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Game Boy Advance emulators

2,133 bytes added, 13:25, 23 September 2021
Fix RAM specification - 32KB IWRAM + 256KB EWRAM = 288KB
|logo = gbagba.png
|developer = [[:Nintendo]]
|type = [[:Category:ConsolesHandheld consoles|Handheld game console]]
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]
|release = 2001
|discontinued = 2010
|predecessor = [[Virtual Game Boy /Game Boy Color emulators|Virtual Game BoyColor]]
|successor = [[Nintendo DS emulators|Nintendo DS]]
|emulated = {{✓}}
}}
The '''[[wikipedia:Game_Boy_Advance|Game Boy Advance]]''' (often shortened to GBA) is a 32-bit handheld video game console developed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001. It has a ARM7TDMI CPU at 16.78 MHz and a Zilog Z80 CPU at 8 MHz and 4 MHz. It has 32KB 288KB of RAM and 96KB of VRAM.
==Emulators==
! scope="col"|Latest Version
! scope="col"|GB/GBC
! scope="col"|GBA
! scope="col"|NDS
! scope="col"|Game Link Support
! scope="col"|e-Reader
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="1113"|PC /x86|-|[[VisualBoy Advance#VBA-M|VBA-M]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://www.emucr.com/2015/06/visualboyadvance-m-svn-r1507.html SVN1507 (best)]<br/>[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}} (worst)]|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[mGBA]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://mgba.io/downloads.html {{MGBAVer}}]
|{{✓}} ||{{✓}} ||{{✓}}<ref group=N name=medusa>Experimental separate build under the name of [[mGBA#medusa|medusa]].</ref> ||{{✓}} ||{{✓}}<ref group=N name=ereader>Latest development build only</ref> ||{{✓}} ||Mid ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[higan]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[http://byuu.org/emulation/higan/ {{higanVer}}]|{{✓}} ||{{}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-|[[VisualBoy Advance#VBA-M|VBA-M]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||Mid ||{{✓}} ||{{✓}} ||{{✓}}
|-
|iDeaS
|align=left|{{Icon|Windows|Linux}}
|[https://web.archive.org/web/20150311100053/http://ciacin.site90.com/ideas.php 1.0.4.0]
|{{✗}} ||{{✓}} ||{{}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[[GBE+]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/shonumi/gbe-plus {{GBEVer}}]
|{{✓}} ||{{✓}} ||{{}} ||{{✗}} ||{{✗}} ||? ||{{}} ||{{✓}} ||{{✗}}
|-
|[https://fms.komkon.org/VGBA VGBA]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://fms.komkon.org/VGBA {{VGBAVer}}]
|{{✗}} ||{{}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✗}}
|-
|[[MAME]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[http://www.mamedev.org/release.html {{MAMEVer}}]
|{{✓}} ||{{}} ||? ||{{✗}} ||? ||{{}} ||Cycle ||{{✓}} ||{{✓}} ||{{✗}}
|-
|Meteor
|align=left|{{Icon|Linux}}
|[https://github.com/blastrock/meteor 1.4.2]
|{{✗}} ||{{}} ||{{✗}} ||{{✗}} ||{{}} ||Low-Mid ||{{✓}} ||{{✗}} ||{{✗}}
|-
|NanoboyAdvance
|align=left|{{Icon|Windows|Linux}}
|[https://github.com/fleroviux/NanoboyAdvance Gitgit]|{{✗}} ||{{}} ||{{✗}} ||{{✗}} ||{{}} ||Low ||{{✓}} ||{{✓}} ||{{✗}}
|-
|[[No$|No$GBA]]
|align=left|{{Icon|Windows|DOS}}
|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{}} ||Mid ||{{✗}} ||{{✓}} ||{{✗}}
|-
