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Sega Dreamcast emulators

3,686 bytes added, 02:54, 27 September 2021
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{{Infobox console
|title = Commodore 64Sega Dreamcast|logo = Commodore-64-Computer-FLDreamcastConsole.png|developer = [[Commodore:Sega]]|type = [[:Category:ComputersHome consoles|Home computervideo game console]]|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]|release = 19821998|discontinued = 19942001|predecessor = MAX Machine|successor = [[Commodore 128 emulatorsSega_Saturn_emulators|Commodore 128Sega Saturn]]
|emulated = {{✓}}
}}
 The '''[[wikipedia:Commodore 64Sega Dreamcast|Commodore 64Dreamcast]]''' (C64) is an 8a sixth-bit home computer generation console released in 1982 by [[wikipedia:Commodore_InternationalSega|CommodoreSega]]on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for {{Inflation|USD|199.99|1999}}. It had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. It had a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. There is notable for being one a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the first widespread home computers[[Sega Saturn emulators|Saturn's]] sound system.. Sega also released the '''[[Sega NAOMI and variants|Naomi]]''', helping it an arcade system board with similar components to expand its collection the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and Naomi. Sega collaborated with Microsoft on the Dreamcast's development, and this partnership would continue later with the [[Xbox emulators|Xbox]]. What came out of this was the possibility for games as a resultto be developed for an optimized version of '''Windows CE''' (with DirectX) on each disc. However, Windows CE wasn't mandatory to use and most developers opted for Sega's development tools instead out of convenience. Even in major emulators, this aspect isn't implemented (or implemented well).
==Emulators==
{| class="wikitable" style="text-align:center;"|-
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|[[Emulation AccuracyNaomi! scope="col"|Accuracy]]Atomiswave! scope="col"|Windows CE! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
! colspan="710"|PC / x86
|-
|[[VICEDEmul]] (x64sc)|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://vice-emudemul.sourceforgeemulation64.netcom/downloads/index.html#download {{VICEVerDEmulVer}}]|{{✗}} ||{{✓}} ||{{✓}}|Cycle|{{✓}}||{{✗}} ||{{✗}} ||{{✓}}
|-
|[[Hoxs64redream]]|align=left|{{Icon|Windows|Linux|macOS}}|[httphttps://wwwredream.hoxs64.netio/ download {{Hoxs64VerRedreamVer}}]|{{✗}}|Very high|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}||{{✓}}
|-
|CCS64[[Flycast|Flycast]]|align=left|{{Icon|Windows|Linux|macOS}}|[httphttps://wwwflyinghead.ccs64github.comio/ V3.9.2flycast-builds/ CI Builds]|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}|Cycle|{{}}||{{✓}}
|-
|Z64K[[reicast]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://wwwbuilds.z64kreicast.com/ 1CI Builds]<small> (Not Working)</small><br/>[https://snapcraft.2io/reicast r8.41]<small> (Snap Store)</small>|{{✗}}|Cycle|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}||{{~}} ||{{}}
|-
|[[VICEnullDC]] (x64)|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://vice-emuwww.sourceforgeemucr.netcom/2013/03/indexnulldc-svn-r150.html#download 1.0.4 r150]|{{✗}} ||{{~}} ||{{✗}} ||{{VICEVer}}]||{{✓}}|Very high|{{}}||{{}}
|-
|[https://github.com/dirkwhoffmann/virtualc64 VirtualC64[Makaron]]|align=left|{{Icon|macOSWindows}}|[httphttps://www.dirkwhoffmannzophar.denet/virtualc64dreamcast/ 3makaron.3.2html T12/5]|{{✗}}|Cycle|{{✗}} ||{{✗}}||{{~}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|Denise[http://washemu.org/ WashingtonDC]|align=left|{{Icon|Windows|Linux|macOS}}|[https://sourceforgegithub.net/projectscom/deniseemuwashingtondc-emu/files/ 1.0.8washingtondc git]|{{✗}}|Very high|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}||{{✗}} ||{{}}
|-
|Micro64[http://www.lxdream.org Lxdream]|align=left|{{Icon|WindowsLinux|macOS}}|[http://www.micro64lxdream.deorg/ 1download.00php 0.20189.03.16 Build 7191]|{{✗}}|Half-Cycle|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}||{{✗}} ||{{}}
|-
|Hyper64[https://segaretro.org/Chankast Chankast]
|align=left|{{Icon|Windows}}
|[http://wwwchanka.micro64emulatronia.decom/ 1FrameSetDC_Down.00htm 0.2008.08.08 Build 2025]|{{✗}}|Mid|{{✗}}||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[[MAME]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[http://www.mamedev.org/release.html {{MAMEVer}}]
|{{✓}}|Mid|{{~}} ||{{~}} ||{{✗}} ||{{✓}}||{{✓}} ||{{✗}}
|-
|[http://www.infinite-loop.at/Power64/index.html Power64]|align!colspan=left|{{Icon"10"|macOS}}|[http:Mobile //www.infinite-loop.at/Power64/Download.html 4.9.5]|{{✗}}|High|{{✗}}|{{✗}}ARM
|-
|[http://www.emu64-projekt.de/ Emu64[redream]]|align=left|{{Icon|WindowsAndroid|LinuxLinuxARM}}|[https://githubplay.google.com/ThKattanekstore/emu64apps/releases details?id=io.recompiled.redream 1.1.98]<small> (Android)</small><br/>[https://redream.io/download 1.5.0.16]<small> (Raspberry Pi)</small>|{{✗}}|?|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}||{{~}}
