PCSX-Redux
| Developer(s) | nicolasnoble |
|---|---|
| Latest version | git [+] |
| Active | Yes |
| Platform(s) | Windows Linux macOS |
| Emulates | PlayStation |
| Website | [1] |
| Support ($) | Ko-fi |
| Programmed in | C++ |
| License | GPLv2 |
| Source code | GitHub |
| Issue tracker | GitHub |
PCSX-Redux is an open-source PS1 emulator forked from PCSX. Its features currently are:
- Dynamic Recompiler (x86-64, experimental arm64 support)
- interpreted CPU
- software GPU
- OpenGL GPU (highly experimental, still in active development)
support for visual enhancements:
- Linear and nearest neighbour filtering (Software and OpenGL renderer)
- Rendering in true colour (Results in better colours, OpenGL renderer only)
- Antialiasing (Implemented via MSAA, OpenGL renderer only)
- Ability to optionally render polygons as wireframe or as vertices (Helps with debugging, *OpenGL renderer only)
- Hopefully more to come in the feature, such as upscaling, integer scaling, PGXP, and more
- VRAM viewer and debugger
- fully featured MIPS debugger
- memory cards
- memory card manager
- XBox controller support
- digital and analog controller emulation, Playstation Mouse emulation
- Lua scripting
- SPU debugger
- in-app shader editor and built-in crt-lottes shader
- customizable UI
- save states
Download
[edit | edit source]| Windows Builds | |
| Windows Artifacts | |
| Linux Builds | |
| macOS Builds | |
| macOS ARM Builds |