|BoyCottAdvance
|align=left|{{Icon|Windows|Linux|macOS}}
|[http://boycottadvance.emuunlim.org/Downloads.htm 0.2.8]
|{{✗}} ||{{}} ||{{✗}} ||{{✗}} ||{{✗}} ||Low ||{{✗}} ||{{✗}} ||{{✗}}
|-
|PlayBoy Advance
|align=left|{{Icon|macOS}}
|[https://www.zophar.net/macintosh/gba/playboy-advance.html 1.0]
|{{✗}} ||{{}} ||{{✗}} ||{{✗}} ||{{✗}} ||Low ||{{✗}} ||{{✗}} ||{{✗}}
|-
!colspan="1113"|Mobile / ARM
|-
|[[mGBA]]
|align=left|{{Icon|Android|iOS|Linux|Pandora}}
|[https://mgba.io/downloads.html {{MGBAVer}}]
|{{✓}} ||{{✓}} ||{{✓}}<ref group=N name=medusa /> ||{{✓}} ||{{✗}} ||{{✓}} ||Mid ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[http://www.explusalpha.com/ GBA.emu]<br/><small>(VBA-M r1097 based)</small>
|align=left|{{Icon|Android|Pyra}}|[https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu 1.5.4354][https://github.com/Rakashazi/emu-ex-plus-alpha git]</br>[https://pyra-handheld.com/repo/apps/75 1.5.46.01 Pyra]|{{✗}} ||{{}} ||? ||{{✗}} ||? ||{{✗}} ||High-Mid ||{{}} ||{{✓}} ||{{✓}}
|-
|[http://allaboutwindowsphone.com/software/content/VBA8_1.php VBA8]
|align=left|{{Icon|W8P}}
|[https://www.appx4fun.com/xap/15223/ 2.27]
|{{✓}} ||{{}} ||{{}} ||{{}} ||? ||Low-Mid ||{{}} ||? ||{{✗}} ||{{✓}}
|-
|[https://forums.windowscentral.com/app-spotlight/252987-trio-nintendo-emulators-vba8-vgbc8-snes8x.html VBA10]
|align=left|{{Icon|W10P}}
|[https://forum.xda-developers.com/windows-10-mobile/windows-10-mobile-apps-and-games/app-vba10-emulator-t3588704 1.22]<br/>[https://emulator.games/emulators/gameboy-advance/vba10/ Alt]
|{{✓}} ||{{}} ||{{}} ||{{}} ||? ||Mid ||{{}} ||? ||{{✗}} ||{{✓}}
|-
|[[gpSP]]
|align=left|{{Icon|Pandora|Didj}}|[http://repo.openpandora.org/?page=detail&app=package.gpsp.notaz 0.9.2.8Pandora]|{{✗}} ||{{}} ||{{✗}} ||{{✗}} ||{{✗}} ||Mid ||{{}} ||{{✗}} ||{{✓}}
|-
|[[VisualBoy Advance#VBA-M|VBA-M]]
|align=left|{{Icon|Android|iOS|Linux|Pandora}}
|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}2.1.4]|{{✓}} ||{{}} ||{{}} ||? ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{}}
|-
|[https://sites.google.com/site/fastemulator/ My Boy!]
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=com.fastemulator.gba 1.8.0]
|{{✓}}<ref group=N name=myoldboy>Separate paid app called My OldBoy!.</ref> ||{{}} ||{{}} ||{{}} ||{{✗}} ||Mid ||{{✗}} ||{{✓}} ||{{✗}}
|-
|GBA4iOS
|align=left|{{Icon|iOS}}
|[https://iemulators.com/gba4ios v22.1]|{{✓}} ||{{}} ||{{~}} ||{{~}} ||{{✗}} ||High ||{{}} ||{{✗}} ||{{✗}}
|-
!colspan="1113"|Consoles
|-
|[[mGBA]]
|align=left|{{Icon|Wii|Switch}}<br>{{Icon|3DS|PSV}}
|[https://mgba.io/downloads.html {{MGBAVer}}]
|{{✓}} ||{{}} ||{{✗}} ||{{✗}} ||{{}} ||Mid ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA emGBA]
|align=left|{{Icon|GCN|Wii}}
|[https://files.extremscorner.org/gamecube/apps/mgba/latest Gitgit]|{{✓}} ||{{}} ||{{✗}} ||{{✗}} ||{{}} ||Mid ||{{✓}} ||{{✓}} ||{{✗}}
|-
|[[gpSP#PSP_version|TempGBA4PSP]]
|align=left|{{Icon|PSP}}
|[http://www.mediafire.com/download/41ny5xrwxizalx4/TempGBA4PSP-26750221.zip 26750221]
|{{✗}} ||{{}} ||{{✗}} ||{{✗}} ||{{}} ||Mid ||{{✓}} ||{{✗}} ||{{✓}}
|-
|[[VisualBoy Advance#VBA-GX|VBA GX]]
|align=left|{{Icon|GCN|Wii}}
|[https://github.com/dborth/vbagx/releases 2.4.0git]|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<ref group=N>As VBA-Next.</ref> ||Mid ||{{✓}} ||{{✓}} ||{{✗}}
