}}|style="text-align:center;"|[https://endriftnightly.vba-m.com/mgbaNightly builds]<br/> [http://downloadsbuildbot.html 0libretro.1com/nightly/ libretro core'''s'''] <br/> [https://github.0com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]|style="text-align:center;"{{~}} ||style="text-align:center;"{{~}} ||style="text-align:center;"||style="text-align:center;"{{✓}} ||style="text-align:center;"{{✓}} ||style="text-align:center;"|?{{~}}
|-
|style="text-align:center;"|[[higanNanoBoyAdvance]]|stylealign="text-align:center;"left|{{Icon|Windows, OS X, |Linux|macOS}}|style="text[https://nightly.link/nba-align:center;"|emu/NanoBoyAdvance/workflows/build/master Dev builds]<br/> [httphttps://byuugithub.orgcom/nba-emu/higanNanoBoyAdvance/ 0.94releases {{NanoBoyAdvanceVer}}]|style="text-align:center;"{{n}} ||style="text-align:center;"{{~}} ||style="text-align:center;"||style="text-align:center;"{{✓}} ||style="text-align:center;"|✗{{✓}} |style="text-align:center;"|{{~}}
|-
|style="text-align:center;"|iDeaS[[SkyEmu]]|stylealign="text-align:center;"left|{{Icon|Windows, |Linux|macOS|Web}}|style="text-align[https:center;"|//github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]<br/>[httphttps://ciacin.site90github.com/ideas.php 1.0.4.0skylersaleh/SkyEmu/releases/ {{SkyEmuVer}}]|style="text-align:center;"{{n}} ||{{~}} |style="text-align:center;"||style="text-align:center;"|{{|style="text-align:center;"}} ||style="text-align:center;"|✗{{✓}} |style="text-align:center;"|{{~}}
|-
|style="text-align:center;"|[[MESSares]]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|Multi-platformmacOS}}|style[https://nightly.link/ares-emulator/ares/workflows/build/master <abbr title="text-align:center;Latest development build version"|>git Artifacts</abbr>]<br/>[httphttps://wwwgithub.mamedev.orgcom/ares-emulator/ares/release.html releases {{MAMEVeraresVer}}]|style="text-align:center;"{{?}} ||style="text-align:center;"{{~}} ||style="text-align:center;"||style="text-align:center;"{{✓}} |?|style="text-align:center;"|{{}} |style="text-align:center;"|{{~}}
|-
|style[[GBE+]]|align="text-align:center;"left|Meteor{{Icon|style="text-align:center;"Windows|Linux|macOS}}|style="text-align:center;"|[https://github.com/blastrockshonumi/gbe-plus/meteor 1.4releases {{GBEVer}}]|style="text-align:center;"|✗{{~}} |style="text-align:center;"|{{?}} |style="text-align:center;"||style="text-align:center;"|{{✓}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{~}}
|-
|style[[No$|No$GBA]]|align="textleft|{{Icon|Windows|DOS}}|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]|{{~}} ||{{~}} || ||{{✗}} ||{{~}}[https://problemkaputt.de/gbanew.htm *] ||{{~}}|-|[[BizHawk]]<br/><small>(mGBA 0.10.0)</small>|align=left|{{Icon|Windows|Linux}}|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]<br/>[http:center;"//tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]|{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[No$GBAMAME]]|stylealign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|<abbr title="Latest development version"text>git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-alignWindows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https:center;"|Windows, MS//nightly.link/mamedev/mame/workflows/ci-macos/master CI-DOSMacos]</ref><br/>[http://www.mamedev.org/release.html {{MAMEVer}}]|style{{?}} ||{{~}} ||[http://adb.arcadeitalia.net/lista_mess.php?software_list_name="textgba&compatibility= ?] ||{{✓}} ||{{✓}} ||{{✗}}|-|[https://docs.libretro.com/library/gpsp/ gpSP_libretro]|align=left|{{Icon|Windows|Linux|macOS}}|[https:center;"//buildbot.libretro.com/nightly/ libretro core]|{{~}} ||{{~}} ||[httphttps://www6docs.zippysharelibretro.com/vlibrary/gpsp/86378833#compatibility ?] ||{{✓}} ||{{✓}} ||{{✗}}|-|[[Mednafen]]<br/file><small>[https://docs.html 2libretro.7bcom/library/beetle_gba/ mednafen_gba_libretro]</small>|stylealign="textleft|{{Icon|Windows|Linux|macOS|FreeBSD}}|[{{MednafenURL|releases/}} {{MednafenVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]|{{?}} || || ||{{✓}} ||{{✓}} ||{{✗}}|-|[https://hades-emu.org Hades]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/hades-emu/Hades/releases/tag/v1.0.0 {{HadesVer}}]<br/> [https://nightly.link/hades-emu/Hades/workflows/build/master Nightly builds]<br/> [https:center;"//github.com/hades-emu/hades Git]|{{?}} || || ||{{✓}} ||{{✓}} ||{{}}|style="text-|[[higan]] (火眼)<br/>byuu (謬/view)|align=left|{{Icon|Windows|Linux|macOS}}|[https:center;"//github.com/higan-emu/higan/releases/tag/v110 {{higanVer}}]|{{?}} || || ||{{}} ||{{✗}} ||{{✗}}<ref group=N>Superseded by [[ares]].</ref>|-|iDeaS|stylealign="textleft|{{Icon|Windows|Linux}}|[https://web.archive.org/web/20150311100053/http://ciacin.site90.com/ideas.php {{iDeaSVer}}]|{{?}} || || ||{{✗}} ||{{✗}} ||{{✗}}|-|[https://fms.komkon.org/VGBA VGBA]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https:center;"//fms.komkon.org/VGBA/#Downloads {{VGBAVer}}]|{{?}} || || ||{{✗}} ||{{}} ||{{✗}}|style="text-|Meteor|align=left|{{Icon|Linux}}|[https:center;"//github.com/blastrock/meteor {{MeteorVer}}]|{{?}} || || ||{{}} ||{{✗}} ||{{✗}}|-|BoyCottAdvance|stylealign="textleft|{{Icon|Windows|Linux|macOS}}|[http://boycottadvance.emuunlim.org/Downloads.htm {{BoyCottAdvanceVer}}]|{{?}} || || ||{{✗}} ||{{✗}} ||{{✗}}|-|PlayBoy Advance|align=left|{{Icon|macOS}}|[https:center;"//www.zophar.net/macintosh/gba/playboy-advance.html {{PlayBoyAdvanceVer}}]|{{?}} || || ||{{✗}} ||{{✗}} ||{{}}|-|styleGameBeanAdvance|align="textleft|{{Icon|Windows}}|[https://github.com/bmchtech/GameBeanAdvance Git]|{{?}} || || ||{{✓}} ||{{~}} ||{{✗}}|-|[[NooDS]]|align=left|{{Icon|Windows|Linux|macOS}}|[https:center;"//github.com/Hydr8gon/NooDS/releases git]|{{?}} || || ||{{✓}} ||{{✓}} ||{{}}
|}
</div>
===Mobile / ARM===<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"|+Consoles-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GB[[#Hardware_features_and_accessories|Hardware features<br/GBC>and accessories]]! scope="col"|GBA[[#Enhancements|Enhancements]]! scope="col"|NDSCompatibility! scope="col"|Game Link Support<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[libretro|Libretro Core]]Active! scope="col"|[[Recommended emulatorsEmulators|Recommended]]
|-
|style="text-align:center;"|TempGBA4PSP|style="text-align:center;"|[[PlayStation PortablemGBA]]|stylealign="text-alignleft|{{Icon|Android|iOS|Linux|Pandora}}|[https:center;"|//github.com/huhao1987/mGBA_Android unofficial android version]<br/>[https://wwwbuildbot.mediafirelibretro.com/?zzkw74c1kzobedj 26731013nightly/ libretro core]|style="text-align:center;"|✗{{~}} |style="text-align:center;"|{{~}} |style="text-align:center;"||style="text-align:center;"|{{✓}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}}
|-
|style="text-align:center;"|[[Visual Boy VisualBoy Advance #VBA-M|Visual Boy Advance-M (VBA-M)]]|stylealign="text-align:center;"left|{{Icon|Android|[[Wii]], [[Gamecube]]iOS|style="text-align:center;"Linux|r1229Pandora}}|style="text-align[https:center;"//buildbot.libretro.com/nightly/ libretro core]|{{~}} |style="text-align:center;"|{{~}} |style="text-align:center;"||style="text-align:center;"|{{}} |style="text-align:center;"|{{(as VBA-Next)}} |style="text-align:center;"|{{~}}
|-
