Difference between revisions of "Dolphin MMJR"
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|logo = Dolphin-mmjr.png | |logo = Dolphin-mmjr.png | ||
|logowidth = 150 | |logowidth = 150 | ||
− | |last-version = | + | |last-version = 1.0-11505 <small>(MMJR)</small><br/> 2.0-17878 <small>(MMJR2)</small> |
− | |active = | + | |active = No |
|fate = | |fate = | ||
− | |platform = [[Emulators on Android | + | |platform = [[Emulators on Android|Android]] |
|architecture = x86_64, ARM | |architecture = x86_64, ARM | ||
|target = [[GameCube emulators|GameCube]]<br>[[Wii emulators|Wii]] | |target = [[GameCube emulators|GameCube]]<br>[[Wii emulators|Wii]] | ||
− | |developer = Dolphin Team, Weihuoya, Bankaimaster999 | + | |developer = Dolphin Team, Weihuoya, Bankaimaster999 and Lumince |
|website = | |website = | ||
− | |source = [https://github.com/ | + | |source = [https://github.com/eHag-FRU/Dolphin-MMJR-with-quest-touch-controller-support MMJR] |
+ | [https://github.com/Mato00KAN/Dolphin-MMJR2 MMJR2] | ||
|license = GNU GPLv2 | |license = GNU GPLv2 | ||
|bios = [[Emulator_Files#GameCube_.2F_Wii|Optional]] | |bios = [[Emulator_Files#GameCube_.2F_Wii|Optional]] | ||
}} | }} | ||
− | '''Dolphin MMJR''' is a | + | '''Dolphin MMJR''' is a fork of [[Dolphin]] for Android, which in turn is based off the original Dolphin MMJ fork by Weihuoya. Like its predecessor, MMJR focuses on performance and is optimised more for low-end devices at the cost of emulation [[Emulation Accuracy|accuracy]]. |
==Download== | ==Download== | ||
− | |||
{| cellpadding="4" | {| cellpadding="4" | ||
|- | |- | ||
|align=center|{{Icon|APK}} | |align=center|{{Icon|APK}} | ||
− | |'''[https:// | + | |'''[https://cdn.discordapp.com/attachments/861881116675407932/1115840446413930516/MMJR.v1.0-11505.apk Dolphin MMJR]''' <small>(Optimized version, Discord mirror)</small> |
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− | |||
− | |||
|- | |- | ||
|align=center|{{Icon|APK}} | |align=center|{{Icon|APK}} | ||
− | |'''[https:// | + | |'''[https://web.archive.org/web/20220819090813if_/https://objects.githubusercontent.com/github-production-release-asset-2e65be/443606268/48172ab7-b64b-43b0-b8ca-1958f2e2b620?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=AKIAIWNJYAX4CSVEH53A%2F20220819%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Date=20220819T090813Z&X-Amz-Expires=300&X-Amz-Signature=fd4154e150a47917b606d4c8e38177b87084287465e08eaa2d54536325cc8721&X-Amz-SignedHeaders=host&actor_id=0&key_id=0&repo_id=443606268&response-content-disposition=attachment%3B%20filename%3DMMJR.v2.0-16589.apk&response-content-type=application%2Fvnd.android.package-archive Dolphin MMJR2]''' <small>(Wayback Machine backup)</small> |
− | |||
− | |||
− | |||
|} | |} | ||
==Overview== | ==Overview== | ||
− | |||
- <b>MMJR2</b> | - <b>MMJR2</b> | ||
− | + | An Android-only performance-focused (from version "3.0-xxxxx") [[Dolphin]] fork, rebased on top of latest Dolphin development builds and re-implementing MMJ UX and performance improvements. | |
− | An Android-only performance-focused [[Dolphin]] fork, rebased on top of latest Dolphin development builds and | + | Hence, the aim is to get the newer features, fixes, updates of Dolphin but with the performance improvements of Dolphin MMJR. |
− | Hence, the aim is to get the newer features, fixes, updates of Dolphin but with the performance improvements of Dolphin MMJR | ||
- <b>MMJR</b> | - <b>MMJR</b> | ||
− | |||
An Android-only performance-focused Dolphin fork, continued from the Dolphin MMJ source code by Weihuoya. This version is merely to add or update the current MMJ code with further fixes and changes to hopefully improve things. | An Android-only performance-focused Dolphin fork, continued from the Dolphin MMJ source code by Weihuoya. This version is merely to add or update the current MMJ code with further fixes and changes to hopefully improve things. | ||
It is also aimed at pure performance. | It is also aimed at pure performance. | ||
− | |MMJR| and |MMJR2| builds can be installed without conflicts as they use different folders, but | + | |MMJR| and |MMJR2| builds can be installed without conflicts as they use different folders, but save states are not compatible. |
+ | |||
+ | - <b>Dolphin</b> [[Dolphin]] is an emulator to play [[Wii]] and [[GameCube]] games | ||
+ | for example: Super Mario Sunshine, Super Mario Galaxy (1 and 2), you need to install the ISO first to play [[Dolphin]] | ||
