The Visual Novel Problem
The vast majority of Visual Novels (the Japanese equivalent of graphic adventure games) made for Windows 3.1 and 9x Operating systems are unplayable and unavailable to the public. The only real way of playing any of them (at the time of writing) is setting up a Hypervisor or running a compatibility layer like Wine, restricting access to these who can play them and significantly reducing the chance they will get re-release, let alone get a translation.
The Visual Novel Problem
Visual Novel preservation has been severely limited to mostly just making backups without an easy way of playing them, there are two main causes of this problem:
- A Lack of interest from both game publishers and those capable of developing an engine recreation.
- The understandable but frustrating rules and policies of projects like ScummVM, anything that has NSFW content will be left behind by these projects.
While many VN engines need recreations, this is unlikely to happen do to the current interest level and the content that a large majority of Visual Novels have.
Active Projects
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- Impacto & Xsystem35 are two of the known recreation projects and need to be described,
- Are there any other recreation projects to be added?
List of engines
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