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Sega Dreamcast emulators

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{{Infobox emulatorconsole|title = EKA2L1Sega Dreamcast|logo = EKA2L1DreamcastConsole.png|logowidth = 130|version developer = [https[://github.com/EKA2L1/EKA2L1/releases GitHubSega]<br/>[https://play.google.com/store/apps/details?id=com.github.eka2l1 Play Store]|active = Yes|platform type = [[Emulators on PC|Windows]]<br/>[[Emulators on macOS|macOS]]<br/>Linux<br/>[[Emulators on Android OS:Category:Home consoles|AndroidHome video game console]]|target generation = [[Cellphone emulators#Symbian and N:Category:Sixth-Gage (Nokia)generation video game consoles|Symbian and N-GageSixth generation]]|developer release = [https://github.com/pent0 pent0]<br/>[https://github.com/nikita36078 nikita36078]1998|prog-lang discontinued = C++ (17)2001|website predecessor = [https://12z1.com 12z1.com][Sega_Saturn_emulators|support = [https://www.paypal.me/ccjkz11 PayPalSega Saturn]<br/>[https://www.paypal.me/nikita36078 PayPal]<small> (nikita36078)</small>|license emulated = GNU GPLv3|source = [https://github.com/EKA2L1/EKA2L1 GitHub]{{✓}}
}}
The '''EKA2L1[[wikipedia:Sega Dreamcast|Dreamcast]]''' (EPOC Kernel Architecture 2 Level 1) is free and an opena sixth-source, generation console released by [[High/Low level emulationwikipedia:Sega|high-levelSega]]on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for {{Inflation|USD|199.99|1999}}. It had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. It had a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. There is a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Cellphone Sega Saturn emulators#N-Gage (Nokia)|Symbian Saturn's]] sound system.. Sega also released the '''[[Sega NAOMI and N-Gage emulatorvariants|Naomi]]''', written in C++17 and support Windows, macOS, Linux, an arcade system board with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and AndroidNaomi.
==Overview==The original author of EKA2L1Sega collaborated with Microsoft on the Dreamcast's development, formerly nicknamed "bentokun", had briefly worked on and this partnership would continue later with the [[Vita3KXbox emulators|Xbox]] emulator before starting his new N-Gage emulator around 2017 or 2018. He presented progress reports on his Patreon account and What came out of this was the possibility for games to be developed for an optimized version of '''Windows CE''' (with DirectX) on the r/emulation at Reddit in 2018each disc. He had changed his online nick However, Windows CE wasn't mandatory to use and most developers opted for Sega'pent0s development tools instead out of convenience. Even in major emulators, this aspect isn' perhaps in late 2018 t implemented (or January 2019implemented well).
pent0 had cancelled his Patreon account on February 2019 with the reason being that he wanted to focus on more reverse==Emulators=={| class="wikitable" style="text-engineering of the Symbian operating system align: center;"! scope="col"|Name! scope="col"|Platform(Series 60 platform on Symbian OS v6s)! scope="col"|Latest Version! scope="col"|[[libretro|Libretro Core]]! scope="col"|Naomi! scope="col"|Atomiswave! scope="col"|Windows CE! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-! colspan="10"|PC / x86|-| [[DEmul]]| align=left|{{Icon|Windows}}| [http://demul.emulation64.com/downloads/ {{DEmulVer}}]| {{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}|-| [[redream]]| align=left|{{Icon|Windows|Linux|macOS}}| [https://redream.io/download {{RedreamVer}}]| {{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}|-| [[Flycast]]| align=left|{{Icon|Windows|Linux|macOS}}| [https://flyinghead.github.io/flycast-builds/ CI Builds]<br/>[https://flathub.org/apps/details/org.flycast.1Flycast nightly]<small> (Flathub) that was baked into the N</small>| {{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}|-| [http://flycast.dojo.ooo/ Flycast Dojo]| align=left|{{Icon|Windows|Linux|Fightcade}}| [https://github.com/blueminder/flycast-dojo/ git]| {{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}|-Gage device, and to reorganize the central repository of EKA2L1 at GitHub| [[reicast]]| align=left|{{Icon|Windows|Linux}}| [http://builds.reicast.com/ CI Builds]<small> (Not Working)</small><br/>[https://snapcraft.io/reicast r8. Additionally, the publicly available source code 1]<small> (presumably for the Symbian OS that was also on legacy Nokia phones and other brands' phonesSnap Store) was different from the binary code from the N</small>| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}|-| [[nullDC]]| align=left|{{Icon|Windows}}| [http://www.emucr.com/2013/03/nulldc-svn-r150.html 1.0.4 r150]| {{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}|-| [[Makaron]]| align=left|{{Icon|Windows}}| [https://www.zophar.net/dreamcast/makaron.html T12/5]| {{✗}} ||{{✗}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}}|-| [http://washemu.org/ WashingtonDC]| align=left|{{Icon|Linux}}| [https://github.com/washingtondc-emu/washingtondc git]| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}|-Gage itself| [http://www.lxdream. He continued with newer progress reports at his org Lxdream]| align=left|{{Icon|Linux|macOS}}| [http://www.lxdream.org/download.php 0.9.1]| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}|-| [https://12z1segaretro.org/Chankast Chankast]| align=left|{{Icon|Windows}}| [http://chanka.emulatronia.com/ new siteFrameSetDC_Down.htm 0.25]| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}|-| [[MAME]]| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}| [http://www.mamedev.org/release. html {{MAMEVer}}]| {{✓}} ||{{~}} ||{{~}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}|-! colspan="10"|Mobile / ARM|- You can watch the progress on his active | [[redream]]| align=left|{{Icon|Android|LinuxARM}}| [https://discordappplay.google.com/invitestore/apps/5Bm5SJ9 Discord serverdetails?id=io.recompiled.redream 1.1.98]<small> (Android)</small><br/>[https://redream.io/download 1.5.0]<small> (Raspberry Pi)</small>| {{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}|-| [[Flycast]]| align=left|{{Icon|Android|iOS}}| [https://flyinghead.github.io/flycast-builds CI Builds]| {{✓}} ||{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}|-| [[reicast]]| align=Download=left|{{Icon|Android|Pyra}}| [https://play.google.com/store/apps/details?id=com.reicast.emulator r20.04]<small> (Android)</small></br>[https://pyra-handheld.com/repo/apps/122 Pyra Build]| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} || cellpadding{{✗}}|-! colspan="410"|Console|-| [[Flycast]]| align=left|{{Icon|Switch}}| [https://flyinghead.github.io/flycast-builds CI Builds]| {{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [[nullDC PSP]]|align=centerleft|{{Icon|APK|Win|macOS|LinuxPSP}}|'''[https://github.com/EKA2L1PSP-Archive/nulldce-psp git] [https://EKA2L1archive.org/releases Automatic CI buildsdetails/nullDC-PSP 1.2.1]'''| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}
|-
| nulldc-360|align=centerleft|{{Icon|APKXbox360}}|'''[https://play.googlegithub.com/storegligli/apps/details?id=com.github.eka2l1 Play Storenulldc-360 git]'''| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} ||{{~}}
|}
==Emulator=Comparisons===The emulator emulates Symbian OS;[[DEmul]]: Has the highest compatibility and accuracy, but it's Windows-only and closed-source. It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's EKA1 also more resource-intensive than other emulators.;[[redream]]: Multi-platform and EKA2 behavioreasy to use, but it's closed-source. Compatible with [https://redream.io/compatibility 90+% of the Dreamcast library] (Windows CE now supported), has a good user interface, is easy to set up, and recan run without a BIOS. Runs on [https://youtu.be/rywLHa1i9yk?t=529 low-implements most end machines] provided that they support OpenGL 3.1. There's a payware premium version that provides high-definition rendering and additional slots for save states.;[[nullDC]]: Can run a lot of its critical app serversgames at great speed on mid-end PC and it's open-source, however, which are like it's no longer developed and the more recent forks have improved upon it.:;[[reicast]]: Eventually, nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the services that Windows OSes speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the background removal of such "hacks"; however lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for basic essentialsyears before the RetroArch team began working with it as part of a "Reicast core", communication needs later named Flycast.:;[[flycast]]: Fork of reicast available as a standalone emulator and other elements as a [[libretro]] core. Libretro collaborators, primarily [https://github.com/flyinghead/reicast-emulator flyinghead], dramatically improved Reicast in areas such as a file graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare<ref name="flycastnaomi">https://github.com/libretro/flycast/issues/136</ref>, along with support for MAME's popular CHD format. Even full MMU support, which is needed to run WinCE-based games such as "Armada", "Half-Life" and graphical display rendering"SEGA Rally Championship 2", has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). The emulator Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is still in very early development a highly compatible and as such most accurate emulator. ;[[Makaron]]: One of the only two closed-source Dreamcast emulators that can properly play Windows CE games and apps . ==Emulation issues==For the emulators that are either crash outright mature or display little to no outputmaturing, but a handful very large percentage of games do work such as ''Bounce Touch'' or ''Snakes 3D'' with little well, but some games still have problems and glitches. ==VMU emulators==While some Dreamcast emulators can leverage the screen of the VMU while the game is running, none of them allow you to no issuesplay the minigames developed for it. See the main page on VMU emulation [[Sega VMU emulators|here]].
==Compatibility ListDownloads==<B>* [https://eka2l1.miraheze.org/wiki/Main_Page EKA2L1 Wiki[Emulator_Files#Dreamcast|BIOS]]</B>
==External linksReferences==* [https:<references //github.com/EKA2L1/EKA2L1 Official git repository]* [https://discordapp.com/invite/5Bm5SJ9 Discord server]* [https://ci.appveyor.com/project/bentokun/eka2l1-mjiuq AppVeyor page]* [https://crowdin.com/project/eka2l1 The Official EKA2L1 Translation Project]* [https://mega.nz/folder/JosSEZjD#isLNm8y0irCvodRGkV2dqg Symbian OS ROMs (Required)]* [https://eka2l1.miraheze.org/wiki/How_To_Use_The_Preconfigured_Pack Preconfigured Pack Tutorial (Easiest way of Setting up EKA2L1)]>
'''Obsolete'''* [https://github.com/pent0/EKA2L1 bentokun's old Git fork of EKA2L1] (Recommended to go to the official Git repository)* [https://www.patreon.com/fewdspuck Patreon] (Cancelled on February 2019)* [http://web.archive.org/web/20190213024230/https://bentokun.xyz bentokun.xyz] (archived){{Sega}}
[[Category:EmulatorsConsoles]][[Category:Mobiles emulatorsHome consoles]][[Category:Cellphone emulatorsSega consoles]][[Category:Windows emulation software]][[Category:Linux emulation software]][[Category:macOS emulation softwareSega Dreamcast emulators|*]][[Category:Android emulation softwareSixth-generation video game consoles]]
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