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Game Boy Advance emulators

23,282 bytes added, 06:27, 9 August 2021
added the Power Antenna & Bug Sensor peripherials
{{lowercase Infobox console|title}}{{Infobox= Nintendo Game Boy Advance|image logo = ePSXegbagba.png|first developer = [[:Nintendo]]|type = 2.0.2[[:Category:Handheld consoles|Handheld game console]]|generation = [[:Category:Sixth-1 (Windows), 1.9.25 (Linux), 2.0 (Android)generation video game consoles|Sixth generation]]|second release = Yes2001|third discontinued = Windows, Linux, Android2010|fourth predecessor = Calb, Galtor, and _Demo_[[Virtual Boy emulators|Virtual Boy]]|fifth successor = [http://www.epsxe.com/ ePSXe.com[Nintendo DS emulators|Nintendo DS]]|sixth emulated = Closed source{{✓}}}}The '''[[wikipedia:Game_Boy_Advance|Game Boy Advance]]''' (often shortened to GBA) is a 32-bit handheld video game console developed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001. It has a ARM7TDMI CPU at 16.78 MHz and a Zilog Z80 CPU at 8 MHz and 4 MHz. It has 32KB of RAM and 96KB of VRAM.
'''ePSXe''' is a closed source, plugin==Emulators=={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Latest Version! scope="col"|GB/GBC! scope="col"|NDS! scope="col"|Game Link Support! scope="col"|e-Reader! scope="col"|[[libretro|Libretro Core]]! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="13"|PC /x86|-|[[mGBA]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://mgba.io/downloads.html {{MGBAVer}}]|{{✓}} ||{{✓}}<ref group=N name=medusa>Experimental separate build under the name of [[mGBA#medusa|medusa]].</ref> ||{{✓}} ||{{✓}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-|[[higan]]|align=left|{{Icon|Windows|Linux|macOS}}|[http://byuu.org/emulation/higan {{higanVer}}]|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-|[[VisualBoy Advance#VBA-M|VBA-M]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-|iDeaS|align=left|{{Icon|Windows|Linux}}|[https://web.archive.org/web/20150311100053/http://ciacin.site90.com/ideas.php 1.0.4.0]|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}|-|[[GBE+]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/shonumi/gbe-plus {{GBEVer}}]|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}|-|[https://fms.komkon.org/VGBA VGBA]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://fms.komkon.org/VGBA {{VGBAVer}}]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✗}}|-|[[MAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://www.mamedev.org/release.html {{MAMEVer}}]|{{✓}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✗}}|-|Meteor|align=left|{{Icon|Linux}}|[https://github.com/blastrock/meteor 1.4.2]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✗}} ||{{✗}}|-|NanoboyAdvance|align=left|{{Icon|Windows|Linux}}|[https://github.com/fleroviux/NanoboyAdvance git]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✗}}|-|[[No$|No$GBA]]|align=left|{{Icon|Windows|DOS}}|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✗}}|-|BoyCottAdvance|align=left|{{Icon|Windows|Linux|macOS}}|[http://boycottadvance.emuunlim.org/Downloads.htm 0.2.8]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}|-|PlayBoy Advance|align=left|{{Icon|macOS}}|[https://www.zophar.net/macintosh/gba/playboy-advance.html 1.0]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}|-!colspan="13"|Mobile / ARM|-|[[mGBA]]|align=left|{{Icon|iOS|Linux|Pandora}}|[https://mgba.io/downloads.html {{MGBAVer}}]|{{✓}} ||{{✓}}<ref group=N name=medusa /> ||{{✓}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-|[http://www.explusalpha.com/ GBA.emu]<br/><small>(VBA-M r1097 based )</small>|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu 1.5.54]|{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-|[http://allaboutwindowsphone.com/software/content/VBA8_1.php VBA8]|align=left|{{Icon|W8P}}|[https://www.appx4fun.com/xap/15223/ 2.27]|{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||? ||? ||{{✓}} ||{{✗}} ||{{✓}}|-|[PlayStation https://forums.windowscentral.com/app-spotlight/252987-trio-nintendo-emulators-vba8-vgbc8-snes8x.html VBA10]|align=left|{{Icon|W10P}}|[https://forum.xda-developers.com/windows-10-mobile/windows-10-mobile-apps-and-games/app-vba10-emulator-t3588704 1.22]<br/>[https://emulator.games/emulators/gameboy-advance/vba10/ Alt]|{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||? ||? ||{{✓}} ||{{✗}} ||{{✓}}|-|[[gpSP]]|align=left|{{Icon|Pandora}}|[http://repo.openpandora.org/?page=detail&app=package.gpsp.notaz 0.9.2.8]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✓}}|-|[[VisualBoy Advance#VBA-M|VBA-M]]|align=left|{{Icon|Android|iOS|Linux|Pandora}}|[https://github.com/visualboyadvance-m/visualboyadvance-m 2.1.4]|{{✓}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✗}}|-|[https://sites.google.com/site/fastemulator/ My Boy!]|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.fastemulator.gba 1.8.0]|{{✓}}<ref group=N name=myoldboy>Separate paid app called My OldBoy!.</ref> ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✗}}|-|GBA4iOS|align=left|{{Icon|iOS}}|[https://iemulators.com/gba4ios 2.1]|{{✓}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}|-!colspan="13"|Consoles|-|[[mGBA]]|align=left|{{Icon|Wii|Switch}}<br>{{Icon|3DS|PSV}}|PlayStation[https://mgba.io/downloads.html {{MGBAVer}}]|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-|[https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA emGBA] emulator|align=left|{{Icon|GCN|Wii}}|[https://files.extremscorner.org/gamecube/apps/mgba/latest git]|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✗}}|-|[[gpSP#PSP_version|TempGBA4PSP]]|align=left|{{Icon|PSP}}|[http://www.mediafire.com/download/41ny5xrwxizalx4/TempGBA4PSP-26750221.zip 26750221]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✗}} ||{{✓}}|-|[[VisualBoy Advance#VBA-GX|VBA GX]]|align=left|{{Icon|GCN|Wii}}|[https://github.com/dborth/vbagx/releases git]|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<ref group=N>As VBA-Next.</ref> ||? ||{{✓}} ||{{✓}} ||{{✗}}|-|[[gpSP]]|align=left|{{Icon|PSP}}|0.91|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✗}} ||{{✗}}|-|[[GBARunner2]]|align=left|{{Icon|NDS|3DS}}|?|? ||? ||? ||? ||? ||? ||? ||? ||?|-|[[Virtual Console]]|align=left|{{Icon|3DS|WiiU}}|8.10|{{✓}} <small>(Nintendo 3DS only)<small> ||{{✓}} <small>(Wii U only)<small> ||{{✓}} <small>(Pokemon only)</small> ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✓}}|}<references group=N />
==Downloads=Comparisons===*;[[httpmGBA]]://wwwAims for accuracy, speed, and features. For its accuracy, it's gradually becoming the best at that. It's actively developed and has features VBA-M lacks such as a Tilt Sensor, and more recently Game Boy Camera support.epsxeIt currently does not have an official Android build.com;[[VisualBoy Advance|Visual Boy Advance (VBA)]]:The original GBA emulator. Discovered to have an <abbr title="Arbitrary Code Execution">ACE</downloadabbr> vulnerability detailed below.php ePSXe]*:;[[httpsVisualBoy Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]://wwwA fork with additional improvements.googleIt is behind in terms of accuracy and performance compared to mGBA.com/search?q=epsxe+site::;VBA-Next:forumA [[RetroArch]] fork from an older revision of VBA-M with added speedhacks and tweaks, making it useful for lower-end devices.mobilismA bit less accurate in some