Difference between revisions of "DuckStation"
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|logowidth = 80px | |logowidth = 80px | ||
|screenshot = DuckStation-screenshot-qt.png | |screenshot = DuckStation-screenshot-qt.png | ||
− | |screenshotwidth = | + | |screenshotwidth = 300px |
− | |screenshotcaption = The Qt frontend on Windows 10. | + | |screenshotcaption = The Qt frontend on Windows 10. |
− | |||
|active = Yes | |active = Yes | ||
|platform = Windows, Linux, macOS, Android | |platform = Windows, Linux, macOS, Android | ||
− | |architecture = x86_64, | + | |architecture = x86_64, aarch64, ARMv7 |
|target = [[PlayStation emulators|Sony PlayStation]] | |target = [[PlayStation emulators|Sony PlayStation]] | ||
|developer = stenzek [https://github.com/stenzek/duckstation/graphs/contributors et al.] | |developer = stenzek [https://github.com/stenzek/duckstation/graphs/contributors et al.] | ||
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|license = GNU GPLv3 | |license = GNU GPLv3 | ||
}}{{stub}} | }}{{stub}} | ||
− | '''DuckStation''' is a [[PlayStation emulators|PlayStation]] emulator developed primarily by stenzek. It features PGXP, upscaling, CHD support, and a graphical interface | + | '''DuckStation''' is a free and open-source [[PlayStation emulators|PlayStation]] emulator developed primarily by stenzek. It features PGXP, upscaling, texture filtering, overclocking, advanced "cheat" code support, CHD support, and a graphical interface. |
==Downloads== | ==Downloads== | ||
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|- | |- | ||
|align=center|{{Icon|Win|Lin|Mac|APK}} | |align=center|{{Icon|Win|Lin|Mac|APK}} | ||
− | |'''[https://github.com/stenzek/duckstation/releases | + | |'''[https://github.com/stenzek/duckstation/releases Latest Development Builds]''' |
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|colspan="2"|<hr/> | |colspan="2"|<hr/> | ||
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==Overview== | ==Overview== | ||
− | + | DuckStation is focused on playability, speed, and long-term maintainability. The goal of the emulator is to be as accurate as possible while maintaining performance on a broad range of devices. "Hack" options are discouraged, and the default configuration should support all playable games with only some of the enhancements having compatibility issues. 64-bit CPUs are required for recompiler support for maximum performance. | |
− | As | + | DuckStation was used as a testing ground for code that would be added to [[Dolphin]].<ref>JMC47, Maylmilae. [https://dolphin-emu.org/blog/2020/02/07/dolphin-progress-report-dec-2019-and-jan-2020/#50-11524-improve-frame-pacing-by-manually-inserting-duplicate-frames-by-stenzek Dolphin Progress Report]. § ''5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek''. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."</ref> stenzek has even said the UI was pulled directly from Dolphin, since it was "designed in conjunction with actual UI/UX people".<ref>[https://old.reddit.com/r/emulation/comments/jjuhcf/for_playstation_1_emulation_fans_i_made_a_very/gagvsnf/?context=3 stenzek] on Reddit. "Yep it is heavily influenced by Dolphin. I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."</ref> |
+ | |||
+ | The Qt frontend includes an automatic update checker. Builds downloaded after 2020/08/07 will automatically check for updates each time the emulator starts, this can be disabled in Settings. Alternatively, you can force an update check by clicking Help->Check for Updates. | ||
==References== | ==References== |
Revision as of 02:30, 13 July 2021
The Qt frontend on Windows 10. | |
Developer(s) | stenzek et al. |
---|---|
Latest version | N/A |
Active | Yes |
Platform(s) | Windows, Linux, macOS, Android |
Architecture(s) | x86_64, aarch64, ARMv7 |
Emulates | Sony PlayStation |
License | GNU GPLv3 |
Source code | GitHub |
DuckStation is a free and open-source PlayStation emulator developed primarily by stenzek. It features PGXP, upscaling, texture filtering, overclocking, advanced "cheat" code support, CHD support, and a graphical interface.
Downloads
Latest Development Builds | |
Play Store Free |
Overview
DuckStation is focused on playability, speed, and long-term maintainability. The goal of the emulator is to be as accurate as possible while maintaining performance on a broad range of devices. "Hack" options are discouraged, and the default configuration should support all playable games with only some of the enhancements having compatibility issues. 64-bit CPUs are required for recompiler support for maximum performance.
DuckStation was used as a testing ground for code that would be added to Dolphin.[1] stenzek has even said the UI was pulled directly from Dolphin, since it was "designed in conjunction with actual UI/UX people".[2]
The Qt frontend includes an automatic update checker. Builds downloaded after 2020/08/07 will automatically check for updates each time the emulator starts, this can be disabled in Settings. Alternatively, you can force an update check by clicking Help->Check for Updates.
References
- ↑ JMC47, Maylmilae. Dolphin Progress Report. § 5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."
- ↑ stenzek on Reddit. "Yep it is heavily influenced by Dolphin. I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."