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Game Boy Advance emulators

530 bytes added, 16:53, 25 November 2021
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|release = 2001
|discontinued = 2010
|predecessor = [[Virtual Game Boy /Game Boy Color emulators|Virtual Game BoyColor]]
|successor = [[Nintendo DS emulators|Nintendo DS]]
|emulated = {{✓}}
}}
The '''[[wikipedia:Game_Boy_Advance|Game Boy Advance]]''' (often shortened to GBA) is a 32-bit handheld video game console developed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001. It has a ARM7TDMI CPU at 16.78 MHz and a Zilog Z80 CPU at 8 MHz and 4 MHz. It has 32KB 288KB of RAM and 96KB of VRAM.
==Emulators==
|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||Mid ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[ares]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/ares-emulator/ares/releases {{aresVer}}]
|{{✓}}||{{✗}}||?||?||{{✗}}||?||{{✓}}||{{✓}}||?
|-
|iDeaS
|[https://www.zophar.net/macintosh/gba/playboy-advance.html 1.0]
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||Low ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[[AloneGBA]]
|align=left|{{Icon|Windows}}
|[https://standalones.dev 1.0.2]
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||Mid ||{{✗}} ||{{✓}} ||?
|-
!colspan="13"|Mobile / ARM
|-
|[[mGBA]]
|align=left|{{Icon|Android|iOS|Linux|Pandora}}<ref group=N name=libretro>Only available on mobile as a libretro core (e.g. [[RetroArch]]).</ref>
|[https://mgba.io/downloads.html {{MGBAVer}}]
|{{✓}} ||{{✓}}<ref group=N name=medusa /> ||{{✓}} ||{{✗}} ||{{✓}} ||Mid ||{{✓}} ||{{✓}} ||{{✓}}
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||Mid ||{{✓}} ||{{✗}} ||{{✓}}
|-
|[https://sites.google.com/site/fastemulator/ My Boy!]|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.fastemulator.gba 1.8.0]|{{✓}}<ref group=N name=myoldboy>Separate paid app called My OldBoy!.</ref> ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||Mid ||{{✗}} ||{{✓}} ||{{✓}}|-|[[VisualBoy Advance#VBA-M|VBA-M]]<ref group=N name=libretro />
|align=left|{{Icon|Android|iOS|Linux|Pandora}}
|[https://github.com/visualboyadvance-m/visualboyadvance-m 2.1.4]
|{{✓}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✗}}
|-
|[https://sites.google.com/site/fastemulator/ My Boy!]
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=com.fastemulator.gba 1.8.0]
|{{✓}}<ref group=N name=myoldboy>Separate paid app called My OldBoy!.</ref> ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||Mid ||{{✗}} ||{{✓}} ||{{✗}}
|-
|GBA4iOS
| Motion Control
| {{✗}}
| {{~}}
| {{~}}
| {{✗}}
====Emulation====
* VBA '''doesn't''' emulate this feature, and its "Motion Control" option (with keys mapped to each tilt direction) covers the GBC title Kirby Tilt'n Tumble.
* mGBA supposedly includes this feature but key remapping for tilt sensors is not present full motion control support in the latest dev buildsusing the motion sensor present in controllers like DualShock 4, Switch Pro Controller, etc.
* My Boy! uses the device's accelerometer to emulate this feature. You can change the sensitivity under Settings -> Input -> Cartridge Features -> "Motion sensitivity" menu.
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