Difference between revisions of "Decaf"

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(this sentence probably fits better in the relevant section. also switching infobox)
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{{Infobox
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{{Infobox emulator
|image = Decaf_logo.png
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|logo = Decaf_logo.png
|first = n/a
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|active = Yes
|second = Yes
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|platform = Windows<br/>Linux
|third = Windows, Linux
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|architecture = x86_64
|fourth = exjam, brett19
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|developer = exjam<br/>brett19
|fifth = [https://github.com/decaf-emu/decaf-emu Decaf]
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|target = [[Wii U emulators|Wii U]]
|sixth = [https://github.com/decaf-emu/decaf-emu GitHub]}}
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|source = [https://github.com/decaf-emu/decaf-emu GitHub]}}
  
'''Decaf''' is an open source [[Wii U emulators|Wii U]] emulator for Windows and Linux. Like [[Cemu]], Decaf has high system requirements. It is currently in the early stages of development but can successfully boot several commercial games, albeit slowly with many glitches.
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'''Decaf''' is an open-source [[Wii U emulators|Wii U]] emulator for Windows and Linux. It's currently in the early stages of development but can successfully boot several commercial games, albeit slowly with many glitches.
  
 
==Downloads==
 
==Downloads==
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==System requirements==
 
==System requirements==
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Like [[Cemu]], Decaf has high system requirements.
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* OS: Windows or Linux, 64-bit
 
* OS: Windows or Linux, 64-bit
 
* GPU: OpenGL 4.5 required
 
* GPU: OpenGL 4.5 required

Revision as of 05:06, 10 March 2018

Decaf
Decaf logo.png
Developer(s) exjam
brett19
Latest version N/A
Active Yes
Platform(s) Windows
Linux
Architecture(s) x86_64
Emulates Wii U
Source code GitHub

Decaf is an open-source Wii U emulator for Windows and Linux. It's currently in the early stages of development but can successfully boot several commercial games, albeit slowly with many glitches.

Downloads

System requirements

Like Cemu, Decaf has high system requirements.

  • OS: Windows or Linux, 64-bit
  • GPU: OpenGL 4.5 required

Known Issues

This emulator doesn't clean up allocations for textures and shaders, which can cause some issues (stuttering, crashes) after around a couple of hours. One possible solution right now is to periodically close the emulator.

External links