Nintendo Wi-Fi Connection

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Nintendo Wi-Fi Connection
Developer(s) Nintendo
Release
Latest version N/A
Active No
Platform(s) Wii
Nintendo DS family
Type Online service
Website nintendo.com
Wayback Machine backup

The Nintendo Wi-Fi Connection was a free to use online service for the Wii, DS and DSi created by Nintendo. Launched in 2005, discontinued in 2014.[1][2] Most online-enabled games will not immediately be able to connect online because of this. Some games have been saved by the company that published them, such as Activision for Call of Duty. WiiConnect24 and it's channels also affected by this.

Shutdown

It was shutdown on May 20, 2014, due to the company GameSpy, the ones who were managing these servers, shutting down its multiplayer services after being bought out. Dragon Quest X continued to support the service until November 2017, and support for the Wii Shop Channel ended on January 30, 2019.

NDS

See List of Nintendo DS Wi-Fi Connection games

There was a third-party DeSmuME fork that successfully emulated WFC but has quite a bit of requirement (Ethernet cable, though this can be circumvented with external software). After the service shutdown, there was a version compatible with the fan servers (restoring all DLC data, but sadly, most multiplayer games had their content lost forever). melonDS is one of the only emulators to offer Wi-Fi capabilities. It's still a work-in-progress, but it works relatively well.

Wii

See List of Wii Wi-Fi Connection games
  • Custom servers for some of the more popular games exist thanks to the Wiimmfi and other revive projects. Wiimmfi was created in an effort to preserve the Wi-Fi mode for various games, and many of them can be played online again thanks to it. If you want to try out a game that connected via Wi-Fi Connection, check it out. However, be aware that Wiimmfi is not meant to be used with Dolphin. Players who aren't emulating the system at full speed constantly while online will be banned from the servers. There are ways around this, but it's best just not to try again with a certain game if it does happen while playing it. Accessing the wimmfi project's revival servers requires an original NAND dump from your console, as it serves as a unique identifier and helps maintain a level playing field for all participants. Unfortunately, a small number of emulator users have been caught dropping frames or using cheats, which grant unfair advantages. Using an original NAND dump helps prevent such exploits and fosters a fair competitive environment. See Tutorial: How to Connect to WFC in Dolphin.
Requirements
  • Latest Dev Build - If you're using a newer build of Dolphin without portable.txt these files need to go into My Documents\Dolphin Emulator\User\Wii\
  • Wii Network Certs - Simply copy over the certs into Dolphin's directory, the .pem files go to Dolphin\User\Wii\
See Preservation projects page for more information about other revive projects. See also Wii emulators#Hardware features and peripherals section.

WiiConnect24

See List of Wii games using WiiConnect24
See List of Wii channels using WiiConnect24

WiiConnect24 was a feature of the Nintendo Wi-Fi Connection for the Wii console. It was first announced at Electronic Entertainment Expo (E3) in mid-2006 by Nintendo. It enabled the user to remain connected to the Internet while the console was on standby. For example, in Animal Crossing: City Folk, a friend could send messages to another player without the recipient being present in the game at the same time as the sender.[1]

  • It's possible to connect WiiConnect24 and it's channels. Also, use WiiMart project for Wii Shop channel.
  • See Preservation projects page for more information about other revival projects.

See also

Related articles
Online play on other Nintendo consoles

References