respects, but fixes a few games such as Advance Wars 2.org&tbs=qdr;[[gpSP]]:Its last official version was 0.91. There are, however,sbdtwo forks of interest:1 Android version]*[httpshttp://playdl.googleqj.comnet/storepsp/appsemulators/details?id=com.epsxegpsp-mod-20090720.ePSXe Play Store linkhtml gpSPmod](3€)*, and [http://ngemufiletrip.comnet/threadspsp-downloads/homebrew/epsxedownload-sharkgpsp-enhancedj-by12-tapeq06-16-f29570.154634/ ePSXe SharkhtmlgpSP-J gpSP-J] . gpSP-J has superior compatibility, while gpSPmod has more options for customization (adds additional features full screen, cheats, etc). Both are superior to ePSXeKai.;[[higan]]:Its GBA core is cycle-accurate as of v095, ebut it is behind in terms of performance compared to mGBA and VBA-M.g;[[MAME]]:Has a <code>gba</code> driver markup as working but both graphics and sound are "imperfect". pad plugin support)
'''NOTE:''' There's a ''huge'' <abbr title==Review==ePSXe "Arbitrary Code Execution">ACE</abbr> vulnerability affecting VBA and most of its forks, except for VBA-M. The function for adding GameShark codes ("Import > Gameshark code file") doesn't check if the file's size is a plugin-based PlayStation emulatorwithin 1024 kilobits, though it comes meaning cheat code files from dubious sources can be engineered with internal plugins for everything malware in additional to being able to us the same plugins as other emulatorsmind. It supports multiple CDThere is good news; VBA-ROM formats (bin/cueM still doesn't do a sanity check for those files, multibin/cuebut it just crashes instead of letting the code wreak havoc. So, mdf/mdsdepending on your use case, ccd/bin/subavoid using:# Cheat code files bigger than 1024Kb that you got online from untrustworthy sources.# The import code files feature.# The old emulator altogether, pbp, etc), including subchannel and settle for other options like mGBA or VBA-M. All of them support and PPF patching on the fly. Multitap up to 8 players are supportedsame SRAM save data the cartridge uses.
There are versions '''List of recommended GBA emulators for WindowsAndroid:'''* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, Linux and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Linux builds are 32bit x86 only and are difficult to get running on most modern systemsReviews may be subjective.)
A real PlayStation BIOS is recomended but not required. ePSXe can run games without an official PS1 bios (HLE). Compatibility is lower and memcards support limited.==Emulation issues==
VERY IMPORTANT===Oversaturation===[[File: Savestates done with a official PS1 bios are NOT compatible with savestates done with ePSXe HLE bios (Besides it uses a different namespace)1406913527173-1-.png|400px|thumb|right|'''Left:''' The default game.<br/>'''Right:''' The "Gameboy Colors" mode on [[VisualBoy Advance#VBA-M|VBA-M]].]]The screen on the original Game Boy Advance is not backlit and can be hard to see in some conditions. To compensate, game developers often used oversaturated colors by default so that the result would look normal on hardware. On standard computer screens, saturation is not an issue so this can look jarring and undesirable for gameplay. Some games made after 2003 may have also taken the Game Boy Advance SP <abbr title="AGS-001">model</abbr> into account since its screen was actually <abbr title="A newer model, AGS-101, was released in 2005 that was actually backlit">frontlit</abbr>. For everything else though, emudevs have given some solutions:
==NetPlay==Emulator Options====ePSXe uses [http'''No$GBA://www.mediafire''' Under "Emulation Options", select "GBA Mode".com/?o15hhi2stnnnijc Kaillera] clientsThere are four modes.
