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Emulation accuracy

797 bytes added, 01:08, 10 March 2018
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An emulator is '''accurate''' when an instruction given to both the program and the hardware results in both outputting the same result. That means accurate emulators produce much less audio and video glitches at the cost of more processing power needed. It's often achieved by using tighter synchronization.<!- Notable accuracy- centric emulators include [[Mesen]] (NES), [[Higan]] is a major example of (SNES), [[CEN64]] (N64) and [[Exodus]] (Sega Mega Drive) among others.  The more accurate an accuracy-centric emulator because is, the lesser deviations there is from real hardware behavior but the more demanding it is. Ironically, that aspect might at times be at odds with how authentic the developerexperience is, byuuwhen it introduces [[Input lag]]. A similar debate surrounds CRT shaders as well. Not to mention the hardware intensive nature of very accurate emulators for later consoles may be at odds with the emulator's usability, has previously explained why he writes especially with the software. Though he strives recent collapse of Moore's Law (in layman terms, you can't just "buy a better PC" if semiconductor technology does not catch up fast enough with what it takes for accurate emulation that makes zero compromises for optimizing speed) As a result, accuracy, he still encounters problemsand emulator authenticity continue to be controversial subjects and highly a matter of opinion depending on what aspect of the experience the user values more. --> 
==Types==
===Low accuracy===
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