|style[[SkyEmu]]|align="textleft|{{Icon|Android|iOS}}|[https://play.google.com/store/apps/details?id=com.sky.SkyEmu v3.2] (Play)[https://www.amazon.com/SkyEmu-alignGBC-GBA-NDS-Emulator/dp/B0CGHK8QP5 v3.2] (Amazon)[https:center;"//github.com/skylersaleh/SkyEmu git]|{{n}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[gpSP]]|stylealign="text-align:center;"left|{{Icon|Android|iOS|Pandora}}<br/>{{Icon|Didj|Symbian}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[PlayStation Portablehttp://repo.openpandora.org/?page=detail&app=package.gpsp.notaz 0.9.2.8 Pandora]<br/>[https://github.com/Summeli/gpSP4Cute Symbian]|style{{~}} ||{{~}} ||[https://docs.libretro.com/library/gpsp/#compatibility ?] ||{{✓}} ||{{~}}<ref group=N name="textgpsp>Libretro Core Only.</ref> ||{{~}}|-|Pizza Boy GBA|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=it.dbtecno.pizzaboygbapro 2.6.8] (Offline)|{{~}} ||{{~}} || ||{{✗}} ||{{✗}}[https:center;"//old.reddit.com/r/emulation/comments/1b97uus/emulator_pizza_boy_for_gba_and_gbc_removed_from/ *] ||{{~}}|0-|[https://www.explusalpha.com/contents/gba-emu GBA.emu]<br/><small>(VBA-M 2.1.94 based)</small>|stylealign="textleft|{{Icon|Android|Pyra}}|[https://github.com/Rakashazi/emu-ex-plus-alpha/releases/tag/Pre-release Pre-release]<br/>[https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu {{.emuVer}}]</br>[https://pyra-handheld.com/repo/apps/75 1.5.46.02 Pyra]|{{?}} || || ||{{✓}} ||{{✓}} ||{{~}}|-|[https://sites.google.com/site/fastemulator/ My Boy!]|align=left|{{Icon|Android}}|[https:center;"//play.google.com/store/apps/details?id=com.fastemulator.gba 2.0.6]|{{?}} || || ||{{}} ||{{✓}} ||{{~}}|style-|[https://forums.windowscentral.com/app-spotlight/252987-trio-nintendo-emulators-vba8-vgbc8-snes8x.html VBA10]|align="textleft|{{Icon|W10P}}|[https://forum.xda-developers.com/windows-align10-mobile/windows-10-mobile-apps-and-games/app-vba10-emulator-t3588704 1.22]<br/>[https:center;"//emulator.games/emulators/gameboy-advance/vba10/ Alt]|{{?}} || || ||{{}} ||{{✗}} ||{{~}}|style-|GBA_J2ME|align="textleft|{{Icon|Java}}|[http://oldfag.top/downloads/?act=view&id=168 1.0]|{{?}} || || ||? ||{{✗}} ||{{~}}|-|VGBAnext|align=left|{{Icon|Android}}|[https:center;"//play.google.com/store/apps/details?id=com.fms.emu {{VGBANextVer}}]|{{?}} || || ||{{}} ||{{✓}} ||{{✗}}|style="text-|[[NooDS]]|align=left|{{Icon|Android}}|[https:center;"//play.google.com/store/apps/details?id=com.hydra.noods 0.1]<br/>[https://github.com/Hydr8gon/NooDS/releases git]|{{?}} || || ||{{✓}} ||{{✓}} ||{{}}|style="text-|GBA4iOS|align=left|{{Icon|iOS}}|[https:center;"//iemulators.com/gba4ios 2.1]|{{?}} |||| ||{{}} ||{{✗}} ||{{✗}}|style="text-|[http://web.archive.org/web/20190801135245/http://allaboutwindowsphone.com/software/content/VBA8_1.php VBA8]|align=left|{{Icon|W8P}}|[https:center;"//www.appx4fun.com/xap/15223/ 2.27]|{{?}} || || ||{{✓}} ||{{✗}} ||{{}}
|}
</div>
===Consoles===<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Latest Version! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|Compatibility! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-|[[mGBA]]|align=left|{{Icon|Wii|WiiU|Switch}}<br>{{Icon|3DS|PSV}}|[https://mgba.io/builds/1/ Dev builds]<br/> [https://mgba.io/downloads.html#homebrew {{MGBAVer}}]<br/>[https://www.retroarch.com/?page=platforms libretro core]|{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{✓}} |-|[[Nintendo Switch Online]] <small>(Sloop)</small>|align=left|{{Icon|Switch}}|N/A|{{~}} ||{{~}} ||[[Wikipedia:List_of_Nintendo_Switch_Online_games#Game_Boy_Advance|Only for selected titles]] ||{{✗}} ||{{✓}} ||{{✓}} |-|[https://docs.libretro.com/library/vba_next/ VBA Next]|align=left|{{Icon|NGC|Wii|NX}}<br/>{{Icon|PS3}}<br/>{{Icon|PS4}}<br/>{{Icon|Vita}}<br/>{{Icon|Xbox|Xbox360}}|[https://www.retroarch.com/?page=platforms libretro core]|{{?}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{✓}}|-|[[gpSP]]|align=left|{{Icon|DC|PSP}}<br/>{{Icon|PS2|NGC|Wii}}<br/>{{Icon|3DS|Vita}}|[https://www.retroarch.com/?page=platforms libretro core]<br/>[[GpSP#PSP_Version|TempGBA4PSP]]|{{~}} ||{{~}} ||[https://docs.libretro.com/library/gpsp/#compatibility ?] ||{{✓}} ||{{~}}<ref group=N name=gpsp></ref> ||{{✓}}|-|[[Virtual Console]]|align=left|{{Icon|3DS|WiiU}}|8.10|{{~}} ||{{n}} ||[[Wikipedia:Virtual_Console#Titles_2|Only for selected titles (3DS)]]<br/>[[Wikipedia:Virtual_Console#Titles_3|Only for selected titles (Wii U)]] ||{{✗}} ||{{✗}} ||{{✓}}|-|Game Boy Player|align=left|{{Icon|GCN}}||{{~}} ||{{n}} || ||{{✗}} ||{{✗}} ||{{✓}}|-|ReGBA|Align=left|{{Icon|PS2}}|[https://www.ps2-home.com/forum/viewtopic.php?t=1332 v1.45.5 revision 3]|{{?}} || || ||{{✓}} ||{{✗}} ||{{~}}|-|[https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA emGBA]|align=left|{{Icon|GCN|Wii|WiiU}}|[https://files.extremscorner.org/gamecube/apps/mgba/latest git]|{{?}} || || ||{{✓}} ||{{✓}} ||{{~}}|-|[[VisualBoy Advance#VBA-GX|VBA GX]]|align=left|{{Icon|GCN|Wii|WiiU}}|[https://github.com/dborth/vbagx/releases git]|{{?}} || || ||{{✓}} ||{{✓}} ||{{~}}|-|Gbaemu4DS|align=left|{{Icon|NDS}}|[https://ichfly.github.io/gbaemu4DS Alpha 2 fix 4][https://github.com/ichfly/gbaemu4DS git]|{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}|-|[[GBARunner2]]|align=left|{{Icon|NDS|3DS}}|[https://github.com/Gericom/GBARunner2/releases/tag/v20200812-131430_6e4ce45 2020/08/12] |{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}|-|[[gpSP|UO gpSP Kai]] (UO gpSP改)|align=left|{{Icon|PSP}}|3.4 test 4 build 230|{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}|-|[[NooDS]]|align=left|{{Icon|Switch|Vita|WiiU}}<br/>{{Icon|PSP}}|[https://github.com/Hydr8gon/NooDS git]<small> (Switch/Vita/WiiU)</small><br/>[https://github.com/Xiro28/NooDS_PSP git] <small>(PSP port)</small>|{{?}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}|}</div><references group=N /> ===Comparisons===* ;[[mGBA]]:Free and open-source Game Boy/Color and Game Boy Advance emulator developed by endrift. Being written from scratch, it aims for speed, [[Emulation Accuracy|accuracy]], and portability. As of yet, it's the most complete GBA emulation effort with [[#Enhancements|enhancements]] and [[#Hardware_features_and_accessories|feature support]], passing the older project VBA and its forks. It is also available as a Libretro core for RetroArch. As of 0.9.0, mGBA with a stripped-down GUI has been integrated into Dolphin recently for games supporting [[#Hardware_features_and_accessories|connectivity features]]. ;[[NanoBoyAdvance]]:Highly [[Emulation_accuracy|accurate]]<ref>[https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md mGBA suite comparison]</ref> Game Boy Advance emulator. It aims for [[Emulation Accuracy|cycle-accurate]] emulation when possible (CPU, DMA, timers, PPU and Game Pak prefetch), while also offering enhancements such as improved audio quality. Very high compatibility, including games that require emulation of [https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md#Game-compatibility peculiar hardware edge-cases]. Unfortunately, following the release of the next major update, developer "[https://github.com/fleroviux fleroviux]" will step down from actively developing the project.