* '''GBA (no backlight):''' Strong desaturation* '''GBA SP (backlight):''' Strong desaturation* '''Nintendo DS in GBA mode:''' Some desaturation* '''VGA Mode (poppy bright):''' No desaturation '''mGBA:''' Under Tools > Settings > Shaders, you will find three customizable '''Desaturation''' parameters. '''VBA-M:''' (nightly only): Under Options > Game Boy Advance, you will find the option, '''LCD Filter'''. '''higan:''' Under Settings > Video Filter, you will find the "Color Emulation" checkbox. * '''Color Emulation off:''' No desaturation* '''Color Emulation on:''' Gamma correction and adjusted color range. ====Downloads:Shaders====*Cg [[Shaders and Filters|shaders]] can be used in [[OpenEmu]] or [[httpRetroArch]] that adjust the colors to those of a real GBA screen, as well as other screen types. These are available in GLSL<ref name="GLSL">https://github.com/libretro/glsl-shaders/tree/master/handheld/shaders/color</ref> for OpenGL, and Slang<ref name="Slang">https://wwwgithub.com/libretro/slang-shaders/tree/master/handheld/shaders/color</ref> for Vulkan.epsxe For GBA, there is <code>gba-color.cg</code><ref>https://github.com/downloadlibretro/common-shaders/blob/master/handheld/shaders/color/gba-color.cg</ref>, which simulates the color profile of a GBA screen under an external light source more accurately than VBA-M or No$GBA color options. If you prefer the darker color options that those emulators have, then use <code>vba-color.php ePSXe 2cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/vba-color.0cg</ref> instead.2]*[httpThere is also <code>nds-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/nds-color.cg</ref> and <code>psp-color.cg</code><ref>https://cyberpadgithub.duttkecom/libretro/common-shaders/blob/master/handheld/shaders/color/psp-color.decg</filesref>, which simulates the color profiles of the original Nintendo DS frontlit screen and the PSP-1000/cpkaPSP-v142000 backlit screen, respectively.zip Cyberpad 1 ===Horrible Sound Quality===As a handheld rushed to the market (because of the WonderSwan Color competition), the Game Boy Advance had some cut corners. The sound hardware was affected the hardest: while it could play Game Boy Color sound in addition to samples and sequenced music like what would be heard on the SNES, the actual sound playback quality is awful compared to the actual higher quality sound samples stored internally in the ROM.4]*There were [httphttps://www.romhacking.net/utilities/881/ tools] made to extract the internal high quality music (as midi files plus a sound font, to be played on foobar2000), however interest remains limited in implementing its playback in real time on emulators. It's worth noting it exists as a very experimental feature on [[mGBA]] (nightly versions) under Enhancements as "XQ GBA Audio", but very buggy and still limited to games using the standard sound engine, the so-called "Sappy" engine, which is still a big part of the GBA's software library. ===High Resolution Affine Transformation Graphical Effects===Similar to the scaling effects used on the Super NES known commonly as "Mode 7" graphics, the Game Boy Advance has affine transformation effects for some backgrounds and individual sprites that can be done in hardware. Due to the GBA's lower resolution, some detail may be lost. The [[mGBA]] emulator added an Enhancements menu where you can change the resolution of those graphical effects, for a smoother effect. The graphical render engine will need to be OpenGL for those to take effect. It won't work on games where those effects are done in software instead of the hardware scaling features (like the 3D environment in Asterix & Obelix XXL) ===Save formats===Originally, when saves were implemented, nobody settled on a format, so the Visual Boy Advance devs made its own. Because other emulators often went with raw data, having to exchange different saves caused problems. The original Visual Boy Advance tries to figure out which format a given save is but often fails at it. By explicitly telling the emulatorto read it as a specific type using a file called <code>vba-over.ini</code>, VBA complies. VBA-M includes this config file by default, but older revisions like VBA 1.7.2 and VBALink do not. The VBA-Next and VBA-zoneM cores in Libretro have the file baked into the binary so that it can load raw .sav files, but converts the format to its own derivative at exactly 136 KB every time, with save type info contained within the file. This completely avoids the previous issues at the cost of incompatibility with standalone VBA and most others. To solve this incompatibility, Libretro devs created