|-
|[[gpSP]]
|align=left|{{Icon|PSP}}
|0.991|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||Mid ||{{✓}} ||{{✗}} ||{{✗}}|-|[[GBARunner2]]|align=left|{{Icon|NDS|3DS}}|?|{{✗}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||Low-High ||{{✓}} ||{{✓}} ||?|-|Gbaemu4DS|align=left|{{Icon|NDS}}|[https://ichfly.github.io/gbaemu4DS Alpha 2 fix 4][https://github.com/ichfly/gbaemu4DS git]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||Low ||{{✓}} ||{{✗}} ||{{✗}}|-|[[gpSP|UO gpSP Kai]]|align=left|{{Icon|PSP}}|3.4 test 4 build 230|? ||? ||? ||? ||? ||? ||? ||? ||?
|-
|[[Virtual Console]]
|align=left|{{Icon|3DS|WiiU}}
|8.10
|{{✓}} <small>(Nintendo 3DS only)<small> ||{{✓}} ||{{✓}} <small>(Wii U only)<small> ||{{✓}} <small>(Pokemon only)</small> ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✓}}
|}
<references group=N />
===Comparisons===
;[[mGBA]]:Aims for accuracy, speed, and features. For its accuracy, it's gradually becoming the best at that. It's actively developed and has features VBA-M lacks such as a Tilt Sensor, and more recently Game Boy Camera support. It currently does not have an official Android build.;[[VisualBoy Advance|Visual Boy Advance (VBA)]]:The original GBA emulator. Has stopped development and lacks features compared Discovered to other offerings, it also has have an <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability which was corrected in VBA-Mdetailed below.:;[[VisualBoy Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]:A fork with additional improvements. The SVN1507 build It is the only recommended one, as it is perfectly stable behind in terms of accuracy and is the best GBA emulator performance compared to date. VBA-M after the 2.0 releases became riddled with stability and performance problemsmGBA.
::;VBA-Next:A [[RetroArch]] fork from an older revision of VBA-M with added speedhacks and tweaks, making it useful for lower-end devices. A bit less accurate in some respects, but fixes a few games such as Advance Wars 2.
;[[mGBAgpSP]]:Aims for accuracyIts last official version was 0.91. There are, speedhowever, and featurestwo forks of interest: [http://dl.qj. It's actively developed and has features VBAnet/psp/emulators/gpsp-mod-M lacks such as a Tilt Sensor20090720.html gpSPmod], and more recently Game Boy Camera support[http://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. Performance is still a problemgpSP-J has superior compatibility, as it lacks support while gpSPmod has more options for the efficient DirectX APIscustomization (full screen, cheats, etc). Both are superior to Kai.
;[[higan]]:Its GBA core is cycle-accurate as of v095, but it is behind in terms of performance compared to mGBA and VBA-M.
;[[gpSP]]:Its last official version was 0.9. There are, however, two forks of interest: [http://dl.qj.net/psp/emulators/gpsp-mod-20090720.html gpSPmod], and [http://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to Kai.
;[[MAME]]:Has a <code>gba</code> driver markup as working but both graphics and sound are "imperfect".
====Emulator Options====
'''VBA-M''': Only applies to Windows. Under Options > Gameboy, you will find the options:
 
