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Game Boy Advance emulators

4,570 bytes added, 11:19, 16 July 2019
Undo revision 30271 by 83.31.147.217 (talk)
! scope="col"|NDS
! scope="col"|Game Link Support
! scope="col"|e-Reader
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="1011"|PC
|-
|[[mGBA]]
|Multi-platform
|[https://mgba.io/downloads.html {{MGBAVer}}]
|{{✓}} ||{{✓}} ||{{✓}}<ref group=N name=medusa>Experimental separate build under the name of medusa.</ref> ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[higan]]
|Windows, macOS, Linux
|[http://byuu.org/emulation/higan/ {{higanVer}}]
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[VisualBoy Advance#VBA-M|VBA-M]]
|Multi-platform
|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|iDeaS
|Windows, Linux
|[https://web.archive.org/web/20150311100053/http://ciacin.site90.com/ideas.php 1.0.4.0]
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[[GBE+]]
|Windows, Linux, macOS (untested)
|[https://github.com/shonumi/gbe-plus 1.2{{GBEVer}}]|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}|-|[https://fms.komkon.org/VGBA/ VGBA]|Multi-platform|[https://fms.komkon.org/VGBA/ 5.9]|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}
|-
|[[MAME]]
|Multi-platform
|[http://www.mamedev.org/release.html {{MAMEVer}}]
|{{✓}} ||{{✓}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
|-
|Meteor
|Linux
|[https://github.com/blastrock/meteor 1.4.2]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
|-
|NanoboyAdvance
|Windows, Linux
|[https://github.com/flerovii/nanoboyadvance Git]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}
|-
|[[No$|No$GBA]]
|Windows, [[Intel CPUs|DOS]]
|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}
|-
|FatGBA
|N/A
|[https://github.com/bentokun/FatGBA Git]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}
|-
|BoyCottAdvance
|Windows, macOS, Linux
|[http://boycottadvance.emuunlim.org/Downloads.htm 0.2.8]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|PlayBoy Advance
|macOS
|[https://www.zophar.net/macintosh/gba/playboy-advance.html 1.0]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
!colspan="1011"|Mobile
|-
|[[mGBA]]
|Multi-platform
|[https://mgba.io/downloads.html {{MGBAVer}}]
|{{✓}} ||{{✓}} ||{{✓}}<ref group=N name=medusa /> ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[http://www.explusalpha.com/ GBA.emu]<br/><small>(VBA-M r1097 based)</small>
|[[Android emulators|Android]]
|[https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu 1.5.34]
|{{✗}} ||{{✓}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
|[http://allaboutwindowsphone.com/software/content/VBA8_1.php VBA8]
|Windows Phone 8/8.1
|[https://www.appx4fun.com/xap/15223/ 2.27]
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||? ||{{✗}} ||{{✓}}
|-
|[https://forums.windowscentral.com/app-spotlight/252987-trio-nintendo-emulators-vba8-vgbc8-snes8x.html VBA10]
|Windows 10/Mobile
|[https://forum.xda-developers.com/windows-10-mobile/windows-10-mobile-apps-and-games/app-vba10-emulator-t3588704 1.22]<br/>[https://emulator.games/emulators/gameboy-advance/vba10/ Alt]
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||? ||{{✗}} ||{{✓}}
|-
|[[gpSP]]
|Pandora
|[http://repo.openpandora.org/?page=detail&app=package.gpsp.notaz 0.9.2.8]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}
|-
|[[VisualBoy Advance#VBA-M|VBA-M]]
|Multi-platform
|[https://github.com/visualboyadvance-m/visualboyadvance-m v2.0.1]
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✗}}
|-
|[https://sites.google.com/site/fastemulator/ My Boy!]
|[[Android emulators|Android]]
|[https://play.google.com/store/apps/details?id=com.fastemulator.gba 1.8.0]