a [https://github.com/downloadlibretro/vbam-libretro/blob/master/src/libretro/gbaconv/gbaconv.c command-line tool] to convert .php/srm save files made from these cores to raw .sav save data for other emulators. It takes standard input (i.e. just drag and drop the .srm onto the executable) and outputs accordingly. It can also be done in reverse. A 64-bit binary of this tool for Windows can be found [https:/psx/pluginswww.mediafire.com/sound?6bg8ag0bjs1b7ng here]. ==Connectivity==There are five different kinds of connectivity, support varying by game:*Single Pak*Multi Pak*Wireless*GameCube*Nintendo DSPurple end in GBA means player 1, while a grey end in GBA means P2, P3, or P4. Daisy chaining up to three cables will set up the additional P3 and P4 by connecting the purple end to a purple mid section.<ref>https:/eternal/spuEternal150beta2www.zip Eternal SPU 1nintendo.com/consumer/downloads/agblink.50b2]pdf</ref>{| class="mw-collapsible mw-collapsed wikitable" style="widthtext-align: 100%center;"! colspan=2|Review
|-
! scope="col"| '''PROS''' Name! scope="col"|Platform(s)! scope="col"|Supported Version*Support for up to 8 simultaneous people playing! scope="col"|Single Pak*No fiddling with router settings and port forwarding! scope="col"|Multi Pak*NetPlay traffic is handled by a central dedicated server that helps keep things synched! scope="col"|Wireless*Private game chat support and public chat to speak people outside your game room! scope="col"|GameCube*Being able to drop out of a game at any time without disrupting (much) your teammate(s).*Kicking/banning/muting people from your room*It's a matchmaking service where you can join other people's rooms, too! scope="col"|Nintendo DS
|-
!colspan="8"| '''CONS''' PC / x86|-|[[mGBA]]*It's slightly (significantly still) prone to freezing|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https:/crashing/BSOD (in that order)mgba.io/downloads.html {{MGBAVer}}]|{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}|-|[[VisualBoy Advance#VBA-M|VBA-M]]*Random, inconsistent FPS drops due to the server trying to keep everyone synched, sometimes stuttering|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}||[https://github. It's annoying, but rarely does it make it unplayablecom/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]|{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}*The emulator is based upon (ePSXe 1.60, a 10 year old version) lacks ALOT of options, and incorrectly emulates several games|-*Everyone needs to have the exact same ROM version or NetPlay won't work (if it somehow does, it'll desynch rather quickly)|[[No$|No$GBA]]*Everyone needs to have the exact same save file, or no save file at all|align=left|{{Icon|Windows|DOS}}||[http://problemkaputt.de/gba. Else, it desynchshtm {{No$GBAVer}}]|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}*You need to constantly switch focus back and forth between chat and emulator window in order to chat.|-*You will hear no sound while the window is unfocused.|[[DeSmuME]]*The emulator is extremely sensistive and desynchs if you focus on another window, move the window around or minimize it|align=left|{{Icon|Windows|Linux|macOS}}*Not long after the game desynchs, the entire emulator will freeze|[https://ci.appveyor.com/project/zeromus/desmume {{DeSmuMEVer}}]*Dropping from a game or trying to exit Kaillera will freeze or crash the game|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}
|}
{| class===GBA Multi Pak Link Multiplayer (1~4GBA)===;VBA-M: This doesn't work with old VBA versions.:Just disable "Pause when Inactive", configure all four Joypads each with their own button layout, enable "mwLink, Enable GBA Link". Now open VBA-collapsible mwM again as many times needed for each player, and have them each use their separate Joypad configuration. Each player will have a separate SRAM save file.;VBA Link + e-collapsed wikitableReader:Useful if you want to use the Pokémon Battle-eCards. Downloads and instructions reside [http://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER here].;mGBA:Select " style=New multiplayer window" from the menu. As you load your ROMs into each window, "Player [X] of [Y]"widthwill appear across the title bar. This can be done for up to four players. However, multiple instances of the same ROM will share a save file.;No$GBA: 100%;"Set the number of Emulated Gameboys in the Emulation setting to be 2 or more, and the Link Gamepaks Options to Gamepak in all GBAs. ! colspan=1 ==GBA Wireless Multiplayer===The [[Wikipedia:Game Boy Advance Wireless Adapter|How wireless adapter]] has the ability to connect five players<ref>https://www.nintendo.com/consumer/downloads/agbwireless_trilingual.pdf</ref> to each other and includes its own software todownload a subset of another player's game that runs when no cartridge is inserted. ''Pokémon Fire Red'' and ''Leaf Green'' came bundled with this accessory but it can also work with ''Pokémon Emerald'' and the ''Classic NES Series''. |No emulator has currently implemented this add-on. The only project whose developers put this on its roadmap is [[mGBA]]. |===GameCube Connectivity===#Unpack The Game Boy Advance can also connect to the emulator wherever you wantGameCube.