[https://old.reddit.com/r/emulation/comments/1auz9c9/nanoboyadvance_180_is_released_plus_announcement/] ;[[VisualBoy Advance|Visual Boy Advance (VBA)]]:The original GBA emulator. Discovered to have an <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability detailed below. :;[[VisualBoy Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]:A fork with additional minor improvements. It is behind in terms of [[Emulation Accuracy|accuracy]] compared to mGBA or other recommended GBA emulators, but is still useful for its robust debugging features and sound interpolation that reduces hissing. ::;VBA-Next:A [[RetroArch]] fork from an older revision of VBA-M with added speedhacks and tweaks, making it useful for lower-end devices. A bit less accurate in some respects, but fixes a few games such as Advance Wars 2. ;[[SkyEmu]]:Low level Game Boy, Game Boy Color and Game Boy Advance emulator. Its primary focus is to provide a [https://old.reddit.com/r/emulation/comments/ybejxv/skyemu_v2_release/itutt2h/ good user experience] through a good mixture of tradeoffs of [[Emulation_accuracy|accuracy]]<ref>[https://github.com/skylersaleh/SkyEmu#accuracycompatibility SkyEmu: Accuracy and Compatibility], [https://github.com/skylersaleh/SkyEmu/blob/dev/docs/Accuracy.md SkyEmu: Accuracy on Difficult to Emulate Games].</ref>, performance, features and usability. Capable of full instruction pipeline, prefetch emulation and per pixel PPU Implementation capable of both scan line and mid-scan line effects. ;[[higan]] / [[ares]]:[[Emulation Accuracy|Accuracy]] wise it is behind compared to NanoBoyAdvance, SkyEmu (and maybe mGBA) but it has dot-based instead of scanline-based renderer and doing better job compared to VBA-M. Also it is behind in terms of compatibility compared to mGBA, NanoBoyAdvance and SkyEmu, but Ares stands out being [[Multi-system_emulators|multi-system emulator]] and supports some useful [[#Enhancements|enhancements]] like shaders/filters and simple debug features. ;[[MAME]]:Has a <code>gba</code> driver markup as working, but both graphics and sound are [http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=gba "imperfect"] as of version 0.261. ;[[gpSP]] :Originally made for the PSP, its last official version was 0.9 by Exophase91. There are, however, two superior forksof interest: [http://dl.qj.net/psp/emulators/gpsp-mod-20090720.html gpSPmod] , and [http://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to Kai.* [[Visual Boy Advance -M|Visual Boy Advance-M (VBA-M)]] TempGBA is the best emulator for the GBAanother good fork. RetroArchFor other platforms, there's VBA-Next is based off an older revision a libretro port of VBA-M gpSP with added speedhacks fast x86 and tweaks, making ARM dynarecs. While it a bit less accurate 's behind the best GBA emulators in some respectsterms of accuracy, though its great performance makes it fixes a few viable option for old/underpowered machines or for using extreme fast-forward in games such as Advance Wars 2.  ; [[Nintendo Switch Online]] (Sloop)* GBA support was added to Nintendo Switch Online Expansion Pack in February 2023, alongside GB games exclusive to the normal tier;* Users are [[higanWikipedia:List_of_Nintendo_Switch_Online_games#Game_Boy_Advance|limited to the selection of games]]Nintendo chooses to make available on the service;* Can support Local Play with other Switch Online users (up to 4 players, Local Play must be with individual Switch systems);* [https://twitter.com/LuigiBlood/status/1624005571815899136 Accurate enough] at the point of being able to pass any of the ''AGB Test Cartridge'' (v10) tests without a single failure;* Video filters can be applied;* Allows exchange of regional variants in the International version of the app (USA and/or European versions);* Allows rumble support for games that had such function back when played in a Game Boy Player (''Super Mario Advance 4: Super Mario Bros. 3'', ''Mario & Luigi: Superstar Saga'')* Different games between regions (Japan and International) '''NOTE:''' There's GBA core a ''huge'' <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability affecting VBA and most of its forks, except for VBA-M. The function for adding GameShark codes ("Import > Gameshark code file") doesn't check if the file's size is within 1024 kilobits, meaning cheat code files from dubious sources can be engineered with malware in mind. There is cyclegood news; VBA-accurateM still doesn't do a sanity check for those files, but is otherwise very much a WIP it just crashes instead of letting the code wreak havoc. So, depending on your use case, avoid using:# Cheat code files bigger than 1024Kb that you got online from untrustworthy sources.# The import code files feature.# The old emulator altogether, and not as compatible as either version settle for other options like mGBA or VBA-M. All of VBAthem support the same SRAM save data the cartridge uses'''List of recommended GBA emulators for Android:'''* [[mGBAhttps://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android]] is a GBA emulator that aims to (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be accurate while maintaining speedsubjective.)
==Enhancements==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! mGBA! VBA-M! No$GBA! SkyEmu! NanoBoyAdvance! Game Boy Player! Virtual Console! BizHawk! ares! GBE+! gpSP! Pizza Boy GBA (Pro)! MAME! Nintendo Switch Online (Sloop)|-| rowspan=3 | Graphics| [[Resolution|Resizable Internal Resolution]]| colspan=14 | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.|-| [[Texture_packs#Sprite_Replacement_.282D.29|Sprite Replacement]]|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{?}}|{{?}}|{{?}}|{{N}}|{{N}}|-| [[Widescreen_hacks#Emulators_.282D.29|Widescreen Hack]]|||||||||{{N}}||||||-| rowspan=2 | Performance| [[Overclocking|Overclock]]|{{N}}[https://github.com/mgba-emu/mgba/issues/2833 *]|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{?}}[https://old.reddit.com/r/emulation/comments/65j3c3/can_a_emulated_game_run_better_then_the_actual/dgau7ck/ *]|{{?}}|{{?}}|{{Y}}[https://old.reddit.com/r/emulation/comments/8nw23h/gba_emulator_w_overclock_support/e02nnn6/ *]|{{N}}|-| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]||||||{{N}}|{{N}}||{{N}}|||||{{N}}|-| rowspan=6 | Post-Processing| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>| {{Y}}||||||||||{{Y}}||||-| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>|{{Y}}||||||||||{{Y}}||{{Y}}||-| [[Shaders_and_filters|Filters]]|{{Y}}|{{Y}}|||{{Y}}||||{{Y}}||{{Y}}|{{Y}}|{{Y}}|{{Y}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}| {{N}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}|-| [[Shader_Presets|Shader Chain]]|{{~}}<ref group=N3 name=lrExclusive></ref>|{{~}}<ref group=N3 name=lrExclusive></ref>|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{Y}}|{{N}}|{{Y}}|{{N}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}| {{N}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]|{{Y}}<ref group=N3 name=ExStandalone>Exclusive to standalone version.</ref>||||{{N}}|{{N}}|{{?}}|{{N}}|{{Y}}|{{N}}|||{{Y}}[https://docs.mamedev.org/plugins/inputmacro.html *]|{{N}}|-| Rewind|{{Y}}|||{{Y}}|||||||{{Y}}|{{Y}}||{{Y}}|-| Fast-Forward/Turbo Speed|{{Y}}||||||||||{{?}}|{{Y}}|||-| Savestates|{{Y}}|||{{Y}}|{{Y}}||||||{{Y}}|{{Y}}|||-| [https://tasvideos.org/Movies Movie recording/playback]| {{?}}[https://forums.mgba.io/archive/index.php?thread-4910.html]||||||||||{{?}}||||-| rowspan=1 | Controls| [[Input_lag|Input lag-mitigating technique]]|{{~}}<ref group=N3 name=lrExclusive></ref>||||||||||{{?}}|||{{N}}|-| rowspan=6 | Quality of life| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=13 | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small>| {{N}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]|{{Y}}||||||||||{{?}}|{{Y}}|{{Y}}||-| [[Save_disk_space_for_ISOs#Game_Boy_Advance_.2F_Nintendo_DS_.2F_Nintendo_3DS|Streamable compression format]]|{{Y}}||||{{Y}}|{{N}}|{{N}}|{{Y}}|||{{?