Difference between revisions of "DuckStation"
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|screenshotcaption = The Qt frontend on Windows 10. | |screenshotcaption = The Qt frontend on Windows 10. | ||
|active = Yes | |active = Yes | ||
− | |platform = [[Emulators on | + | |last-version = 0.1-4866 |
+ | |platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on Linux|Linux]]<br/>[[Emulators on macOS|macOS]]<br/>[[Emulators on Android|Android]]<br/>[[Emulators on Xbox One|Xbox One]] | ||
|architecture = x86_64, aarch64, ARMv7 | |architecture = x86_64, aarch64, ARMv7 | ||
|target = [[PlayStation emulators|Sony PlayStation]] | |target = [[PlayStation emulators|Sony PlayStation]] | ||
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{| cellpadding="4" | {| cellpadding="4" | ||
|- | |- | ||
− | |align=center|{{Icon|Win|Lin|macOS}} | + | |align=center|{{Icon|Win|Lin|macOS|XB1}} |
|'''[https://github.com/stenzek/duckstation/releases Latest Development/Preview Builds]'''<br/><small>MacOS isn't officially supported and builds are not released for it. Must be compiled from source.</small> | |'''[https://github.com/stenzek/duckstation/releases Latest Development/Preview Builds]'''<br/><small>MacOS isn't officially supported and builds are not released for it. Must be compiled from source.</small> | ||
|- | |- | ||
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==Overview== | ==Overview== | ||
− | DuckStation is | + | DuckStation is designed for playability and speed, with the goal of being as accurate as possible while maintaining performance on a broad range of devices. The default configuration is intended to support all playable games with only some of the enhancements having compatibility issues. 64-bit CPUs are required for maximum performance using the recompiler. |
DuckStation was used as a testing ground for code that would be added to [[Dolphin]].<ref>JMC47, Maylmilae. [https://dolphin-emu.org/blog/2020/02/07/dolphin-progress-report-dec-2019-and-jan-2020/#50-11524-improve-frame-pacing-by-manually-inserting-duplicate-frames-by-stenzek Dolphin Progress Report]. § ''5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek''. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."</ref> stenzek has even said the UI was pulled directly from Dolphin, since it was "designed in conjunction with actual UI/UX people".<ref>[https://old.reddit.com/r/emulation/comments/jjuhcf/for_playstation_1_emulation_fans_i_made_a_very/gagvsnf/?context=3 stenzek] on Reddit. "Yep it is heavily influenced by Dolphin. I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."</ref> | DuckStation was used as a testing ground for code that would be added to [[Dolphin]].<ref>JMC47, Maylmilae. [https://dolphin-emu.org/blog/2020/02/07/dolphin-progress-report-dec-2019-and-jan-2020/#50-11524-improve-frame-pacing-by-manually-inserting-duplicate-frames-by-stenzek Dolphin Progress Report]. § ''5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek''. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."</ref> stenzek has even said the UI was pulled directly from Dolphin, since it was "designed in conjunction with actual UI/UX people".<ref>[https://old.reddit.com/r/emulation/comments/jjuhcf/for_playstation_1_emulation_fans_i_made_a_very/gagvsnf/?context=3 stenzek] on Reddit. "Yep it is heavily influenced by Dolphin. I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."</ref> | ||
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==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
− | |||
[[Category:Emulators]] | [[Category:Emulators]] | ||
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[[Category:Linux emulation software]] | [[Category:Linux emulation software]] | ||
[[Category:Android emulation software]] | [[Category:Android emulation software]] | ||
+ | [[Category:Xbox One emulation software]] |
Revision as of 23:12, 27 March 2022
The Qt frontend on Windows 10. | |
Developer(s) | stenzek et al. |
---|---|
Last version | 0.1-4866 |
Active | Yes |
Platform(s) | Windows Linux macOS Android Xbox One |
Architecture(s) | x86_64, aarch64, ARMv7 |
Emulates | Sony PlayStation |
Compatibility | Compatibility list |
License | GNU GPLv3 |
Source code | GitHub |
BIOS/Keys | Required |
DuckStation is a free and open-source PlayStation emulator developed primarily by stenzek. It features PGXP, upscaling, texture filtering, overclocking, advanced "cheat" code support, CHD support, and a graphical interface.
Downloads
Latest Development/Preview Builds MacOS isn't officially supported and builds are not released for it. Must be compiled from source. | |
Play Store Free |
Overview
DuckStation is designed for playability and speed, with the goal of being as accurate as possible while maintaining performance on a broad range of devices. The default configuration is intended to support all playable games with only some of the enhancements having compatibility issues. 64-bit CPUs are required for maximum performance using the recompiler.
DuckStation was used as a testing ground for code that would be added to Dolphin.[1] stenzek has even said the UI was pulled directly from Dolphin, since it was "designed in conjunction with actual UI/UX people".[2]
The Qt frontend includes an automatic update checker. Builds downloaded after 2020/08/07 will automatically check for updates each time the emulator starts, this can be disabled in Settings. Alternatively, you can force an update check by clicking Help->Check for Updates.
References
- ↑ JMC47, Maylmilae. Dolphin Progress Report. § 5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."
- ↑ stenzek on Reddit. "Yep it is heavily influenced by Dolphin. I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."