<ref>https://www.nintendo.com/consumer/downloads/agbgcncable.pdf</ref> e-Reader functionality with GC games has now been emulated thanks to mGBA.#Replace the stock kailleraclient[[Dolphin]] supports connectivity through rudimentary joybus emulation made in parallel with VBA-M.dll inside the Because this emulator folder with has fallen behind, the multiplayer version (Jul-2011) IF you want feature was recently added to play with [[mGBA]], a more than 2 playersaccurate emulator. They showcased early higan support in a video, OR you have horrible ping while using the P2P versionbut nothing has been released as of yet. ====Dolphin/mGBA or VBA-M====:''Requires mGBA 0.9.0 or newer or VBA-M r947 or newer.'' #Replace the stock kailleraclientReduce your volume.dll with the P2P version (v0r7) IF you just You won't want it to play be high, especially with 2 players AND you have a >100ms (>150ms tops)headphones.#Place SCPH7502 (unzipped) inside the "BIOS" folder inside Open Dolphin and mGBA/VBA-M. Make sure neither are blocked by your emulator folderfirmware.#Place your video pluginIn Dolphin, Eternal SPU launch the game and Cyberpad in navigate to the area where you're asked to connect the GBA. Then, under the controller options, assign the GameCube controllers as "pluginsGBA" inside your emulator folderfor whichever you need.#Configure your emulator: map buttons (physical controller preferred!)In mGBA, open up the File menu, and click Connect to Dolphin. In the dialog box that appears, change resolutions (press Connect. mGBA will boot up the GBA BIOS if no fullscreen supported)rom has been selected.# In VBA-M, apply filters (if you want them)uncheck Pause When Inactive in Options > Emulator. Then, under Options > Link > Joybus Options, Make sure you ONLY pick Digital or Analog, no rumble to "Enable Joybus Connection" is onand set "IP/Hostname" to use default settings, Multitap disabled that is <code>127.0.0.1</code> or <code>localhost</code>.# Dolphin will freeze.# Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. The regular splash screen will stutter a bit.# Dolphin should recognize the Joybus Link by then and the GC game will detect that a blank profile for Controller 2GBA was connected.#Go to ConfigTo connect other units, then click Soundopen another VBA-M instance and repeat its process. #Click ConfigureNotable games that work:#Make *[https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Four_Swords_Adventures The Legend of Zelda Four Swords Adventures]: Both two modes available for the US/PAL version work. The third Japan-only Navi Trackers mode works as well, but the game crashes after the naming screen due to a bug in the following configuration changesGC/GBA connectivity.*[https://wiki.dolphin-emu.org/index.php?title=Final_Fantasy_Crystal_Chronicles Final Fantasy Crystal Chronicles]*Audio device [https://wiki.dolphin- Wave Mapper; Buffer sizeemu.org/index.php?title=Billy_Hatcher_and_the_Giant_Egg Billy Hatcher and the Giant Egg]: 64You can download games to your GBA. Amusingly, a RAM dump from VBA-M can be opened as a functional GBA ROM.*Audio Out Method [https://wiki.dolphin- SPUasync; Async modeemu.org/index.php?title=Kururin_Squash! Kururin Squash!]*[https://wiki.dolphin-emu.org/index.php?title=Sonic_Adventure_2:_Battle Sonic Adventure 2: Battle] (buggy) Notable games that don't: Simple*Misc [https://wiki.dolphin- Show realtime config windowemu.org/index.php?title=Mr_Driller: blank; Cache VAG decode_Drill_Land Mr. Driller: blankDrill Land]*Fine tunelots more ===GBA/DS Connectivity===:''Main section: 0; Reverb[[Nintendo_DS_emulators#GBA.2FDS_Connectivity|Nintendo DS § GBA/DS Connectivity]]'' ===e-Reader===:''Main page: Off[[GBA e-Reader emulators]]''This device can read content off e-Card paper stripes either as standalone content, or additional content to GBA/GC games. Can be thought of as DLC.
*==Special game fix - Update before accessing register: checkedHardware==Emulation of these is spotty, apart from GBE+, which supports almost all GBA peripherals.
