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Game Boy Advance emulators

318 bytes removed, 10:38, 27 March 2023
https://github.com/nba-emu/NanoBoyAdvance/releases/tag/v1.7
|[[NanoBoyAdvance]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://nightly.link/nba-emu/NanoBoyAdvance/workflows/build/master Dev builds]<br/> [https://github.com/nba-emu/NanoBoyAdvance/releases 1.67]
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||High-Cycle ||{{✓}} ||{{✓}} ||{{~}}
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===Comparisons===
;[[mGBA]]:Aims for accuracy, speed, and features. For its accuracy, it's gradually becoming the best at that. It's actively developed and has features VBA-M lacks such as a Tilt Sensor, and more recently Game Boy Camera support. It currently does not have an official Android build.
;[[NanoBoyAdvance]]:[https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md Highly accurate] Game Boy Advance emulator. It aims for cycle-accurate emulation when possible, while also offering enhancements such as improved audio quality. Cycle-accurate emulation of the most components, including: CPU, DMA, timers , PPU(mostly cycle-accurate) and Game Pak prefetch buffer but [https://github.com/nba-emu/NanoBoyAdvance/pull/276 Cycle-accurate PPU emulation] is an active topic of research and will be implemented, once the timing has been understood and documented well enough.<ref>[https://old.reddit.com/r/EmuDev/comments/116nrtf/cycleaccurate_ppu_emulation_in_nanoboyadvance_my/ Cycle-accurate PPU emulation in NanoBoyAdvance]</ref>
;[[VisualBoy Advance|Visual Boy Advance (VBA)]]:The original GBA emulator. Discovered to have an <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability detailed below.
:;[[VisualBoy Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]:A fork with additional improvements. It is behind in terms of accuracy and performance compared to mGBA.
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