|-
|[[BizHawkFlycast]]|align=left|{{Icon|WindowsAndroid|iOS}}|[httphttps://tasvideosflyinghead.orggithub.io/BizHawk/ReleaseHistory.html flycast-builds CI Builds]|{{✓}} ||{{~}} ||{{~}} ||{{BizHawkVer}}]||{{}}|?|{{✓}}||{{}}
|-
|Frodo[[reicast]]|align=left|{{Icon|WindowsAndroid|Linux|macOS|FreeBSDPyra}}|[httphttps://frodoplay.cebixgoogle.netcom/store/apps/ 4details?id=com.1breicast.emulator r20.04]<small> (Android)</small></br>[https://pyra-handheld.com/repo/apps/122 Pyra Build]|{{✗}} |?|{{✗}}||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} ||{{✓}}
|-
! colspan="710"|Mobile / ARMConsole
|-
|[[VICEFlycast]]|align=left|{{Icon|Android|iOS|Linux|PandoraSwitch}}|[httphttps://vice-emuflyinghead.sourceforgegithub.netio/index.html#download flycast-builds CI Builds]|{{✓}} ||{{✓}} ||{{✓}} ||{{VICEVer}}]||{{✓}}|Cycle|{{✓}}||{{✓}}
|-
|[https://github.com/shagr4th/FrodoC64 Frodo C64[nullDC PSP]]|align=left|{{Icon|Android|iOS|Linux|PandoraPSP}}|[https://play.googlegithub.com/storePSP-Archive/nulldce-psp git] [https://appsarchive.org/details?id=org.ab.c64 0/nullDC-PSP 1.962.31]|{{✗}}|?|{{✗}}||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}
|-
|[http://www.explusalpha.com/home/c64nulldc-emu C64.emu]<br/><small>(VICE 3.1 based))</small>360|align=left|{{Icon|AndroidXbox360}}|[https://play.googlegithub.com/storegligli/apps/details?id=com.explusalpha.C64Emu 1.5.29nulldc-360 git]|{{}}|?|{{}}||{{✗}}|-|Mobile C64|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=de.joergjahnke.c64.android 1.9.9]|{{✓}}|?|{{}}||{{~}}
|}
== Links =Comparisons===* ;[[DEmul]]: Has the highest compatibility and accuracy, but it's Windows-only and closed-source. It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators.;[[redream]]: Multi-platform and easy to use, but it's closed-source. Compatible with [https://wwwredream.c64-wikiio/compatibility 90+% of the Dreamcast library] (Windows CE now supported), has a good user interface, is easy to set up, and can run without a BIOS. Runs on [https://youtu.combe/ C64 wikirywLHa1i9yk?t=529 low-end machines]provided that they support OpenGL 3.1. There's a payware premium version that provides high-definition rendering.
== Commodore 65 =={{Infobox console|title = Commodore 65|logo = C65alleine (;[[nullDC]]: Can run a lot of games at great speed on mid-end PC and it's open-source, however, it's no bg) (balance)longer developed and the more recent forks have improved upon it.jpg|developer = :;[[Commodorereicast]]: Eventually, nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.|type = :;[[:Category:Computersreicast#Libretro_core|Home computerFlycast]]|release = Unreleased|discontinued = ?|predecessor = ?|successor = ?|emulated = {{✓}}}}The '''Commodore 65''' (C65) is : Fork of reicast available as a standalone emulator and as a prototype computer created at [[wikipedialibretro]] core. Libretro collaborators, primarily [https:Commodore_International|Commodore]//github.com/flyinghead/reicast-emulator flyinghead] , dramatically improved Reicast in 1990areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-19914-based arcade systems have also been added to great fanfare<ref name="flycastnaomi">https://github. It com/libretro/flycast/issues/136</ref>, along with support for MAME's popular CHD format. Even full MMU support, which is needed to run WinCE-based games such as "Armada", "Half-Life" and "SEGA Rally Championship 2", has recently been tackled through an improved version of experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator.  ;[[Commodore 64 emulators|Commodore 64Makaron]]: One of the only two closed-source Dreamcast emulators that can properly play Windows CE games. ==Emulation issues==For the emulators that are either mature or maturing, a very large percentage of games work well, but some games still have problems and it was meant to be backward-compatible with glitches. ==VMU emulators==While some Dreamcast emulators can leverage the screen of the VMU while the older computergame is running, while still providing a number none of advanced features close them allow you to those of play the minigames developed for it. See the main page on VMU emulation [[Amiga Sega VMU emulators|Amigahere]]. ==Downloads==* [[Emulator_Files#Dreamcast|BIOS]]
==References=Emulators==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Latest Version! scope="col"|[[libretro|Libretro Core]]! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-! colspan="7"|PC <references / x86|-|[[Hi65]]|align=left|{{Icon|Windows}}|[http://devilmaster.altervista.org/hi65.html {{Hi65Ver}}]|{{✗}}|BASIC 10 only|{{✓}}|{{~}}|-|[[MAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://www.mamedev.org/release.html {{MAMEVer}}]|{{✓}}|Low|{{✓}}|{{✗}}>
{{Sega}}
[[Category:ComputersConsoles]][[Category:Commodore 64 Home consoles]][[Category:Sega consoles]][[Category:Sega Dreamcast emulators|*]][[Category:Sixth-generation video game consoles]]
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