#Click OK to close this window and again to close Config Sound#Go to Config, click Netplay. A window will popup#In Select Netplay Plugin, choose CyberPad 1.4, then click OK#Load a game|}{| class="mwwikitable" style="text-collapsible mwalign:center; vertical-collapsed wikitablealign:middle;" |- style="widthfont-weight: 100%bold;"! colspan=1 Name! GBE+! mGBA! VBA-M! No$GBA! My Boy!|-| Solar Sensor| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}|-| Motion Control| {{✗}}| {{~}}| {{~}}| {{✗}}| {{✓}}|-| Battle Chip Gate| {{✓}}| {{✓}}| {{✗}}| {{✗}}| {{✗}}|-| Soul Doll Adapter| {{✓}}| {{✓}}| {{✗}}| {{✗}}| {{✗}}|-| Multi Plust On System| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| Turbo File Advance| {{✓}}| {{✗}}| {{✗}}| {{✗}}|Helpful Tips, Solutions & Common stuff you should know.{{✗}}
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|Power Antenna & Bug Sensor*Useful Hotkeys| {{✓}}#F1 - Save a state.| {{✗}}#F2 - Change slot (5 slots are available).| {{✗}}#F3 - Load a state.| {{✗}}#F4 - Toggles between limited and unlimited FPS.#F5 - Toggles analog on/off.#F6 - Select what pad will be affected by key F5.#F7 - Toggles between primary and secondary GPU plugin while playing a game.*To make your life easier and to save game specific configurations use the frontend [http://www.pbernert.com/epsxecutor1063-prerelease.zip ePSXeCutor].*GameFAQs saves are in the dexdrive format (.gme), ePSXe can read those files, just select it as a memory card. If you plan to use the files in some other emulator use MemcardRex to convert it to .mcr or any filetype that is required by that emulator.*To delete settings#If you ever need to delete ePSXe's settings go to Start -> Run -> Type: "regedit", find and delete this key:"HKEY_CURRENT_USER\Software\epsxe".#If you need to delete the settings of plugins then delete this key:"HKEY_CURRENT_USER\Software\Vision Thing\PSEmu Pro".#If you are using Blade's plugins delete .ini files in the "configs" directory.| {{✗}}
|}
===Solar Sensor=======Emulation====This feature has been emulated in mGBA, VBA-M, No$GBA 2.6 onwards, and My Boy!:* mGBA: In the shortcuts editor, shortcuts can be configured to raise/lower the solar level incrementally or to set any particular brightness level. * VBA-M: This emulator uses the keys of the lateral motion controls to change the Solar Sensor levels. You can find those keys and modify them in Options -> Input -> Configure... -> "Special" tab.* No$GBA: Under '''Options/Emulation Setup''', you can find the Solar Sensor Level option. You are given the choice between only three brightness levels though: Darkness, 100 Watts, and Bright Sunlight.* My Boy! This emulator uses a button combination or the devices light sensor to check the brightness level. You can change this under Settings -> Input -> Cartridge Features -> "Solar Emulation By" menu. ====ROM Patches====Fixes applied directly to the ROM by various scene release groups to make it compatible with any emulator/flashcard, making the in-game brightness level controllable with L+Left/Right. It's argued this makes for a better experience actually, but sadly not all releases are covered.* '''Boktai 1:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1145 US], <s>EU</s>.* '''Boktai 2:''' [Categoryhttp://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], <s>US</s>, [http://www.advanscene.com/html/Releases/dbreleases.php?id=1992 EU]. * '''Boktai 3:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=2048 JP Fix].* Combinations of Boktai 4 JP with earlier solar sensors to get solar sensor bonuses aren't emulated yet in any DS emulator. ===Motion Control===VBA-M has an option for Motion controls "Input, Set, Motion". It currently works with all versions of the GBC title Kirby Tilt'n Tumble, which also was a special cartridge with a motion sensor built-in to control movement in-game. But VBA-M does not support motion controls for GBA games yet.====Emulation====* VBA '''doesn't''' emulate this feature, and its "Motion Control" option (with keys mapped to each tilt direction) covers the GBC title Kirby Tilt'n Tumble.* mGBA supposedly includes this feature but key remapping for tilt sensors is not present in the latest builds.