}}|{{Y}}|{{Y}}|{{N}}|-| Per-Game Profiles|||||||||||{{Y}}||{{Y}}||-| Command Line Options|||||||||||{{Y}}||{{Y}}|{{N}}|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]||||||||||||||{{Y}}|-| rowspan=5 | Misc| [[Netplay|Netplay]]<br/><small>You can use either yuzu/Ryujinx for playing GBA games online via netplay.<br/>This enhancement shouldn't be confused with GBA connectivity features emulation.</small>|[https://mgba.io/faq.html#glossary WIP]|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{Y}}[https://www.nintendo.com/us/store/products/game-boy-advance-nintendo-switch-online-switch/ *]|-| [https://github.com/ipatix/gba-hq-mixer High Quality Audio Mixer]<br/><small>HQ audio mixer for games which use Nintendo's MusicPlayer2000 sound engine</small>|{{~}}||||{{Y}}||||{{N}}||{{?}}|||{{N}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=14 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-| [https://retroachievements.org/gameList.php?c=5 RetroAchievements]|{{~}}<ref group=N3 name=lrExclusive>Exclusive to libretro core. There is also a [https://github.com/RetroAchievements/RAVBA modified version of VBA-M] for RetroAchievement support. [https://github.com/mgba-emu/mgba/issues/2232 Feature request: RetroAchievements integration in mGBA standalone].</ref>|{{~}}<ref group=N3 name=lrExclusive></ref>|{{N}}|{{N}}[https://github.com/skylersaleh/SkyEmu/issues/36 *]|{{N}}|{{N}}|{{N}}|{{Y}}[https://retroachievements.org/download.php#bizhawk *]|{{N}}||{{Y}}|{{Y}}|{{N}}|{{N}}|-| [[Wikipedia:Category:Debugging|Debug Features]]|{{Y}}[https://mgba.io/2021/03/28/mgba-0.9.0/#more-debugging-improvements *]|{{Y}}|{{Y}}||{{Y}}||||{{Y}}|||||{{N}}|}</div><references group=N3/> ==Hardware features and accessories==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! mGBA! VBA-M <br/>[[VisualBoy_Advance#VBA_Link_e-Reader|VBA 1.73 Mod]]! No$GBA! SkyEmu! NanoBoyAdvance! Game Boy Player! Virtual Console! BizHawk! ares! GBE+! gpSP! Pizza Boy GBA! MAME! Nintendo Switch Online (Sloop)|-|colspan=2 | [https://www.copetti.org/writings/consoles/game-boy-advance/#operating-system GBA BIOS]|{{Y}}|{{Y}}|{{Y}}|{{Y}}|{{?}}|{{?}}|{{Y}}|{{?}}|{{?}}|{{?}}|{{?}}|{{Y}}|{{?}}|{{Y}}|-|colspan=2 | [[#GB.2FGBC_backwards_compatibility_emulation.2FEnhanced_Mode|GB/GBC backwards compatibility emulation/Enhanced Mode]]|{{?}}|{{?}}[https://www.romhacking.net/forum/index.php?topic=21831.0 *]|{{n}}|{{?}}|{{n}}|{{?}}|{{?}}<abbr title="3DS only">*</abbr>|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{X}}<abbr title="Plays GB/GBC games through a separate app">*</abbr>|-| colspan=2 | [[#Game_Boy_Advance_Video|Game Boy Advance Video]]|{{y}}|{{?}}|{{?}}|{{?}}|{{?}}|{{n}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|-|rowspan=5 | [[#Connectivity|<abbr title="There are five different kinds of connectivity, support varying by game.">Connectivity</abbr>]]|[https://squallsnake.com/blog-gba-single-pak-multiplayer-game-list/ Single Pak]|{{✓}}<ref group=N2 name=libretro>Does not work on Libretro core. Feature Requests: [https://github.com/libretro/vbam-libretro/issues/114 GBA Game Link Support], [https://github.com/libretro/vbam-libretro/issues/87 e-Reader support] for for VBA-M libretro core.</ref>|{{✗}}[https://github.com/visualboyadvance-m/visualboyadvance-m/issues/831 *]|{{✓}}|{{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 *]|{{✗}}|{{y}}|{{~}}<abbr title="Pokemon only">*</abbr>|{{✓}}|{{?}}|{{✗}}|{{?}}|{{?}}|{{?}}|{{✗}}|-|[[#GBA_Multi_Pak_Link_Multiplayer_.281.7E4GBA.29|Multi Pak]]|{{✓}}<ref group=N2 name=libretro />|{{✓}}|{{✓}}|{{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 *]|{{✗}}|{{y}}|{{~}}<abbr title="Pokemon only">*</abbr>|{{✓}}|{{?}}|{{✗}}|{{?}}|{{?}}|{{?}}|{{✗}}|-|[[#Connectivity|Wireless]]|{{✗}} [https://mgba.io/timeline.html#IN+THE+FUTURE *]|{{~}}|{{✗}}|{{✗}}|{{✗}}|{{y}}|{{✗}}|{{✗}}|{{?}}|{{~}}|{{Y}}[https://www.davidgf.net/2024/01/13/gba-wireless-adapter/ *]|{{Y}}|{{?}}|{{✗}}|-|[[#GameCube Connectivity|<abbr title="The Nintendo GameCube – Game Boy Advance link cable (model DOL-011) is a link cable that links the GameCube to the Game Boy Advance, the Game Boy Advance SP, the e-Reader, or even a second GameCube via the Game Boy Player. The Game Boy Micro is not compatible due to its different connector. The Wii, however, is compatible with the cable due to the Wii's backwards compatibility with GameCube games and controllers.">GameCube communication</abbr>]]|{{✓}}<ref group=N2 name=libretro />|{{✓}}<ref group=N2 name=libretro />|{{✗}}|{{✗}}[https://old.reddit.com/r/EmuDev/comments/vvdqyk/release_of_skyemu_10/ifjfj7a/ *]|{{✗}}|{{y}}|{{✗}}|{{✗}}|{{?}}|{{✗}}|{{?}}|{{?}}|{{?}}|{{✗}}|-|[[Wikipedia:Game_Link_Cable#Third_generation|<abbr title="The third generation started with the release of the Game Boy Advance which was released alongside its own link cable called the Game Boy Advance Game Link Cable (model AGB-005). It features yet another new type of link cable port which is used on the Game Boy Advance, Game Boy Advance SP and Game Boy Player. The e-Reader also uses the third generation link cable port, but since it is incompatible with Game Boy and Game Boy Color games, it is not backwards compatible with the second generation Game Link Cable. Another option is Game Boy Advance Wireless Adapter (model AGB-015) for Game Boy Advance, Game Boy Advance SP, and Game Boy Player.">Link Cable</abbr>]]|{{✓}}<ref group=N2 name=libretro />|{{✓}}<ref group=N2 name=libretro />|{{✓}}|[https://old.reddit.com/r/emulation/comments/15pvssg/the_skyemu_v3_gbgba_and_newly_nds_emulator_is_now/jw1785m/ WIP]|{{✗}}|{{y}}|{{✗}}|{{✓}}|{{?}}|{{✓}}|{{?}}|{{?}}|{{?}}|{{✗}}|-| rowspan=3 | [[GBA_e-Reader_emulators|e-Reader]]| [[GBA_e-Reader_emulators#Emulators|e-Reader Alone]]|{{✓}}<ref group=N2 name=libretro /> |{{~}}|{{✓}}|{{TBD}}|{{✗}}|{{y}}|{{~}}<abbr title="Wii U only">*</abbr>|{{TBD}}|{{?}}|{{TBD}}|{{?}}|{{?}}|{{?}}|{{✗}}|-| [[GBA_e-Reader_emulators#Emulators|e-Reader/GBA Game]]|{{✓}}<ref group=N2 name=libretro />|{{~}}<ref group=N2 name=e-Reader-GBAGame>incomplete: this emulator will not recognize the games they're connected to. Normally, after choosing "Connection/to Game Boy Advance", the e-Reader should have "(Game Name) Game Data" pre-loaded in its internal EEPROM memory and appearing in a tiny black box on-screen, but this can't happen in either No$GBA, VBA-M, or VBA e-Reader mods. Without this step done, scanning e-Cards will just yield an error message. e-Reader/GBA game pack emulation in this emulator can be still reached by ripping a save game from real e-Reader hardware, with this step already done. Using this save with the e-Reader BIOS, it's possible to connect to the GBA game pack, and scan e-Cards... though it's a very less-than-ideal solution and there are only pre-baked e-Reader save files for Super Mario Advance 4 (U), Pokémon Emerald (J), LeafGreen (J) and FireRed (J)."</ref>|{{~}}<ref group=N2 name=e-Reader-GBAGame></ref>|{{TBD}}|{{✗}}|{{y}}|{{✓}}|{{TBD}}|{{?}}|{{TBD}}|{{?}}|{{?}}|{{?}}|{{~}}<abbr title="SMA4 only">*</abbr>|-| [[GBA_e-Reader_emulators#Emulators|e-Reader/GCN Game]]|{{✓}}<ref group=N2 name=libretro />|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{y}}|{{✗}}|{{✗}}|{{?}}|{{✗}}|{{?}}|{{?}}|{{?