==Features== | ==Features== | ||
− | |||
* Fast Emulation | * Fast Emulation | ||
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* Display Scale : screen can be "zoomed in/out" for display size/widescreen adjustments | * Display Scale : screen can be "zoomed in/out" for display size/widescreen adjustments | ||
− | * On-screen analog triggers: needed for some games ( | + | * On-screen analog triggers: needed for some games (e.g. Super Mario Sunshine: full press -> Mario will stay still to aim and shoot, light press -> Mario will shoot while moving) |
* Custom texture support | * Custom texture support | ||
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==System Requirements== | ==System Requirements== | ||
− | |||
<h3>Android</h3> | <h3>Android</h3> | ||
- '''OS''' | - '''OS''' | ||
− | • Android 5.0 Lollipop or higher (SDK >= 21). | + | • (MMJR) Android 7.0 Nougat or higher (SDK >= 24). |
+ | |||
+ | • (MMJR2) Android 5.0 Lollipop or higher (SDK >= 21). | ||
- '''Processor''' | - '''Processor''' | ||
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==External links== | ==External links== | ||
− | |||
[[Category:Emulators]] | [[Category:Emulators]] | ||
[[Category:Console emulators]] | [[Category:Console emulators]] | ||
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[[Category:Wii emulators]] | [[Category:Wii emulators]] | ||
[[Category:Android emulation software]] | [[Category:Android emulation software]] | ||
+ | [[Category:Inactive emulation software]] | ||
+ | [[Category:Forks]] |
Latest revision as of 21:43, 24 February 2024
Developer(s) | Dolphin Team, Weihuoya, Bankaimaster999 and Lumince |
---|---|
Last version | 1.0-11505 (MMJR) 2.0-17878 (MMJR2) |
Active | No |
Platform(s) | Android |
Architecture(s) | x86_64, ARM |
Emulates | GameCube Wii |
License | GNU GPLv2 |
Source code | MMJR |
BIOS/Keys | Optional |
Dolphin MMJR is a fork of Dolphin for Android, which in turn is based off the original Dolphin MMJ fork by Weihuoya. Like its predecessor, MMJR focuses on performance and is optimised more for low-end devices at the cost of emulation accuracy.
Download[edit]
Dolphin MMJR (Optimized version, Discord mirror) | |
Dolphin MMJR2 (Wayback Machine backup) |
Overview[edit]
- MMJR2 An Android-only performance-focused (from version "3.0-xxxxx") Dolphin fork, rebased on top of latest Dolphin development builds and re-implementing MMJ UX and performance improvements. Hence, the aim is to get the newer features, fixes, updates of Dolphin but with the performance improvements of Dolphin MMJR.
- MMJR An Android-only performance-focused Dolphin fork, continued from the Dolphin MMJ source code by Weihuoya. This version is merely to add or update the current MMJ code with further fixes and changes to hopefully improve things. It is also aimed at pure performance.
|MMJR| and |MMJR2| builds can be installed without conflicts as they use different folders, but save states are not compatible.
- Dolphin Dolphin is an emulator to play Wii and GameCube games for example: Super Mario Sunshine, Super Mario Galaxy (1 and 2), you need to install the ISO first to play Dolphin
Features[edit]
- Fast Emulation
- High compatibility
- Joystick Emulation
- IR mode : click (default behavior) and drag (same as the "Touchscreen Emulate IR" = "stick" mode)
- Cheat Manager : manage game cheats easily directly from the app, with the ability to download them from a back-up online cheat database
- Display Scale : screen can be "zoomed in/out" for display size/widescreen adjustments
- On-screen analog triggers: needed for some games (e.g. Super Mario Sunshine: full press -> Mario will stay still to aim and shoot, light press -> Mario will shoot while moving)
- Custom texture support
- RVZ/WIA support
- Many more!
System Requirements[edit]
Android
- OS
• (MMJR) Android 7.0 Nougat or higher (SDK >= 24).
• (MMJR2) Android 5.0 Lollipop or higher (SDK >= 21).
- Processor
• A processor with support for 64-bit applications (either ARMv8 or x86-64).
- Graphics
• A graphics processor that supports OpenGL ES 3.0 or higher. Performance varies heavily with driver quality.
• A graphics processor that supports standard desktop OpenGL features is recommended for best performance.
Dolphin can only be installed on devices that satisfy the above requirements. Attempting to install on an unsupported device will fail and display an error message.