* '''"Real Colors":''' No desaturation
* '''"Gameboy Colors":''' Strong desaturation
 
'''No$GBA:''' Under "Emulation Options", select "GBA Mode". There are four modes.
* '''Nintendo DS in GBA mode:''' Some desaturation
* '''VGA Mode (poppy bright):''' No desaturation
 
'''mGBA:''' Under Tools > Settings > Shaders, you will find three customizable '''Desaturation''' parameters.
 
'''VBA-M:''' (nightly only): Under Options > Game Boy Advance, you will find the option, '''LCD Filter'''.
'''higan:''' Under Settings > Video Filter, you will find the "Color Emulation" checkbox.
As a handheld rushed to the market (because of the WonderSwan Color competition), the Game Boy Advance had some cut corners. The sound hardware was affected the hardest: while it could play Game Boy Color sound in addition to samples and sequenced music like what would be heard on the SNES, the actual sound playback quality is awful compared to the actual higher quality sound samples stored internally in the ROM.
There were [https://www.romhacking.net/utilities/881/ tools] made to extract the internal high -quality music (as midi files plus a sound font, to be played on foobar2000), however , interest remains limited in implementing its playback in real -time on emulators. It's worth noting it exists as a very experimental feature on [[mGBA]] (nightly versions) under Enhancements as "XQ GBA Audio", but very buggy and still limited to games using the standard sound engine, the so-called "Sappy" engine, which is still a big part of the GBA's software library.
===High Resolution Affine Transformation Graphical Effects===
===Save formats===
Originally, when saves were implemented, nobody settled on a format, so the Visual Boy Advance devs made its their own. Because other emulators often went with raw data, having to exchange different saves caused problems. The original Visual Boy Advance tries to figure out which format a given save is but often fails at it. By explicitly telling the emulator to read it as a specific type using a file called <code>vba-over.ini</code>, VBA complies. VBA-M includes this config file by default, but older revisions like VBA 1.7.2 and VBALink do not.
The VBA-Next and VBA-M cores in Libretro have the file baked into the binary so that it can load raw .sav files, but converts the format to its own derivative at exactly 136 KB every time, with save type info contained within the file. This completely avoids the previous issues at the cost of incompatibility with standalone VBA and most others.
*GameCube
*Nintendo DS
Purple end in GBA means player 1, while a grey end in GBA means P2, P3, or P4. Daisy -chaining up to three cables will set up the additional P3 and P4 by connecting the purple end to a purple mid sectionmidsection.<ref>https://www.nintendo.com/consumer/downloads/agblink.pdf</ref>
{| class="wikitable" style="text-align:center;"
|-
|-
!colspan="8"|PC / x86
|-
|[[mGBA]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://mgba.io/downloads.html {{MGBAVer}}]
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}
|-
|[[VisualBoy Advance#VBA-M|VBA-M]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[http://www.emucr.com/2015/06/visualboyadvance-m-svn-r1507.html SVN1507 (best)]<br/>|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}} (worst)]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}
|-
|[[mGBA]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://mgba.io/downloads.html {{MGBAVer}}]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[[No$|No$GBA]]
|align=left|{{Icon|Windows|DOS}}
||[http://problemkaputt.de/gba.htm {{No$GBAVer}}]
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}
|}
===GBA Mutli Multi Pak Link Multiplayer (1~4GBA)===
;VBA-M: This doesn't work with old VBA versions.
:Just disable "Pause when Inactive", configure all four Joypads each with their own button layout, enable "Link, Enable GBA Link". Now open VBA-M again as many times needed for each player, and have them each use their separate Joypad configuration. Each player will have a separate SRAM save file.
===GameCube Connectivity===
The Game Boy Advance can also connect to the GameCube.<ref>https://www.nintendo.com/consumer/downloads/agbgcncable.pdf</ref> e-Reader functionality with GC games isn't has now been emulated as of yet, but thanks to mGBA. [[Dolphin]] supports connectivity through rudimentary joybus emulation made in parallel with VBA-M. Because this emulator has fallen behind, the Dolphin team is currently rewriting the feature from scratch was recently added to better interface with [[mGBA]], a more accurate emulatorsemulator. They showcased early higan support in a video, but nothing has been released as of yet.
====Dolphin/mGBA or VBA-M====:''Requires mGBA 0.9.0 or newer or VBA-M r947 or newer.''