}}|{{✗}}|-|rowspan=3 | Inputs|Rumble Feature| {{y}}| {{tbd}}| {{tbd}}| {{tbd}}|| {{tbd}}|||| {{y}}[https://github.com/shonumi/gbe-plus#read-the-manual *]|| {{y}}|| {{~}}<abbr title="Allows rumble support for games that had such function back when played in a Game Boy Player (Super Mario Advance 4: Super Mario Bros. 3, Mario & Luigi: Superstar Saga)">*</abbr>|-|[[#Inputs|Solar Sensor]]| {{~}}<ref name=manual-switch group=N2>Only the Nintendo Switch port allows use of the Switch's light sensor.</ref>| {{~}}<ref name=manual group=N2>Only manual configuration. No automatic detection via light sensor/camera input/weather forecast/GPS location/other.</ref>| {{~}}<ref name=manual group=N2 />| {{~}}<ref name=manual group=N2 />| {{~}}<ref name=manual group=N2 />||||| {{~}}<ref name=manual group=N2 />|| {{y}}|||-|Motion Control| {{y}}| {{y}}<ref group=N2 name=RetroArch>Motion Control support present on RetroArch VBA-M core.</ref>| {{n}}| | {{n}}||||| {{y}}[https://github.com/shonumi/gbe-plus#read-the-manual *]|| {{y}}|||-|rowspan=11 | [[#Special_hardware|Special hardware]]|Battle Chip Gate| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{?}}| {{?}}| {{n}}| {{n}}|-|Soul Doll Adapter| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{?}}| {{?}}| {{n}}| {{n}}|-|Multi Plust On System| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}|-|Turbo File Advance| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}|-|Power Antenna & Bug Sensor| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}|-|Official Nintendo Infrared Adapter| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}|-|Jukebox| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}[https://shonumi.github.io/articles/art31.html *]| {{n}}| {{n}}| {{n}}| {{n}}|-|Virtureal Racing System| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}[https://shonumi.github.io/articles/art24.html *]| {{n}}| {{n}}| {{n}}| {{n}}|-|Play-Yan| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{~}}[https://shonumi.github.io/articles/art32.html *]| {{n}}| {{n}}| {{n}}| {{n}}|-|Campho Advance| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| [https://old.reddit.com/r/emulation/comments/141mm66/glucoboy_found_and_dumped/jn0p5jr/ (WIP)]| {{n}}| {{n}}| {{n}}| {{n}}|-|Glucoboy| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}[https://shonumi.github.io/articles/art33.html *]| {{n}}| {{n}}| {{n}}| {{n}}|}</div><references group=N2/> ===GB/GBC backwards compatibility emulation/Enhanced Mode===Game Boy Advance is backwards compatible with GB/GBC, resulting in some of the [https://cheapergamer.co.uk/gba-enhanced-gbc-games/ GB/GBC games enhanced if you play on GBA]. Having said that, this shouldn't be confused with [[Game Boy/Game Boy Color emulators|Game Boy/Game Boy Color emulation]] or [[Super_Nintendo_emulators#Hardware_features_and_accessories|Super Game Boy 1/2]]. Some of the multicore emulators supports both GB/GBC and GBA emulation, however they do not have support for "backwards compatibility/GBA mode" emulation. ===Game Boy Advance Video===:''See also: [[Wikipedia:Game Boy Advance Video|Game Boy Advance Video]] on Wikipedia''GBA Videos were officially released cartridges with movies/shows on them for viewing on GBA hardware. Most recommended GBA emulators should be able to play this type of cartridge if its 32MB, although [https://youtu.be/o9XmB43bN5w?t=540 not all of it supports 64MB ones].*[https://old.reddit.com/r/Gameboy/comments/byos8r/watching_gameboy_advance_video_on_a_gamecube/ Game Boy Player is not compatible with this feature]*mGBA support both 32MB and 64MB video cartridges.:See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.:See [[Ripping_games|Dumping/ripping]]. ===Connectivity=======GBA Multi Pak Link Multiplayer (1~4GBA)====;VBA-M: This doesn't work with old VBA versions.:Just disable "Pause when Inactive", configure all four Joypads each with their own button layout, enable "Link, Enable GBA Link". Now open VBA-M again as many times needed for each player, and have them each use their separate Joypad configuration. Each player will have a separate SRAM save file.;VBA Link + e-Reader:Useful if you want to use the Pokémon Battle-eCards. Downloads and instructions reside [http://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER here].;mGBA:Select "New multiplayer window" from the menu. As you load your ROMs into each window, "Player [X] of [Y]" will appear across the title bar. This can be done for up to four players. However, multiple instances of the same ROM will share a save file.;No$GBA:Set the number of Emulated Gameboys in the Emulation issuessetting to be 2 or more, and the Link Gamepaks Options to Gamepak in all GBAs. '''Note''': Purple end in GBA means player 1, while a grey end in GBA means P2, P3, or P4. Daisy-chaining up to three cables will set up the additional P3 and P4 by connecting the purple end to a purple midsection.<ref>https://www.nintendo.com/consumer/downloads/agblink.pdf</ref> ====GBA Wireless Multiplayer====The [[Wikipedia:Game Boy Advance Wireless Adapter|wireless adapter]] has the ability to connect five players<ref>https://www.nintendo.com/consumer/downloads/agbwireless_trilingual.pdf</ref> to each other and includes its own software to download a subset of another player's game that runs when no cartridge is inserted. ''Pokémon Fire Red'' and ''Leaf Green'' came bundled with this accessory, but it can also work with ''Pokémon Emerald'' and the ''Classic NES Series''. The libretro core of [[gpSP]] has successfully emulated the wireless adapter<ref>https://www.davidgf.net/2024/01/13/gba-wireless-adapter/</ref>. [[GBE+]](in v1.6) and VBA-M partially implemented the support of this add-on, though it's still a work-in-progress, and can only access menus. Support of this add-on is currently on [[mGBA]]'s roadmap. ====GameCube Connectivity====[https://nintendo.fandom.com/wiki/Game_Boy_Advance_to_Nintendo_GameCube_Link_Cable#List_of_Supported_Games The Game Boy Advance can also connect to the GameCube].<ref>https://www.nintendo.com/consumer/downloads/agbgcncable.pdf</ref> e-Reader functionality with GC games has now been emulated thanks to mGBA. [[Dolphin]] supports connectivity through rudimentary joybus emulation made in parallel with VBA-M. Because this emulator has fallen behind, the feature was recently added to [[mGBA]], a more accurate emulator. They showcased early higan support in a video, but nothing has been released as yet. =====Dolphin/mGBA or VBA-M=====:''Requires mGBA 0.9.0 or newer or VBA-M r947 or newer.'' * Reduce your volume. You won't want it to be high, especially with headphones.* Open Dolphin and mGBA/VBA-M. Make sure neither are blocked by your firmware.* In Dolphin, launch the game and navigate to the area where you're asked to connect the GBA. Then, under the controller options, assign the GameCube controllers as "GBA" for whichever you need.* If you are using mGBA, open up the File menu, and click Connect to Dolphin. * In the dialog box that appears, press Connect. mGBA will boot up the GBA BIOS if no rom has been selected.* If you are using VBA-M, uncheck Pause When Inactive in Options > Emulator. Then, under Options > Link > Joybus Options, make sure the "Enable Joybus Connection" is on and set "IP/Hostname" to use default settings, that is <code>127.0.0.1</code> or <code>localhost</code>.* Dolphin will freeze.* Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. The regular splash screen will stutter a bit.* In either emulator, Dolphin should recognize the Joybus Link by then, and the GC game will detect that a GBA was connected.* To connect other units, open another emulator instance and repeat its process.
