Changes

Jump to navigation Jump to search

Emulators on Wii

776 bytes added, 06:38, 9 December 2022
Game recreations and source ports: Tested a Wii port of Sonic Mania; plays good until you get into a special stage where it runs at 5-10fps but dev plans on optimizing it. Also tested QuakeGX; performs great but Wii controls take time to get used to
|[https://wiibrew.org/wiki/QuakeGX QuakeGX]<br/>[https://wiibrew.org/wiki/Quake_Wii Quake Wii] <small>(merged with QuakeGX)</small>
|[https://code.google.com/archive/p/quake-gamecube/downloads 0.0.5-2]
|{{?}} ||{{✗}} ||{{?}}
|Quake 1–2, ThreeWave CTF mod for Quake 2, QuakeWorld
|-
|Sonic CD 2011 Decompilation
|[https://github.com/niuus/Sonic-CD-11-Decompilation/releases git]
|{{✓}} ||{{?}} ||{{?}}
|Sonic the Hedgehog CD (2011)
|-|Sonic Mania Wii|[https://github.com/Mefiresu/RSDKv5-Decompilation git]|{{✓}} ||{{✓}} ||{{~}} <small>(WIP)</small><ref group=N>Loading time is not too long in the Wii port of Sonic Mania and it plays great for the most part. However, the giant ring special stages will significantly reduce the frame rate to ~5–10 fps depending on the number of 3D resources in sight but the developer plans to optimize special stage performances. Until an update with special stage optimization is released, it's best to avoid the giant ring special stages.</ref>|Sonic Mania (Encore DLC optional but the user must [https://gbatemp.net/threads/sonic-mania-port-for-wii-not-wii-u-tutorial-windows-port-of-mephiles.620546/ compile the port to access it])
|-
!colspan="9"|Pinball
|Ultima VII
|-
|rscRSC-cC
|[https://github.com/2003scape/rsc-c git]
|{{?}} ||{{✓}} ||{{✓}}
|DopeWars (Palm OS)
|}
<references group="N"/>
===Other games===
277
edits

Navigation menu