# * Reduce your volume. You won't want it to be high, especially with headphones.# * Open Dolphin and mGBA/VBA-M. Make sure neither are blocked by your firmware.# * In Dolphin, launch the game and navigate to the area where you're asked to connect the GBA. Then, under the controller options, assign the GameCube controllers as "GBA" for whichever you need.# * If you are using mGBA, open up the File menu, and click Connect to Dolphin. * In the dialog box that appears, press Connect. mGBA will boot up the GBA BIOS if no rom has been selected.* If you are using VBA-M, uncheck Pause When Inactive in Options > Emulator. Then, under Options > Link > Joybus Options, Make sure to "Enable Joybus Connection" is on and set "IP/Hostname" to use default settings, that is <code>127.0.0.1</code> or <code>localhost</code>.# * Dolphin will freeze.# * Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. The regular splash screen will stutter a bit.# * In either emulator, Dolphin should recognize the Joybus Link by then and the GC game will detect that a GBA was connected.# * To connect other units, open another VBA-M emulator instance and repeat its process.
Notable games that work:
*[https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Four_Swords_Adventures The Legend of Zelda Four Swords Adventures]: Both two modes are available for the US/PAL version work. The third Japan-only Navi Trackers mode works as well, but the game crashes after the naming screen due to a bug in the GC/GBA connectivity.
*[https://wiki.dolphin-emu.org/index.php?title=Final_Fantasy_Crystal_Chronicles Final Fantasy Crystal Chronicles]
*[https://wiki.dolphin-emu.org/index.php?title=Billy_Hatcher_and_the_Giant_Egg Billy Hatcher and the Giant Egg]: You can download games to your GBA. Amusingly, a RAM dump from VBA-M can be opened as a functional GBA ROM.
==Special Hardware==
Most Emulation of these have not been emulated as of yet. There used to be patches that could be applied to is spotty, apart from GBE+, which supports almost all GBA ROMs with a utility like Lunar IPS (mostly from [http://bubbzperipherals.pocketheaven.com/?system {| class="wikitable" style=gba&section"text-align:center; vertical-align:middle;"|- style=patch "font-weight:bold;"! Name! GBE+! mGBA! VBA-M! No Frills]), but they're for the most part lost to time nowadays. Your best bet is to use Action Replay to emulate those.$GBA! My Boy!|-| Solar Sensor| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}|-| Motion Control| {{✗}}| {{~}}| {{~}}| {{✗}}| {{✓}}|-| Battle Chip Gate| {{✓}}| {{✓}}| {{✗}}| {{✗}}| {{✗}}|-| Soul Doll Adapter| {{✓}}| {{✓}}| {{✗}}| {{✗}}| {{✗}}|-| Multi Plust On System| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| Turbo File Advance| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| Power Antenna & Bug Sensor| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| Official Nintendo Infrared Adapter| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|}
===Solar Sensor===
====Emulation====
This feature has been emulated in mGBA, VBA-M, No$GBA 2.6 onwards, and My Boy!:
* mGBA: In the shortcuts editor, shortcuts can be configured to raise/lower the solar level incrementally or to set any particular brightness level.
* VBA-M: This emulator uses the keys of the lateral motion controls to change the Solar Sensor levels. You can find those keys and modify them in Options -> Input -> Configure... -> "Special" tab.
* mGBA: In the shortcuts editor, shortcuts can be configured to raise/lower the solar level incrementally or to set any particular brightness level.
* No$GBA: Under '''Options/Emulation Setup''', you can find the Solar Sensor Level option. You are given the choice between only three brightness levels though: Darkness, 100 Watts, and Bright Sunlight.
* My Boy! This emulator uses a button combination or the devices device's light sensor to check the brightness level. You can change this under Settings -> Input -> Cartridge Features -> "Solar Emulation By" menu.
====ROM Patches====
* '''GBA Variable Rumble:''' Drill Dozer has rumble support, with variable force and speed depending on the rock type you drill through in-game. Partially emulated by VBA-M GX (Wii-only, functional), mGBA has this feature but it's not enabled in current builds.
* '''Game Boy Player Rumble:''' Many regular GBA games, shipped on regular cartridges, enable rumble during gameplay when played on GB Player hardware (which is essentially GBA hardware). These include Super Mario Advance 4, Summon Night Hajimari no Ishi, Mario & Luigi 1, Shikakui Atama wo Marukusuru Advance (both releases), Pokémon Pinball, as well as Drill Dozer which disables its original cartridge rumble scheme and enables this one instead. None of the emulators support this, though it's being under development for the mGBA emulator.
 