===Oversaturation===Notable games that work:*[[Filehttps:1406913527173//wiki.dolphin-1emu.org/index.php?title=The_Legend_of_Zelda:_Four_Swords_Adventures The Legend of Zelda Four Swords Adventures]: Both two modes are available for the US/PAL version work. The third Japan-only Navi Trackers mode works as well.png|400px|thumb|right|Left showing the default game, and right showing *[[VBAhttps://wiki.dolphin-M]] in "Gameboy Colors" mode]emu.org/index.php?title=Final_Fantasy_Crystal_Chronicles Final Fantasy Crystal Chronicles]The original GBA screen was not backlit, which would render the screen rather dark*[https://wiki.dolphin-emu. To compensate for this, games would be overly saturatedorg/index. The bright overly saturated colors would appear rather normal on php?title=Billy_Hatcher_and_the_Giant_Egg Billy Hatcher and the Giant Egg]: You can download games to your GBA. In emulation however, this over saturation is not needed. Some games made after 2003 may look better with the backlit colors, howeverAmusingly, a RAM dump from VBA-M can be opened as they were designed with the a functional GBA SP in mindROM. For everything else, there are several ways to deal with this*[https://wiki.dolphin-emu.org/index.php?title=Kururin_Squash! Kururin Squash!]*[https://wiki.dolphin-emu.org/index.php?title=Sonic_Adventure_2:_Battle Sonic Adventure 2:Battle] (buggy)
Notable games that don'''No$GBA'''t:*[https://wiki.dolphin-emu.org/index.php?title=Mr_Driller:_Drill_Land Mr. Driller: Drill Land]*lots more
Under "Emulation Options"===e-Reader===:''Main page: [[GBA e-Reader emulators]]''This device can read content off e-Card paper stripes either as standalone content, select "or additional content to GBA Mode/GC games. There are four modesCan be thought of as DLC.
===Inputs===;Solar Sensor1. Emulation: This feature has been emulated in mGBA, VBA-M, No$GBA 2.6 onwards, and My Boy!:* mGBA: In the shortcuts editor, shortcuts can be configured to raise/lower the solar level incrementally or to set any particular brightness level. The Nintendo Switch port of mGBA also allows use of the Switch's light sensor.* VBA-M: This emulator uses the keys of the lateral motion controls to change the Solar Sensor levels. You can find those keys and modify them in Options -> Input -> Configure... -> "Special" tab.* No$GBA: Under '''Options/Emulation Setup''', you can find the Solar Sensor Level option. You are given the choice between only three brightness levels though: Darkness, 100 Watts, and Bright Sunlight.* My Boy!: This emulator uses a button combination or the device's light sensor to check the brightness level. You can change this under Settings -> Input -> Cartridge Features - > "Solar Emulation By" menu.* Pizza Boy GBA (no backlight) = strong desaturization: Uses the device's light sensor to check the brightness level.
2. ROM Patches: Fixes applied directly to the ROM by various scene release groups to make it compatible with any emulator/flashcard, making the in- GBA SP (backlight) game brightness level controllable with L+Left/Right. It's argued this makes for a better experience actually, but sadly not all releases are covered.* '''Boktai 1:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id= strong desaturization1567 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1145 US], <s>EU</s>.* '''Boktai 2:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], <s>US</s>, [http://www.advanscene.com/html/Releases/dbreleases.php?id=1992 EU]. * '''Boktai 3:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=2048 JP Fix].* Combinations of Boktai 4 JP with earlier solar sensors to get solar sensor bonuses aren't emulated yet in any DS emulator.
;Motion Control1. Emulation: This feature has been emulated in mGBA, VBA- Nintendo DS M, My Boy! and Pizza Boy:* mGBA includes full motion control support using the motion sensor present in controllers like DualShock 4, DualSense and Switch Pro Controller.* VBA '''doesn't''' emulate this feature, and its "Motion Control" option (with keys mapped to each tilt direction) covers the GBC title Kirby Tilt'n Tumble.* VBA-M core on RetroArch includes motion control support by using a controller stick (left or right)* My Boy! uses the device's accelerometer to emulate this feature. You can change the sensitivity under Settings -> Input -> Cartridge Features -> "Motion sensitivity" menu.* Pizza Boy GBA mode = some desaturizationalso used the device's accelerometer to emulate this feature for games like WarioWare: Twisted and Yoshi's Universal Gravitation.
2. ROM Patches: Fixes applied directly to the ROM (with the Lunar IPS utility, or at runtime using mGBA or VBA-M and naming them the same as the ROM in the same directory) by various scene release groups to make it compatible with any emulator/flashcard. D- VGA Mode Pad controls substituting motion controls don't work as well here as they tilt it "too much" at times to be very playable.* Yoshi Topsy Turvy/Universal Gravitation: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1799 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1947 EU], [http://www.advanscene.com/html/Releases/dbreleases.php?id=2001 US]* WarioWare Twisted! (poppy brightPatch: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1682 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1979 US]): zero desaturization
;Rumble FeatureThere are various rumble features found in GBA/GBC cards:* '''GBC Rumble:''' GBC games which came on special cartridges with additional hardware for the rumble feature. It was actually used by dozens of releases, and some games like Tarzan 2 GBC were programmed to have rumble support but shipped on regular cartridges. Emulated by VBA-M GX (Wii-only), which also cover the dummied-out rumble games. Not emulated anywhere else.* '''GBA Gyro Rumble:''' WarioWare Twisted was shipped on a cart with rumble support. It would rumble when you tilt to one "extreme". Emulated by VBA-M GX (Wii-only, functional), mGBA has this feature but it's not enabled in current builds, * '''GBA Variable Rumble:''' Drill Dozer has rumble support, with variable force and speed depending on the rock type you drill through in-game. Partially emulated by VBA-MGX (Wii-only, functional), mGBA has this feature but it's not enabled in current builds.* '''Game Boy Player Rumble:'''Many regular GBA games, shipped on regular cartridges, enable rumble during gameplay when played on GB Player hardware (which is essentially GBA hardware). These include Super Mario Advance 4, Summon Night Hajimari no Ishi, Mario & Luigi: Superstar Saga, Shikakui Atama wo Marukusuru Advance (both releases), Pokémon Pinball, as well as Drill Dozer which disables its original cartridge rumble scheme and enables this one instead. None of the emulators support this, though it's being under development for the mGBA emulator.
- (VBA-M for Windows only) Under "Options->Gameboy" you will find the options:===Special hardware===Emulation of these is spotty, apart from GBE+, which supports almost all GBA peripherals.
- "Real Colors": no desaturization ;Turbo File AdvanceThe Turbo File Advance was a peripheral for the GBA which allowed certain games to write data to it, acting as an external memory card. Developed by Sammy Corporation, it was compatible with only 2 games, RPG Tsukuru Advance and Derby Stallion Advance.
GBE+ supports this add- "Gameboy Colors": strong desaturization on.
;Power Antenna & Bug SensorThe Power Antenna & Bug Sensor were small plastic peripherals that interfaced with the GBA'''Shaders'''s serial port and contained LEDs that flashed in response to certain events within Keitai Denjuu Telefang 2, the only supported GBA game.