* My Boy! uses the device's accelerometer to emulate this feature. You can change the sensitivity under Settings -> Input -> Cartridge Features -> "Motion sensitivity" menu. ====ROM Patches====Fixes applied directly to the ROM (with the Lunar IPS utility, or at runtime using mGBA or VBA-M and naming them the same as the ROM in the same directory) by various scene release groups to make it compatible with any emulator/flashcard. D-Pad controls substituting motion controls don't work as well here as they tilt it "too much" at times to be very playable.* Yoshi Topsy Turvy/Universal Gravitation: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1799 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1947 EU], [http://www.advanscene.com/html/Releases/dbreleases.php?id=2001 US]* WarioWare Twisted! (Patch: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1682 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1979 US]) ===Rumble Feature===There are various rumble features found in GBA/GBC cards:* '''GBC Rumble:''' GBC games which came on special cartridges with additional hardware for the rumble feature. It was actually used by dozens of releases, and some games like Tarzan 2 GBC were programmed to have rumble support but shipped on regular cartridges. Emulated by VBA-M GX (Wii-only), which also cover the dummied-out rumble games. Not emulated anywhere else.* '''GBA Gyro Rumble:''' WarioWare Twisted was shipped on a cart with rumble support. It would rumble when you tilt to one "extreme". Emulated by VBA-M GX (Wii-only, functional), mGBA has this feature but it's not enabled in current builds, * '''GBA Variable Rumble:''' Drill Dozer has rumble support, with variable force and speed depending on the rock type you drill through in-game. Partially emulated by VBA-M GX (Wii-only, functional), mGBA has this feature but it's not enabled in current builds.* '''Game Boy Player Rumble:''' Many regular GBA games, shipped on regular cartridges, enable rumble during gameplay when played on GB Player hardware (which is essentially GBA hardware). These include Super Mario Advance 4, Summon Night Hajimari no Ishi, Mario & Luigi 1, Shikakui Atama wo Marukusuru Advance (both releases), Pokémon Pinball, as well as Drill Dozer which disables its original cartridge rumble scheme and enables this one instead. None of the emulators support this, though it's being under development for the mGBA emulator. ===Turbo File Advance===The Turbo File Advance was an peripherial for the GBA which allowed certain games to write data to it, acting like an external memory card. Developed by Sammy Corporation, it was compatible with only 2 games, RPG Tsukuru Advance and Derby Stallion Advance. GBE+ supports this add-on. ===Power Antenna & Bug Sensor===The Power Antenna & Bug Sensor were small plastic peripherals that interfaced with the GBA's serial port, and contained LED's that flashed in response to certain events within Keitai Denjuu Telefang 2, the only supported GBA game. GBE+ supports this add-on.  ===Figurine Readers===Some GBA games/series had figurine reader add-ons, essentially precursors to the likes of Skylanders and Amiibo.* '''Soul Doll Adapter''' (Legendz: Island of Ordeal/Sign of Nekuromu)* '''Multi Plust On System''' (Bouken Yuuki Pluster World:EmulatorsPlust Gate/EX/Pluston GP)GBE+ has support for both the Soul Doll Adapter and Multi Plust On System, while mGBA supports the Soul Doll Adapter. ===Battle Chip Gate===An peripheral device by Capcom and Takara compatible with ''Mega Man Battle Network 4'' (Japanese edition). It can be connected to the Game Boy Advance and allow the player to transmit real-life toy Battle Chips to the NetNavis in the game. It's also compatible with toy Advanced PETs and ''Rockman.EXE 4.5 Real Operation''. It can also unlock minigames in ''Mega Man Zero 3''. [[mGBA]]and [[GBE+]] support this add-on. ===Glucoboy===* '''Glucoboy:''' An obscure medical peripheral designed to monitor a child's blood glucose levels and reward them for keeping tabs on their condition. No known emulator supports this so far, especially given the niche nature of this accessory. Not to mention that [https://assemblergames.com/threads/glucoboy-for-gameboy-is-this-the-rarest-game-accessory-for-gameboy-advance.41853/page-2 Bayer Healthcare destroyed all unsold stock] making it hard to find. ==References=={{reflist|2}} {{Nintendo}} [[Category:NetPlayConsoles]][[Category:Windows emulation softwareHandheld consoles]][[Category:Linux emulation softwareNintendo consoles]][[Category:OS X emulation softwareSixth-generation video game consoles]][[Category:PlayStation emulators‎Game Boy Advance emulators|*]]
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