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Emulators on Wii U

206 bytes removed, 14:16, 22 January 2023
NES
{{for|software that emulates the Wii U|Wii U emulators}}
 
=Emulators via vWii=
 Most emulators available for the Wii will also work on vWii(virtual Wii) mode on the Wii U. However, due to sandboxing, there will be no performance gain over a Wii, though some emulators support the Wii U pro controller or Wii U Gamepad.
See [[Emulators on Wii|Emulators on Wii]] for emulators that will work on vWii mode
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===GameCube===
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| [[Nintendont]]
| 4.xgit
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| Ship of Harkinian
| [https://www.shipofharkinian.com {{SoHVer}}]<br/>[https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-wiiu.zip Nightly build]<br/>[https://github.com/GaryOderNichtsHarbourMasters/Shipwright git]
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| The Legend of Zelda: Ocarina of Time (PAL GameCube version)<ref group="N">Ship of Harkinian requires either the GameCube's PAL Debug version ROM (recommended) , PAL Master Quest Debug ROM (for Master Quest mode's dungeons; supported as of v5.0.0), or the regular PAL GameCube version ROM (not recommended) of ''The Legend of Zelda: Ocarina of Time'' to generate an <code>oot.otr</code> file from OTRGui_BE OTRGui (from the PC download) to play it.<br/ref>Since the SoH menu bar is currently not available in the |-| Sonic Mania Wii U version (a GUI is planned to be added), to use additional SoH features, a <code>cvars.cfg</code> file with CVars parameters in them (as <code>g[featurename] = #</code>, for each line; toggled values being <code>0</code> = Disabled, <code>1</code> = Enabled) would need to be in the base SoH app folder. A list of CVars features can be found in <code>shipofharkinian.json</code> of the PC version after launching the PC version. Newer features can be used in the latest | [https://github.com/GaryOderNichtsClownacy/Shipwright/actions nightly buildsSonic-Mania-Decompilation-Wii-U git] | {{✓}}| {{?}}| {{✓}}<ref group=N>This unofficial Wii U port of Ship the Sonia Mania Decompilation project plays and loads great. Some frames will drop during giant ring special stages when too many 3D assets appear on the screen but performance is arguably bearable. Missing features as of Harkinianv1.0.<br/>Using 3 include screen filters, the 'DLC' option in the main menu doesn't do anything (but 'Encore Mode' works when <code>gDpadEquipsdlcEnabled</code> CVars feature (is set to allow items to be equipped to the D-Pad) will cause the game to crash without the <code>dpad.biny</code> file in <code>ootSettings.otrini</code>. To apply that, copy <code>dpad.bin</code> (located in "/assets/game/ship_of_harkinian/buttons/" from the latest PC version) and add it to the Wii U version's OTRGui_BE folder's assets (of the same location) before building the Wii U version of <code>oot.otr</code> in OTRGui_BElimited mod support.</ref>| Sonic Mania (Plus)
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| SpaceCadetPinball
| [https://github.com/IntriguingTiles/SpaceCadetPinball-WiiU git]
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| 3D Pinball for Windows – Space Cadet
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