|{{✓}}<ref group=N name=myoldboy>Separate paid app called My OldBoy!.</ref> ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}|-|[[GBA4iOS]]|iOS|[https://iemulators.com/gba4ios v2.1]|{{✓}} ||{{✓}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
!colspan="1011"|Consoles
|-
|[[mGBA]]
|[[Wii emulators|Wii]], [[Nintendo Switch emulators|Nintendo Switch]], [[Nintendo 3DS emulators|Nintendo 3DS]], [[PlayStation Vita emulators|PlayStation Vita]]
|[https://s3mgba.io/downloads.html {{MGBAVer}}]|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}|-|[https://www.amazonawsgc-forever.com/wiki/index.php?title=Enhanced_mGBA emGBA]|[[Wii emulators|Wii]], [[GameCube emulators|GameCube]]|[https://files.extremscorner.org/gamecube/apps/mgba/mGBA-nightly-latest-wii.7z Git]|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{}}
|-
|[[gpSP#PSP_version|TempGBA4PSP]]
|[[PlayStation Portable emulators|PlayStation Portable]]
|[http://www.mediafire.com/download/41ny5xrwxizalx4/TempGBA4PSP-26750221.zip 26750221]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}
|-
|[[VisualBoy Advance#VBA-GX|VBA GX]]
|[[Wii emulators|Wii]], [[GameCube emulators|GameCube]]
|[https://gbatempgithub.netcom/threadsdborth/new-vba-gx-fork-2-3-0.371284vbagx/ releases 2.34.20]|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<ref group=N>As VBA-Next.</ref> ||{{}} ||{{✗}}
|-
|[[gpSP]]
|[[PlayStation Portable emulators|PlayStation Portable]]
|0.9
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
|-
|[[Virtual Console]]
|[[Wii U emulators|Wii U]], [[Nintendo 3DS emulators|Nintendo 3DS]]
|8.10
|{{✓}} <small>(Nintendo 3DS only)<small> ||{{✓}} ||{{✓}} <small>(Wii U only)<small> ||{{✓}} <small>(Pokemon only)</small> ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}
|}
<references group=N />
===Oversaturation===
[[File:1406913527173-1-.png|400px|thumb|right|'''Left:''' The default game.<br/>'''Right:''' The "Gameboy Colors" mode on [[VisualBoy Advance#VBA-M|VBA-M]].]]
The screen on the original Game Boy Advance is not backlit and can be hard to see in some conditions. To compensate, game developers often used oversaturated colors by default so that the result would look normal on hardware. On standard computer screens, saturation is not an issue so this can look jarring and undesirable for gameplay. Some games made after 2003 may have also taken the Game Boy Advance SP <abbr title="AGS-001">model </abbr> into account since its screen is was actually <abbr title="A newer model, AGS-101, was released in 2005 that was actually backlit">frontlit</abbr>. For everything else though, emudevs have given some solutions: ====No$GBA====Under "Emulation Options", select "GBA Mode". There are four modes.
;GBA (no backlight):Strong desaturation====Emulator Options====;'''No$GBA SP (backlight):Strong desaturation;Nintendo DS in ''' Under "Emulation Options", select "GBA mode:Some desaturation;VGA Mode (poppy bright):No desaturation". There are four modes.
====VBA-M====* '''GBA (no backlight):''' Strong desaturation* '''GBA SP (backlight):''<small>Only applies to Windows.</small>' Strong desaturation* '''Nintendo DS in GBA mode:''' Some desaturation* '''VGA Mode (poppy bright):'''No desaturation
'''VBA-M''': Only applies to Windows. Under Options > Gameboy, you will find the options:
;* '''"Real Colors":''' No desaturation;* '''"Gameboy Colors":''' Strong desaturation
===='''higan====:''' Under Settings > Video Filter, you will find the "Color Emulation" checkbox.
;* '''Color Emulation off:''' No desaturation;* '''Color Emulation on:''' Gamma correction and adjusted color range.
====Shaders====
There is also <code>nds-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/nds-color.cg</ref> and <code>psp-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/psp-color.cg</ref>, which simulates the color profiles of the original Nintendo DS frontlit screen and the PSP-1000/PSP-2000 backlit screen, respectively.
 
