Difference between revisions of "DuckStation"

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|logowidth = 80px
 
|logowidth = 80px
 
|screenshot = DuckStation-screenshot-qt.png
 
|screenshot = DuckStation-screenshot-qt.png
|screenshotwidth = 250px
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|screenshotwidth = 300px
|screenshotcaption = The Qt frontend on Windows 10. DuckStation also has an SDL frontend with a similar UI.<!--
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|screenshotcaption = The Qt frontend on Windows 10.
|version = -->
 
 
|active = Yes
 
|active = Yes
 
|platform = Windows, Linux, macOS, Android
 
|platform = Windows, Linux, macOS, Android
|architecture = x86_64, ARM64
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|architecture = x86_64, aarch64, ARMv7
 
|target = [[PlayStation emulators|Sony PlayStation]]
 
|target = [[PlayStation emulators|Sony PlayStation]]
 
|developer = stenzek [https://github.com/stenzek/duckstation/graphs/contributors et al.]
 
|developer = stenzek [https://github.com/stenzek/duckstation/graphs/contributors et al.]
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|license = GNU GPLv3
 
|license = GNU GPLv3
 
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'''DuckStation''' is a [[PlayStation emulators|PlayStation]] emulator developed primarily by stenzek. It features PGXP, upscaling, CHD support, and a graphical interface. It is also available as a Libretro core for RetroArch.  
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'''DuckStation''' is a free and open-source [[PlayStation emulators|PlayStation]] emulator developed primarily by stenzek. It features PGXP, upscaling, texture filtering, overclocking, advanced "cheat" code support, CHD support, and a graphical interface.
  
 
==Downloads==
 
==Downloads==
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|-
 
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|align=center|{{Icon|Win|Lin|Mac|APK}}
 
|align=center|{{Icon|Win|Lin|Mac|APK}}
|'''[https://github.com/stenzek/duckstation/releases CI builds]'''
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|'''[https://github.com/stenzek/duckstation/releases Latest Development Builds]'''
 
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|colspan="2"|<hr/>
 
|colspan="2"|<hr/>
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==Overview==
 
==Overview==
stenzek originally designed DuckStation as a testing ground for his contributions to [[Dolphin]].<ref>JMC47, Maylmilae. [https://dolphin-emu.org/blog/2020/02/07/dolphin-progress-report-dec-2019-and-jan-2020/#50-11524-improve-frame-pacing-by-manually-inserting-duplicate-frames-by-stenzek Dolphin Progress Report]. § ''5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek''. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."</ref> However, the graphical interface is already in a state where it can be regularly used. Stenzek has said UI was based directly off Dolphin, since he himself has no experience with UI/UX. <ref>[https://old.reddit.com/r/emulation/comments/jjuhcf/for_playstation_1_emulation_fans_i_made_a_very/gagvsnf/?context=3 stenzek] on Reddit. "Yep it is heavily influenced by Dolphin. I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."</ref>
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DuckStation is focused on playability, speed, and long-term maintainability. The goal of the emulator is to be as accurate as possible while maintaining performance on a broad range of devices. "Hack" options are discouraged, and the default configuration should support all playable games with only some of the enhancements having compatibility issues. 64-bit CPUs are required for recompiler support for maximum performance.  
  
As DuckStation is in heavy development, it does not yet have a stable build.
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DuckStation was used as a testing ground for code that would be added to [[Dolphin]].<ref>JMC47, Maylmilae. [https://dolphin-emu.org/blog/2020/02/07/dolphin-progress-report-dec-2019-and-jan-2020/#50-11524-improve-frame-pacing-by-manually-inserting-duplicate-frames-by-stenzek Dolphin Progress Report]. § ''5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek''. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."</ref> stenzek has even said the UI was pulled directly from Dolphin, since it was "designed in conjunction with actual UI/UX people".<ref>[https://old.reddit.com/r/emulation/comments/jjuhcf/for_playstation_1_emulation_fans_i_made_a_very/gagvsnf/?context=3 stenzek] on Reddit. "Yep it is heavily influenced by Dolphin. I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."</ref>
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The Qt frontend includes an automatic update checker. Builds downloaded after 2020/08/07 will automatically check for updates each time the emulator starts, this can be disabled in Settings. Alternatively, you can force an update check by clicking Help->Check for Updates.
  
 
==References==
 
==References==

Revision as of 02:30, 13 July 2021

DuckStation
DuckStation.png
DuckStation-screenshot-qt.png
The Qt frontend on Windows 10.
Developer(s) stenzek et al.
Latest version N/A
Active Yes
Platform(s) Windows, Linux, macOS, Android
Architecture(s) x86_64, aarch64, ARMv7
Emulates Sony PlayStation
License GNU GPLv3
Source code GitHub

DuckStation is a free and open-source PlayStation emulator developed primarily by stenzek. It features PGXP, upscaling, texture filtering, overclocking, advanced "cheat" code support, CHD support, and a graphical interface.

Downloads

Windows Linux macOS Android Latest Development Builds

Android Play Store
Free

Overview

DuckStation is focused on playability, speed, and long-term maintainability. The goal of the emulator is to be as accurate as possible while maintaining performance on a broad range of devices. "Hack" options are discouraged, and the default configuration should support all playable games with only some of the enhancements having compatibility issues. 64-bit CPUs are required for recompiler support for maximum performance.

DuckStation was used as a testing ground for code that would be added to Dolphin.[1] stenzek has even said the UI was pulled directly from Dolphin, since it was "designed in conjunction with actual UI/UX people".[2]

The Qt frontend includes an automatic update checker. Builds downloaded after 2020/08/07 will automatically check for updates each time the emulator starts, this can be disabled in Settings. Alternatively, you can force an update check by clicking Help->Check for Updates.

References

  1. JMC47, Maylmilae. Dolphin Progress Report. § 5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."
  2. stenzek on Reddit. "Yep it is heavily influenced by Dolphin. I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."

External links