[https://github.com/libretro/common-shaders/blob/master/cgp/gameboy-colors.cgp gameboyGBE+ supports this add-colorson.cgp]
A .cgp shader preset can be loaded in [[OpenEMU]] or [[RetroArch]] that is meant to (sort-of) replicate ;Official Nintendo Infrared AdapterAs the "Gameboy Colors" option in VBA-M using GBA did not have native infrared connectivity, Nintendo released an official IR adapter called the imageAGB-adjustment Cg shader006 to restore this functionality. The settings are parameters that are stored However, it only saw use in the cgp and can be adjusted at runtimeCyber Drive Zoids: Kiju no Senshi Hyuu to control specific Zoid toy models. The relevant parameters set for this effect are:
Target Gamma = 2GBE+ supports this add-on.4
Monitor Gamma = 2;Figurine ReadersSome GBA games/series had figurine reader add-ons, essentially precursors to the likes of Skylanders and Amiibo.* '''Soul Doll Adapter''' (Legendz: Island of Ordeal/Sign of Nekuromu)* '''Multi Plust On System''' (Bouken Yuuki Pluster World: Plust Gate/EX/Pluston GP)GBE+ has support for both the Soul Doll Adapter and Multi Plust On System, while mGBA supports the Soul Doll Adapter.16
Saturation = 0;Battle Chip GateA peripheral device by Capcom and Takara compatible with ''Mega Man Battle Network 4'' (Japanese edition). It can be connected to the Game Boy Advance and allow the player to transmit real-life toy Battle Chips to the NetNavis in the game. It's also compatible with toy Advanced PETs and ''Rockman.EXE 4.5Real Operation''. It can also unlock minigames in ''Mega Man Zero 3''.
Luminance = 0[[mGBA]] and [[GBE+]] support this add-on.9
The colors will not be exactly the same as what VBA-M produces (;GlucoboyAn obscure medical peripheral designed to monitor a bit brighter child's blood glucose levels and no washed out blacks) but it will get you reward them for keeping tabs on their condition. [https://assemblergames.com/threads/glucoboy-for-gameboy-is-this-the desaturation effect-rarest-game-accessory-for-gameboy-advance. Can be adjusted 41853/page-2 Bayer Healthcare destroyed all unsold stock] making it hard to fit your tastesfind. It's emulated in GBE+ as of Nov 25 2023, and but the last release was in April 2023 so you can get 'll have to compile the washed out blacks by increasing "Brightness Boost" and decreasing Luminance a bitsource code yourself.
==Emulation issues=====Save file issuesOversaturation===There are a number of different save formats for GBA games[[File:1406913527173-1-.png|400px|thumb|right|'''Left:''' The default game. With raw save data, it<br/>'''Right:'''s very hard to detect what save type it is just by looking at itThe "Gameboy Colors" mode on [[VisualBoy Advance#VBA-M|VBA-M]]. Visual ]]The screen on the original Game Boy Advance tries is not backlit and can be hard to autodetect save type but see in some conditions. To compensate, game developers often used oversaturated colors by default so that the result would look normal on hardware. On standard computer screens, saturation is incorrect not an issue, so this can look jarring and this causes issuesundesirable for gameplay. A fix to this issue is to use a file called Some games made after 2003 may have also taken the Game Boy Advance SP <abbr title="vbaAGS-over.ini001">model</abbr> into account, since its screen was actually <abbr title=" to tell VBA what each game's proper save type isA newer model, which eliminates most issues regarding save type. Current VBAAGS-M versions come with vba-over101, was released in 2005 that was actually backlit">frontlit</abbr>.ini by defaultFor everything else though, but older versions of VBA like VBA 1.7.2 and VBALink did not.emudevs have given some solutions:
The libretro versions of VBA====Emulator Options===='''No$GBA:''' Under "Emulation Options", libretro-VBA-Next and libretro-VBA-M, come with vba-over.ini baked into the binary so it is able to load raw .sav files, but also changes the save file output to be a 136KB select "GBA Mode".srm file for every save type, with save type info contained within the file. This completely avoids any save type issues, but makes its save files incompatible with standalone VBA and most other emulatorsThere are four modes.
Libretro devs created a * '''GBA (no backlight):''' Strong desaturation[https* '''GBA SP (backlight)://github.com/libretro/vbam-libretro/blob/master/src/libretro/gbaconv/gbaconv.c command line tool] to convert libretro-VBA .srm save files to raw .sav save data for other emulators. You can just drag and drop a .srm onto the executable and it will output raw .sav. The same can be done ''' Strong desaturation* '''Nintendo DS in reverse. A precompiled Windows 64-bit binary of this tool can be found GBA mode:''' Some desaturation[https* '''VGA Mode (poppy bright)://www.mediafire.com/?6bg8ag0bjs1b7ng here].''' No desaturation
==Connectivity=====GBA Link Multiplayer (1~4GBA)===* VBA-M'''mGBA: This doesn't work with old VBA versions'' Under Tools > Settings > Shaders > Load New Shader, select "gba-color. shader"
Just disable "Pause when Inactive", configure all four Joypads each with their own button layout, enable "Link, Enable GBA Link". Now open '''VBA-M again as much times needed for each player:''' (nightly only): Under Options > Game Boy Advance, and have them each use their separate Joypad configuration. Each player you will have a separate SRAM save filefind the option, '''LCD Filter'''.
* No$GBA'''higan: This method also works with DS roms''' Under Settings > Video Filter, and that's the actual way to see you will find the incomplete non-functional local Wi-Fi DS multiplayer implementation"Color Emulation" checkbox. (todo)
===GameCube Connectivity===* '''Color Emulation off:''' No desaturationThe * '''Color Emulation on:''' Gamma correction and adjusted color range.'''NanoBoyAdvance''': Enabled by default. Under Config > Video > Color Correction > GBA unit can connect to a GameCube.
====Dolphin '''SkyEmu''': Color Correction is set by default to 1.00 force in this emulator, and VBA-M====there are 2 types of desaturation methods. The first one is named SkyEmu and is selected by default, and the other one is named Higan and, as it's name suggests, is based on higan's color correction. Change the desaturation type by pressing the ≡ button, then select GBA Color Correction Type. You can also change the intensity of the desaturation: slide the slider to 0.00 to brighten the screen a tad bit.
Game Boy connection support ====Shaders====Cg [[Shaders and Filters|shaders]] can be supported via joybus emulation. Such requires VBA-M (r947 used in [[OpenEmu]] or newer) and a dump [[RetroArch]] that adjust the colors to those of a real GBA BIOSscreen, as well as other screen types. These are available in GLSL<ref name="GLSL">https://github.com/libretro/glsl-shaders/tree/master/handheld/shaders/color</ref> for OpenGL, and Slang<ref name="Slang">https://github.com/libretro/slang-shaders/tree/master/handheld/shaders/color</ref> for Vulkan.
