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Game Boy Advance emulators

3 bytes removed, 13:25, 21 February 2023
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Comparisons
===Comparisons===
;[[mGBA]]:Aims for accuracy, speed, and features. For its accuracy, it's gradually becoming the best at that. It's actively developed and has features VBA-M lacks such as a Tilt Sensor, and more recently Game Boy Camera support. It currently does not have an official Android build.
;[[NanoBoyAdvance]]:[https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md Highly accurate] Game Boy Advance emulator. It aims for cycle-accurate emulation when possible, while also offering enhancements such as improved audio quality. Cycle-accurate emulation of the CPU, DMA, timers and Game Pak prefetch buffer but [https://github.com/nba-emu/NanoBoyAdvance/pull/258 Cycle-accurate PPU emulation is an active topic of research and will be implemented, once the timing has been understood and documented well enough.]<ref>[https://old.reddit.com/r/emulationEmuDev/comments/116vvla116nrtf/cycleaccurate_ppu_emulation_in_nanoboyadvance_my/ Cycle-accurate PPU emulation in NanoBoyAdvance]</ref>
;[[VisualBoy Advance|Visual Boy Advance (VBA)]]:The original GBA emulator. Discovered to have an <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability detailed below.
:;[[VisualBoy Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]:A fork with additional improvements. It is behind in terms of accuracy and performance compared to mGBA.
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