WAVE Multi-Emulator

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Revision as of 17:49, 19 November 2022 by Oxiti8 (talk | contribs) (add info on how Bytepusher can run more correctly in turbowarp)
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Wave Multi-Emulator combines multiple emulators together into one Scratch project.

Wave Multi-Emulator
WaveEmulogo.png
Developer(s) oxiti8, 52525rr, Geotale, Kouzeru, Executec
Latest version 0.9.5
Active Yes
Platform(s) Web browsers
Emulates CHIP-8 + extensions
Game Boy/Color
NES
Game Boy Advance
Nintendo DS
Bytepusher
Intel 8080
Accuracy System-Dependent
Programmed in Scratch
License CC BY-SA 2.0
Source code GitHub

Features

Game Boy/Game Boy Color

  • Game Boy/Game Boy Color (DualGB): Decent GB and GBC support, has audio. Current version found exclusively in Wave.

CHIP-8

  • Chip-8 (WAVE-8): Supports base CHIP-8, as well as SuperChip 1.1, hires CHIP-8, XO-CHIP 1.1(full audio support), MegaChip(no audio), HyperWaveCHIP-64, and HYPERCHIP-64(no audio). Exclusive to Wave.

GBA

  • Game Boy Advance (REGBA V0.0.5): Expect little to nothing to work, especially not any retail games. Unlike the other emulators in Wave, REGBA expects ROMs to be in base-64 format. Available separately.

NDS

  • Nintendo DS: Simple homebrew like TinyFB runs, main issue is actually memory constraints. Doesn’t play any retail games. Available separately.

NES

  • Nintendo Entertainment System (Cool NES 2.4): Compatibility is the same as CoolNES 2.4. Available separately.

Bytepusher

  • Bytepusher (1s1s BP): Limited to 200KB of memory due to the Scratch list limit, runs fine with 16MB of ram in Turbowarp. Available separately.

8080

  • Space Invaders (SI8080 V0.2.1): Runs some basic CP/M test roms and does boot Space Invaders, although there is no display or interrupt support yet causing neither to run correctly.

Converting Roms

  • Scratch does not allow you to upload files directly during runtime, so you have to convert the desired rom to either a hexadecimal or Base-64 format string depending on the emulator.