Editing Emulators on Wii

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|[https://wiibrew.org/wiki/QuakeGX QuakeGX]<br/>[https://wiibrew.org/wiki/Quake_Wii Quake Wii] <small>(merged with QuakeGX)</small>
 
|[https://wiibrew.org/wiki/QuakeGX QuakeGX]<br/>[https://wiibrew.org/wiki/Quake_Wii Quake Wii] <small>(merged with QuakeGX)</small>
 
|[https://code.google.com/archive/p/quake-gamecube/downloads 0.0.5-2]
 
|[https://code.google.com/archive/p/quake-gamecube/downloads 0.0.5-2]
|{{?}} ||{{✗}} ||{{}}
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|{{?}} ||{{✗}} ||{{?}}
 
|Quake 1–2, ThreeWave CTF mod for Quake 2, QuakeWorld
 
|Quake 1–2, ThreeWave CTF mod for Quake 2, QuakeWorld
 
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|Sonic CD 2011 Decompilation
 
|Sonic CD 2011 Decompilation
 
|[https://github.com/niuus/Sonic-CD-11-Decompilation/releases git]
 
|[https://github.com/niuus/Sonic-CD-11-Decompilation/releases git]
|{{✓}} ||{{?}} ||{{}}
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|{{✓}} ||{{?}} ||{{?}}
 
|Sonic the Hedgehog CD (2011)
 
|Sonic the Hedgehog CD (2011)
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|Sonic Mania Wii
 
|[https://github.com/Mefiresu/RSDKv5-Decompilation git]
 
|{{✓}} ||{{✓}} ||{{~}} <small>(WIP)</small><ref group=N>Loading time is not too long in the Wii port of Sonic Mania and it plays great for the most part. However, the giant ring special stages will significantly reduce the frame rate to ~5–10 fps depending on the number of 3D resources in sight but the developer plans to optimize special stage performances. Until an update with special stage optimization is released, it's best to avoid the giant ring special stages.</ref>
 
|Sonic Mania (Encore DLC optional but the user must [https://gbatemp.net/threads/sonic-mania-port-for-wii-not-wii-u-tutorial-windows-port-of-mephiles.620546/ compile the port to access it])
 
 
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!colspan="9"|Puzzle
 
!colspan="9"|Puzzle
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|Ultima VII
 
|Ultima VII
 
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|RSC-C
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|rsc-c
 
|[https://github.com/2003scape/rsc-c git]
 
|[https://github.com/2003scape/rsc-c git]
 
|{{?}} ||{{✓}} ||{{✓}}
 
|{{?}} ||{{✓}} ||{{✓}}
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| PyMO Visual Novel / AVG Game Engine
 
| PyMO Visual Novel / AVG Game Engine
 
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<references group="N"/>
 
  
 
===Other games===
 
===Other games===

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