===Turbo File Advance===
The Turbo File Advance was a peripheral for the GBA which allowed certain games to write data to it, acting as an external memory card. Developed by Sammy Corporation, it was compatible with only 2 games, RPG Tsukuru Advance and Derby Stallion Advance.
 
GBE+ supports this add-on.
 
===Power Antenna & Bug Sensor===
The Power Antenna & Bug Sensor were small plastic peripherals that interfaced with the GBA's serial port and contained LEDs that flashed in response to certain events within Keitai Denjuu Telefang 2, the only supported GBA game.
 
GBE+ supports this add-on.
 
===Official Nintendo Infrared Adapter===
As the GBA did not have native infrared connectivity, Nintendo released an official IR adapter called the AGB-006 to restore this functionality. However, it only saw use in Cyber Drive Zoids: Kiju no Senshi Hyuu to control specific Zoid toy models.
 
GBE+ supports this add-on.
===Figurine Readers===
Some GBA games/series had figurine reader add-ons, essentially precursors to the likes of Skylanders and Amiibo.* '''Figurine Add-on:Soul Doll Adapter''' (Legendz: Isle Of Trials, Legendz: Island of Ordeal/Sign Of Necromu, Plaston Gate of Nekuromu)* '''Multi Plust On System''' ([httpBouken Yuuki Pluster World:Plust Gate/EX/www.advanscene.com/html/Releases/dbreleases.php?id=1020 Fix]Pluston GP)GBE+ has support for both the Soul Doll Adapter and Multi Plust On System, Plaston Gate DX ([http://www.advanscene.com/html/Releases/dbreleases.php?id=2006 Fix]). The add-on is essentially Skylanders before it became popularwhile mGBA supports the Soul Doll Adapter.
[[mGBA]] ===Battle Chip Gate===A peripheral device by Capcom and Takara compatible with ''Mega Man Battle Network 4'' (dev channel onlyJapanese edition) . It can be connected to the Game Boy Advance and [[GBE+]] partially support allow the addplayer to transmit real-on used for life toy Battle Chips to the NetNavis in the Legendz seriesgame. It's also compatible with toy Advanced PETs and ''Rockman.EXE 4.5 Real Operation''. It can also unlock minigames in ''Mega Man Zero 3''.
===BattleChip Gate===An peripheral device by Capcom and Takara compatible with ''Mega Man Battle Network 4'' (Japanese edition). It can be connected to the Game Boy Advance and allow the player to transmit real-life toy Battle Chips to the NetNavis in the game. It's also compatible with toy Advanced PETs and ''Rockman.EXE 4.5 Real Operation''. It can also unlock minigames in ''Mega Man Zero 3''. [[mGBA]] and [[GBE+]] partially support this add-on.
===Glucoboy===
==References==
{{reflist|2}}
 
{{Nintendo}}
[[Category:Consoles]]
[[Category:Handheld consoles]]
[[Category:Nintendo consoles]]
[[Category:Sixth-generation video game consoles]]
[[Category:Game Boy Advance emulators|*]]
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