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Emulators on Wii U

9 bytes added, 04:30, 20 July 2022
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| The Legend of Zelda: Ocarina of Time (PAL GameCube version)<ref group="N">Ship of Harkinian requires either the GameCube's PAL Debug version (recommended) or the regular PAL GameCube version (not recommended) of ''The Legend of Zelda: Ocarina of Time'' to generate an <code>oot.otr</code> file from OTRGui_BE to play it.<br/>
Since the SoH menu bar is currently not available in the Wii U version (a GUI is planned to be added), to use additional SoH features, a <code>cvars.cfg</code> file with CVars parameters in them (as <code>g[featurename] = #</code>, for each line; toggled values being <code>0</code> = Disabled, <code>1</code> = Enabled) would need to be in the base SoH app folder. A list of CVars features can be found in <code>shipofharkinian.json</code> of the PC version after launching the PC version. Newer features can be used in the latest [https://github.com/GaryOderNichts/Shipwright/actions nightly builds] of Ship of Harkinian.<br/>Using the <code>gDpadEquips</code> CVars feature (to allow items to be equipped to the D-Pad) will cause the game to crash without the <code>dpad.bin</code> file in <code>oot.otr</code>. To apply that, copy <code>dpad.bin</code> (located in "/assets/game/ship_of_harkinian/buttons/" from the latest PC version) and add it to the Wii U version's OTRGui_BE folder's assets (of the same location) before building the Wii U version of <code>oot.otr</code> in OTRGui_BE.</ref>
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| SpaceCadetPinball
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