'''Connect 1~4 For GBA Unit Without Game to GC Game'''* Open Dolphin and VBA, there is <code>gba-M (duh)color. Make sure neither are blocked by your firmware.* '''Dolphincg</code><ref>https:''' Start your game and play until you get to the in-game menu where you're asked to connect a GBA//github. Under the GC controller options (earlier "Config, Gamecube", now it's with the GCcom/libretro/Wii controller options). You have 4 GC controller ports: change how much you need to "GBA". Leave the game and its music running :)* '''VBAcommon-M:''' You'll need to uncheck "Options, Emulator, Pause When Inactive". Then, under "Options, Link, Joybus Options", Make sure to enable "Enable Joybus Connection" and set "IPshaders/blob/master/handheld/shaders/color/Hostname" to use default settings, that is (127.0.0.1) or (localhost) gba- without the bracketscolor. * THENcg</ref>, Dolphin will freeze. You'll want to not have the system sound too high if you're using headphones. * '''VBA-M''': Open which simulates the color profile of a GBA BIOS in screen under an external light source more accurately than VBA-M as if it were a regular or No$GBA ROMcolor options. There will be that splash screen but it will stutter a bit. * Dolphin should recognize If you prefer the Joybus Link by then and the GC game will detect darker color options that a GBA unit was connected.* To connect other GBA unitsthose emulators have, open another VBAthen use <code>vba-M instance and repeat what you did with VBA-Mcolor.Notable games that workcg</code><ref>https:* The Legend of Zelda Four Swords Adventures: Both two modes available for the US/PAL version work/github. The third Japancom/libretro/common-only Navi Trackers mode works as well, but the game crashes after the naming screen due to a bug in the GCshaders/blob/master/handheld/shaders/color/GBA connectivityvba-color.* Final Fantasy Crystal Chronicles* Billy Hatcher: You can download games to your GBA. Amusingly, a RAM dump from VBA-M can be opened as a functional GBA ROMcg</ref> instead.* Kururin Squash* Sonic Adventure 2 (buggy)
Don't workThere is also <code>nds-color.cg</code><ref>https:* The Legend of Zelda Wind Waker//github.com/libretro/common-shaders/blob/master/handheld/shaders/color/nds-color.cg</ref> and <code>psp-color.cg</code><ref>https: Tingle Trainer connection always fails//github.com/libretro/common-shaders/blob/master/handheld/shaders/color/psp-color.cg</ref>, though some messages do display on VBAwhich simulates the color profiles of the original Nintendo DS frontlit screen and the PSP-1000/PSP-M2000 backlit screen, respectively.* Drill Land* lots more
'''Connect GBA For Game to GC Game'''During the GBA bios splash screen (if VBA-M is set to use a bios file -that bios- then open a retail GBA game supposed to connect with the GC game)Boy Advance shader presets, pressing a button combination (A+Select???) is needed for connecting GBA games with GC games, as opposed to see the above method"Shader Presets" page;{{Main|Shader_Presets}}
===Horrible Sound Quality===As a handheld rushed to the market (needs investigationbecause of the WonderSwan Color competition), the Game Boy Advance had some cut corners. The sound hardware was affected the hardest: while it could play Game Boy Color sound in addition to samples and sequenced music like what's would be heard on the SNES, the actual button combination)playback quality is awful compared to the sound samples stored internally in the ROM.
====Dolphin and other emulators====Dolphin devs are working at rewriting There were [https://www.romhacking.net/utilities/881/ tools] made to extract the entire GBA connectivity code internal high-quality music (as midi files plus a sound font, to be played on foobar2000), however, interest remains limited in implementing its playback in a far better way from scratch with more accurate real-time on emulators. They did It's worth noting that NanoBoyAdvance includes [https://github.com/ipatix/gba-hq-mixer High Quality Audio Mixer] and there's a video very experimental feature exists on [[mGBA]] (nightly versions) under Enhancements as "XQ GBA Audio", but it's very buggy and still limited to games using the higan emulator. Nothing of standard sound engine, the sort so-called "Sappy" engine, which is published at still a big part of the momentGBA's software library.
===GBA/DS ConnectivityHigh Resolution Affine Transformation Graphical Effects===Inserting a GBA card in Slot-2 in a Nintendo DS unit (that's not a DSi) while a DS game is running could unlock various gameplay features in some DS games. DesMume can emulate this: while playing Similar to the scaling effects used on the DS ROM, go to Super NES known commonly as "Mode 7"Configgraphics, Slot 2 (GBA Slot)" the Game Boy Advance has affine transformation effects for some backgrounds and select "GBA Cartridge"individual sprites that can be done in hardware. Now select Due to the GBA ROM file's lower resolution, and make sure its sav file is in the same folder. You some detail may need to reset the game sometimes to see the effect in-gamebe lost.
==Special Hardware=====Special Cartridges===These were never emulated as The [[mGBA]] emulator added an Enhancements' menu where you can change the resolution of yetthose graphical effects, for a smoother effect. There used to be patches The graphical render engine will need to be applied to GBA ROMS with an utility like LunarIPS, but they're OpenGL for the most part lost those to time nowadaystake effect. Your best bet is to use Action Replay to emulate It won't work on games where those.effects are done in software instead of the hardware scaling features (like the 3D environment in Asterix & Obelix XXL)
* '''Solar Sensor:''' Boktai 1 (Fix: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1145 US], <s>EU</s>), Boktai 2 (Fix: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], <s>US</s>, [http://www.advanscene.com/html/Releases/dbreleases.php?idSave formats==1992 EU]), Boktai 3 ([http://www.advanscene.com/html/Releases/dbreleases.php?id=2048 JP Fix]).* '''Motion Control:''' Yoshi Topsy Turvy/Universal Gravitation (Fix: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1799 JP]Originally, [http://www.advanscene.com/html/Releases/dbreleases.php?id=1947 EU]when saves were implemented, [http://www.advanscene.com/html/Releases/dbreleases.php?id=2001 US])nobody settled on a format, Warioware Twisted! (Patch: [http://wwwso the Visual Boy Advance devs made their own.advanscene.com/html/Releases/dbreleases.php?id=1682 JP]Because other emulators often went with raw data, [http://wwwhaving to exchange different saves caused problems.advansceneThe original Visual Boy Advance tries to figure out which format a given save is but often fails at it.com/html/Releases/dbreleases.php?id=1979 US])* '''Variable Rumble Speed''': Drill Dozer. Can still be emulated.* '''Figurine AddBy explicitly telling the emulator to read it as a specific type using a file called <code>vba-on:''' Legendz: Isle Of Trials, Legendz: Sign Of Necromu, Plaston Gate ([http://wwwover.advanscene.comini</html/Releases/dbreleasescode>, VBA complies.php?id=1020 Fix])VBA-M includes this config file by default, Plaston Gate DX ([http://wwwbut older revisions like VBA 1.advanscene7.com/html/Releases/dbreleases.php?id=2006 Fix]). The add-on is essentially Skylanders before it became popular2 and VBALink do not.
The VBA-Next and VBA-M has an option for Motion controls "Inputcores in Libretro have the file baked into the binary so that it can load raw .sav files, Setbut converts the format to its own derivative at exactly 136 KB every time, Motion"with save type info contained within the file. It currently works with all versions This completely avoids the previous issues at the cost of the GBC title Yoshi Tilt'n Tumble, which also was a special cartridge incompatibility with a motion sensor built-in to control movement in-gamestandalone VBA and most others.
===eTo solve this incompatibility, Libretro devs created a [https://github.com/libretro/vba-next/blob/master/libretro/gbaconv/gbaconv.c command-Reader===This is an external peripheral that could connect line tool] to convert .srm save files made from these cores to the GBA raw .sav save data for other emulators. It takes standard input (i.e. just drag and GC) equipped with a Dotcode reader (reading data from strips of paper with holesdrop the .srm onto the executable)and outputs accordingly. Dumps of some dotcodes exist, and It can also be opened with VBA 1done in reverse.7A [https://thysbelon.2 egithub.io/gbaconv-Reader or NO$GBAweb/ website version of this tool can be found here].
For more information about Game Boy Advance hardware and reverse engineering; <br/>* Rodrigo Copetti: [https://www.copetti.org/writings/consoles/game-boy-advance/ Game Boy Advance Architecture Practical Analysis]* No$GBA MVG: [https://www.youtube.com/watch?v=R43k-p9XdIk The Story of Quake on the Game Boy Advance], [https://www.youtube.com/watch?v=_Qqg4VCZ0k8 How the Game Boy Advance knew it was running a Game Boy Game], [https://www.youtube.com/watch?v=_GVSLcqGP7g Tomb Raider on the Nintendo Game Boy Advance is incredible], [https://www.youtube.com/watch?v=mpNWEbZdXNw How Graphics worked on the Nintendo Game Boy Advance]* martin korth: [https://problemkaputt.de/gbatek-contents.htm gbatek]* [https://akkera102.sakura.ne.jp/gbadev/ akkera102.sakura gbadev (todoJapanese)]* VBA 1[https://gbadev.7net/gbadoc/ gbadev - gbadoc]* [https://en.2 (special ewikibooks.org/wiki/GBA_Development/Resources WikiBooks -Reader build) (todo)GBA Development Resources]
For a few cases, with games like Super Mario Advance 4, one can simply get a sav file with the e-Reader levels already stored and Action Replay cheats being used to get e-Reader effects already stored in-game.==References=={{reflist|2}}
===Other Add-ons===Not emulated yet:{{Nintendo}}
* Battle Chip Gate (and variations): compatible with Japanese versions of Megaman Zero 3, Megaman Battle Network 4, 4.5, 5 and 6.
[[Category:Consoles]]
[[Category:Handheld consoles]]
[[Category:Nintendo consoles]]
[[Category:Sixth-generation video game consoles]]
[[Category:Game Boy Advance emulators|*]]
[[Category:ARM-based]]
11
edits

Navigation menu