===Horrible Sound Quality===
As a handheld rushed to the market (because of the WonderSwan Color competition), the Game Boy Advance had some cut corners. The sound hardware was affected the hardest: while it could play Game Boy Color sound in addition to samples and sequenced music like what would be heard on the SNES, the actual sound playback quality is awful compared to the actual higher quality sound samples stored internally in the ROM.
 
There were [https://www.romhacking.net/utilities/881/ tools] made to extract the internal high quality music (as midi files plus a sound font, to be played on foobar2000), however interest remains limited in implementing its playback in real time on emulators. It's worth noting it exists as a very experimental feature on [[mGBA]] (nightly versions) under Enhancements as "XQ GBA Audio", but very buggy and still limited to games using the standard sound engine, the so-called "Sappy" engine, which is still a big part of the GBA's software library.
 
===High Resolution Affine Transformation Graphical Effects===
Similar to the scaling effects used on the Super NES known commonly as "Mode 7" graphics, the Game Boy Advance has affine transformation effects for some backgrounds and individual sprites that can be done in hardware. Due to the GBA's lower resolution, some detail may be lost.
 
The [[mGBA]] emulator (nightly versions) added an Enhancements menu where you can change the resolution of those graphical effects, for a smoother effect. The graphical render engine will need to be OpenGL for those to take effect. It won't work on games where those effects are done in software instead of the hardware scaling features (like the 3D environment in Asterix & Obelix XXL)
===Save formats===
==Connectivity==
There are five different kinds of connectivity, support varying by game:
*Single Pak
*Multi Pak
*Wireless
*GameCube
*Nintendo DS
Purple end in GBA means player 1, while a grey end in GBA means P2, P3, or P4. Daisy chaining up to three cables will set up the additional P3 and P4 by connecting the purple end to a purple mid section.<ref>https://www.nintendo.com/consumer/downloads/agblink.pdf</ref>
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name
! scope="col"|Operating System(s)
! scope="col"|Supported Version
! scope="col"|Single Pak
! scope="col"|Multi Pak
! scope="col"|Wireless
! scope="col"|GameCube
! scope="col"|Nintendo DS
|-
|[[mGBA]]
|Multi-platform
|[https://mgba.io/downloads.html {{MGBAVer}}]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[[VisualBoy Advance#VBA-M|VBA-M]]
|Multi-platform
||[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}
|-
|[[No$|No$GBA]]
|Windows, [[Intel CPUs|DOS]]
||[http://problemkaputt.de/gba.htm {{No$GBAVer}}]
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[[DeSmuME]]
|Multi-platform
|[https://ci.appveyor.com/project/zeromus/desmume {{DeSmuMEVer}}]
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}
|}
===GBA Link Multiplayer (1~4GBA)===
;VBA-M: This doesn't work with old VBA versions.
===GBA Wireless Multiplayer===
The [[Wikipedia:Game Boy Advance Wireless Adapter|wireless adapter]] has the ability to connect five players <ref>https://www.nintendo.com/consumer/downloads/agbwireless_trilingual.pdf</ref> to each other and includes its own software to download a subset of another player's game that runs when no cartridge is inserted. ''Pokémon Fire Red'' and ''Leaf Green'' came bundled with this accessory but it can also work with ''Pokémon Emerald'' and the ''Classic NES Series''.
No emulator has currently implemented this add-on. The only project whose developers put this on its roadmap is [[mGBA]].
===GameCube Connectivity===
The Game Boy Advance can also connect to the GameCube. <ref>https://www.nintendo.com/consumer/downloads/agbgcncable.pdf</ref> e-Reader functionality with GC games isn't emulated as of yet, but [[Dolphin]] supports connectivity through rudimentary joybus emulation made in parallel with VBA-M. Because this emulator has fallen behind, the Dolphin team is currently rewriting the feature from scratch to better interface with more accurate emulators. They showcased early higan support in a video, but nothing has been released as of yet.
====Dolphin/VBA-M====
* '''Figurine Add-on:''' Legendz: Isle Of Trials, Legendz: Sign Of Necromu, Plaston Gate ([http://www.advanscene.com/html/Releases/dbreleases.php?id=1020 Fix]), Plaston Gate DX ([http://www.advanscene.com/html/Releases/dbreleases.php?id=2006 Fix]). The add-on is essentially Skylanders before it became popular.
[[mGBA]] (dev channel only) and [[GBE+]] partially support the add-on used for the Legendz series. ===GlucoboyBattleChip Gate===An obscure medical peripheral designed device by Capcom and Takara compatible with ''Mega Man Battle Network 4'' (Japanese edition). It can be connected to monitor a child's blood glucose levels the Game Boy Advance and reward them for keeping tabs on their condition. No known emulator supports this so far, especially given allow the niche nature of this accessory. Not player to mention that [https://assemblergames.com/threads/glucoboy-for-gameboy-is-thistransmit real-life toy Battle Chips to the NetNavis in the-rarest-game-accessory-for-gameboy-advance.41853/page-2 Bayer Healthcare destroyed all unsold stock] making it hard to findIt's also compatible with toy Advanced PETs and ''Rockman.EXE 4.5 Real Operation''. It can also unlock minigames in ''Mega Man Zero 3''.
===Other Add[[mGBA]] (dev channel only) and [[GBE+]] partially support this add-ons===Not emulated yet:on.
===Glucoboy===* Battle Chip Gate ('''Glucoboy:''' An obscure medical peripheral designed to monitor a child's blood glucose levels and variations)reward them for keeping tabs on their condition. No known emulator supports this so far, especially given the niche nature of this accessory. Not to mention that [https: compatible with Japanese versions of Megaman Zero 3, Megaman Battle Network 4, 4//assemblergames.com/threads/glucoboy-for-gameboy-is-this-the-rarest-game-accessory-for-gameboy-advance.5, 5 and 641853/page-2 Bayer Healthcare destroyed all unsold stock] making it hard to find.
==References==
[[Category:Consoles]]
[[Category:Nintendo consoles]]
[[[[Category:Sixth-generation video game consoles]]
[[Category:Game Boy Advance emulators|*]]
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